Glue: Difference between revisions

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__NOTOC__
{{Header|Project Zomboid|Items|Materials|Repair materials}}
{{languages|Glue}}
{{Page version|41.78.16}}
{{Items
{{Improve}}
|image = MATERIALGlue.png
{{Infobox item
|weight = 0.1
|name=Glue
|model=Glue_Model.png
|icon=Glue.png
|icon_name=Glue
|category=Material
|weight=0.1
|function=Repair [[Weapons|weapon]]
|max_units=5
|tags=Glue
|item_id=Base.Glue
}}
}}
A '''glue''' is a repair material which can be found in storage cupboards in houses, boxes in warehouses, desks in schools and in sheds. It's used to repair weapons to a useable state.


Glue is a repair material which can be found in storage cupboards in houses, boxes in warehouses, and sheds which is used to repair weapons to a useable state.
Using glue does not require any skill in [[carpentry]] to use.
Using Glue does not require any skill in carpentry to use.


Glue is a multi-use item and can be used repeatedly until the container has run out. It can give between 10-25% repair for the first use on a weapon and this percentage decreases with every repair.
Glue is a multi-use item and can be used repeatedly until the container has run out. It can give between 10-25% repair for the first use on a weapon and this percentage decreases with every repair.


=== Amount of Glue used per item repair ===  
===Amount of glue used per item repair===
{{Notice|Verify}}
{{Unverified}}
Each tube of Glue has 5 uses.
Each tube of Glue has 5 uses.


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1 use per repair : [[Kitchen Knife]], [[Hunting Knife]]
1 use per repair : [[Kitchen Knife]], [[Hunting Knife]]


For further details on all repair materials, please see [[Repairing_Weapons_and_Items#Melee Weapons|repairing items]] for more information.
For further details on all repair materials, please see [[durability]] for more information.
 
==Distribution==
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|Glue|41.78.16-->
{{clear}}
<div class="togglebox theme-red">
    <div>Glue distribution
        <span class="mw-customtoggle-togglebox-Glue" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Glue">
    <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
    |+ {{ll|Containers}}
    ! Building / Room
    ! Container
    ! Rolls
    ! Chance
    |-
    | all
    | {{ll|Bag_DuffelBagTINT}}
    | 4
    | 8.0
    |-
    | all
    | {{ll|desk}}
    | 4
    | 2.0
    |-
    | all
    | {{ll|filingcabinet}}
    | 4
    | 2.0
    |-
    | all
    | {{ll|junk}}
    | 1
    | 2.0
    |-
    | all
    | {{ll|officedrawers}}
    | 4
    | 2.0
    |-
    | all
    | {{ll|other}}
    | 1
    | 2.0
    |-
    | artstore
    | {{ll|counter}}
    | 4
    | 2.0
    |-
    | artstore
    | {{ll|shelves}}
    | 4
    | 10.0
    |-
    | bedroom
    | {{ll|crate}}
    | 1
    | 0.2
    |-
    | bedroom
    | {{ll|desk}}
    | 4
    | 2.0
    |-
    | classroom
    | {{ll|counter}}
    | 4
    | 2.0
    |-
    | classroom
    | {{ll|desk}}
    | 4
    | 2.0
    |-
    | classroom
    | {{ll|metal_shelves}}
    | 4
    | 2.0
    |-
    | closet
    | {{ll|crate}}
    | 4
    | 10.0
    |-
    | closet
    | {{ll|crate}}
    | 4
    | 2.0
    |-
    | daycare
    | {{ll|counter}}
    | 4
    | 2.0
    |-
    | daycare
    | {{ll|desk}}
    | 4
    | 2.0
    |-
    | daycare
    | {{ll|metal_shelves}}
    | 4
    | 2.0
    |-
    | empty
    | {{ll|crate}}
    | 4
    | 2.0
    |-
    | garagestorage
    | {{ll|crate}}
    | 4
    | 2.0
    |-
    | generalstore
    | {{ll|shelves}}
    | 4
    | 2.0
    |-
    | kitchen
    | {{ll|counter}}
    | 4
    | 2.0
    |-
    | kitchen
    | {{ll|shelves}}
    | 4
    | 2.0
    |-
    | livingroom
    | {{ll|sidetable}}
    | 4
    | 2.0
    |-
    | office
    | {{ll|counter}}
    | 4
    | 2.0
    |-
    | office
    | {{ll|desk}}
    | 4
    | 2.0
    |-
    | office
    | {{ll|metal_shelves}}
    | 4
    | 2.0
    |}
</div>
<div style="float:left;">
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
    |+ {{ll|Vehicles}}
    ! Vehicle Type/Location
    ! Rolls
    ! Chance
    |-
    | CarpenterTruckBed
    | 4
    | 8
    |}
</div>
    </div><div style="clear:both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Glue" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Glue|41.78.16-->
 
==Code==
==Code==
<nowiki>
{{CodeBox |{{CodeSnip
    item Glue
  | lang = java
  | line = true
  | start = 1704
  | source = newitems.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Glue
     {
     {
        DisplayCategory = Material,
         Weight = 0.1,
         Weight = 0.1,
         Type = Drainable,
         Type = Drainable,
Line 31: Line 217:
         DisplayName = Glue,
         DisplayName = Glue,
         Icon = Glue,
         Icon = Glue,
     }</nowiki>
        Tooltip = Tooltip_FixItems,
        SurvivalGear = TRUE,
        WorldStaticModel = Glue,
        Tags = Glue,
     }
}}}}
 
==See also==
*[[Adhesive Tape]]
*[[Duct Tape]]
*[[Wood Glue]]
*[[Durability]]


==See Also==
{{Navbox items|household}}
* [[Adhesive Tape]]
* [[Duct Tape]]
* [[Wood Glue]]
* [[Repairing_Weapons_and_Items#Melee Weapons|Repairing Weapons]]


[[Category:Items]]
[[Category:Materials]]

Latest revision as of 15:37, 24 April 2024

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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
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This article may be in need of improvement.
Editors are encouraged to add any missing information to the article, while verifying that the article's current content is correct.
Glue
Glue Model.png
General
Category
Material
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Function
Repair weapon
Properties
Capacity
5 units
Technical
Tags
Glue
Item ID
Base.Glue

A glue is a repair material which can be found in storage cupboards in houses, boxes in warehouses, desks in schools and in sheds. It's used to repair weapons to a useable state.

Using glue does not require any skill in carpentry to use.

Glue is a multi-use item and can be used repeatedly until the container has run out. It can give between 10-25% repair for the first use on a weapon and this percentage decreases with every repair.

Amount of glue used per item repair

CandleLit.png
This article may have claims which require verification.
Editors should verify the article's current content and, while adding content, check new information.

Each tube of Glue has 5 uses.

3 uses per repair: Sledgehammer
2 uses per repair: Axe, Baseball Bat, Spiked Baseball Bat, Hammer, Frying Pan
1 use per repair : Kitchen Knife, Hunting Knife

For further details on all repair materials, please see durability for more information.

Distribution

The loot distributions can be found in the table(s) below.

Glue distribution Show / Hide
Containers
Building / Room Container Rolls Chance
all Bag_DuffelBagTINT 4 8.0
all desk 4 2.0
all filingcabinet 4 2.0
all junk 1 2.0
all officedrawers 4 2.0
all other 1 2.0
artstore counter 4 2.0
artstore shelves 4 10.0
bedroom crate 1 0.2
bedroom desk 4 2.0
classroom counter 4 2.0
classroom desk 4 2.0
classroom metal_shelves 4 2.0
closet crate 4 10.0
closet crate 4 2.0
daycare counter 4 2.0
daycare desk 4 2.0
daycare metal_shelves 4 2.0
empty crate 4 2.0
garagestorage crate 4 2.0
generalstore shelves 4 2.0
kitchen counter 4 2.0
kitchen shelves 4 2.0
livingroom sidetable 4 2.0
office counter 4 2.0
office desk 4 2.0
office metal_shelves 4 2.0
Vehicles
Vehicle Type/Location Rolls Chance
CarpenterTruckBed 4 8

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Glue
    {
        DisplayCategory = Material,
        Weight	=	0.1,
        Type	=	Drainable,
        UseDelta	=	0.2,
        UseWhileEquipped	=	FALSE,
        DisplayName	=	Glue,
        Icon	=	Glue,
        Tooltip = Tooltip_FixItems,
        SurvivalGear = TRUE,
        WorldStaticModel = Glue,
        Tags = Glue,
    }

See also