Pork Chop: Difference between revisions

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{{languages}}
{{Header|Project Zomboid|Items|Food|Protein}}
{{header|Project Zomboid|Items|Food|Perishable Food|type=Food|version=Version 41|incver=68}}{{Infobox food
{{Page version|41.78.16}}
|display_name=Pork Chop
{{Infobox item
|name_colour=Food
|name=Pork Chop
|name_text_colour=Food
|model=PorkChop_Model.png
|image=PorkChop__Model.png
|icon=Porkchop.png
|image_width=150px
|icon_name=Pork Chop (Uncooked)
|alternate_image=Porkchop.png
|model2=PorkChopCooked_Model.png
|alternate_name=Pork Chop
|icon2=PorkchopCooked.png
|alternate_link=
|icon_name2=Pork Chop (Cooked)
|alternate_image2=PorkchopRotten.png
|model3=PorkChopRotten_Model.png
|alternate_name2=Pork Chop (Rotten)
|icon3=PorkchopRotten.png
|alternate_link2=
|icon_name3=Pork Chop (Rotten Uncooked)
|alternate_image3=PorkchopCooked.png
|model4=PorkChopCookedRotten_Model.png
|alternate_name3=Pork Chop (Cooked)
|icon4=PorkchopRotten.png
|alternate_link3=
|icon_name4=Pork Chop (Rotten Cooked)
|alternate_image4=PorkchopOverdone.png
|model5=PorkChopBurntModel.png
|alternate_name4=Pork Chop (Burnt)
|icon5=PorkchopOverdone.png
|alternate_link4=
|icon_name5=Pork Chop (Burnt)
<!--GENERAL-->
<!--GENERAL-->
|category=Food
|category=Food
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<!--COOKING-->
<!--COOKING-->
|cook_minutes=50
|cook_minutes=50
|burn_minutes=70
|burn_minutes=20
|dangerous_uncooked=True
|dangerous_uncooked=True
|bad_microwaved=True
|bad_microwaved=True
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|bad_cold=True
|bad_cold=True
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=Base.PorkChop
|item_id=Base.PorkChop
}}A '''pork chop''' is a [[Food#Perishable|perishable]] food [[item]] used in [[cooking]].  
}}
A '''pork chop''' is a perishable [[food]] [[Items|item]] used in [[cooking]].


==Usage==
==Usage==
===Consumable properties===
===Consumable properties===
Prok chops can be eaten raw, which can make the [[player]] [[Moodles#Sick|sick]]. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.
Prok chop can be eaten raw, which can make the [[player]] [[sick]]. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.
{{Consumables2
{{Consumables
|image = Porkchop.png
|image = Porkchop.png
|hunger = -30  
|hunger = -30
|perishable = 1
|perishable = 1
|cookable = 1
|cookable = 1
Line 76: Line 77:
===Cooking===
===Cooking===
{{Main|Cooking}}
{{Main|Cooking}}
Pork chops can be used in various cooking recipes.
{{Crafting/sandbox2
{{Crafting header|ing=2}}
|pork_chop_cooked
{{Crafting cooking|231|ing=2}}
}}
|}


====Evolved recipes====
===Evolved recipes===
{{EvolvedRecipesForItem|soup=15|stew=15|pie=15|stirfry=15|sandwich=5|burger=10|salad=10|roastedvegetables=15|ricepot=15|ricepan=15|pastapot=15|pastapan=15}}
Pork chop is a [[cooking]] [[Recipe ingredients|ingredient]].
{{EvolvedRecipesForItem|soup=15|stew=15|pie=15|stirfry=15|sandwichcooked=5|burgercooked=10|saladcooked=10|roastedvegetables=15|rice=15|pasta=15}}


==Distribution==
==Distribution==
Pork chops can be found inside [[refrigerator]]s.
The loot distributions can be found in the table(s) below.


== Code ==
<!--BOT FLAG|PorkChop|41.78.16-->
'''''From items_food.txt (Project Zomboid directory/media/scripts/)'''''
{{Clear}}
{{Retrieved|version=41|incver=68}}
<div class="togglebox theme-red">
<pre>   item PorkChop
    <div>PorkChop distribution
    {
        <span class="mw-customtoggle-togglebox-PorkChop" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
        DisplayCategory = Food,
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-PorkChop">
        HungerChange = -30,
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
        Weight = 0.3,
<div class="pz-container">
        Type = Food,
<div id="containers" style="flex-basis:30%">
        IsCookable = TRUE,
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
        DangerousUncooked = TRUE,
    |+ {{ll|Containers}}
        DaysTotallyRotten = 4,
    ! Building/Room
        MinutesToBurn = 70,
    ! Container
        DisplayName = Pork Chop,
    ! Effective chance
        Icon = Porkchop,
    |-
        DaysFresh = 2,
    | GroceryBag1
        MinutesToCook = 50,
    | {{ll|GroceryBag1}}
        EvolvedRecipe = Soup:15;Stew:15;Pie:15;Stir fry Griddle Pan:15;Stir fry:15;Sandwich:5|Cooked;Sandwich Baguette:5|Cooked;Burger:10;Salad:10|Cooked;Roasted Vegetables:15;RicePot:15;RicePan:15;PastaPot:15;PastaPan:15,
    | 0.89%
        FoodType   =   Meat,
    |-
        Carbohydrates = 0,
    | all
        Proteins = 25,
    | {{ll|fridge}}
        Lipids = 6,
    | 3.51%
        Calories = 150,
    |-
        BadInMicrowave = true,
    | all
        GoodHot = true,
    | {{ll|fridge}}
        BadCold = true,
    | 3.98%
        WorldStaticModel = PorkChop,
    |-
    }</pre>
    | butcher
    | {{ll|displaycasebutcher}}
    | 23.28%
    |-
    | butcher
    | {{ll|displaycasebutcher}}
    | 41.14%
    |-
    | butcher
    | {{ll|freezer}}
    | 23.28%
    |-
    | butcher
    | {{ll|fridge}}
    | 23.28%
    |-
    | cafeteriakitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | chinesekitchen
    | {{ll|counter}}
    | 15.1%
    |-
    | chinesekitchen
    | {{ll|freezer}}
    | 23.28%
    |-
    | chinesekitchen
    | {{ll|freezer}}
    | 41.14%
    |-
    | chinesekitchen
    | {{ll|fridge}}
    | 15.1%
    |-
    | dinerkitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | dinerkitchen
    | {{ll|freezer}}
    | 15.1%
    |-
    | dinerkitchen
    | {{ll|fridge}}
    | 15.1%
    |-
    | gigamart
    | {{ll|displaycasebutcher}}
    | 23.28%
    |-
    | gigamart
    | {{ll|displaycasebutcher}}
    | 41.14%
    |-
    | gigamartkitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | gigamartkitchen
    | {{ll|displaycasebutcher}}
    | 23.28%
    |-
    | gigamartkitchen
    | {{ll|displaycasebutcher}}
    | 41.14%
    |-
    | grocery
    | {{ll|displaycasebutcher}}
    | 23.28%
    |-
    | grocery
    | {{ll|displaycasebutcher}}
    | 41.14%
    |-
    | kitchen
    | {{ll|freezer}}
    | 10.78%
    |-
    | kitchen
    | {{ll|freezer}}
    | 19.27%
    |-
    | livingroom
    | {{ll|freezer}}
    | 10.78%
    |-
    | livingroom
    | {{ll|freezer}}
    | 19.27%
    |-
    | restaurantkitchen
    | {{ll|counter}}
    | 19.27%
    |-
    | restaurantkitchen
    | {{ll|freezer}}
    | 15.1%
    |-
    | restaurantkitchen
    | {{ll|fridge}}
    | 15.1%
    |-
    | westernkitchen
    | {{ll|counter}}
    | 23.28%
    |-
    | westernkitchen
    | {{ll|freezer}}
    | 23.28%
    |-
    | westernkitchen
    | {{ll|fridge}}
    | 23.28%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-PorkChop" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|PorkChop|41.78.16-->
Pork chop can be found inside [[refrigerator]]s.
 
==Code==
{{CodeBox
| {{CodeSnip
  | lang = java
  | line = true
  | start = 2102
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item PorkChop
{
DisplayName = Pork Chop,
DisplayCategory = Food,
Type = Food,
Weight = 0.3,
Icon = Porkchop,
BadCold = true,
BadInMicrowave = true,
DangerousUncooked = TRUE,
EvolvedRecipe = Soup:15;Stew:15;Pie:15;Stir fry Griddle Pan:15;Stir fry:15;Sandwich:5|Cooked;Sandwich Baguette:5|Cooked;Burger:10|Cooked;Salad:10|Cooked;Roasted Vegetables:15;RicePot:15;RicePan:15;PastaPot:15;PastaPan:15,
FoodType = Meat,
GoodHot = true,
IsCookable = TRUE,
MinutesToCook = 50,
MinutesToBurn = 70,
DaysFresh = 2,
DaysTotallyRotten = 4,
HungerChange = -30,
Calories = 150,
Carbohydrates = 0,
Lipids = 6,
Proteins = 25,
WorldStaticModel = PorkChop,
EvolvedRecipeName = Pork,
}
}}
}}


==See also==
==See also==
Line 124: Line 284:
*[[Rabbit Meat]]
*[[Rabbit Meat]]


{{Navbox_food}}
{{Navbox items|meat}}
 
 
[[Category:Perishable food]]

Latest revision as of 13:37, 30 April 2024

Project ZomboidItemsFoodProteinPork Chop
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Pork Chop
PorkChop Model.png
PorkChopCooked Model.png
PorkChopRotten Model.png
PorkChopCookedRotten Model.png
PorkChopBurntModel.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Properties
Days fresh
2 days
Days until rotten
4 days
Nutrition
HungerMoodle Icon Hungry.png
-30
CaloriesCalories
150
CarbohydratesCarbohydrates
0
ProteinsProteins
25
FatFat
6
Cooking
Time until cooked
50 minutes
Time until burned
20 minutes
Dangerous uncooked
True
Bad microwaved
True
Good hot
True
Bad cold
True
Technical
Item ID
Base.PorkChop

A pork chop is a perishable food item used in cooking.

Usage

Consumable properties

Prok chop can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten
Uncooked

Porkchop.png
Hunger: -30


Dangerous uncooked, may cause sickness.

Porkchop.png
Hunger: -23
Boredom: +10
Unhappiness: +10
Dangerous uncooked, may cause sickness.

PorkchopRotten.png

Hunger: -13
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Cooked

PorkchopCooked.png
Hunger: -39

PorkchopCooked.png
Hunger: -23
Boredom: +10
Unhappiness: +10

PorkchopCooked.png
Hunger: -13
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Burned

PorkchopOverdone.png
Hunger: -10
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

Cooking

Main article: Cooking
Product Ingredients Tools Requirements Workstation XP
PorkchopCooked.png
Pork Chop (Cooked)
Porkchop.png Pork Chop (Uncooked) ×1 none none Heat source.gif
Heat source
2.5 Cooking

Evolved recipes

Pork chop is a cooking ingredient.

Product Nutrition
Soup
Soup
15
Stew
Stew
15
Salad
Salad
10
Stir Fry
Stir Fry
15
Roasted Vegetables
Roasted Vegetables
15
Sandwich
Sandwich
5
Burger
Burger
10
Pie (savory)
Pie (savory)
15
Rice Pot/Saucepan
Rice Pot/Saucepan
15
Pasta Pot/Saucepan
Pasta Pot/Saucepan
15

Distribution

The loot distributions can be found in the table(s) below.

PorkChop distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
GroceryBag1 GroceryBag1 0.89%
all fridge 3.51%
all fridge 3.98%
butcher displaycasebutcher 23.28%
butcher displaycasebutcher 41.14%
butcher freezer 23.28%
butcher fridge 23.28%
cafeteriakitchen counter 19.27%
chinesekitchen counter 15.1%
chinesekitchen freezer 23.28%
chinesekitchen freezer 41.14%
chinesekitchen fridge 15.1%
dinerkitchen counter 19.27%
dinerkitchen freezer 15.1%
dinerkitchen fridge 15.1%
gigamart displaycasebutcher 23.28%
gigamart displaycasebutcher 41.14%
gigamartkitchen counter 19.27%
gigamartkitchen displaycasebutcher 23.28%
gigamartkitchen displaycasebutcher 41.14%
grocery displaycasebutcher 23.28%
grocery displaycasebutcher 41.14%
kitchen freezer 10.78%
kitchen freezer 19.27%
livingroom freezer 10.78%
livingroom freezer 19.27%
restaurantkitchen counter 19.27%
restaurantkitchen freezer 15.1%
restaurantkitchen fridge 15.1%
westernkitchen counter 23.28%
westernkitchen freezer 23.28%
westernkitchen fridge 23.28%

Pork chop can be found inside refrigerators.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item PorkChop
	{
		DisplayName = Pork Chop,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.3,
		Icon = Porkchop,
		BadCold = true,
		BadInMicrowave = true,
		DangerousUncooked = TRUE,
		EvolvedRecipe = Soup:15;Stew:15;Pie:15;Stir fry Griddle Pan:15;Stir fry:15;Sandwich:5

See also