Crafted Trigger: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Materials|Electrical materials}} | ||
{{ | {{Page version|41.78.16}} | ||
| | {{Infobox item | ||
| | |name=Crafted Trigger | ||
| | |model=TriggerCrafted_Model.png | ||
| | |icon=TriggerCrafted.png | ||
|weight = 0.2 | |icon_name=Crafted Trigger | ||
|primary_use = [[Crafting]] | |weight=0.2 | ||
| | |primary_use=[[Crafting]] | ||
}}A '''crafted trigger''' is an [[electrical]] [[ | |item_id=Base.TriggerCrafted | ||
}} | |||
A '''crafted trigger''' is an [[electrical]] [[Items|item]] used in [[crafting]]. | |||
== Usage == | ==Usage== | ||
A crafted trigger is used in the crafting recipes for modifying [[ | A crafted trigger is used in the crafting recipes for modifying [[Weapons#Explosives|explosives]], allowing them to be triggered remotely using a [[Remote Controller|remote controller]]. | ||
== Crafting == | ==Crafting== | ||
=== How to craft === | ===How to craft=== | ||
{{Crafting | {{Crafting/sandbox2 | ||
|crafted_trigger | |||
}} | |||
=== What it can craft === | ===What it can craft=== | ||
It can be attached to various bombs. | It can be attached to various bombs. | ||
{{Crafting | {{Crafting/sandbox2 | ||
|remote_aerosol_bomb | |||
|remote_fire_bomb | |||
|remote_noise_generator | |||
|remote_pipe_bomb | |||
|remote_smoke_bomb | |||
}} | |||
== | |||
{{ | ==Distribution== | ||
< | The loot distributions can be found in the table(s) below. | ||
<!--BOT FLAG|TriggerCrafted|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>TriggerCrafted distribution | |||
<span class="mw-customtoggle-togglebox-TriggerCrafted" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-TriggerCrafted"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| Electrician | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| Electrician | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 19.27% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Electrician | |||
| {{ll|Truck Bed}} | |||
| 19.27% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-TriggerCrafted" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|TriggerCrafted|41.78.16--> | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 186 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item TriggerCrafted | |||
{ | |||
DisplayCategory = Electronics, | |||
Weight = 0.2, | |||
Type = Normal, | |||
DisplayName = Crafted Trigger, | |||
Icon = TriggerCrafted, | |||
MetalValue = 7, | |||
WorldStaticModel = CraftedTrigger, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
*[[Electrical | *[[Electrical]] | ||
{{Navbox items|electrical_materials}} | |||
[[Category:Electricals and Transmission (Project)]] | [[Category:Electricals and Transmission (Project)]] |
Latest revision as of 19:06, 30 April 2024
A crafted trigger is an electrical item used in crafting.
Usage
A crafted trigger is used in the crafting recipes for modifying explosives, allowing them to be triggered remotely using a remote controller.
Crafting
How to craft
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Crafted Trigger |
One of: Radio Receiver ×1 Receiver ×1 Each of: Scrap Electronics ×2 Glue ×2 unit(s) |
Screwdriver |
Electrical 2 (and) Electronics Magazine Vol.4 |
none | none |
What it can craft
It can be attached to various bombs.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Remote Aerosol Bomb |
Aerosol Bomb ×1 Crafted Trigger ×1 Scrap Electronics ×2 Duct Tape ×1 unit(s) |
none | Electrical 6 (and) Electronics Magazine Vol.2 |
none | none |
Remote Fire Bomb |
Fire Bomb ×1 Crafted Trigger ×1 Scrap Electronics ×2 Duct Tape ×1 unit(s) |
none | Electrical 6 (and) Electronics Magazine Vol.2 |
none | none |
Remote Noise Generator |
Noise Maker ×1 Crafted Trigger ×1 Scrap Electronics ×2 Duct Tape ×1 unit(s) |
none | Electrical 6 (and) Electronics Magazine Vol.2 |
none | none |
Remote Pipe Bomb |
Pipe Bomb ×1 Crafted Trigger ×1 Scrap Electronics ×2 Duct Tape ×1 unit(s) |
none | Electrical 6 (and) Electronics Magazine Vol.2 |
none | none |
Remote Smoke Bomb |
Smoke Bomb ×1 Crafted Trigger ×1 Scrap Electronics ×2 Duct Tape ×1 unit(s) |
none | Electrical 6 (and) Electronics Magazine Vol.2 |
none | none |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
Electrician | crate | 19.27% |
Electrician | metal_shelves | 19.27% |
SafehouseLoot | crate | 19.27% |
SafehouseLoot | metal_shelves | 19.27% |
closet | crate | 19.27% |
garagestorage | crate | 19.27% |
storageunit | crate | 19.27% |
Code
Source: ProjectZomboid\media\scripts\newitems.txt
item TriggerCrafted
{
DisplayCategory = Electronics,
Weight = 0.2,
Type = Normal,
DisplayName = Crafted Trigger,
Icon = TriggerCrafted,
MetalValue = 7,
WorldStaticModel = CraftedTrigger,
}