Base.MagazineCrossword2
Base.MagazineCrossword3
- This article is about the crossword magazine. For other magazine types, see Magazine (disambiguation).
A crossword magazine is a literature item in Project Zomboid.
Usage
A crossword magazine reduces a moderate amount of boredom and a small amount of stress. Once used, it is effectively consumed and disappears from the player's inventory.
Fuel
A crossword magazine can be used as fuel for a heat source, and lasts for 15 mins if done so.
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
all | desk | 6.29% |
all | locker | 6.29% |
all | officedrawers | 6.29% |
all | other | 0.71% |
all | postbox | 0.71% |
all | shelves | 6.29% |
all | shelvesmag | 10.78% |
artstore | counter | 6.29% |
bedroom | crate | 0.71% |
bedroom | crate | 10.78% |
bedroom | desk | 6.29% |
bedroom | sidetable | 6.29% |
bookstore | shelves | 10.78% |
breakroom | overhead | 6.29% |
breakroom | shelves | 6.29% |
cafe | shelves | 6.29% |
carsupply | shelves | 6.29% |
classroom | desk | 6.29% |
closet | crate | 0.71% |
closet | crate | 6.29% |
closet | crate | 10.78% |
empty | crate | 2.81% |
garagestorage | crate | 0.71% |
garagestorage | crate | 6.29% |
garagestorage | crate | 10.78% |
gasstorage | counter | 6.29% |
hall | counter | 2.81% |
hall | shelvesmag | 10.78% |
janitor | counter | 6.29% |
jewelrystore | counter | 2.81% |
kitchen | crate | 10.78% |
library | counter | 6.29% |
livingroom | crate | 10.78% |
livingroom | shelves | 6.29% |
livingroom | sidetable | 6.29% |
livingroom | wardrobe | 6.29% |
lobby | counter | 2.81% |
mechanic | metal_shelves | 6.29% |
mechanic | wardrobe | 6.29% |
office | counter | 6.29% |
office | desk | 6.29% |
office | shelves | 6.29% |
plazastore1 | counter | 2.81% |
policestorage | counter | 6.29% |
poststorage | crate | 10.78% |
poststorage | metal_shelves | 10.78% |
prisoncells | wardrobe | 6.29% |
schoolstorage | counter | 6.29% |
storageunit | crate | 0.71% |
storageunit | crate | 6.29% |
storageunit | crate | 10.78% |
storageunit | metal_shelves | 0.71% |
zippeestorage | counter | 6.29% |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
all | desk | 6.29% |
all | locker | 6.29% |
all | officedrawers | 6.29% |
all | other | 0.71% |
all | postbox | 0.71% |
all | shelves | 6.29% |
all | shelvesmag | 10.78% |
artstore | counter | 6.29% |
bedroom | crate | 0.71% |
bedroom | crate | 10.78% |
bedroom | desk | 6.29% |
bedroom | sidetable | 6.29% |
bookstore | shelves | 10.78% |
breakroom | overhead | 6.29% |
breakroom | shelves | 6.29% |
cafe | shelves | 6.29% |
carsupply | shelves | 6.29% |
classroom | desk | 6.29% |
closet | crate | 0.71% |
closet | crate | 6.29% |
closet | crate | 10.78% |
empty | crate | 2.81% |
garagestorage | crate | 0.71% |
garagestorage | crate | 6.29% |
garagestorage | crate | 10.78% |
gasstorage | counter | 6.29% |
hall | counter | 2.81% |
hall | shelvesmag | 10.78% |
janitor | counter | 6.29% |
jewelrystore | counter | 2.81% |
kitchen | crate | 10.78% |
library | counter | 6.29% |
livingroom | crate | 10.78% |
livingroom | shelves | 6.29% |
livingroom | sidetable | 6.29% |
livingroom | wardrobe | 6.29% |
lobby | counter | 2.81% |
mechanic | metal_shelves | 6.29% |
mechanic | wardrobe | 6.29% |
office | counter | 6.29% |
office | desk | 6.29% |
office | shelves | 6.29% |
plazastore1 | counter | 2.81% |
policestorage | counter | 6.29% |
poststorage | crate | 10.78% |
poststorage | metal_shelves | 10.78% |
prisoncells | wardrobe | 6.29% |
schoolstorage | counter | 6.29% |
storageunit | crate | 0.71% |
storageunit | crate | 6.29% |
storageunit | crate | 10.78% |
storageunit | metal_shelves | 0.71% |
zippeestorage | counter | 6.29% |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
all | desk | 6.29% |
all | locker | 6.29% |
all | officedrawers | 6.29% |
all | other | 0.71% |
all | postbox | 0.71% |
all | shelves | 6.29% |
all | shelvesmag | 10.78% |
artstore | counter | 6.29% |
bedroom | crate | 0.71% |
bedroom | crate | 10.78% |
bedroom | desk | 6.29% |
bedroom | sidetable | 6.29% |
bookstore | shelves | 10.78% |
breakroom | overhead | 6.29% |
breakroom | shelves | 6.29% |
cafe | shelves | 6.29% |
carsupply | shelves | 6.29% |
classroom | desk | 6.29% |
closet | crate | 0.71% |
closet | crate | 6.29% |
closet | crate | 10.78% |
empty | crate | 2.81% |
garagestorage | crate | 0.71% |
garagestorage | crate | 6.29% |
garagestorage | crate | 10.78% |
gasstorage | counter | 6.29% |
hall | counter | 2.81% |
hall | shelvesmag | 10.78% |
janitor | counter | 6.29% |
jewelrystore | counter | 2.81% |
kitchen | crate | 10.78% |
library | counter | 6.29% |
livingroom | crate | 10.78% |
livingroom | shelves | 6.29% |
livingroom | sidetable | 6.29% |
livingroom | wardrobe | 6.29% |
lobby | counter | 2.81% |
mechanic | metal_shelves | 6.29% |
mechanic | wardrobe | 6.29% |
office | counter | 6.29% |
office | desk | 6.29% |
office | shelves | 6.29% |
plazastore1 | counter | 2.81% |
policestorage | counter | 6.29% |
poststorage | crate | 10.78% |
poststorage | metal_shelves | 10.78% |
prisoncells | wardrobe | 6.29% |
schoolstorage | counter | 6.29% |
storageunit | crate | 0.71% |
storageunit | crate | 6.29% |
storageunit | crate | 10.78% |
storageunit | metal_shelves | 0.71% |
zippeestorage | counter | 6.29% |
History
Base.MagazineCrossword1
Version | Description |
---|---|
41.68 | Released on or before this version. |
Help PZwiki by adding to this history.
Base.MagazineCrossword2
Version | Description |
---|---|
41.68 | Released on or before this version. |
Help PZwiki by adding to this history.
Base.MagazineCrossword3
Version | Description |
---|---|
41.68 | Released on or before this version. |
Help PZwiki by adding to this history.
Code
Base.MagazineCrossword1
Source: ProjectZomboid\media\scripts\items_literature.txt
item MagazineCrossword1
{
DisplayCategory = Literature,
Weight = 0.2,
Type = Literature,
DisplayName = Crossword Magazine,
StressChange = -15,
Icon = MagazineCrossword1,
BoredomChange = -20,
WorldStaticModel = MagazineCrossword1_Ground,
}
Base.MagazineCrossword2
Source: ProjectZomboid\media\scripts\items_literature.txt
item MagazineCrossword2
{
DisplayCategory = Literature,
Weight = 0.2,
Type = Literature,
DisplayName = Crossword Magazine,
StressChange = -15,
Icon = MagazineCrossword2,
BoredomChange = -20,
WorldStaticModel = MagazineCrossword2_Ground,
}
Base.MagazineCrossword3
Source: ProjectZomboid\media\scripts\items_literature.txt
item MagazineCrossword3
{
DisplayCategory = Literature,
Weight = 0.2,
Type = Literature,
DisplayName = Crossword Magazine,
StressChange = -15,
Icon = MagazineCrossword3,
BoredomChange = -20,
WorldStaticModel = MagazineCrossword3_Ground,
}