Comic Book: Difference between revisions

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|item_id=Base.ComicBook
|item_id=Base.ComicBook
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A '''comic book''' is a literature [[Items|item]].
A '''comic book''' is a literature [[Items|item]].


==Usage==
==Usage==
A comic book reduces the player's level of [[Moodles#Unhappiness|unhappiness]], [[Moodles#Stress|stress]], and [[Moodles#Boredom|boredom]]. Once used, it is effectively 'consumed' and removed from the player's inventory.
A comic book reduces the player's level of [[Unhappiness|unhappiness]], [[Stress|stress]], and [[Boredom|boredom]]. Once used, it is effectively 'consumed' and removed from the player's inventory.


===Fuel===
===Fuel===
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! style="width: 3.2em;" | Chance
! style="width: 3.2em;" | Chance
|-
|-
|rowspan="5"|all  
|rowspan="5"|all
|[[shelves]]  
|[[shelves]]
|4  
|4
|4
|4
|-
|-
|[[shelvesmag]]  
|[[shelvesmag]]
|4  
|4
|8
|8
|-
|-
|[[shelvesmag]]  
|[[shelvesmag]]
|4  
|4
|8
|8
|-
|-
|[[shelvesmag]]  
|[[shelvesmag]]
|4  
|4
|8
|8
|-
|-
|[[shelvesmag]]  
|[[shelvesmag]]
|4  
|4
|8
|8
|-
|-
|rowspan="5"|bedroom  
|rowspan="5"|bedroom
|[[crate]]  
|[[crate]]
|4  
|4
|1
|1
|-
|-
|[[crate]]  
|[[crate]]
|4  
|4
|1
|1
|-
|-
|[[crate]]  
|[[crate]]
|4  
|4
|2
|2
|-
|-
|[[crate]]  
|[[crate]]
|4  
|4
|2
|2
|-
|-
|[[crate]]  
|[[crate]]
|4  
|4
|5
|5
|-
|-
|rowspan="2"|bookstore  
|rowspan="2"|bookstore
|[[shelves]]  
|[[shelves]]
|4  
|4
|1
|1
|-
|-
|[[shelves]]  
|[[shelves]]
|4  
|4
|2
|2
|-
|-
|rowspan="2"|cafe  
|rowspan="2"|cafe
|[[shelves]]  
|[[shelves]]
|4  
|4
|1
|1
|-
|-
|[[shelves]]  
|[[shelves]]
|4  
|4
|2
|2
|-
|-
|classroom  
|classroom
|[[desk]]  
|[[desk]]
|4  
|4
|2
|2
|-
|-
|rowspan="2"|closet  
|rowspan="2"|closet
|[[crate]]  
|[[crate]]
|4  
|4
|1
|1
|-
|-
|[[crate]]  
|[[crate]]
|4  
|4
|2
|2
|-
|-
|daycare  
|daycare
|[[desk]]  
|[[desk]]
|4  
|4
|2
|2
|-
|-
|gasstorage  
|gasstorage
|[[counter]]  
|[[counter]]
|4  
|4
|4
|4
|-
|-
|hall  
|hall
|[[locker]]  
|[[locker]]
|4  
|4
|2
|2
|-
|-
|kitchen  
|kitchen
|[[shelves]]  
|[[shelves]]
|4  
|4
|4
|4
|-
|-
|rowspan="4"|livingroom  
|rowspan="4"|livingroom
|[[shelves]]  
|[[shelves]]
|4  
|4
|4
|4
|-
|-
|[[shelves]]  
|[[shelves]]
|4  
|4
|4
|4
|-
|-
|[[sidetable]]  
|[[sidetable]]
|4  
|4
|4
|4
|-
|-
|[[sidetable]]  
|[[sidetable]]
|4  
|4
|4
|4
|}
|}


===Vehicles===
===Vehicles===
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         StaticModel = Magazine,
         StaticModel = Magazine,
         WorldStaticModel = MagazineOpenGround,
         WorldStaticModel = MagazineOpenGround,
     }  
     }
}}
}}
}}
}}

Revision as of 07:41, 14 April 2024

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Comic Book
Comic Book
General
Category
Literature
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Consumed
True
Effect
UnhappinessMoodle Icon Unhappy.png
-20
BoredomMoodle Icon Bored.png
-30
StressMoodle Icon Stressed.png
-20
Technical
Item ID
Base.ComicBook

A comic book is a literature item.

Usage

A comic book reduces the player's level of unhappiness, stress, and boredom. Once used, it is effectively 'consumed' and removed from the player's inventory.

Fuel

A comic book can be used as a fuel for a heat source, and lasts for 10 minutes.

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
all shelves 4 4
shelvesmag 4 8
shelvesmag 4 8
shelvesmag 4 8
shelvesmag 4 8
bedroom crate 4 1
crate 4 1
crate 4 2
crate 4 2
crate 4 5
bookstore shelves 4 1
shelves 4 2
cafe shelves 4 1
shelves 4 2
classroom desk 4 2
closet crate 4 1
crate 4 2
daycare desk 4 2
gasstorage counter 4 4
hall locker 4 2
kitchen shelves 4 4
livingroom shelves 4 4
shelves 4 4
sidetable 4 4
sidetable 4 4

Vehicles

Profession Container Rolls Chance
Post Van Trunk 4 10

Trivia

  • Comic Book and HottieZ currently share the same model when placed on the ground.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item ComicBook
    {
        DisplayCategory = Literature,
        Weight	=	0.1,
        Type	=	Literature,
        DisplayName	=	Comic Book,
        Icon	=	ComicBook,
        UnhappyChange	=	-20,
        StressChange	=	-20,
        BoredomChange	=	-30,
        StaticModel = Magazine,
        WorldStaticModel = MagazineOpenGround,
    }

See also