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Crossword Magazine

From PZwiki
Project ZomboidItemsLiteratureCrossword Magazine
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Crossword Magazine
MagazineCrossword1 Model.png
MagazineCrossword2 Model.png
MagazineCrossword3 Model.png
General
Category
Literature
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Effect
BoredomUI Bored.png
-20
StressUI Stressed.png
-15
Technical
Item ID
Base.MagazineCrossword1
Base.MagazineCrossword2
Base.MagazineCrossword3
PlushSpiffo.pngThis article is about the crossword magazine. For other magazine types, see Magazine (disambiguation).

A crossword magazine is a literature item in Project Zomboid.

Usage

A crossword magazine reduces a moderate amount of boredom and a small amount of stress. Once used, it is effectively consumed and disappears from the player's inventory.

Fuel

A crossword magazine can be used as fuel for a heat source, and lasts for 15 mins if done so.

Location

The loot distributions can be found in the table(s) below.

MagazineCrossword1 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all desk 6.74%
all locker 6.74%
all officedrawers 6.74%
all other 0.83%
all postbox 0.83%
all shelvesmag 11.21%
all shelves 6.74%
artstore counter 6.74%
bedroom crate 11.21%
bedroom crate 0.83%
bedroom desk 6.74%
bedroom sidetable 6.74%
bookstore shelves 11.21%
breakroom overhead 6.74%
breakroom shelves 6.74%
cafe shelves 6.74%
carsupply shelves 6.74%
classroom desk 6.74%
closet crate 11.21%
closet crate 6.74%
closet crate 0.83%
empty crate 3.28%
garagestorage crate 11.21%
garagestorage crate 6.74%
garagestorage crate 0.83%
gasstorage counter 6.74%
hall counter 3.28%
hall shelvesmag 11.21%
janitor counter 6.74%
jewelrystore counter 3.28%
kitchen crate 11.21%
library counter 6.74%
livingroom crate 11.21%
livingroom shelves 6.74%
livingroom sidetable 6.74%
livingroom wardrobe 6.74%
lobby counter 3.28%
mechanic metal_shelves 6.74%
mechanic wardrobe 6.74%
office counter 6.74%
office desk 6.74%
office shelves 6.74%
plazastore1 counter 3.28%
policestorage counter 6.74%
poststorage crate 11.21%
poststorage metal_shelves 11.21%
prisoncells wardrobe 6.74%
schoolstorage counter 6.74%
storageunit crate 11.21%
storageunit crate 6.74%
storageunit crate 0.83%
storageunit metal_shelves 0.83%
zippeestorage counter 6.74%
MagazineCrossword2 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all desk 6.74%
all locker 6.74%
all officedrawers 6.74%
all other 0.83%
all postbox 0.83%
all shelvesmag 11.21%
all shelves 6.74%
artstore counter 6.74%
bedroom crate 11.21%
bedroom crate 0.83%
bedroom desk 6.74%
bedroom sidetable 6.74%
bookstore shelves 11.21%
breakroom overhead 6.74%
breakroom shelves 6.74%
cafe shelves 6.74%
carsupply shelves 6.74%
classroom desk 6.74%
closet crate 11.21%
closet crate 6.74%
closet crate 0.83%
empty crate 3.28%
garagestorage crate 11.21%
garagestorage crate 6.74%
garagestorage crate 0.83%
gasstorage counter 6.74%
hall counter 3.28%
hall shelvesmag 11.21%
janitor counter 6.74%
jewelrystore counter 3.28%
kitchen crate 11.21%
library counter 6.74%
livingroom crate 11.21%
livingroom shelves 6.74%
livingroom sidetable 6.74%
livingroom wardrobe 6.74%
lobby counter 3.28%
mechanic metal_shelves 6.74%
mechanic wardrobe 6.74%
office counter 6.74%
office desk 6.74%
office shelves 6.74%
plazastore1 counter 3.28%
policestorage counter 6.74%
poststorage crate 11.21%
poststorage metal_shelves 11.21%
prisoncells wardrobe 6.74%
schoolstorage counter 6.74%
storageunit crate 11.21%
storageunit crate 6.74%
storageunit crate 0.83%
storageunit metal_shelves 0.83%
zippeestorage counter 6.74%
MagazineCrossword3 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all desk 6.74%
all locker 6.74%
all officedrawers 6.74%
all other 0.83%
all postbox 0.83%
all shelvesmag 11.21%
all shelves 6.74%
artstore counter 6.74%
bedroom crate 11.21%
bedroom crate 0.83%
bedroom desk 6.74%
bedroom sidetable 6.74%
bookstore shelves 11.21%
breakroom overhead 6.74%
breakroom shelves 6.74%
cafe shelves 6.74%
carsupply shelves 6.74%
classroom desk 6.74%
closet crate 11.21%
closet crate 6.74%
closet crate 0.83%
empty crate 3.28%
garagestorage crate 11.21%
garagestorage crate 6.74%
garagestorage crate 0.83%
gasstorage counter 6.74%
hall counter 3.28%
hall shelvesmag 11.21%
janitor counter 6.74%
jewelrystore counter 3.28%
kitchen crate 11.21%
library counter 6.74%
livingroom crate 11.21%
livingroom shelves 6.74%
livingroom sidetable 6.74%
livingroom wardrobe 6.74%
lobby counter 3.28%
mechanic metal_shelves 6.74%
mechanic wardrobe 6.74%
office counter 6.74%
office desk 6.74%
office shelves 6.74%
plazastore1 counter 3.28%
policestorage counter 6.74%
poststorage crate 11.21%
poststorage metal_shelves 11.21%
prisoncells wardrobe 6.74%
schoolstorage counter 6.74%
storageunit crate 11.21%
storageunit crate 6.74%
storageunit crate 0.83%
storageunit metal_shelves 0.83%
zippeestorage counter 6.74%

History

Base.MagazineCrossword1

Version Description
Build 41.78 DisplayCategory added with value Literature.
Build 41.68 WorldStaticModel added with value MagazineCrossword1_Ground.
Build 41.66 Released on this version.

Base.MagazineCrossword2

Version Description
Build 41.78 DisplayCategory added with value Literature.
Build 41.68 WorldStaticModel added with value MagazineCrossword2_Ground.
Build 41.66 Released on this version.

Base.MagazineCrossword3

Version Description
Build 41.78 DisplayCategory added with value Literature.
Build 41.68 WorldStaticModel added with value MagazineCrossword3_Ground.
Build 41.66 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

MagazineCrossword1.png Base.MagazineCrossword1
Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item MagazineCrossword1
    {
        DisplayCategory = Literature,
        Weight	=	0.2,
        Type	=	Literature,
        DisplayName	=	Crossword Magazine,
        StressChange	=	-15,
        Icon	=	MagazineCrossword1,
        BoredomChange	=	-20,
        WorldStaticModel = MagazineCrossword1_Ground,
    }

MagazineCrossword2.png Base.MagazineCrossword2
Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item MagazineCrossword2
    {
        DisplayCategory = Literature,
        Weight	=	0.2,
        Type	=	Literature,
        DisplayName	=	Crossword Magazine,
        StressChange	=	-15,
        Icon	=	MagazineCrossword2,
        BoredomChange	=	-20,
        WorldStaticModel = MagazineCrossword2_Ground,
    }

MagazineCrossword3.png Base.MagazineCrossword3
Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item MagazineCrossword3
    {
        DisplayCategory = Literature,
        Weight	=	0.2,
        Type	=	Literature,
        DisplayName	=	Crossword Magazine,
        StressChange	=	-15,
        Icon	=	MagazineCrossword3,
        BoredomChange	=	-20,
        WorldStaticModel = MagazineCrossword3_Ground,
    }

See also