TV Remote: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Electronics}} | ||
{{ | {{Page version|41.78.16}} | ||
| | {{Infobox item | ||
| | |name=TV Remote | ||
| | |model=Remote_model.png | ||
| | |icon=Remote.png | ||
|weight = 0.2 | |icon_name=TV Remote | ||
|primary_use = [[Crafting]] | |weight=0.2 | ||
| | |primary_use=[[Crafting]] | ||
}}{{About|the remote used in crafting|the remote used to trigger traps| | |item_id=Base.Remote | ||
A '''TV remote''' is an [[electrical]] [[item]] used in [[crafting]]. | }} | ||
{{About|the remote used in crafting|the remote used to trigger traps|Remote Controller}} | |||
A '''TV remote''' is an [[electrical]] [[Items|item]] used in [[crafting]]. | |||
==Usage== | ==Usage== | ||
The TV remote can be dismantled | The TV remote can be dismantled to produce a [[receiver]], or crafted into a [[Remote Controller|remote controller]]. | ||
Note that the TV remote ''cannot'' interact with a [[Television|TV]]. | Note that the TV remote ''cannot'' interact with a [[Television|TV]]. | ||
==Crafting== | ==Crafting== | ||
{{Crafting | {{Crafting/sandbox2 | ||
|receiver | |||
|remote_controller_v1 | |||
|remote_controller_v2 | |||
|remote_controller_v3 | |||
}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Remote|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Remote distribution | |||
<span class="mw-customtoggle-togglebox-Remote" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Remote"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| Electrician | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| Electrician | |||
| {{ll|metal_shelves}} | |||
| 10.78% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| bedroom | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| departmentstorage | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| electronicsstorage | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| electronicsstorage | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| electronicsstore | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| electronicsstore | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| generalstore | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| generalstorestorage | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| gigamart | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| housewarestore | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| kitchenwares | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| livingroom | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| livingroom | |||
| {{ll|sidetable}} | |||
| 41.14% | |||
|- | |||
| pawnshop | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|metal_shelves}} | |||
| 10.78% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 10.78% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 0.65% | |||
|- | |||
| storageunit | |||
| {{ll|metal_shelves}} | |||
| 10.78% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Remote" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Remote|41.78.16--> | |||
==Code== | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 1017 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Remote | |||
{ | |||
DisplayCategory = Electronics, | |||
Weight = 0.2, | |||
Type = Normal, | |||
DisplayName = TV Remote, | |||
Icon = Remote, | |||
MetalValue = 8, | |||
WorldStaticModel = Remote, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
*[[Electrical | *[[Electrical]] | ||
{{Navbox items|equipment}} | |||
[[Category:Electrical]] | |||
[[Category:Electricals and Transmission (Project)]] | [[Category:Electricals and Transmission (Project)]] |
Latest revision as of 14:05, 30 April 2024
- This article is about the remote used in crafting. For the remote used to trigger traps, see Remote Controller.
A TV remote is an electrical item used in crafting.
Usage
The TV remote can be dismantled to produce a receiver, or crafted into a remote controller.
Note that the TV remote cannot interact with a TV.
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Receiver |
TV Remote ×1 | Screwdriver |
none | none | 0.5 Electrical |
Remote Controller V1 |
TV Remote ×1 Scrap Electronics ×2 Glue ×2 unit(s) |
Screwdriver |
Electrical 2 (and) Electronics Magazine Vol.1 |
none | none |
Remote Controller V2 |
TV Remote ×1 Scrap Electronics ×3 Glue ×2 unit(s) |
Screwdriver |
Electrical 4 (and) Electronics Magazine Vol.1 |
none | none |
Remote Controller V3 |
TV Remote ×1 Scrap Electronics ×4 Glue ×2 unit(s) |
Screwdriver |
Electrical 6 (and) Electronics Magazine Vol.1 |
none | none |
Distribution
The loot distributions can be found in the table(s) below.
Remote distribution
Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
Electrician | crate | 10.78% |
Electrician | metal_shelves | 10.78% |
bedroom | crate | 0.65% |
bedroom | crate | 10.78% |
closet | crate | 0.65% |
closet | crate | 10.78% |
departmentstorage | metal_shelves | 23.28% |
electronicsstorage | metal_shelves | 23.28% |
electronicsstorage | shelves | 23.28% |
electronicsstore | counter | 23.28% |
electronicsstore | shelves | 23.28% |
garagestorage | crate | 0.65% |
garagestorage | crate | 10.78% |
generalstore | shelves | 23.28% |
generalstorestorage | shelves | 23.28% |
gigamart | shelves | 23.28% |
housewarestore | shelves | 23.28% |
kitchenwares | shelves | 23.28% |
livingroom | crate | 10.78% |
livingroom | sidetable | 41.14% |
pawnshop | crate | 10.78% |
pawnshopoffice | crate | 10.78% |
pawnshopstorage | crate | 10.78% |
pawnshopstorage | metal_shelves | 10.78% |
storageunit | crate | 0.65% |
storageunit | crate | 10.78% |
storageunit | metal_shelves | 0.65% |
storageunit | metal_shelves | 10.78% |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\newitems.txt
item Remote
{
DisplayCategory = Electronics,
Weight = 0.2,
Type = Normal,
DisplayName = TV Remote,
Icon = Remote,
MetalValue = 8,
WorldStaticModel = Remote,
}