Crossword Magazine

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Project ZomboidItemsLiteratureCrossword Magazine
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Crossword Magazine
MagazineCrossword1 Model.png
MagazineCrossword2 Model.png
MagazineCrossword3 Model.png
General
Category
Literature
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Effect
BoredomUI Bored.png
-20
StressUI Stressed.png
-15
Technical
Item ID
Base.MagazineCrossword1
Base.MagazineCrossword2
Base.MagazineCrossword3
PlushSpiffo.pngThis article is about the crossword magazine. For other magazine types, see Magazine (disambiguation).

A crossword magazine is a literature item in Project Zomboid.

Usage

A crossword magazine reduces a moderate amount of boredom and a small amount of stress. Once used, it is effectively consumed and disappears from the player's inventory.

Fuel

A crossword magazine can be used as fuel for a heat source, and lasts for 15 mins if done so.

Location

The loot distributions can be found in the table(s) below.

MagazineCrossword1 distributionShow / Hide

Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.

Containers
Building/Room Container Effective chance
all desk 6.29%
all locker 6.29%
all officedrawers 6.29%
all other 0.71%
all postbox 0.71%
all shelves 6.29%
all shelvesmag 10.78%
artstore counter 6.29%
bedroom crate 0.71%
bedroom crate 10.78%
bedroom desk 6.29%
bedroom sidetable 6.29%
bookstore shelves 10.78%
breakroom overhead 6.29%
breakroom shelves 6.29%
cafe shelves 6.29%
carsupply shelves 6.29%
classroom desk 6.29%
closet crate 0.71%
closet crate 6.29%
closet crate 10.78%
empty crate 2.81%
garagestorage crate 0.71%
garagestorage crate 6.29%
garagestorage crate 10.78%
gasstorage counter 6.29%
hall counter 2.81%
hall shelvesmag 10.78%
janitor counter 6.29%
jewelrystore counter 2.81%
kitchen crate 10.78%
library counter 6.29%
livingroom crate 10.78%
livingroom shelves 6.29%
livingroom sidetable 6.29%
livingroom wardrobe 6.29%
lobby counter 2.81%
mechanic metal_shelves 6.29%
mechanic wardrobe 6.29%
office counter 6.29%
office desk 6.29%
office shelves 6.29%
plazastore1 counter 2.81%
policestorage counter 6.29%
poststorage crate 10.78%
poststorage metal_shelves 10.78%
prisoncells wardrobe 6.29%
schoolstorage counter 6.29%
storageunit crate 0.71%
storageunit crate 6.29%
storageunit crate 10.78%
storageunit metal_shelves 0.71%
zippeestorage counter 6.29%
MagazineCrossword2 distributionShow / Hide

Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.

Containers
Building/Room Container Effective chance
all desk 6.29%
all locker 6.29%
all officedrawers 6.29%
all other 0.71%
all postbox 0.71%
all shelves 6.29%
all shelvesmag 10.78%
artstore counter 6.29%
bedroom crate 0.71%
bedroom crate 10.78%
bedroom desk 6.29%
bedroom sidetable 6.29%
bookstore shelves 10.78%
breakroom overhead 6.29%
breakroom shelves 6.29%
cafe shelves 6.29%
carsupply shelves 6.29%
classroom desk 6.29%
closet crate 0.71%
closet crate 6.29%
closet crate 10.78%
empty crate 2.81%
garagestorage crate 0.71%
garagestorage crate 6.29%
garagestorage crate 10.78%
gasstorage counter 6.29%
hall counter 2.81%
hall shelvesmag 10.78%
janitor counter 6.29%
jewelrystore counter 2.81%
kitchen crate 10.78%
library counter 6.29%
livingroom crate 10.78%
livingroom shelves 6.29%
livingroom sidetable 6.29%
livingroom wardrobe 6.29%
lobby counter 2.81%
mechanic metal_shelves 6.29%
mechanic wardrobe 6.29%
office counter 6.29%
office desk 6.29%
office shelves 6.29%
plazastore1 counter 2.81%
policestorage counter 6.29%
poststorage crate 10.78%
poststorage metal_shelves 10.78%
prisoncells wardrobe 6.29%
schoolstorage counter 6.29%
storageunit crate 0.71%
storageunit crate 6.29%
storageunit crate 10.78%
storageunit metal_shelves 0.71%
zippeestorage counter 6.29%
MagazineCrossword3 distributionShow / Hide

Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.

Containers
Building/Room Container Effective chance
all desk 6.29%
all locker 6.29%
all officedrawers 6.29%
all other 0.71%
all postbox 0.71%
all shelves 6.29%
all shelvesmag 10.78%
artstore counter 6.29%
bedroom crate 0.71%
bedroom crate 10.78%
bedroom desk 6.29%
bedroom sidetable 6.29%
bookstore shelves 10.78%
breakroom overhead 6.29%
breakroom shelves 6.29%
cafe shelves 6.29%
carsupply shelves 6.29%
classroom desk 6.29%
closet crate 0.71%
closet crate 6.29%
closet crate 10.78%
empty crate 2.81%
garagestorage crate 0.71%
garagestorage crate 6.29%
garagestorage crate 10.78%
gasstorage counter 6.29%
hall counter 2.81%
hall shelvesmag 10.78%
janitor counter 6.29%
jewelrystore counter 2.81%
kitchen crate 10.78%
library counter 6.29%
livingroom crate 10.78%
livingroom shelves 6.29%
livingroom sidetable 6.29%
livingroom wardrobe 6.29%
lobby counter 2.81%
mechanic metal_shelves 6.29%
mechanic wardrobe 6.29%
office counter 6.29%
office desk 6.29%
office shelves 6.29%
plazastore1 counter 2.81%
policestorage counter 6.29%
poststorage crate 10.78%
poststorage metal_shelves 10.78%
prisoncells wardrobe 6.29%
schoolstorage counter 6.29%
storageunit crate 0.71%
storageunit crate 6.29%
storageunit crate 10.78%
storageunit metal_shelves 0.71%
zippeestorage counter 6.29%

History

Base.MagazineCrossword1

Version Description
41.68 Released on or before this version.

Help PZwiki by adding to this history.

Base.MagazineCrossword2

Version Description
41.68 Released on or before this version.

Help PZwiki by adding to this history.

Base.MagazineCrossword3

Version Description
41.68 Released on or before this version.

Help PZwiki by adding to this history.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

MagazineCrossword1.png Base.MagazineCrossword1
Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item MagazineCrossword1
    {
        DisplayCategory = Literature,
        Weight	=	0.2,
        Type	=	Literature,
        DisplayName	=	Crossword Magazine,
        StressChange	=	-15,
        Icon	=	MagazineCrossword1,
        BoredomChange	=	-20,
        WorldStaticModel = MagazineCrossword1_Ground,
    }

MagazineCrossword2.png Base.MagazineCrossword2
Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item MagazineCrossword2
    {
        DisplayCategory = Literature,
        Weight	=	0.2,
        Type	=	Literature,
        DisplayName	=	Crossword Magazine,
        StressChange	=	-15,
        Icon	=	MagazineCrossword2,
        BoredomChange	=	-20,
        WorldStaticModel = MagazineCrossword2_Ground,
    }

MagazineCrossword3.png Base.MagazineCrossword3
Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item MagazineCrossword3
    {
        DisplayCategory = Literature,
        Weight	=	0.2,
        Type	=	Literature,
        DisplayName	=	Crossword Magazine,
        StressChange	=	-15,
        Icon	=	MagazineCrossword3,
        BoredomChange	=	-20,
        WorldStaticModel = MagazineCrossword3_Ground,
    }

See also