Chipped Stone: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Materials}} | ||
{{ | {{Page version|41.78.16}} | ||
| | {{Infobox item | ||
| | |name=Chipped Stone | ||
| | |model=ChippedStone_Model.png | ||
| | |icon=RockSharpened.png | ||
|weight = 0.3 | |icon_name=Chipped Stone | ||
| | |category=Material | ||
| | |weight=0.3 | ||
}}{{ | |function=[[Crafting]] | ||
|item_id=Base.SharpedStone | |||
}} | |||
{{About|the sharpened stone|a normal stone|Stone}} | |||
A '''chipped stone''' is a survivalist item used in [[crafting]]. | |||
==Usage== | ==Usage== | ||
Chipped stones are only used to craft a [[Stone Axe|stone axe]], [[Wooden Spear|wooden spear]] and [[Notched Wooden Plank|notched wooden plank]]. | Chipped stones are only used to craft a [[Stone Axe|stone axe]], [[Stone Knife|stone knife]], [[Wooden Spear|wooden spear]] and [[Notched Wooden Plank|notched wooden plank]]. | ||
==Crafting== | ==Crafting== | ||
{{Crafting | {{Crafting/sandbox2 | ||
|notched_wooden_plank | |||
|stone_knife | |||
|raw_axe | |||
|crafted_spear | |||
}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|SharpedStone|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>SharpedStone distribution | |||
<span class="mw-customtoggle-togglebox-SharpedStone" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-SharpedStone"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
{| class="wikitable theme-red" style="width: 98%;" | |||
|+ {{ll|Foraging}} | |||
! rowspan="2" | Amount | |||
! rowspan="2" | Skill level | |||
! rowspan="2" | Biomes | |||
! colspan="4" style="text-align: center;" | Weather modifiers | |||
! colspan="3" style="text-align: center;" | Month modifiers | |||
|- | |||
! Snow | |||
! Rain | |||
! Day | |||
! Night | |||
! Months available | |||
! Bonus months | |||
! Malus months | |||
|- | |||
| --- | |||
| - | |||
| Forest 5<br> DeepForest 5<br> Vegitation 5<br> FarmLand 5<br> Farm 5<br> TrailerPark 5<br> TownZone 5<br> Nav 5 | |||
| -50 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
|} | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-SharpedStone" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|SharpedStone|41.78.16--> | |||
===Foraging=== | ===Foraging=== | ||
:''For main article, see: [[Foraging]] | :''For main article, see: [[Foraging]] | ||
Chipped stones | Chipped stones can be obtained through foraging. It can be found at level 0 in foraging, finding only 1 at a time. | ||
On rarer occasions, the player may find chipped stones in cardboard boxes located inside garages. | |||
==Code== | ==Code== | ||
{{CodeBox |{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 924 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item SharpedStone | |||
{ | |||
DisplayCategory = Material, | |||
Weight = 0.3, | |||
Type = Normal, | |||
DisplayName = Chipped Stone, | |||
Icon = RockSharpened, | |||
WorldStaticModel = ChippedStone, | |||
} | |||
}}}} | |||
==See also== | ==See also== | ||
*[[Stone]] | *[[Stone]] | ||
[[Category: | {{Navbox items|equipment}} | ||
[[Category:Camping]] |
Latest revision as of 19:03, 30 April 2024
- This article is about the sharpened stone. For a normal stone, see Stone.
A chipped stone is a survivalist item used in crafting.
Usage
Chipped stones are only used to craft a stone axe, stone knife, wooden spear and notched wooden plank.
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Notched Wooden Plank |
One of: Screwdriver ×1 Kitchen Knife ×1 Butter Knife ×1 Bread Knife ×1 Hunting Knife ×1 Chipped Stone ×1 Stone Knife ×1 One of: Plank ×1 Log ×1 |
none | none | none | none |
Stone Knife |
One of: Ripped Sheets ×1 Dirty Rag ×1 Twine ×1 Each of: Tree Branch ×1 Chipped Stone ×1 |
none | none | none | none |
Stone Axe |
One of: Ripped Sheets ×1 Dirty Rag ×1 Twine ×1 Each of: Tree Branch ×1 Chipped Stone ×1 |
none | none | none | none |
Crafted Spear |
One of: Tree Branch ×1 Plank ×1 One of: Kitchen Knife ×1 Machete ×1 Meat Cleaver ×1 Stone Knife ×1 |
none | none | none | 1.25 Carpentry |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
closet | crate | 23.28% |
garagestorage | crate | 23.28% |
storageunit | crate | 23.28% |
Amount | Skill level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
--- | - | Forest 5 DeepForest 5 Vegitation 5 FarmLand 5 Farm 5 TrailerPark 5 TownZone 5 Nav 5 |
-50 | - | - | - | - | - | - |
Foraging
- For main article, see: Foraging
Chipped stones can be obtained through foraging. It can be found at level 0 in foraging, finding only 1 at a time.
On rarer occasions, the player may find chipped stones in cardboard boxes located inside garages.
Code
Source: ProjectZomboid\media\scripts\newitems.txt
item SharpedStone
{
DisplayCategory = Material,
Weight = 0.3,
Type = Normal,
DisplayName = Chipped Stone,
Icon = RockSharpened,
WorldStaticModel = ChippedStone,
}