Pie Slice: Difference between revisions
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|item_id=Base.Pie | |item_id=Base.Pie | ||
}} | }} | ||
A '''pie slice''' is a perishable [[food]] [[Items|item]]. | A '''pie slice''' is a perishable [[food]] [[Items|item]]. | ||
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===Cooking=== | ===Cooking=== | ||
A player-made [[Recipe ingredients#Pie Ingredients|pie]] can be cut into slices using a [[Kitchen Knife|kitchen knife]] or [[Hunting Knife|hunting knife]]. | A player-made [[Recipe ingredients#Pie Ingredients|pie]] can be cut into slices using a [[Kitchen Knife|kitchen knife]] or [[Hunting Knife|hunting knife]]. | ||
{{Crafting | {{Crafting/sandbox2 | ||
|pie_slice | |||
}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Pie|41.78.16--> | |||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Pie distribution | |||
<span class="mw-customtoggle-togglebox-Pie" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Pie"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Containers}} | |||
! Building / Room | |||
! Container | |||
! Rolls | |||
! Chance | |||
|- | |||
| Not referenced | |||
| {{ll|FridgeOffice}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| all | |||
| {{ll|displaycasebakery}} | |||
| 4 | |||
| 20.0 | |||
|- | |||
| all | |||
| {{ll|displaycasebakery}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| breakroom | |||
| {{ll|fridge}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| cafeteria | |||
| {{ll|displaycasebakery}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| dinerkitchen | |||
| {{ll|restaurantdisplay}} | |||
| 4 | |||
| 10.0 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Pie" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Pie|41.78.16--> | |||
Pie slices can be found in bakeries, cafes, restaurants, cafeterias, and fridges in daycare centers. | Pie slices can be found in bakeries, cafes, restaurants, cafeterias, and fridges in daycare centers. | ||
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| version = 41.78.16 | | version = 41.78.16 | ||
| code = | | code = | ||
item Pie | |||
{ | { | ||
DisplayName = Pie Slice, | DisplayName = Pie Slice, | ||
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*[[Pumpkin Pie Slice]] | *[[Pumpkin Pie Slice]] | ||
{{Navbox | {{Navbox items|prepared_food}} | ||
[[Category:Perishable food]] | [[Category:Perishable food]] |
Revision as of 16:18, 24 April 2024
A pie slice is a perishable food item.
Usage
Consumable properties
Pie slices can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten |
---|---|---|
|
|
|
Crafting
Cooking
A player-made pie can be cut into slices using a kitchen knife or hunting knife.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Pie Slice ×5 |
One of: Kitchen Knife ×1 Hunting Knife ×1 Butter Knife ×1 Bread Knife ×1 Meat Cleaver ×1 Stone Knife ×1 Machete ×1 Each of: Pie (Cooked) ×1 |
none | none | none | 0.75 Cooking |
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
Not referenced | FridgeOffice | 4 | 4.0 |
all | displaycasebakery | 4 | 20.0 |
all | displaycasebakery | 4 | 10.0 |
breakroom | fridge | 4 | 4.0 |
cafeteria | displaycasebakery | 4 | 4.0 |
dinerkitchen | restaurantdisplay | 4 | 10.0 |
Pie slices can be found in bakeries, cafes, restaurants, cafeterias, and fridges in daycare centers.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Pie
{
DisplayName = Pie Slice,
DisplayCategory = Food,
Type = Food,
Weight = 0.5,
Icon = Pie,
DaysFresh = 5,
DaysTotallyRotten = 8,
HungerChange = -30,
Calories = 404,
Carbohydrates = 20.45,
Lipids = 20.61,
Proteins = 54.53,
StaticModel = PieSlice,
WorldStaticModel = Pie,
}