Pork Chop: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Food|Protein}} | ||
{{Page version|41.78.16}} | |||
| | {{Infobox item | ||
| | |name=Pork Chop | ||
| | |model=PorkChop_Model.png | ||
| | |icon=Porkchop.png | ||
| | |icon_name=Pork Chop (Uncooked) | ||
| | |model2=PorkChopCooked_Model.png | ||
| | |icon2=PorkchopCooked.png | ||
| | |icon_name2=Pork Chop (Cooked) | ||
| | |model3=PorkChopRotten_Model.png | ||
| | |icon3=PorkchopRotten.png | ||
| | |icon_name3=Pork Chop (Rotten Uncooked) | ||
| | |model4=PorkChopCookedRotten_Model.png | ||
| | |icon4=PorkchopRotten.png | ||
| | |icon_name4=Pork Chop (Rotten Cooked) | ||
| | |model5=PorkChopBurntModel.png | ||
| | |icon5=PorkchopOverdone.png | ||
|icon_name5=Pork Chop (Burnt) | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Food | |category=Food | ||
Line 31: | Line 31: | ||
<!--COOKING--> | <!--COOKING--> | ||
|cook_minutes=50 | |cook_minutes=50 | ||
|burn_minutes= | |burn_minutes=20 | ||
|dangerous_uncooked=True | |dangerous_uncooked=True | ||
|bad_microwaved=True | |bad_microwaved=True | ||
Line 37: | Line 37: | ||
|bad_cold=True | |bad_cold=True | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Base.PorkChop | ||
}}A '''pork chop''' is a [[ | }} | ||
A '''pork chop''' is a perishable [[food]] [[Items|item]] used in [[cooking]]. | |||
==Usage== | ==Usage== | ||
===Consumable properties=== | ===Consumable properties=== | ||
Prok | Prok chop can be eaten raw, which can make the [[player]] [[sick]]. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish. | ||
{{ | {{Consumables | ||
|image = Porkchop.png | |image = Porkchop.png | ||
|hunger = -30 | |hunger = -30 | ||
|perishable = 1 | |perishable = 1 | ||
|cookable = 1 | |cookable = 1 | ||
Line 76: | Line 77: | ||
===Cooking=== | ===Cooking=== | ||
{{Main|Cooking}} | {{Main|Cooking}} | ||
{{Crafting/sandbox2 | |||
{{Crafting | |pork_chop_cooked | ||
}} | |||
===Evolved recipes=== | |||
{{EvolvedRecipesForItem|soup=15|stew=15|pie=15|stirfry=15| | Pork chop is a [[cooking]] [[Recipe ingredients|ingredient]]. | ||
{{EvolvedRecipesForItem|soup=15|stew=15|pie=15|stirfry=15|sandwichcooked=5|burgercooked=10|saladcooked=10|roastedvegetables=15|rice=15|pasta=15}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
== | <!--BOT FLAG|PorkChop|41.78.16--> | ||
{{Clear}} | |||
{{ | <div class="togglebox theme-red"> | ||
< | <div>PorkChop distribution | ||
<span class="mw-customtoggle-togglebox-PorkChop" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-PorkChop"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| GroceryBag1 | |||
| {{ll|GroceryBag1}} | |||
| 0.89% | |||
|- | |||
| all | |||
| {{ll|fridge}} | |||
| 3.51% | |||
|- | |||
| all | |||
| {{ll|fridge}} | |||
| 3.98% | |||
|- | |||
| butcher | |||
| {{ll|displaycasebutcher}} | |||
| 23.28% | |||
|- | |||
| butcher | |||
| {{ll|displaycasebutcher}} | |||
| 41.14% | |||
|- | |||
| butcher | |||
| {{ll|freezer}} | |||
| 23.28% | |||
|- | |||
| butcher | |||
| {{ll|fridge}} | |||
| 23.28% | |||
|- | |||
| cafeteriakitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| chinesekitchen | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| chinesekitchen | |||
| {{ll|freezer}} | |||
| 23.28% | |||
|- | |||
| chinesekitchen | |||
| {{ll|freezer}} | |||
| 41.14% | |||
|- | |||
| chinesekitchen | |||
| {{ll|fridge}} | |||
| 15.1% | |||
|- | |||
| dinerkitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| dinerkitchen | |||
| {{ll|freezer}} | |||
| 15.1% | |||
|- | |||
| dinerkitchen | |||
| {{ll|fridge}} | |||
| 15.1% | |||
|- | |||
| gigamart | |||
| {{ll|displaycasebutcher}} | |||
| 23.28% | |||
|- | |||
| gigamart | |||
| {{ll|displaycasebutcher}} | |||
| 41.14% | |||
|- | |||
| gigamartkitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| gigamartkitchen | |||
| {{ll|displaycasebutcher}} | |||
| 23.28% | |||
|- | |||
| gigamartkitchen | |||
| {{ll|displaycasebutcher}} | |||
| 41.14% | |||
|- | |||
| grocery | |||
| {{ll|displaycasebutcher}} | |||
| 23.28% | |||
|- | |||
| grocery | |||
| {{ll|displaycasebutcher}} | |||
| 41.14% | |||
|- | |||
| kitchen | |||
| {{ll|freezer}} | |||
| 10.78% | |||
|- | |||
| kitchen | |||
| {{ll|freezer}} | |||
| 19.27% | |||
|- | |||
| livingroom | |||
| {{ll|freezer}} | |||
| 10.78% | |||
|- | |||
| livingroom | |||
| {{ll|freezer}} | |||
| 19.27% | |||
|- | |||
| restaurantkitchen | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| restaurantkitchen | |||
| {{ll|freezer}} | |||
| 15.1% | |||
|- | |||
| restaurantkitchen | |||
| {{ll|fridge}} | |||
| 15.1% | |||
|- | |||
| westernkitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| westernkitchen | |||
| {{ll|freezer}} | |||
| 23.28% | |||
|- | |||
| westernkitchen | |||
| {{ll|fridge}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-PorkChop" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|PorkChop|41.78.16--> | |||
Pork chop can be found inside [[refrigerator]]s. | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 2102 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item PorkChop | |||
{ | |||
DisplayName = Pork Chop, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 0.3, | |||
Icon = Porkchop, | |||
BadCold = true, | |||
BadInMicrowave = true, | |||
DangerousUncooked = TRUE, | |||
EvolvedRecipe = Soup:15;Stew:15;Pie:15;Stir fry Griddle Pan:15;Stir fry:15;Sandwich:5|Cooked;Sandwich Baguette:5|Cooked;Burger:10|Cooked;Salad:10|Cooked;Roasted Vegetables:15;RicePot:15;RicePan:15;PastaPot:15;PastaPan:15, | |||
FoodType = Meat, | |||
GoodHot = true, | |||
IsCookable = TRUE, | |||
MinutesToCook = 50, | |||
MinutesToBurn = 70, | |||
DaysFresh = 2, | |||
DaysTotallyRotten = 4, | |||
HungerChange = -30, | |||
Calories = 150, | |||
Carbohydrates = 0, | |||
Lipids = 6, | |||
Proteins = 25, | |||
WorldStaticModel = PorkChop, | |||
EvolvedRecipeName = Pork, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
Line 124: | Line 284: | ||
*[[Rabbit Meat]] | *[[Rabbit Meat]] | ||
{{ | {{Navbox items|meat}} | ||
[[Category:Perishable food]] |
Latest revision as of 13:37, 30 April 2024
A pork chop is a perishable food item used in cooking.
Usage
Consumable properties
Prok chop can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten | |
---|---|---|---|
Uncooked
|
|
|
Hunger: -13 |
Cooked
|
|
| |
Burned
|
|
Crafting
Cooking
- Main article: Cooking
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Pork Chop (Cooked) |
Pork Chop (Uncooked) ×1 | none | none | Heat source |
2.5 Cooking |
Evolved recipes
Pork chop is a cooking ingredient.
Product | Nutrition |
---|---|
Soup |
15 |
Stew |
15 |
Salad |
10 |
Stir Fry |
15 |
Roasted Vegetables |
15 |
Sandwich |
5 |
Burger |
10 |
Pie (savory) |
15 |
Rice Pot/Saucepan |
15 |
Pasta Pot/Saucepan |
15 |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
GroceryBag1 | GroceryBag1 | 0.89% |
all | fridge | 3.51% |
all | fridge | 3.98% |
butcher | displaycasebutcher | 23.28% |
butcher | displaycasebutcher | 41.14% |
butcher | freezer | 23.28% |
butcher | fridge | 23.28% |
cafeteriakitchen | counter | 19.27% |
chinesekitchen | counter | 15.1% |
chinesekitchen | freezer | 23.28% |
chinesekitchen | freezer | 41.14% |
chinesekitchen | fridge | 15.1% |
dinerkitchen | counter | 19.27% |
dinerkitchen | freezer | 15.1% |
dinerkitchen | fridge | 15.1% |
gigamart | displaycasebutcher | 23.28% |
gigamart | displaycasebutcher | 41.14% |
gigamartkitchen | counter | 19.27% |
gigamartkitchen | displaycasebutcher | 23.28% |
gigamartkitchen | displaycasebutcher | 41.14% |
grocery | displaycasebutcher | 23.28% |
grocery | displaycasebutcher | 41.14% |
kitchen | freezer | 10.78% |
kitchen | freezer | 19.27% |
livingroom | freezer | 10.78% |
livingroom | freezer | 19.27% |
restaurantkitchen | counter | 19.27% |
restaurantkitchen | freezer | 15.1% |
restaurantkitchen | fridge | 15.1% |
westernkitchen | counter | 23.28% |
westernkitchen | freezer | 23.28% |
westernkitchen | fridge | 23.28% |
Pork chop can be found inside refrigerators.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item PorkChop
{
DisplayName = Pork Chop,
DisplayCategory = Food,
Type = Food,
Weight = 0.3,
Icon = Porkchop,
BadCold = true,
BadInMicrowave = true,
DangerousUncooked = TRUE,
EvolvedRecipe = Soup:15;Stew:15;Pie:15;Stir fry Griddle Pan:15;Stir fry:15;Sandwich:5