Scrap Electronics: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Materials|Electrical materials}} | ||
{{ | {{Page version|41.78.16}} | ||
| | {{Infobox item | ||
| | |name=Scrap Electronics | ||
| | |model=ElectronicsScrap_Model.png | ||
| | |icon=ElectronicsScrap.png | ||
|weight = 0.1 | |icon_name=Scrap Electronics | ||
| | |category=Electronics | ||
| | |weight=0.1 | ||
}}''' | |function=[[Crafting]] | ||
|metal_value=5 | |||
|item_id=Base.ElectronicsScrap | |||
}} | |||
'''Scrap electronics''' is an [[electrical]] [[Items|item]] used in [[crafting]]. | |||
==Usage== | ==Usage== | ||
Scrap electronics is used in various crafting recipes, most of which involve the [[electrical]] [[skill]]. Scrap is obtained by dismantling various electronic items using a [[screwdriver]]. Scrap can also be used to repair a [[Generator]]. | |||
== Crafting == | ==Crafting== | ||
=== Obtaining === | ===Obtaining=== | ||
{{Crafting | {{Crafting/sandbox2 | ||
|scrap_electronics | |||
|scrap_electronics2 | |||
}} | |||
=== What it can craft === | ===What it can craft=== | ||
====Components==== | ====Components==== | ||
{{Crafting | {{Crafting/sandbox2 | ||
|crafted_trigger | |||
|crafted_timer | |||
|remote_controller_v1 | |||
|remote_controller_v2 | |||
|remote_controller_v3 | |||
}} | |||
====Communication==== | ====Communication==== | ||
{{Crafting | {{Crafting/sandbox2 | ||
|makeshift_radio | |||
|makeshift_walkie_talkie | |||
|makeshift_ham_radio | |||
}} | |||
====Traps==== | ====Traps==== | ||
=====Constructing===== | =====Constructing===== | ||
{{Crafting | {{Crafting/sandbox2 | ||
|noise_maker | |||
|pipe_bomb | |||
}} | |||
=====Upgrading===== | =====Upgrading===== | ||
{{Crafting | {{Crafting/sandbox2 | ||
{{ | |aerosol_bomb_with_timer | ||
| | |aerosol_bomb_with_sensor_1 | ||
|aerosol_bomb_with_sensor_1 | |||
|aerosol_bomb_with_sensor_3 | |||
|remote_aerosol_bomb | |||
|fire_bomb_with_timer | |||
|fire_bomb_with_sensor_1 | |||
|fire_bomb_with_sensor_2 | |||
|fire_bomb_with_sensor_3 | |||
|remote_fire_bomb | |||
|noise_generator_with_timer | |||
|noise_generator_with_sensor_1 | |||
|noise_generator_with_sensor_2 | |||
|noise_generator_with_sensor_3 | |||
|remote_noise_generator | |||
|pipe_bomb_with_timer | |||
|pipe_bomb_with_sensor_1 | |||
|pipe_bomb_with_sensor_2 | |||
|pipe_bomb_with_sensor_3 | |||
|remote_pipe_bomb | |||
|smoke_bomb_with_timer | |||
|smoke_bomb_with_sensor_1 | |||
|smoke_bomb_with_sensor_2 | |||
|smoke_bomb_with_sensor_3 | |||
|remote_smoke_bomb | |||
}} | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|ElectronicsScrap|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>ElectronicsScrap distribution | |||
<span class="mw-customtoggle-togglebox-ElectronicsScrap" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-ElectronicsScrap"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| Electrician | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| Electrician | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| Electrician | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| Electrician | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| all | |||
| {{ll|bin}} | |||
| 6.29% | |||
|- | |||
| all | |||
| {{ll|militarycrate}} | |||
| 23.28% | |||
|- | |||
| all | |||
| {{ll|militarycrate}} | |||
| 41.14% | |||
|- | |||
| all | |||
| {{ll|toolcabinet}} | |||
| 23.28% | |||
|- | |||
| armyhanger | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| armyhanger | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| armystorage | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| armystorage | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 1.01% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| carsupply | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| carsupply | |||
| {{ll|shelves}} | |||
| 41.14% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 1.01% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| controlroom | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| controlroom | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| empty | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 1.01% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| hall | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| jewelrystore | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| laboratory | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| laboratory | |||
| {{ll|desk}} | |||
| 23.28% | |||
|- | |||
| laboratory | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| livingroom | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| livingroom | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| lobby | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| mechanic | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| mechanic | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| motelroomoccupied | |||
| {{ll|bin}} | |||
| 6.29% | |||
|- | |||
| pawnshop | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| pawnshop | |||
| {{ll|counter}} | |||
| 41.14% | |||
|- | |||
| pawnshop | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| pawnshop | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| pawnshop | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| pawnshop | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| pawnshop | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| pawnshop | |||
| {{ll|shelves}} | |||
| 41.14% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| plazastore1 | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 1.01% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 41.14% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 1.01% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Electrician | |||
| {{ll|Glove Box}} | |||
| 23.28% | |||
|- | |||
| Electrician | |||
| {{ll|Truck Bed}} | |||
| 23.28% | |||
|- | |||
| Electrician | |||
| {{ll|Truck Bed}} | |||
| 41.14% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
{| class="wikitable theme-red" style="width: 98%;" | |||
|+ {{ll|Foraging}} | |||
! rowspan="2" | Amount | |||
! rowspan="2" | Skill level | |||
! rowspan="2" | Biomes | |||
! colspan="4" style="text-align: center;" | Weather modifiers | |||
! colspan="3" style="text-align: center;" | Month modifiers | |||
|- | |||
! Snow | |||
! Rain | |||
! Day | |||
! Night | |||
! Months available | |||
! Bonus months | |||
! Malus months | |||
|- | |||
| 1 | |||
| 0 | |||
| all with 15 chance | |||
| - | |||
| - | |||
| - | |||
| - | |||
| all | |||
| - | |||
| - | |||
|} | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-ElectronicsScrap" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|ElectronicsScrap|41.78.16--> | |||
==Code== | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 108 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item ElectronicsScrap | |||
{ | { | ||
DisplayCategory | DisplayCategory = Electronics, | ||
Weight | Weight = 0.1, | ||
Type | Type = Normal, | ||
DisplayName | DisplayName = Electronics Scrap, | ||
Icon | Icon = ElectronicsScrap, | ||
MetalValue | MetalValue = 5, | ||
WorldStaticModel | WorldStaticModel = ElectronicsScrap, | ||
} | } | ||
}} | |||
}} | |||
==See also== | ==See also== | ||
*[[Electrical | *[[Electrical]] | ||
{{Navbox items|electrical_materials}} | |||
[[Category:Electricals and Transmission (Project)]] | [[Category:Electricals and Transmission (Project)]] |
Latest revision as of 19:39, 30 April 2024
Scrap electronics is an electrical item used in crafting.
Usage
Scrap electronics is used in various crafting recipes, most of which involve the electrical skill. Scrap is obtained by dismantling various electronic items using a screwdriver. Scrap can also be used to repair a Generator.
Crafting
Obtaining
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Scrap Electronics |
One of: Cordless Phone ×1 Digital Watch ×1 Earbuds ×1 Flashlight ×1 Hand Torch ×1 Headphones ×1 Video Game ×1 |
Screwdriver |
none | none | 0.5 Electrical |
Scrap Electronics |
ValuTech PortaDisc ×1 | Screwdriver |
none | none | 0.5 Electrical |
What it can craft
Components
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Crafted Trigger |
One of: Radio Receiver ×1 Receiver ×1 Each of: Scrap Electronics ×2 Glue ×2 unit(s) |
Screwdriver |
Electrical 2 (and) Electronics Magazine Vol.4 |
none | none |
Crafted Timer |
One of: Alarm Clock ×1 Timer ×1 Each of: Scrap Electronics ×1 Glue ×1 unit(s) |
Screwdriver |
Electrical 1 (and) Electronics Magazine Vol.2 |
none | none |
Remote Controller V1 |
TV Remote ×1 Scrap Electronics ×2 Glue ×2 unit(s) |
Screwdriver |
Electrical 2 (and) Electronics Magazine Vol.1 |
none | none |
Remote Controller V2 |
TV Remote ×1 Scrap Electronics ×3 Glue ×2 unit(s) |
Screwdriver |
Electrical 4 (and) Electronics Magazine Vol.1 |
none | none |
Remote Controller V3 |
TV Remote ×1 Scrap Electronics ×4 Glue ×2 unit(s) |
Screwdriver |
Electrical 6 (and) Electronics Magazine Vol.1 |
none | none |
Communication
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Makeshift Radio |
Scrap Electronics ×2 Amplifier ×1 Light Bulb ×1 Radio Receiver ×1 Electric Wire ×1 Aluminum ×2 |
Screwdriver |
Guerilla Radio vol.1 |
none | none |
Makeshift Walkie Talkie |
Scrap Electronics ×3 Amplifier ×1 Light Bulb ×1 Green Light Bulb ×1 Radio Transmitter ×1 Electric Wire ×2 Aluminum ×3 |
Screwdriver |
Guerilla Radio vol.2 |
none | none |
Makeshift Radio |
Scrap Electronics ×4 Amplifier ×1 Light Bulb ×1 Green Light Bulb ×1 Radio Transmitter ×1 Electric Wire ×3 Aluminum ×4 |
Screwdriver |
Guerilla Radio vol.3 |
none | none |
Traps
Constructing
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Noise Maker |
Amplifier ×1 Scrap Electronics ×7 |
none | Electrical 3 (and) Engineer Magazine Vol.1 |
none | none |
Pipe Bomb |
Metal Pipe ×1 Scrap Electronics ×3 Gunpowder ×20 unit(s) Twine ×1 unit(s) |
Saw (tag) |
Engineer occupation |
none | none |
Upgrading
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
Electrician | crate | 23.28% |
Electrician | crate | 41.14% |
Electrician | metal_shelves | 23.28% |
Electrician | metal_shelves | 41.14% |
SafehouseLoot | crate | 23.28% |
SafehouseLoot | crate | 41.14% |
SafehouseLoot | metal_shelves | 23.28% |
SafehouseLoot | metal_shelves | 41.14% |
all | bin | 6.29% |
all | militarycrate | 23.28% |
all | militarycrate | 41.14% |
all | toolcabinet | 23.28% |
armyhanger | counter | 23.28% |
armyhanger | metal_shelves | 23.28% |
armystorage | metal_shelves | 23.28% |
armystorage | metal_shelves | 41.14% |
bedroom | crate | 1.01% |
bedroom | crate | 23.28% |
bedroom | crate | 41.14% |
carsupply | shelves | 23.28% |
carsupply | shelves | 41.14% |
closet | crate | 1.01% |
closet | crate | 23.28% |
closet | crate | 41.14% |
controlroom | counter | 23.28% |
controlroom | counter | 41.14% |
empty | crate | 23.28% |
garagestorage | crate | 1.01% |
garagestorage | crate | 23.28% |
garagestorage | crate | 41.14% |
hall | counter | 23.28% |
jewelrystore | counter | 23.28% |
laboratory | crate | 23.28% |
laboratory | desk | 23.28% |
laboratory | metal_shelves | 23.28% |
livingroom | crate | 23.28% |
livingroom | crate | 41.14% |
lobby | counter | 23.28% |
mechanic | metal_shelves | 23.28% |
mechanic | metal_shelves | 41.14% |
motelroomoccupied | bin | 6.29% |
pawnshop | counter | 23.28% |
pawnshop | counter | 41.14% |
pawnshop | crate | 23.28% |
pawnshop | crate | 41.14% |
pawnshop | metal_shelves | 23.28% |
pawnshop | metal_shelves | 41.14% |
pawnshop | shelves | 23.28% |
pawnshop | shelves | 41.14% |
pawnshopoffice | crate | 23.28% |
pawnshopoffice | crate | 41.14% |
pawnshopoffice | metal_shelves | 23.28% |
pawnshopoffice | metal_shelves | 41.14% |
pawnshopstorage | crate | 23.28% |
pawnshopstorage | crate | 41.14% |
pawnshopstorage | metal_shelves | 23.28% |
pawnshopstorage | metal_shelves | 41.14% |
plazastore1 | counter | 23.28% |
storageunit | crate | 1.01% |
storageunit | crate | 23.28% |
storageunit | crate | 41.14% |
storageunit | metal_shelves | 1.01% |
storageunit | metal_shelves | 23.28% |
storageunit | metal_shelves | 41.14% |
Amount | Skill level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | all with 15 chance | - | - | - | - | all | - | - |
Code
Source: ProjectZomboid\media\scripts\newitems.txt
item ElectronicsScrap
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Electronics Scrap,
Icon = ElectronicsScrap,
MetalValue = 5,
WorldStaticModel = ElectronicsScrap,
}