Trumpet: Difference between revisions

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<!-- This page has been auto-generated using ItemZed with a custom Lua script -->
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}}
{{Languages}}
{{Page version|41.78.16}}
{{Header|The Game World|Items|Weapons|Melee Weapons|version=Version 41|incver=68}}
{{Infobox item
{{Infobox weapon
|name=Trumpet
|display_name=Trumpet
|model=Trumpet_Model.png
|image=Trumpet_Model.png
|icon=Trumpet.png
|image_width=200px
|icon_name=Trumpet
|alternate_image=Trumpet.png
|alternate_name=Trumpet
|alternate_link=
<!--GENERAL-->
<!--GENERAL-->
|category=Instrument
|category=Instrument
Line 30: Line 27:
|knockdown=2
|knockdown=2
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|ingredients=
|item_id=Base.Trumpet
|class_name=Base.Trumpet
}}
}}
A <b>trumpet</b> is a long blunt melee [[weapon]].
A '''trumpet''' is a long blunt melee [[Weapons|weapon]].
 
==Usage==
==Usage==
===Weapon===
===Weapon===
The trumpet can attack up to 2 enemies at a time dealing a maximum of 0.8 damage to enemies (unless a critical hit) from up to 1.15 [[tiles]] away at an attack speed of 1.  
The trumpet can attack up to 2 enemies at a time dealing a maximum of 0.8 damage to enemies (unless a critical hit) from up to 1.15 [[tiles]] away at an attack speed of 1.
 
===Breaking doors===
===Breaking doors===
It can be used to bash down [[Door|doors]], dealing 5 damage per hit.  
It can be used to bash down [[Door|doors]], dealing 5 damage per hit.
 
==Condition==
==Condition==
The trumpet has a maximum condition of 5. Its rate of degradation is influenced by the [[Skills|long blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (2 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.<br>
The trumpet has a maximum condition of 5. Its rate of degradation is influenced by the [[Skills|long blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (2 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.<br>
Below is an example of the chance of losing durability at varying levels of [[Skills|maintenance]] and [[Skills|long blunt]] levels.
Below is an example of the chance of losing durability at varying levels of [[Skills|maintenance]] and [[Skills|long blunt]] levels.
{{Durability weapon|2}}
{{Durability weapon|2}}
===Repairing===
 
Materials that can be used to repair the trumpet, based on first time repairing. Repairing the trumpet makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
<!-- {{Fixing weapon
|item=Trumpet
|woodglue=2
|woodgluerepairs=20
|woodgluechance=35
|woodwork=2
|ducttape=2
|ducttaperepairs=10
|ducttapechance=95
|glue=2
|gluerepairs=10
|gluechance=95
|scotchtape=4
|scotchtaperepairs=10
|scotchtapechance=95
}}-->
==Distribution==
==Distribution==
Possible places to find Trumpets are Storage Units and music stores (in Louisville and malls).
The loot distributions can be found in the table(s) below.
<!-- ==Crafting== -->
 
<!-- ==Trivia== -->
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
! colspan="4" | Containers
|-
! Building/Room
! Container
! style="width: 3.2em;" | Rolls
! style="width: 3.2em;" | Chance
|-
|rowspan="3"|bedroom
|[[crate]]
|4
|4
|-
|[[crate]]
|1
|0.4
|-
|[[wardrobe]]
|4
|0.01
|-
|closet
|[[metal_shelves]]
|4
|4
|-
|musicstore
|[[shelves]]
|4
|8
|}


==Gallery==
==Gallery==
Line 71: Line 83:
File:Trumpet_Model.png|Item model
File:Trumpet_Model.png|Item model
</gallery>
</gallery>
==Code==
 
<b><i>From items_weapons.txt (Project Zomboid directory/media/scripts/)</i></b>
== Code ==
{{Retrieved|version=41|incver=68}}
{{CodeBox
<pre>    item Trumpet
| {{CodeSnip
  | lang = java
  | line = true
  | start = 484
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Trumpet
     {
     {
         DisplayCategory = Instrument,
         DisplayCategory = Instrument,
Line 102: Line 122:
         BreakSound  =  TrumpetBreak,
         BreakSound  =  TrumpetBreak,
         DoorHitSound = TrumpetHit,
         DoorHitSound = TrumpetHit,
HitSound = TrumpetHit,
HitSound = TrumpetHit,
HitFloorSound = TrumpetHit,
HitFloorSound = TrumpetHit,
SwingSound = TrumpetSwing,
SwingSound = TrumpetSwing,
         TreeDamage  =  0,
         TreeDamage  =  0,
         CriticalChance = 20,
         CriticalChance = 20,
Line 112: Line 132:
         BaseSpeed = 1,
         BaseSpeed = 1,
         AttachmentType = BigWeapon,
         AttachmentType = BigWeapon,
     }</pre>
     }
}}
}}
 
==See also==
==See also==
*[[Flute]]
*[[Saxophone]]
*[[Saxophone]]
*[[Flute]]
*[[Violin]]
*[[Violin]]


{{Navbox weapons}}
{{Navbox items|blunt}}
{{clear}}
 
<!-- Do not add anything beneath this line, except categories.-->
 
[[Category:Instruments]]

Revision as of 13:01, 14 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Trumpet
Trumpet Model.png
General
Category
Instrument
Encumbrance
Moodle Icon HeavyLoad.png
1
Equipped
One-handed
Slot attached
Back
Skill
Properties
Max condition
5
Performance
Damage
0.4–0.8
Door damage
5
Tree damage
0
Range
0.61–1.15
Attack speed
1
Knockback
0.3
Knockdown
2
Crit chance
20%
Technical
Item ID
Base.Trumpet

A trumpet is a long blunt melee weapon.

Usage

Weapon

The trumpet can attack up to 2 enemies at a time dealing a maximum of 0.8 damage to enemies (unless a critical hit) from up to 1.15 tiles away at an attack speed of 1.

Breaking doors

It can be used to bash down doors, dealing 5 damage per hit.

Condition

The trumpet has a maximum condition of 5. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (2 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of maintenance and long blunt levels.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/2 (50%)
0 4 1/4 (25%)
0 8 1/6 (17%)
4 0 1/6 (17%)
8 0 1/10 (10%)
4 4 1/8 (13%)
4 8 1/10 (10%)
8 8 1/14 (7%)
10 10 1/16 (6%)

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
bedroom crate 4 4
crate 1 0.4
wardrobe 4 0.01
closet metal_shelves 4 4
musicstore shelves 4 8

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Trumpet
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.15,
        WeaponSprite	=	Trumpet,
        MinAngle	=	0.67,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	2,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	5,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Bat,
        DisplayName	=	Trumpet,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Trumpet,
        BreakSound  =   TrumpetBreak,
        DoorHitSound = TrumpetHit,
		HitSound = TrumpetHit,
		HitFloorSound = TrumpetHit,
		SwingSound = TrumpetSwing,
        TreeDamage  =   0,
        CriticalChance	=	20,
        CritDmgMultiplier = 2,
        MinDamage	=	0.4,
        MaxDamage	=	0.8,
        BaseSpeed = 1,
        AttachmentType = BigWeapon,
    }

See also