5.56mm Round: Difference between revisions
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<!--BOT FLAG|556Bullets|41.78.16--> | <!--BOT FLAG|556Bullets|41.78.16--> | ||
{{Clear}} | |||
<div class="togglebox theme-red"> | <div class="togglebox theme-red"> | ||
<div>556Bullets distribution | <div>556Bullets distribution | ||
<span class="mw-customtoggle-togglebox-556Bullets" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | <span class="mw-customtoggle-togglebox-556Bullets" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-556Bullets"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-556Bullets"> | ||
<div class="toggle-content"><div | Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | ||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | <div class="pz-container"> | ||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |+ {{ll|Containers}} | ||
! Building / Room | ! Building/Room | ||
! Container | ! Container | ||
! | ! Effective chance | ||
|- | |||
| all | |||
| {{ll|Outfit_ArmyCamoDesert}} | |||
| 6.41% | |||
|- | |- | ||
| all | | all | ||
| {{ll|Outfit_ArmyCamoGreen}} | | {{ll|Outfit_ArmyCamoGreen}} | ||
| | | 6.41% | ||
|- | |- | ||
| all | | all | ||
| {{ll|Outfit_Ghillie}} | | {{ll|Outfit_Ghillie}} | ||
| | | 6.41% | ||
|} | |} | ||
</div> | </div> | ||
</div><div style="clear:both;"></div> | </div><div style="clear: both;"></div> | ||
</div></div><div class="toggle large mw-customtoggle-togglebox-556Bullets" title="{{int:show}}/{{int:hide}}"></div></div> | </div></div><div class="toggle large mw-customtoggle-togglebox-556Bullets" title="{{int:show}}/{{int:hide}}"></div></div> | ||
<!--END BOT FLAG|556Bullets|41.78.16--> | <!--END BOT FLAG|556Bullets|41.78.16--> | ||
<!--BOT FLAG|556Box|41.78.16--> | <!--BOT FLAG|556Box|41.78.16--> | ||
{{Clear}} | |||
<div class="togglebox theme-red"> | <div class="togglebox theme-red"> | ||
<div>556Box distribution | <div>556Box distribution | ||
<span class="mw-customtoggle-togglebox-556Box" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | <span class="mw-customtoggle-togglebox-556Box" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-556Box"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-556Box"> | ||
<div class="toggle-content"><div | Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | ||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | <div class="pz-container"> | ||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |+ {{ll|Containers}} | ||
! Building / Room | ! Building/Room | ||
! Container | ! Container | ||
! | ! Effective chance | ||
|- | |||
| all | |||
| {{ll|Outfit_ArmyCamoDesert}} | |||
| 1.01% | |||
|- | |- | ||
| all | | all | ||
| {{ll|Outfit_ArmyCamoGreen}} | | {{ll|Outfit_ArmyCamoGreen}} | ||
| 1 | | 1.01% | ||
|- | |- | ||
| all | | all | ||
| {{ll|Outfit_Ghillie}} | | {{ll|Outfit_Ghillie}} | ||
| 1 | | 1.01% | ||
|- | |- | ||
| all | | all | ||
| {{ll|locker}} | | {{ll|locker}} | ||
| | | 23.28% | ||
|- | |- | ||
| all | | all | ||
| {{ll|militarycrate}} | | {{ll|militarycrate}} | ||
| | | 23.28% | ||
|- | |- | ||
| all | | all | ||
| {{ll|militarycrate}} | | {{ll|militarycrate}} | ||
| | | 41.14% | ||
|- | |- | ||
| all | | all | ||
| {{ll|militarylocker}} | | {{ll|militarylocker}} | ||
| | | 23.28% | ||
|- | |- | ||
| all | | all | ||
| {{ll|militarylocker}} | | {{ll|militarylocker}} | ||
| | | 41.14% | ||
|- | |- | ||
| armystorage | | armystorage | ||
| {{ll|locker}} | | {{ll|locker}} | ||
| | | 23.28% | ||
|- | |- | ||
| armystorage | | armystorage | ||
| {{ll|locker}} | | {{ll|locker}} | ||
| | | 41.14% | ||
|- | |- | ||
| armystorage | | armystorage | ||
| {{ll|metal_shelves}} | | {{ll|metal_shelves}} | ||
| | | 23.28% | ||
|- | |- | ||
| armystorage | | armystorage | ||
| {{ll|metal_shelves}} | | {{ll|metal_shelves}} | ||
| | | 41.14% | ||
|- | |- | ||
| bedroom | | bedroom | ||
| {{ll|locker}} | | {{ll|locker}} | ||
| | | 23.28% | ||
|- | |- | ||
| druglab | | druglab | ||
| {{ll|metal_shelves}} | | {{ll|metal_shelves}} | ||
| | | 23.28% | ||
|- | |- | ||
| pawnshopoffice | | pawnshopoffice | ||
| {{ll|locker}} | | {{ll|locker}} | ||
| | | 23.28% | ||
|- | |- | ||
| pawnshopstorage | | pawnshopstorage | ||
| {{ll|locker}} | | {{ll|locker}} | ||
| | | 23.28% | ||
|} | |} | ||
</div> | </div> | ||
</div><div style="clear:both;"></div> | </div><div style="clear: both;"></div> | ||
</div></div><div class="toggle large mw-customtoggle-togglebox-556Box" title="{{int:show}}/{{int:hide}}"></div></div> | </div></div><div class="toggle large mw-customtoggle-togglebox-556Box" title="{{int:show}}/{{int:hide}}"></div></div> | ||
<!--END BOT FLAG|556Box|41.78.16-->5.56mm Rounds can be found very rarely in [[police station]]s, gun stores, military buildings, and on [[zombies]]. | <!--END BOT FLAG|556Box|41.78.16--> | ||
5.56mm Rounds can be found very rarely in [[police station]]s, gun stores, military buildings, and on [[zombies]]. | |||
==Code== | ==Code== |
Latest revision as of 11:53, 30 April 2024
Base.556Box
The 5.56mm round is a type of ammo for firearms.
Usage
5.56mm rounds are used in the M16 assault rifle. They can be loaded into a 5.56mm magazine.
Crafting
60 rounds can be merged into a box of 5.56mm rounds, saving encumbrance compared to carrying the rounds individually.
This ammunition can be disassembled to create gunpowder.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Gunpowder |
One of: .38 Special Round ×1 .44 Magnum Round ×1 .45 Auto Round ×1 9mm Round ×1 5.56mm Round ×1 .308 Round ×1 .223 Round ×1 Shotgun Shells ×1 |
none | none | none | none |
5.56 Round ×60 |
Box of 5.56 Rounds ×1 | none | none | none | none |
Box of 5.56 Rounds |
5.56 Round ×60 | none | none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
all | Outfit_ArmyCamoDesert | 6.41% |
all | Outfit_ArmyCamoGreen | 6.41% |
all | Outfit_Ghillie | 6.41% |
Building/Room | Container | Effective chance |
---|---|---|
all | Outfit_ArmyCamoDesert | 1.01% |
all | Outfit_ArmyCamoGreen | 1.01% |
all | Outfit_Ghillie | 1.01% |
all | locker | 23.28% |
all | militarycrate | 23.28% |
all | militarycrate | 41.14% |
all | militarylocker | 23.28% |
all | militarylocker | 41.14% |
armystorage | locker | 23.28% |
armystorage | locker | 41.14% |
armystorage | metal_shelves | 23.28% |
armystorage | metal_shelves | 41.14% |
bedroom | locker | 23.28% |
druglab | metal_shelves | 23.28% |
pawnshopoffice | locker | 23.28% |
pawnshopstorage | locker | 23.28% |
5.56mm Rounds can be found very rarely in police stations, gun stores, military buildings, and on zombies.
Code
5.56mm Round
Source: ProjectZomboid\media\scripts\items_weapons.txt
item 556Bullets
{
DisplayCategory = Ammo,
Count = 5,
Weight = 0.025,
AlwaysWelcomeGift = TRUE,
Type = Normal,
DisplayName = .556 Ammo,
Icon = RifleAmmo308loose,
MetalValue = 1,
WorldStaticModel = RifleAmmo,
}
Box of 5.56mm Rounds
Source: ProjectZomboid\media\scripts\items_weapons.txt
item 556Box
{
DisplayCategory = Ammo,
Weight = 1.2,
AlwaysWelcomeGift = TRUE,
Type = Normal,
DisplayName = Box of .556 Bullets,
Icon = RifleAmmo308,
MetalValue = 40,
WorldStaticModel = RifleAmmoBox,
PlaceOneSound = BoxOfRoundsPlaceOne,
PlaceMultipleSound = BoxOfRoundsPlaceAll,
}