Bracelet: Difference between revisions
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==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Bracelet_ChainRightSilver|41.78.16--> | |||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Bracelet_ChainRightSilver distribution | |||
<span class="mw-customtoggle-togglebox-Bracelet_ChainRightSilver" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Bracelet_ChainRightSilver"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Containers}} | |||
! Building / Room | |||
! Container | |||
! Rolls | |||
! Chance | |||
|- | |||
| Not referenced | |||
| {{ll|DepartmentStoreJewelry}} | |||
| 4 | |||
| 6.0 | |||
|- | |||
| departmentstore | |||
| {{ll|displaycase}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| jewelrystorage | |||
| {{ll|metal_shelves}} | |||
| 4 | |||
| 8.0 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Bracelet_ChainRightSilver" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Bracelet_ChainRightSilver|41.78.16--> | |||
<!--BOT FLAG|Bracelet_ChainRightGold|41.78.16--> | |||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Bracelet_ChainRightGold distribution | |||
<span class="mw-customtoggle-togglebox-Bracelet_ChainRightGold" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Bracelet_ChainRightGold"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Containers}} | |||
! Building / Room | |||
! Container | |||
! Rolls | |||
! Chance | |||
|- | |||
| Not referenced | |||
| {{ll|DepartmentStoreJewelry}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| all | |||
| {{ll|plankstash}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| departmentstore | |||
| {{ll|displaycase}} | |||
| 4 | |||
| 6.0 | |||
|- | |||
| jewelrystorage | |||
| {{ll|metal_shelves}} | |||
| 4 | |||
| 4.0 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Bracelet_ChainRightGold" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Bracelet_ChainRightGold|41.78.16--> | |||
===Buildings=== | ===Buildings=== | ||
{{See|Businesses}} | {{See|Businesses}} | ||
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{{Navbox items|accessories}} | {{Navbox items|accessories}} | ||
Revision as of 17:30, 24 April 2024
A bracelet is a cosmetic item. It has no functionality.
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
Not referenced | DepartmentStoreJewelry | 4 | 6.0 |
departmentstore | displaycase | 4 | 10.0 |
jewelrystorage | metal_shelves | 4 | 8.0 |
Building / Room | Container | Rolls | Chance |
---|---|---|---|
Not referenced | DepartmentStoreJewelry | 4 | 4.0 |
all | plankstash | 4 | 4.0 |
departmentstore | displaycase | 4 | 6.0 |
jewelrystorage | metal_shelves | 4 | 4.0 |
Buildings
- See more: Businesses
Bracelets can be found in jewelry and department stores inside display cases.
NPCs
- See more: NPC
Zombies will sometimes be found wearing bracelets.
Remove from world
As bracelets can often create clutter on a multiplayer server, they can be removed by editing the SandboxVars.lua
file and adding the following to the WorldItemRemovalList
:
Base.Bracelet_ChainRightGold,Base.Bracelet_ChainLeftGold,Base.Bracelet_ChainRightSilver,Base.Bracelet_ChainLeftSilver
Variants
Icon | Name | Item ID | ||
---|---|---|---|---|
Gold Bracelet | 0.1 | Wrist Right | Base.Bracelet_ChainRightGold | |
Gold Bracelet | 0.1 | Wrist Left | Base.Bracelet_ChainLeftGold | |
Silver Bracelet | 0.1 | Wrist Right | Base.Bracelet_ChainRightSilver | |
Silver Bracelet | 0.1 | Wrist Left | Base.Bracelet_ChainLeftSilver |
Code
Base.Bracelet_ChainRightGold
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Bracelet_ChainRightGold
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Gold Chain Bracelet,
ClothingItem = Bracelet_ChainRightGold,
BodyLocation = RightWrist,
Icon = Bracelet_Chain,
Weight = 0.1,
ClothingItemExtra = Bracelet_ChainLeftGold,
ClothingItemExtraOption = LeftWrist,
clothingExtraSubmenu = RightWrist,
Cosmetic = TRUE,
WorldStaticModel = Bracelet_Chain_Ground,
}
Base.Bracelet_ChainLeftGold
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Bracelet_ChainLeftGold
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Gold Chain Bracelet,
ClothingItem = Bracelet_ChainLeftGold,
BodyLocation = LeftWrist,
Icon = Bracelet_Chain,
Weight = 0.1,
ClothingItemExtra = Bracelet_ChainRightGold,
ClothingItemExtraOption = RightWrist,
clothingExtraSubmenu = LeftWrist,
Cosmetic = TRUE,
WorldStaticModel = Bracelet_Chain_Ground,
}
Base.Bracelet_ChainRightSilver
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Bracelet_ChainRightSilver
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Silver Chain Bracelet,
ClothingItem = Bracelet_ChainRightSilver,
BodyLocation = RightWrist,
Icon = Bracelet_ChainSilver,
Weight = 0.1,
ClothingItemExtra = Bracelet_ChainLeftSilver,
ClothingItemExtraOption = LeftWrist,
clothingExtraSubmenu = RightWrist,
Cosmetic = TRUE,
WorldStaticModel = Bracelet_ChainSilver_Ground,
}
Base.Bracelet_ChainLeftSilver
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Bracelet_ChainLeftSilver
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Silver Chain Bracelet,
ClothingItem = Bracelet_ChainLeftSilver,
BodyLocation = LeftWrist,
Icon = Bracelet_ChainSilver,
Weight = 0.1,
ClothingItemExtra = Bracelet_ChainRightSilver,
ClothingItemExtraOption = RightWrist,
clothingExtraSubmenu = LeftWrist,
Cosmetic = TRUE,
WorldStaticModel = Bracelet_ChainSilver_Ground,
}