Screws: Difference between revisions

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{{languages|Screws}}
{{Header|Project Zomboid|Items|Materials|Metal}}
{{header|The Game World|Items|type=Construction|version=Version 40|incver=26}}{{Infobox normal
{{Page version|41.78.16}}
|display_name = Screws
{{Infobox item
|name_colour = Construction
|name=Screws
|name_text_colour = Construction
|model=Screws_Model.png
|image = Screws_120px.png  
|icon=Screws.png
|alternate_image = ScrewsBox.png
|icon_name=Screws
|alternate_name = Box of Screws
|model2=ScrewsBox_Model.png
|alternate_link =
|icon2=ScrewsBox.png
|weight = '''Single:''' 0.1<br>'''Box:''' 0.3
|icon_name2=Box of Screws
|primary_use = ''none''
|weight='''Single:''' 0.003<br>'''Box:''' 0.3
|class_name = Base.Screws<br>Base.ScrewsBox
|function=Repairing vehicle parts
}}'''Screws''' are currently a useless item with no function.
|item_id=Base.Screws
|item_id2=Base.ScrewsBox
}}
'''Screws''' are components used in [[Mechanics]]
 
==Overview==
Boxes of screws contain 100 screws. You can turn a box of screws into 100 screws and vice versa using the crafting menus. Unlike boxes of nails or ammunition, boxes of screws do not provide any encumbrance reductions for you over unboxed screws. They weigh the same amount.


==Usage==
==Usage==
Screws are used in repairing vehicle parts.
Screws are used in repairing vehicle parts. This is currently the only use for them.


===Boxes===
==Crafting==
100 screws can be consolidated into a box of screws, which is purely for organisational purposes, and provides no strategic advantage.
===General===
{{Crafting/sandbox2
|screws
|box_of_screws
}}


== Crafting ==
===Metalworking===
{{Crafting table header}}
{{Crafting/sandbox2
{{RecipeLookup|4024}}
|hood2
{{Crafting table footer}}
|trunk_lid2
}}


==Distribution==
==Distribution==
Boxes of screws can be found in tool stores.
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|Screws|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Screws distribution
        <span class="mw-customtoggle-togglebox-Screws" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Screws">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | all
    | {{ll|Outfit_ConstructionWorker}}
    | 5.21%
    |-
    | all
    | {{ll|Outfit_McCoys}}
    | 5.21%
    |-
    | all
    | {{ll|Outfit_Mechanic}}
    | 6.41%
    |-
    | all
    | {{ll|Outfit_Metalworker}}
    | 5.21%
    |-
    | armyhanger
    | {{ll|counter}}
    | 23.28%
    |-
    | armyhanger
    | {{ll|metal_shelves}}
    | 23.28%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Screws" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Screws|41.78.16-->
 
<!--BOT FLAG|ScrewsBox|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>ScrewsBox distribution
        <span class="mw-customtoggle-togglebox-ScrewsBox" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-ScrewsBox">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Carpenter
    | {{ll|crate}}
    | 19.27%
    |-
    | Carpenter
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | Toolbox
    | {{ll|Toolbox}}
    | 5.21%
    |-
    | all
    | {{ll|crate}}
    | 0.65%
    |-
    | all
    | {{ll|metal_shelves}}
    | 2.57%
    |-
    | bedroom
    | {{ll|crate}}
    | 0.89%
    |-
    | cabinetfactory
    | {{ll|crate}}
    | 19.27%
    |-
    | cabinetfactory
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | cabinetshipping
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | carsupply
    | {{ll|counter}}
    | 19.27%
    |-
    | carsupply
    | {{ll|shelves}}
    | 19.27%
    |-
    | closet
    | {{ll|crate}}
    | 0.89%
    |-
    | closet
    | {{ll|crate}}
    | 19.27%
    |-
    | factory
    | {{ll|crate}}
    | 19.27%
    |-
    | factory
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | garagestorage
    | {{ll|counter}}
    | 19.27%
    |-
    | garagestorage
    | {{ll|crate}}
    | 0.89%
    |-
    | garagestorage
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | gasstorage
    | {{ll|counter}}
    | 19.27%
    |-
    | janitor
    | {{ll|counter}}
    | 19.27%
    |-
    | janitor
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | loggingfactory
    | {{ll|crate}}
    | 19.27%
    |-
    | loggingfactory
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | metalshipping
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | metalshop
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | pawnshop
    | {{ll|counter}}
    | 19.27%
    |-
    | pawnshop
    | {{ll|crate}}
    | 19.27%
    |-
    | pawnshop
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | pawnshop
    | {{ll|shelves}}
    | 19.27%
    |-
    | pawnshopstorage
    | {{ll|crate}}
    | 19.27%
    |-
    | pawnshopstorage
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | schoolstorage
    | {{ll|counter}}
    | 19.27%
    |-
    | shed
    | {{ll|counter}}
    | 19.27%
    |-
    | shed
    | {{ll|crate}}
    | 19.27%
    |-
    | shed
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | storageunit
    | {{ll|crate}}
    | 0.89%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 0.89%
    |-
    | toolstore
    | {{ll|counter}}
    | 10.78%
    |-
    | toolstore
    | {{ll|counter}}
    | 19.27%
    |-
    | toolstore
    | {{ll|crate}}
    | 19.27%
    |-
    | toolstore
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | toolstore
    | {{ll|shelves}}
    | 10.78%
    |-
    | toolstore
    | {{ll|shelves}}
    | 19.27%
    |-
    | toolstorestorage
    | {{ll|crate}}
    | 19.27%
    |-
    | toolstorestorage
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | warehouse
    | {{ll|crate}}
    | 19.27%
    |-
    | warehouse
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | zippeestorage
    | {{ll|counter}}
    | 19.27%
    |}
</div>
<div id="vehicles" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Carpenter
    | {{ll|Glove Box}}
    | 19.27%
    |-
    | Carpenter
    | {{ll|Truck Bed}}
    | 19.27%
    |-
    | Construction Worker
    | {{ll|Glove Box}}
    | 19.27%
    |-
    | McCoy
    | {{ll|Glove Box}}
    | 19.27%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-ScrewsBox" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|ScrewsBox|41.78.16-->


Dismantling some metal objects, can yield several screws.
Disassembling some metal objects can also yield screws.


== Code ==
==Code==
''Screws'' [[File:Screws.png]]
{{CodeBox|[[File:Screws.png]] {{ID|Base.Screws}}<br>
<pre> item Screws
{{CodeSnip
Count = 5,
  | lang = java
Weight = 0.1,
  | line = true
AlwaysWelcomeGift = TRUE,
  | start = 1691
Type = Normal,
  | source = newitems.txt
DisplayName = Screws,
  | retrieved = true
Icon = Screws,</pre>
  | version = 41.78.16
  | code =
item Screws
    {
        DisplayCategory = Material,
        Count = 5,
        Weight = 0.003,
        AlwaysWelcomeGift = TRUE,
        Type = Normal,
        DisplayName = Screws,
        Icon = Screws,
        MetalValue = 1,
        WorldStaticModel = Screws,
    }
}}


''Box of Screws'' [[File:ScrewsBox.png]]
[[File:ScrewsBox.png]] {{ID|Base.ScrewsBox}}<br>
<pre> item ScrewsBox
{{CodeSnip
Weight = 0.3,
  | lang = java
Type = Normal,
  | line = true
DisplayName = Box of Screws,
  | start = 1680
Icon = ScrewsBox,
  | source = newitems.txt
MetalValue = 100,</pre>
  | retrieved = true
  | version = 41.78.16
  | code =
item ScrewsBox
    {
        DisplayCategory = Material,
        Weight = 0.3,
        Type = Normal,
        DisplayName = Box of Screws,
        Icon = ScrewsBox,
        MetalValue = 100,
        WorldStaticModel = ScrewsBox,
    }
}}
}}


==See also==
==See also==
*[[Metalworking|Metalworking]]
*[[Metalworking]]
 
{{Navbox items|metalwork_materials}}


[[Category:Materials]]
[[Category:Metalwork materials]]
[[Category:Spiffo's Construction Crew (Project)]]
[[Category:Spiffo's Construction Crew (Project)]]

Latest revision as of 19:40, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Screws
Screws Model.png
ScrewsBox Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
Single: 0.003
Box: 0.3
Function
Repairing vehicle parts
Technical
Item ID
Base.Screws
Base.ScrewsBox

Screws are components used in Mechanics

Overview

Boxes of screws contain 100 screws. You can turn a box of screws into 100 screws and vice versa using the crafting menus. Unlike boxes of nails or ammunition, boxes of screws do not provide any encumbrance reductions for you over unboxed screws. They weigh the same amount.

Usage

Screws are used in repairing vehicle parts. This is currently the only use for them.

Crafting

General

Product Ingredients Tools Requirements Workstation XP
Screws.png
Screws ×100
ScrewsBox.png Box of Screws ×1 none none none none
ScrewsBox.png
Box of Screws
Screws.png Screws ×100 none none none none

Metalworking

Product Ingredients Tools Requirements Workstation XP
EngineDoor.png
Hood
EngineDoor.png Hood ×1
Screws.png Screws ×8
SheetMetal.png Metal Sheet ×1
none Mechanics 2 none 1 Mechanics
EngineDoor.png
Trunk Lid
EngineDoor.png Hood ×1
Screws.png Screws ×8
SheetMetal.png Metal Sheet ×1
none Mechanics 2 none 1 Mechanics

Distribution

The loot distributions can be found in the table(s) below.

Screws distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all Outfit_ConstructionWorker 5.21%
all Outfit_McCoys 5.21%
all Outfit_Mechanic 6.41%
all Outfit_Metalworker 5.21%
armyhanger counter 23.28%
armyhanger metal_shelves 23.28%
ScrewsBox distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Carpenter crate 19.27%
Carpenter metal_shelves 19.27%
Toolbox Toolbox 5.21%
all crate 0.65%
all metal_shelves 2.57%
bedroom crate 0.89%
cabinetfactory crate 19.27%
cabinetfactory metal_shelves 19.27%
cabinetshipping metal_shelves 19.27%
carsupply counter 19.27%
carsupply shelves 19.27%
closet crate 0.89%
closet crate 19.27%
factory crate 19.27%
factory metal_shelves 19.27%
garagestorage counter 19.27%
garagestorage crate 0.89%
garagestorage metal_shelves 19.27%
gasstorage counter 19.27%
janitor counter 19.27%
janitor metal_shelves 19.27%
loggingfactory crate 19.27%
loggingfactory metal_shelves 19.27%
metalshipping metal_shelves 19.27%
metalshop metal_shelves 19.27%
pawnshop counter 19.27%
pawnshop crate 19.27%
pawnshop metal_shelves 19.27%
pawnshop shelves 19.27%
pawnshopstorage crate 19.27%
pawnshopstorage metal_shelves 19.27%
schoolstorage counter 19.27%
shed counter 19.27%
shed crate 19.27%
shed metal_shelves 19.27%
storageunit crate 0.89%
storageunit metal_shelves 0.89%
toolstore counter 10.78%
toolstore counter 19.27%
toolstore crate 19.27%
toolstore metal_shelves 19.27%
toolstore shelves 10.78%
toolstore shelves 19.27%
toolstorestorage crate 19.27%
toolstorestorage metal_shelves 19.27%
warehouse crate 19.27%
warehouse metal_shelves 19.27%
zippeestorage counter 19.27%
Vehicles
Type Container Effective chance
Carpenter Glove Box 19.27%
Carpenter Trunk 19.27%
Construction Worker Glove Box 19.27%
McCoy Glove Box 19.27%

Disassembling some metal objects can also yield screws.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Screws.png Base.Screws
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Screws
    {
        DisplayCategory = Material,
        Count	=	5,
        Weight	=	0.003,
        AlwaysWelcomeGift	=	TRUE,
        Type	=	Normal,
        DisplayName	=	Screws,
        Icon	=	Screws,
        MetalValue = 1,
        WorldStaticModel = Screws,
    }

ScrewsBox.png Base.ScrewsBox
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item ScrewsBox
    {
        DisplayCategory = Material,
        Weight	=	0.3,
        Type	=	Normal,
        DisplayName	=	Box of Screws,
        Icon	=	ScrewsBox,
        MetalValue = 100,
        WorldStaticModel = ScrewsBox,
    }

See also