Trout: Difference between revisions
(Added crafting, fixed sickness & added unhappiness) |
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{{ | {{Header|Project Zomboid|Items|Food|Protein|Fish}} | ||
{{Page version|41.78.16}} | |||
| | {{Reupload|Missing cooked and burnt 3D models}} | ||
| | {{Infobox item | ||
| | |name=Trout | ||
| | |model=FishTrout_Model.png | ||
| | |icon=FishTrout.png | ||
| | |icon_name=Trout (Uncooked) | ||
| | |icon2=FishTroutCooked.png | ||
| | |icon_name2=Trout (Cooked) | ||
| | |icon3=FishTroutRotten.png | ||
| | |icon_name3=Trout (Rotten Uncooked) | ||
|icon4=FishTroutRotten.png | |||
|icon_name4=Trout (Rotten Cooked) | |||
|icon5=FishTroutOverdone.png | |||
|icon_name5=Trout (Burnt) | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Food | |category=Food | ||
Line 31: | Line 35: | ||
|bad_cold=True | |bad_cold=True | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Base.Trout | ||
}}A '''trout''' is a [[ | }} | ||
A '''trout''' is a perishable [[food]] [[Items|item]] used in [[cooking]]. | |||
==Usage== | ==Usage== | ||
Line 38: | Line 43: | ||
A trout can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish. | A trout can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish. | ||
== Crafting == | ==Crafting== | ||
A trout can be used in various cooking recipes. | A trout can be used in various cooking recipes. | ||
===Cooking=== | ===Cooking=== | ||
{{Main|Cooking}} | {{Main|Cooking}} | ||
{{Crafting | {{Crafting/sandbox2 | ||
|fish_fillet | |||
}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Trout|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Trout distribution | |||
<span class="mw-customtoggle-togglebox-Trout" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Trout"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| butcher | |||
| {{ll|displaycasebutcher}} | |||
| 23.28% | |||
|- | |||
| gigamart | |||
| {{ll|displaycasebutcher}} | |||
| 23.28% | |||
|- | |||
| gigamartkitchen | |||
| {{ll|displaycasebutcher}} | |||
| 23.28% | |||
|- | |||
| grocery | |||
| {{ll|displaycasebutcher}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Trout" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Trout|41.78.16--> | |||
===Fishing=== | ===Fishing=== | ||
{{Main|Fishing}} | {{Main|Fishing}} | ||
Trout can be caught using a [[Fishing Rod|fishing rod]]. | Trout can be caught using a [[Fishing Rod|fishing rod]]. | ||
===Vehicles=== | ===Vehicles=== | ||
Trout can be found in the bed of a fisherman's truck. | Trout can be found in the bed of a fisherman's truck. | ||
==Trivia== | |||
*The Rotten Uncooked and Cooked models have no texture. When placed in-game, they are shown as a checkered red-white model instead. | |||
==Code== | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 1841 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Trout | |||
{ | |||
DisplayName = Trout, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 0.4, | |||
Icon = FishTrout, | |||
BadCold = true, | |||
BadInMicrowave = true, | |||
DangerousUncooked = TRUE, | |||
GoodHot = true, | |||
IsCookable = true, | |||
OnCreate = Fishing.OnCreateFish, | |||
RemoveUnhappinessWhenCooked = true, | |||
MinutesToCook = 20, | |||
MinutesToBurn = 60, | |||
DaysFresh = 4, | |||
DaysTotallyRotten = 8, | |||
HungerChange = -15, | |||
UnhappyChange = 20, | |||
Calories = 230, | |||
Carbohydrates = 1, | |||
Lipids = 10, | |||
Proteins = 36, | |||
WorldStaticModel = Trout, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
*[[Fish Fillet]] | *[[Fish Fillet]] | ||
*[[Fishing Tackle]] | *[[Fishing Tackle]] | ||
{{Navbox items|meat}} | |||
[[Category:Perishable food]] | |||
[[Category:Seafood]] |
Latest revision as of 14:11, 30 April 2024
A trout is a perishable food item used in cooking.
Usage
Consumable properties
A trout can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish.
Crafting
A trout can be used in various cooking recipes.
Cooking
- Main article: Cooking
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Fish Fillet ×2 |
One of: Kitchen Knife ×1 Hunting Knife ×1 Meat Cleaver ×1 Stone Knife ×1 Machete ×1 Sunfish ×1 Trout ×1 |
none | none | none | 10 Cooking |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
butcher | displaycasebutcher | 23.28% |
gigamart | displaycasebutcher | 23.28% |
gigamartkitchen | displaycasebutcher | 23.28% |
grocery | displaycasebutcher | 23.28% |
Fishing
- Main article: Fishing
Trout can be caught using a fishing rod.
Vehicles
Trout can be found in the bed of a fisherman's truck.
Trivia
- The Rotten Uncooked and Cooked models have no texture. When placed in-game, they are shown as a checkered red-white model instead.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Trout
{
DisplayName = Trout,
DisplayCategory = Food,
Type = Food,
Weight = 0.4,
Icon = FishTrout,
BadCold = true,
BadInMicrowave = true,
DangerousUncooked = TRUE,
GoodHot = true,
IsCookable = true,
OnCreate = Fishing.OnCreateFish,
RemoveUnhappinessWhenCooked = true,
MinutesToCook = 20,
MinutesToBurn = 60,
DaysFresh = 4,
DaysTotallyRotten = 8,
HungerChange = -15,
UnhappyChange = 20,
Calories = 230,
Carbohydrates = 1,
Lipids = 10,
Proteins = 36,
WorldStaticModel = Trout,
}