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{{Items
{{Header|Project Zomboid|Items|Clothing|Footwear|Socks}}
|image = Socksanim.gif
{{Page version|41.78.16}}
|weight = 1
{{Infobox item
|name=Socks
|model=Sock_Ankle_Model.png
|icon=SocksAnkleWhite.png
|icon_name=Socks
<!--GENERAL-->
|category=Clothing
|weight=0.1
|equipped=Feet
|material_type=Cotton
<!--PROTECTION-->
|insulation=0.15
|wind_resistance=0.1
<!--TECHNICAL DETAILS-->
|item_id=Base.Socks_Ankle
}}
}}
'''Socks''' are wearable [[clothing]] as of [[build 41]], providing some insulation from the cold for the [[player]].


==Usage==
===Pros and cons===
{{Pros-cons
<!-- #PROS# - below this line -->
|pros1 = Lightweight and very common.
|pros2 = Provides a small amount of insulation and wind resistance.
<!-- #CONS# - below this line -->
|cons1 = Offers no additional protection against any damage type.
|cons2 = Not as insulating as other options, such as [[Long Socks|long socks]].
}}
==Body location==
{| style="text-align: center;"
|{{Body location|body_location=Shoes}}
|}
==Distribution==
The loot distributions can be found in the table(s) below.
<!--BOT FLAG|Socks_Ankle|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Socks_Ankle distribution
        <span class="mw-customtoggle-togglebox-Socks_Ankle" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Socks_Ankle">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Bag_ALICEpack
    | {{ll|Bag_ALICEpack}}
    | 1.61%
    |-
    | Bag_BigHikingBag
    | {{ll|Bag_BigHikingBag}}
    | 1.61%
    |-
    | Bag_DuffelBag
    | {{ll|Bag_DuffelBag}}
    | 1.61%
    |-
    | Bag_DuffelBagTINT
    | {{ll|Bag_DuffelBagTINT}}
    | 1.61%
    |-
    | Bag_NormalHikingBag
    | {{ll|Bag_NormalHikingBag}}
    | 1.61%
    |-
    | all
    | {{ll|dresser}}
    | 3.98%
    |-
    | all
    | {{ll|locker}}
    | 3.98%
    |-
    | all
    | {{ll|wardrobe}}
    | 3.98%
    |-
    | bathroom
    | {{ll|locker}}
    | 3.98%
    |-
    | bathroom
    | {{ll|locker}}
    | 19.27%
    |-
    | bedroom
    | {{ll|dresser}}
    | 3.98%
    |-
    | bedroom
    | {{ll|wardrobe}}
    | 3.98%
    |-
    | changeroom
    | {{ll|locker}}
    | 3.98%
    |-
    | changeroom
    | {{ll|locker}}
    | 19.27%
    |-
    | closet
    | {{ll|crate}}
    | 10.78%
    |-
    | clothingstore
    | {{ll|counter}}
    | 23.28%
    |-
    | daycare
    | {{ll|wardrobe}}
    | 3.98%
    |-
    | garagestorage
    | {{ll|crate}}
    | 10.78%
    |-
    | garagestorage
    | {{ll|locker}}
    | 19.27%
    |-
    | laundry
    | {{ll|clothingdryer}}
    | 2.81%
    |-
    | laundry
    | {{ll|clothingdryer}}
    | 23.28%
    |-
    | laundry
    | {{ll|clothingdryer}}
    | 41.14%
    |-
    | laundry
    | {{ll|clothingdryerbasic}}
    | 2.81%
    |-
    | laundry
    | {{ll|clothingdryerbasic}}
    | 23.28%
    |-
    | laundry
    | {{ll|clothingdryerbasic}}
    | 41.14%
    |-
    | laundry
    | {{ll|clothingwasher}}
    | 2.81%
    |-
    | laundry
    | {{ll|clothingwasher}}
    | 23.28%
    |-
    | laundry
    | {{ll|clothingwasher}}
    | 41.14%
    |-
    | laundry
    | {{ll|counter}}
    | 2.81%
    |-
    | laundry
    | {{ll|counter}}
    | 23.28%
    |-
    | laundry
    | {{ll|counter}}
    | 41.14%
    |-
    | prisoncells
    | {{ll|wardrobe}}
    | 10.78%
    |-
    | shoestore
    | {{ll|counter}}
    | 23.28%
    |-
    | storageunit
    | {{ll|crate}}
    | 10.78%
    |-
    | toolstore
    | {{ll|counter}}
    | 19.27%
    |}
</div>
<div id="vehicles" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Clothing
    | {{ll|Truck Bed}}
    | 3.98%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Socks_Ankle" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Socks_Ankle|41.78.16-->
===Buildings===
{{See|Businesses}}
Socks can be found in a wide variety of rooms and buildings, including:
*Bathroom lockers
*Bedroom dressers and wardrobes
*Changing room lockers
*Closet crates
*Clothing store counters
*Daycare wardrobes
*Fire storage metal shelves
*Garage crates
*Garage lockers
*Laundry washers, dryers, and counters
*Prison wardrobes
*Shoe store counters
*Storage unit crates
*Tool store counters
===Vehicles===
{{See|Vehicles}}
Socks can be found in truck beds, firetruck beds, and occasionally inside bags that spawn in vehicles.
===Foraging===
{{See|Foraging}}
Foraging is not a reliable way to find clothing, though foraging [[Foraging#Item types and locations|in the right zone]] can improve the odds of finding clothes somewhat. Socks are classified as an ''uncommon'' drop among clothes spawned via foraging. Like all clothes, socks can be foraged on any kind of floor tile, unlike [[berries]], for example, which are limited to natural tiles such as grass.


The '''sock''' can be found in large quantities inside of bedroom [[wardrobe]]s. They are used as a component in crafting [[Molotov cocktail]]s.
===NPCs===
{{See|NPC}}
Socks can commonly be found on dead zombies.


== Crafting ==
==Trivia==
{| class="wikitable sortable" style="text-align:center;"  
Socks could once be used in crafting [[Molotov Cocktail|molotov cocktails]], however this functionality appears to have been removed.
|-  
{| class="wikitable theme-red" width="550" style="text-align: center;"
! Name
|-
! class="unsortable" | Recipe
! colspan="2" |Alpha
! class="unsortable" | Description
|-
{{RecipeLookup|4}}
| Build 41 || Socks are now wearable.
|-
| RC 2.9 || Clothing bug.
|}
|}


[[category:items]]
==Body location==
{{Body location|body_location=Shoes}}
 
==Code==
{{CodeBox |
 
===Item===
[[File:SocksAnkleWhite.png]] {{ID|Base.Socks_Ankle}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 3
  | source = clothing_shoes.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Socks_Ankle
{
    DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Socks,
ClothingItem = Socks_Ankle,
BodyLocation = Socks,
Icon = SocksAnkleWhite,
BloodLocation = Shoes,
        Insulation = 0.15,
        WindResistance = 0.1,
        Weight = 0.1,
        FabricType = Cotton,
        WorldStaticModel = Sock_Ankle_Ground,
}
}}
}}
 
==See also==
*[[Clothing]]
*[[Shoes]]
*[[Belt]]
*[[Underwear]]
 
{{Navbox items|footwear}}

Latest revision as of 19:43, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Socks
Sock Ankle Model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Equipped
Feet
Properties
Insulation
15%
Wind resistance
10%
Technical
Item ID
Base.Socks_Ankle

Socks are wearable clothing as of build 41, providing some insulation from the cold for the player.

Usage

Pros and cons

Pros Cons
  • Lightweight and very common.
  • Provides a small amount of insulation and wind resistance.
  • Offers no additional protection against any damage type.
  • Not as insulating as other options, such as long socks.

Body location

Protection Shoes.png
  • Feet

Distribution

The loot distributions can be found in the table(s) below.

Socks_Ankle distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_ALICEpack Bag_ALICEpack 1.61%
Bag_BigHikingBag Bag_BigHikingBag 1.61%
Bag_DuffelBag Bag_DuffelBag 1.61%
Bag_DuffelBagTINT Bag_DuffelBagTINT 1.61%
Bag_NormalHikingBag Bag_NormalHikingBag 1.61%
all dresser 3.98%
all locker 3.98%
all wardrobe 3.98%
bathroom locker 3.98%
bathroom locker 19.27%
bedroom dresser 3.98%
bedroom wardrobe 3.98%
changeroom locker 3.98%
changeroom locker 19.27%
closet crate 10.78%
clothingstore counter 23.28%
daycare wardrobe 3.98%
garagestorage crate 10.78%
garagestorage locker 19.27%
laundry clothingdryer 2.81%
laundry clothingdryer 23.28%
laundry clothingdryer 41.14%
laundry clothingdryerbasic 2.81%
laundry clothingdryerbasic 23.28%
laundry clothingdryerbasic 41.14%
laundry clothingwasher 2.81%
laundry clothingwasher 23.28%
laundry clothingwasher 41.14%
laundry counter 2.81%
laundry counter 23.28%
laundry counter 41.14%
prisoncells wardrobe 10.78%
shoestore counter 23.28%
storageunit crate 10.78%
toolstore counter 19.27%
Vehicles
Type Container Effective chance
Clothing Trunk 3.98%

Buildings

See more: Businesses

Socks can be found in a wide variety of rooms and buildings, including:

  • Bathroom lockers
  • Bedroom dressers and wardrobes
  • Changing room lockers
  • Closet crates
  • Clothing store counters
  • Daycare wardrobes
  • Fire storage metal shelves
  • Garage crates
  • Garage lockers
  • Laundry washers, dryers, and counters
  • Prison wardrobes
  • Shoe store counters
  • Storage unit crates
  • Tool store counters

Vehicles

See more: Vehicles

Socks can be found in truck beds, firetruck beds, and occasionally inside bags that spawn in vehicles.

Foraging

See more: Foraging

Foraging is not a reliable way to find clothing, though foraging in the right zone can improve the odds of finding clothes somewhat. Socks are classified as an uncommon drop among clothes spawned via foraging. Like all clothes, socks can be foraged on any kind of floor tile, unlike berries, for example, which are limited to natural tiles such as grass.

NPCs

See more: NPC

Socks can commonly be found on dead zombies.

Trivia

Socks could once be used in crafting molotov cocktails, however this functionality appears to have been removed.

Alpha
Build 41 Socks are now wearable.
RC 2.9 Clothing bug.

Body location

Protection Shoes.png
  • Feet

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

SocksAnkleWhite.png Base.Socks_Ankle
Source: ProjectZomboid\media\scripts\clothing\clothing_shoes.txt

Retrieved: Build 41.78.16
item Socks_Ankle
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Socks,
		ClothingItem = Socks_Ankle,
		BodyLocation = Socks,
		Icon = SocksAnkleWhite,
		BloodLocation = Shoes,
        Insulation = 0.15,
        WindResistance = 0.1,
        Weight = 0.1,
        FabricType = Cotton,
        WorldStaticModel = Sock_Ankle_Ground,
	}

See also