Vitamins: Difference between revisions

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<!--this section is for the infobox which will be positioned on the right of the page. Image.png is the default question mark image-->
{{Header|Project Zomboid|Items|Medical items}}
{{Items
{{Page version|41.78.16}}
|image = Vitamins.png  
{{Infobox item
|weight = 0.2
|name=Vitamins
}} <!--/infobox-->
|model=Vitamins_Model.png
Vitamins work to reduce [[moodles#Tired|fatigue]]. They are usually found in medicine cabinets and in medical buildings, such as Cortman Medical; they can also occur as a rare drop on [[zombie]] corpses.
|icon=Vitamins.png
|icon_name=Vitamins
|weight=0.2
|primary_use=Reduce [[Tired|tiredness]]
|content=Vitamins
|max_units=10
|fatigue_change=-2
|item_id=Base.PillsVitamins
}}
{{Quote|text=Provides a burst of energy when taken. Reduces fatigue.|author=In-game tooltip}}
'''Vitamins''' are a drainable [[Items|item]] used in [[First Aid|first aid]].


<!--
==Usage==
== Crafting ==
Vitamins are used to reduce fatigue, which is commonly known as [[Tired|tiredness]] and not to be confused with [[Endurance|exhaustion/endurance]]. However, fatigue does have a direct correlation with endurance as the more tired the character is, the harder it is for them to regain their stamina. Taking vitamins is ideal when the player is running a long distance or fighting a large amount of [[zombie]]s, which will exhaust them quickly, slowing down movement, weakening their attacks, and reducing weapon accuracy.
ITEM NAME can be used in the following recipes:
 
==Distribution==
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|PillsVitamins|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>PillsVitamins distribution
        <span class="mw-customtoggle-togglebox-PillsVitamins" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-PillsVitamins">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Handbag
    | {{ll|Handbag}}
    | 1.01%
    |-
    | Purse
    | {{ll|Purse}}
    | 1.01%
    |-
    | all
    | {{ll|inventoryfemale}}
    | 0.47%
    |-
    | all
    | {{ll|inventorymale}}
    | 0.47%
    |-
    | all
    | {{ll|medicine}}
    | 10.78%
    |-
    | bathroom
    | {{ll|counter}}
    | 10.78%
    |-
    | bathroom
    | {{ll|medicine}}
    | 10.78%
    |-
    | bathroom
    | {{ll|shelves}}
    | 10.78%
    |-
    | bedroom
    | {{ll|desk}}
    | 3.98%
    |-
    | bedroom
    | {{ll|dresser}}
    | 3.98%
    |-
    | bedroom
    | {{ll|sidetable}}
    | 3.98%
    |-
    | closet
    | {{ll|crate}}
    | 3.98%
    |-
    | conveniencestore
    | {{ll|shelves}}
    | 23.28%
    |-
    | conveniencestore
    | {{ll|shelves}}
    | 41.14%
    |-
    | cornerstore
    | {{ll|shelves}}
    | 23.28%
    |-
    | cornerstore
    | {{ll|shelves}}
    | 41.14%
    |-
    | fossoil
    | {{ll|shelves}}
    | 23.28%
    |-
    | fossoil
    | {{ll|shelves}}
    | 41.14%
    |-
    | garagestorage
    | {{ll|crate}}
    | 3.98%
    |-
    | gasstore
    | {{ll|shelves}}
    | 23.28%
    |-
    | gasstore
    | {{ll|shelves}}
    | 41.14%
    |-
    | generalstore
    | {{ll|shelves}}
    | 23.28%
    |-
    | generalstore
    | {{ll|shelves}}
    | 41.14%
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 23.28%
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 41.14%
    |-
    | motelroomoccupied
    | {{ll|sidetable}}
    | 1.01%
    |-
    | office
    | {{ll|desk}}
    | 3.98%
    |-
    | pharmacy
    | {{ll|shelves}}
    | 23.28%
    |-
    | pharmacy
    | {{ll|shelves}}
    | 41.14%
    |-
    | policestorage
    | {{ll|counter}}
    | 3.98%
    |-
    | storageunit
    | {{ll|crate}}
    | 3.98%
    |-
    | zippeestore
    | {{ll|shelves}}
    | 23.28%
    |-
    | zippeestore
    | {{ll|shelves}}
    | 41.14%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-PillsVitamins" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|PillsVitamins|41.78.16-->


{| class="wikitable" width="550" style="text-align:center;"
|-
! Ingredients || Other Items || Output || Description
|-
| Ingredient + [[Ingredient]] || None || [[What the recipe makes]] || Brief description of what it makes.
|}
-->
==Code==
==Code==
<nowiki>
{{CodeBox
item Vitamins
| {{CodeSnip
{
  | lang = java
  FatigueChange = -2,
  | line = true
  | start = 1865
  | source = newitems.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item PillsVitamins
{
    DisplayCategory = FirstAid,
        FatigueChange = -2,
Weight = 0.2,
Weight = 0.2,
         UseDelta = 0.1,
         UseDelta = 0.1,
Line 28: Line 194:
DisplayName = Vitamins,
DisplayName = Vitamins,
Icon = Vitamins,
Icon = Vitamins,
}</nowiki>
Tooltip = Tooltip_Vitamins,
{{Navbox/Consumables}}
StaticModel = PillBottle,
[[Category:items]]
WorldStaticModel = Vitamins_Ground,
Medical = TRUE,
}
}}
}}
 
==See also==
*[[First Aid]]
 
{{Navbox items|medical}}

Latest revision as of 14:14, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Vitamins
Vitamins Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Function
Reduce tiredness
Properties
Capacity
10 units
Effect
FatigueMoodle Icon Tired.png
-2
Technical
Item ID
Base.PillsVitamins
Provides a burst of energy when taken. Reduces fatigue.
— In-game tooltip

Vitamins are a drainable item used in first aid.

Usage

Vitamins are used to reduce fatigue, which is commonly known as tiredness and not to be confused with exhaustion/endurance. However, fatigue does have a direct correlation with endurance as the more tired the character is, the harder it is for them to regain their stamina. Taking vitamins is ideal when the player is running a long distance or fighting a large amount of zombies, which will exhaust them quickly, slowing down movement, weakening their attacks, and reducing weapon accuracy.

Distribution

The loot distributions can be found in the table(s) below.

PillsVitamins distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Handbag Handbag 1.01%
Purse Purse 1.01%
all inventoryfemale 0.47%
all inventorymale 0.47%
all medicine 10.78%
bathroom counter 10.78%
bathroom medicine 10.78%
bathroom shelves 10.78%
bedroom desk 3.98%
bedroom dresser 3.98%
bedroom sidetable 3.98%
closet crate 3.98%
conveniencestore shelves 23.28%
conveniencestore shelves 41.14%
cornerstore shelves 23.28%
cornerstore shelves 41.14%
fossoil shelves 23.28%
fossoil shelves 41.14%
garagestorage crate 3.98%
gasstore shelves 23.28%
gasstore shelves 41.14%
generalstore shelves 23.28%
generalstore shelves 41.14%
generalstorestorage shelves 23.28%
generalstorestorage shelves 41.14%
motelroomoccupied sidetable 1.01%
office desk 3.98%
pharmacy shelves 23.28%
pharmacy shelves 41.14%
policestorage counter 3.98%
storageunit crate 3.98%
zippeestore shelves 23.28%
zippeestore shelves 41.14%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item PillsVitamins
	{
	    DisplayCategory = FirstAid,
        FatigueChange	=	-2,
		Weight	=	0.2,
        UseDelta	=	0.1,
		Type	=	Drainable,
		UseWhileEquipped	=	FALSE,
		DisplayName	=	Vitamins,
		Icon	=	Vitamins,
		Tooltip = Tooltip_Vitamins,
		StaticModel = PillBottle,
		WorldStaticModel = Vitamins_Ground,
		Medical = TRUE,
	}

See also