Empty Bottle (Red Wine): Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Food|Drinks|Water containers}} | ||
{{Page version|41.68}} | |||
{{ | {{Reupload|Missing 3D models}} | ||
{{Infobox | {{Infobox item | ||
| name = Empty Bottle | |name=Empty Bottle | ||
|image=RedWineBottle_Model.png | |||
|icon=Wine2Empty.png | |||
| image = RedWineBottle_Model.png | |icon_name=Empty Bottle | ||
| | |icon2=Wine2Full.png | ||
|icon_name2=Red Wine | |||
| | |category=Water Container | ||
| | |weight=0.3 | ||
|function=• [[Molotov Cocktail]]<br>• [[Smashed Bottle]]<br>• Water storage | |||
| | |max_units=12.5 | ||
|item_id=Base.WineEmpty2 | |||
| category = Water Container | }} | ||
| weight = 0.3 | An '''empty bottle''' is the resulting produce after empty a bottle of [[Red Wine|red wine]]. | ||
| function = • [[Molotov Cocktail]]<br>• [[Smashed Bottle]]<br>• Water storage | |||
| max_units = 12.5 | |||
| | |||
}}An '''empty bottle''' is the resulting produce after empty a bottle of [[Red Wine|red wine]]. | |||
==Usage== | ==Usage== | ||
Like other empty bottles, the empty red wine bottle can be filled with water, however it will turn into a [[Water Bottle (White Wine)|white wine bottle with water]], this is presumed to be a bug. Furthermore, since [[build 41]], the empty red wine bottle uses the [[Water Bottle (White Wine)|empty white wine bottle]] icon ([[File:WineEmpty.png]]), instead of the existing icon texture for an empty red wine bottle ([[File:Wine2Empty.png]]), also assumed to be a bug. | Like other empty bottles, the empty red wine bottle can be filled with water, however it will turn into a [[Water Bottle (White Wine)|white wine bottle with water]], this is presumed to be a bug. Furthermore, since [[build 41]], the empty red wine bottle uses the [[Water Bottle (White Wine)|empty white wine bottle]] icon ([[File:WineEmpty.png]]), instead of the existing icon texture for an empty red wine bottle ([[File:Wine2Empty.png]]), also assumed to be a bug. | ||
==Crafting== | ==Crafting== | ||
The empty bottle can be used as a component in crafting. | The empty bottle can be used as a component in crafting. | ||
{{Crafting | {{Crafting/sandbox2 | ||
|molotov_cocktail_gas | |||
|smashed_bottle | |||
}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|WineEmpty2|41.78.16--> | |||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>WineEmpty2 distribution | |||
<span class="mw-customtoggle-togglebox-WineEmpty2" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-WineEmpty2"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Containers}} | |||
! Building / Room | |||
! Container | |||
! Rolls | |||
! Chance | |||
|- | |||
| all | |||
| {{ll|bin}} | |||
| 4 | |||
| 1.0 | |||
|- | |||
| bar | |||
| {{ll|bin}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 4 | |||
| 20.0 | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| motelroomoccupied | |||
| {{ll|bin}} | |||
| 4 | |||
| 1.0 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-WineEmpty2" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|WineEmpty2|41.78.16--> | |||
Empty bottles can be found on a [[zombie]] corpse or in [[Tiles#Bins|garbage bins]]. | Empty bottles can be found on a [[zombie]] corpse or in [[Tiles#Bins|garbage bins]]. | ||
==Code== | ==Code== | ||
{{CodeBox| | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 592 | |||
| source = items.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item WineEmpty2 | |||
{ | { | ||
DisplayCategory = WaterContainer, | |||
Weight | Weight = 0.3, | ||
CanStoreWater | CanStoreWater = TRUE, | ||
Type | Type = Normal, | ||
DisplayName | DisplayName = Empty Bottle, | ||
ReplaceOnUseOn | ReplaceOnUseOn = WaterSource-WineWaterFull, | ||
Icon | Icon = WineEmpty, | ||
StaticModel | StaticModel = RedWineBottle, | ||
WorldStaticModel | WorldStaticModel = WineRedGround, | ||
Tags = EmptyPetrol, | |||
ReplaceTypes = PetrolSource WinePetrol;WaterSource WineWaterFull, | |||
} | } | ||
}} | |||
}} | |||
==See also== | ==See also== | ||
Line 62: | Line 108: | ||
*[[White Wine]] | *[[White Wine]] | ||
{{Navbox | {{Navbox items|containers}} |
Revision as of 15:26, 24 April 2024
An empty bottle is the resulting produce after empty a bottle of red wine.
Usage
Like other empty bottles, the empty red wine bottle can be filled with water, however it will turn into a white wine bottle with water, this is presumed to be a bug. Furthermore, since build 41, the empty red wine bottle uses the empty white wine bottle icon (), instead of the existing icon texture for an empty red wine bottle (), also assumed to be a bug.
Crafting
The empty bottle can be used as a component in crafting.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Molotov Cocktail |
One of: Empty Bottle (disambiguation) ×1 Empty Bottle (disambiguation) ×1 Empty Bottle (disambiguation) ×1 One of: Ripped Sheets ×1 Dirty Rag ×1 |
Gas Can |
none | none | none |
Smashed Bottle |
One of: Empty Bottle (disambiguation) ×1 Empty Bottle (disambiguation) ×1 Empty Bottle (disambiguation) ×1 Empty Bottle (disambiguation) ×1 |
none | none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Empty bottles can be found on a zombie corpse or in garbage bins.
Code
Source: ProjectZomboid\media\scripts\items.txt
item WineEmpty2
{
DisplayCategory = WaterContainer,
Weight = 0.3,
CanStoreWater = TRUE,
Type = Normal,
DisplayName = Empty Bottle,
ReplaceOnUseOn = WaterSource-WineWaterFull,
Icon = WineEmpty,
StaticModel = RedWineBottle,
WorldStaticModel = WineRedGround,
Tags = EmptyPetrol,
ReplaceTypes = PetrolSource WinePetrol;WaterSource WineWaterFull,
}