Spiked Plank: Difference between revisions

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{{languages}}
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}}
{{Page version|41.78.16}}
{{Infobox item
|name=Spiked Plank
|model=NailedPlank_Model.png
|icon=PlankNail.png
|icon_name=Spiked Plank
<!--GENERAL-->
|category=Weapon - Crafted
|weight=3.1
|equipped=Two-handed
|condition_max=10
|attachment_type=Shovel
|skill_type=Blunt
<!--DAMAGE-->
|type=Slash
|min_range=0.61
|max_range=1.32
|base_speed=0.85
|min_damage=0.5
|max_damage=0.8
|push_back=0.5
|knockdown=2
<!--TECHNICAL-->
|item_id=Base.PlankNail
}}
A '''spiked plank''' is a crafted [[Weapons|weapon]]. It's just a [[plank]] with [[nail]]s [[hammer]]ed into it.
 
==Usage==
===Weapon===
The spiked plank has a very slow attack speed, but compensates with a longer range and damage than many other [[weapons]]. Its durability is similar to the [[Kitchen Knife|kitchen knife]], and is quite fragile in comparison to more sturdily built weapons.
 
The spiked plank, despite its flaws, is a multi-hit weapon, hitting 2 zombies at once (if multi-hit is enabled). It also has a good chance of knocking zombies down so they can be finished off.
 
===Breaking doors===
It can cause 8 door damage per swing. For comparison, an [[axe]] does 35 damage.


{{Weapons
==Condition==
|image = Spiked_wood.png‎
The spiked plank has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|long blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (2 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.<br>
|weapontype = Melee
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|long blunt]] skills.
|ammo = none
{{Durability weapon|2}}
|weight = 3.1
}}


===Repairing===
A spiked plank cannot be repaired.


==Crafting==
{{Crafting/sandbox2
|spiked_plank
}}


An improvement on the normal plank made by hammering a nail into a regular wooden plank. Although the pushback is reduced by quite a bit, the damage is increased to match the levels of the pool cue. Unfortunately, the durability is reduced slightly as well.
==Trivia==
*Strangely, the spiked plank has 0.02 increased range from a regular [[Plank]]. This may be due to the nails at the end adding a little bit more reach.


== Crafting ==
==Code==
{| class="wikitable sortable" style="text-align:center;"
{{CodeBox|
|-
{{CodeSnip
! Name
  | lang = java
! class="unsortable" | Recipe
  | line = true
! class="unsortable" | Description
  | start = 1914
{{RecipeLookup|7}}
  | source = items_weapons.txt
|}
  | retrieved = true
== Code ==
  | version = 41.78.16
<nowiki>item PlankNail
  | code =
{
item PlankNail
MaxRange = 2,
{
WeaponSprite = WoodPlank,
    DisplayCategory = WeaponCrafted,
MinAngle = 0.2,
MaxRange = 1.32,
WeaponSprite = NailedPlank,
MinAngle = 0.75,
Type = Weapon,
Type = Weapon,
MinimumSwingTime = 4,
MinimumSwingTime = 4,
Line 32: Line 74:
Categories = Improvised;Blunt,
Categories = Improvised;Blunt,
Weight = 3.1,
Weight = 3.1,
SplatNumber = 0,
SplatNumber = 2,
ConditionLowerChanceOneIn = 2,
ConditionLowerChanceOneIn = 2,
PushBackMod = 0.3,
PushBackMod = 0.3,
MaxDamage = 0.8,
SubCategory = Swinging,
SubCategory = Swinging,
ConditionMax = 10,
ConditionMax = 10,
MaxHitCount = 2,
MaxHitCount = 2,
DoorDamage = 5,
DoorDamage = 8,
SwingAnim = Bat,
SwingAnim = Bat,
WeaponWeight = 3.1,
MinRange = 0.61,
MinRange = 0.61,
    DisplayName = Nailed Plank,
        DisplayName = Spiked Plank,
SwingTime = 4,
SwingTime = 4,
MinDamage = 0.6,
KnockdownMod = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = TRUE,
SplatBloodOnNoDeath = TRUE,
Icon = PlankNail,
Icon = PlankNail,
RunAnim = Run_Weapon2,
        IdleAnim = Idle_Weapon2,
        BreakSound  =  SpikedPlankBreak,
        DoorHitSound = SpikedPlankHit,
HitSound = SpikedPlankHit,
HitFloorSound = SpikedPlankHit,
SwingSound = SpikedPlankSwing,
        TreeDamage  =  0,
        MetalValue = 5,
        TwoHandWeapon = TRUE,
        CriticalChance = 25,
        CritDmgMultiplier = 5,
        MinDamage = 0.5,
        MaxDamage = 0.8,
        BaseSpeed = 0.85,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
}
}}
}}


==See also==
*[[Spiked Baseball Bat]]
*[[Spiked Pickaxe Handle]]


 
{{Navbox items|blunt}}
}</nowiki>
== History ==
 
{| class="wikitable" width="550" style="text-align:center;"
|-
! Alpha || 
|-
| RC 2.9.8a || Melee weapons debuffed.
|}
 
==See Also==
* [[spiked baseball bat]]
 
{{Navbox/Weapons}}
[[Category:weapons]]
[[Category:Items]]
[[Category:Version 0.2.0p]]

Latest revision as of 12:20, 14 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Spiked Plank
NailedPlank Model.png
General
Category
Weapon - Crafted
Encumbrance
Moodle Icon HeavyLoad.png
3.1
Equipped
Two-handed
Slot attached
Back
Skill
Properties
Max condition
10
Performance
Damage
0.5–0.8
Range
0.61–1.32
Attack speed
0.85
Knockback
0.5
Knockdown
2
Technical
Item ID
Base.PlankNail

A spiked plank is a crafted weapon. It's just a plank with nails hammered into it.

Usage

Weapon

The spiked plank has a very slow attack speed, but compensates with a longer range and damage than many other weapons. Its durability is similar to the kitchen knife, and is quite fragile in comparison to more sturdily built weapons.

The spiked plank, despite its flaws, is a multi-hit weapon, hitting 2 zombies at once (if multi-hit is enabled). It also has a good chance of knocking zombies down so they can be finished off.

Breaking doors

It can cause 8 door damage per swing. For comparison, an axe does 35 damage.

Condition

The spiked plank has a maximum condition of 10. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (2 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Durability lower chance
0 0 1/2 (50%)
0 4 1/4 (25%)
0 8 1/6 (17%)
4 0 1/6 (17%)
8 0 1/10 (10%)
4 4 1/8 (13%)
4 8 1/10 (10%)
8 8 1/14 (7%)
10 10 1/16 (6%)

Repairing

A spiked plank cannot be repaired.

Crafting

Product Ingredients Tools Requirements Workstation XP
PlankNail.png
Spiked Plank
Plank.png Plank ×1
Nails.png Nails ×5

Hammer.png
Hammer (tag)
none none 0.25 Carpentry

Trivia

  • Strangely, the spiked plank has 0.02 increased range from a regular Plank. This may be due to the nails at the end adding a little bit more reach.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item PlankNail
	{
	    DisplayCategory = WeaponCrafted,
		MaxRange	=	1.32,
		WeaponSprite	=	NailedPlank,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised;Blunt,
		Weight	=	3.1,
		SplatNumber	=	2,
		ConditionLowerChanceOneIn	=	2,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	8,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
        DisplayName	=	Spiked Plank,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	PlankNail,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   SpikedPlankBreak,
        DoorHitSound = SpikedPlankHit,
		HitSound = SpikedPlankHit,
		HitFloorSound = SpikedPlankHit,
		SwingSound = SpikedPlankSwing,
        TreeDamage  =   0,
        MetalValue = 5,
        TwoHandWeapon = TRUE,
        CriticalChance	=	25,
        CritDmgMultiplier = 5,
        MinDamage	=	0.5,
        MaxDamage	=	0.8,
        BaseSpeed = 0.85,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
	}

See also