Strawberries: Difference between revisions

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{{languages}}
{{Header|Project Zomboid|Items|Food|Fruit}}
{{Consumables
{{Page version|41.78.16}}
|image = Strawberries.png
{{Infobox item
|weight = 0.2
|name=Strawberries
|model=Strawberry_Model.png
|icon=BerryStraw.png
|icon_name=Strawberries
|model2=StrawberryRotten_Model.png
|icon2=Strawberries rotten.png
|icon_name2=Strawberries (Rotten)
<!--GENERAL-->
|category=Food
|weight=0.1
|days_fresh=2
|days_rotten=3
<!--NUTRITION-->
|hunger_change=-5
|thirst_change=-5
|calories=4
|lipids=0.04
|proteins=0.08
|carbohydrates=0.92
<!--TECHNICAL DETAILS-->
|item_id=farming.Strewberrie
}}
}}
A perishable food item that goes bad as time passes. Strawberries are often inside of [[refrigerator]]s, and in produce bins. Can be grown through [[Farming]] with [[Strawberry Seeds]]. Strawberries take two in-game days to go stale, and five in-game days to rot.
{{About|fruit|crop|Strawberry plant}}
'''Strawberries''' are a perishable [[food]] [[Items|item]].


== Nutritional Information ==
==Usage==
{{Consumables2
===Consumable properties===
Strawberries can be eaten, providing the player with some positive effects, however these will become negative the longer they're left to perish.
{{Consumables
|image = Strawberries.png
|image = Strawberries.png
|hunger = -5
|hunger = -5
Line 14: Line 37:
|unrotten hunger = -3
|unrotten hunger = -3
|unrotten boredom = +10
|unrotten boredom = +10
|unrotten unhappiness = +10
|unrotten unhappiness = +0
|unrotten thirst = -5
|unrotten thirst = -5
|unrotten image = Strawberry.png
|unrotten image = Strawberry.png
|rotten hunger = -2
|rotten hunger = -2
|rotten boredom = +20
|rotten boredom = +20
|rotten unhappiness = +20
|rotten unhappiness = +10
|rotten thirst = -5
|rotten thirst = -5
|perishable = 1
|perishable = 1
Line 25: Line 48:
}}
}}


== Code ==
==Crafting==
<nowiki>item Strewberrie
===Evolved recipes===
Strawberries are a [[cooking]] [[Recipe ingredients|ingredient]].
{{EvolvedRecipesForItem|cake=5|fruitsalad=5|pancakes=5|waffles=5|coneicecream=5|oatmeal=5|pie=5|salad=5|beverage=5}}
 
===Sack of Strawberries===
{{Crafting/sandbox2
|strawberries
}}
 
==Distribution==
The loot distributions can be found in the table(s) below.
<!--BOT FLAG|Strewberrie|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Strewberrie distribution
        <span class="mw-customtoggle-togglebox-Strewberrie" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Strewberrie">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | all
    | {{ll|fridge}}
    | 6.29%
    |-
    | bakery
    | {{ll|fridge}}
    | 19.27%
    |-
    | bakerykitchen
    | {{ll|fridge}}
    | 19.27%
    |-
    | cafe
    | {{ll|fridge}}
    | 19.27%
    |-
    | cafekitchen
    | {{ll|fridge}}
    | 19.27%
    |-
    | donut_kitchenstorage
    | {{ll|fridge}}
    | 19.27%
    |-
    | gigamart
    | {{ll|grocerstand}}
    | 23.28%
    |-
    | gigamart
    | {{ll|grocerstand}}
    | 41.14%
    |-
    | grocery
    | {{ll|grocerstand}}
    | 23.28%
    |-
    | grocery
    | {{ll|grocerstand}}
    | 41.14%
    |-
    | icecreamkitchen
    | {{ll|fridge}}
    | 23.28%
    |-
    | icecreamkitchen
    | {{ll|fridge}}
    | 41.14%
    |-
    | kitchen_crepe
    | {{ll|fridge}}
    | 19.27%
    |}
</div>
    </div><div style="clear: both;"></div>
    {| class="wikitable theme-red" style="width: 98%;"
    |+ {{ll|Foraging}}
    ! rowspan="2" | Amount
    ! rowspan="2" | Skill level
    ! rowspan="2" | Biomes
    ! colspan="4" style="text-align: center;" | Weather modifiers
    ! colspan="3" style="text-align: center;" | Month modifiers
    |-
    ! Snow
    ! Rain
    ! Day
    ! Night
    ! Months available
    ! Bonus months
    ! Malus months
    |-
    | ---
    | 8
    | Forest  5<br> DeepForest  5<br> FarmLand  15<br> Farm  15
    | -10
    | -
    | -
    | -
    | -
    | April<br>May<br>June
    | January<br>February<br>October<br>November
    |}
    </div></div><div class="toggle large mw-customtoggle-togglebox-Strewberrie" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Strewberrie|41.78.16-->
 
<!--BOT FLAG|SackProduce_Strawberry|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>SackProduce_Strawberry distribution
        <span class="mw-customtoggle-togglebox-SackProduce_Strawberry" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-SackProduce_Strawberry">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | grocerystorage
    | {{ll|crate}}
    | 1.87%
    |-
    | grocerystorage
    | {{ll|crate}}
    | 23.28%
    |-
    | grocerystorage
    | {{ll|metal_shelves}}
    | 1.87%
    |-
    | grocerystorage
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | grocerystorage
    | {{ll|smallcrate}}
    | 1.87%
    |-
    | grocerystorage
    | {{ll|smallcrate}}
    | 23.28%
    |-
    | producestorage
    | {{ll|crate}}
    | 23.28%
    |-
    | producestorage
    | {{ll|crate}}
    | 41.14%
    |-
    | producestorage
    | {{ll|crate}}
    | 76.55%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-SackProduce_Strawberry" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|SackProduce_Strawberry|41.78.16-->
 
===Farming===
Strawberries can be grown by [[farming]] with [[Strawberry Seeds|strawberry seeds]].
{{Crafting/sandbox2
|strawberry_plant
}}
 
==Code==
{{CodeBox|[[File:BerryStraw.png]] {{ID|Farming.Strewberrie}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 51
  | source = farming.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Strewberrie
{
{
    DisplayCategory = Food,
Type = Food,
Type = Food,
DisplayName = Strawberries,
DisplayName = Strawberries,
Icon = BerryStraw,
Icon = BerryStraw,
Weight = 0.01,
Weight = 0.1,
HungerChange = -5,
HungerChange = -5,
ThirstChange = -5,
ThirstChange = -5,
Line 37: Line 243:
DaysFresh = 2,
DaysFresh = 2,
DaysTotallyRotten = 5,
DaysTotallyRotten = 5,
EvolvedRecipe = Cake:5,
EvolvedRecipe = Cake:5;FruitSalad:5;Pancakes:5;Waffles:5;ConeIcecream:5;Oatmeal:5;PieSweet:5;Salad:5;HotDrink:5;HotDrinkRed:5;HotDrinkWhite:5;HotDrinkSpiffo:5;HotDrinkTea:5,
FoodType    =  Fruits,
FoodType    =  Berry,
}</nowiki>
ThirstChange = -1,
        Carbohydrates = 0.92,
        Proteins = 0.08,
        Lipids = 0.04,
        Calories = 4,
        StaticModel = RoundFood_Red,
        WorldStaticModel = Strawberry_Ground,
EvolvedRecipeName = Strawberry,
}
}}
 
[[File:Sandbag.png]] {{ID|Base.SackProduce_Strawberry}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 8226
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item SackProduce_Strawberry
{
DisplayName = Sack of Strawberries,
DisplayCategory = Food,
Type = Food,
Weight = 2,
Icon = Sandbag,
CantEat = TRUE,
DaysFresh = 2,
DaysTotallyRotten = 5,
WorldStaticModel = SandBag,
}
}}
}}


== History ==
==See also==
*[[Berry]]


{| class="wikitable" width="550" style="text-align:center;"
{{Navbox items|plants}}
|-
! Alpha || 
|-
| RC 2.9.8a || Can be grown as a crop.
|}


==See Also==
* [[Farming]]


{{Navbox/Consumables}}
[[Category:Perishable food]]
[[Category:Consumables]]
[[Category:Food]]
[[Category:Perishable Food]]
[[Category:Version 2.9.9.17]]

Latest revision as of 05:34, 5 May 2024

Project ZomboidItemsFoodFruitStrawberries
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Strawberries
Strawberry Model.png
StrawberryRotten Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Days fresh
2 days
Days until rotten
3 days
Nutrition
HungerMoodle Icon Hungry.png
-5
ThirstMoodle Icon Thirsty.png
-5
CaloriesCalories
4
CarbohydratesCarbohydrates
0.92
ProteinsProteins
0.08
FatFat
0.04
Technical
Item ID
farming.Strewberrie
PlushSpiffo.pngThis article is about fruit. For crop, see Strawberry plant.

Strawberries are a perishable food item.

Usage

Consumable properties

Strawberries can be eaten, providing the player with some positive effects, however these will become negative the longer they're left to perish.

Fresh Stale Rotten

Strawberries.png
Hunger: -5

Unhappiness: -10

Strawberries.png
Hunger: -3
Boredom: +10

Strawberries rotten.png
Hunger: -2
Boredom: +20
Unhappiness: +10
Dangerous, will cause sickness.

Crafting

Evolved recipes

Strawberries are a cooking ingredient.

Product Nutrition
Salad
Salad
5
Fruit Salad
Fruit Salad
5
Pie (savory)
Pie (savory)
5
Cake
Cake
5
Pancakes
Pancakes
5
Waffles
Waffles
5
Oatmeal
Oatmeal
5
Ice Cream Cone
Ice Cream Cone
5
Beverage
Beverage
5

Sack of Strawberries

Product Ingredients Tools Requirements Workstation XP
Strawberries.png
Strawberries ×16
Sandbag.png Sack of Strawberries ×1 none none none none

Distribution

The loot distributions can be found in the table(s) below.

Strewberrie distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all fridge 6.29%
bakery fridge 19.27%
bakerykitchen fridge 19.27%
cafe fridge 19.27%
cafekitchen fridge 19.27%
donut_kitchenstorage fridge 19.27%
gigamart grocerstand 23.28%
gigamart grocerstand 41.14%
grocery grocerstand 23.28%
grocery grocerstand 41.14%
icecreamkitchen fridge 23.28%
icecreamkitchen fridge 41.14%
kitchen_crepe fridge 19.27%
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
--- 8 Forest 5
DeepForest 5
FarmLand 15
Farm 15
-10 - - - - April
May
June
January
February
October
November
SackProduce_Strawberry distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
grocerystorage crate 1.87%
grocerystorage crate 23.28%
grocerystorage metal_shelves 1.87%
grocerystorage metal_shelves 23.28%
grocerystorage smallcrate 1.87%
grocerystorage smallcrate 23.28%
producestorage crate 23.28%
producestorage crate 41.14%
producestorage crate 76.55%

Farming

Strawberries can be grown by farming with strawberry seeds.

Product Ingredients Tools Requirements Workstation XP
Strawberry CropB.png
Strawberry plant
Plowed land.png Plowed Land ×1
TZ StrewberrySeeds.png Strawberry Seeds ×12
WaterDrop.png Water ×85 unit(s)
none none none none

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

BerryStraw.png Farming.Strewberrie
Source: ProjectZomboid\media\scripts\farming.txt

Retrieved: Build 41.78.16
item Strewberrie
	{
	    DisplayCategory = Food,
		Type				=		Food,
		DisplayName			=		Strawberries,
		Icon				=		BerryStraw,
		Weight				=		0.1,
		HungerChange 		=		-5,
		ThirstChange		=		-5,
		UnhappyChange 		= 		-10,
		DaysFresh 			=		2,
		DaysTotallyRotten 	=	 	5,
		EvolvedRecipe = Cake:5;FruitSalad:5;Pancakes:5;Waffles:5;ConeIcecream:5;Oatmeal:5;PieSweet:5;Salad:5;HotDrink:5;HotDrinkRed:5;HotDrinkWhite:5;HotDrinkSpiffo:5;HotDrinkTea:5,
		FoodType    =   Berry,
		ThirstChange	=	-1,
        Carbohydrates = 0.92,
        Proteins = 0.08,
        Lipids = 0.04,
        Calories = 4,
        StaticModel = RoundFood_Red,
        WorldStaticModel = Strawberry_Ground,
		EvolvedRecipeName = Strawberry,
	}

Sandbag.png Base.SackProduce_Strawberry
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item SackProduce_Strawberry
	{
		DisplayName = Sack of Strawberries,
		DisplayCategory = Food,
		Type = Food,
		Weight = 2,
		Icon = Sandbag,
		CantEat = TRUE,
		DaysFresh = 2,
		DaysTotallyRotten = 5,
		WorldStaticModel = SandBag,
	}

See also