Grapes: Difference between revisions
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{{Header|Project Zomboid|Items|Food|Fruit}} | |||
| | {{Page version|41.78.16}} | ||
| | {{Infobox item | ||
| | |name=Grapes | ||
| | |model=Grapes_Model.png | ||
| | |icon=Grapes.png | ||
| | |icon_name=Grapes | ||
|icon2=GrapesRotten.png | |||
|icon_name2=Grapes (Rotten) | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Food | |category=Food | ||
|weight=0.2 | |weight=0.2 | ||
|days_fresh=5 | |days_fresh=5 | ||
|days_rotten= | |days_rotten=8 | ||
<!--NUTRITION--> | <!--NUTRITION--> | ||
|hunger_change=-15 | |hunger_change=-15 | ||
Line 20: | Line 21: | ||
|carbohydrates=15.78 | |carbohydrates=15.78 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Base.Grapes | ||
}}'''Grapes''' are a [[Food#Perishable|perishable]] food [[item]]. | }} | ||
'''Grapes''' are a [[Food#Perishable|perishable]] food [[Items|item]]. | |||
==Usage== | ==Usage== | ||
===Consumable properties=== | ===Consumable properties=== | ||
Grapes can be eaten, providing the player with some positive effects, however these will become more negative the longer they're left to perish. | Grapes can be eaten, providing the player with some positive effects, however these will become more negative the longer they're left to perish. | ||
{{ | {{Consumables | ||
|image = Grapes.png | |image = Grapes.png | ||
|hunger = -15 | |hunger = -15 | ||
Line 49: | Line 50: | ||
===Evolved recipes=== | ===Evolved recipes=== | ||
{{EvolvedRecipesForItem|cake=15|fruitsalad=15|pancakes=15|waffles=15|muffin=15|salad=5}} | {{EvolvedRecipesForItem|cake=15|fruitsalad=15|pancakes=15|waffles=15|muffin=15|salad=5}} | ||
===Sack of Grapes=== | |||
{{Crafting/sandbox2 | |||
|grapes | |||
}} | |||
==Distribution== | ==Distribution== | ||
Grapes are often found in [[refrigerator]]s and [[Containers#Displays|grocery displays]]. | The loot distributions can be found in the table(s) below. | ||
<!--BOT FLAG|Grapes|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Grapes distribution | |||
<span class="mw-customtoggle-togglebox-Grapes" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Grapes"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| GroceryBag1 | |||
| {{ll|GroceryBag1}} | |||
| 1.61% | |||
|- | |||
| GroceryBag2 | |||
| {{ll|GroceryBag2}} | |||
| 2.81% | |||
|- | |||
| all | |||
| {{ll|fridge}} | |||
| 6.29% | |||
|- | |||
| all | |||
| {{ll|grocerstand}} | |||
| 19.27% | |||
|- | |||
| gigamart | |||
| {{ll|grocerstand}} | |||
| 23.28% | |||
|- | |||
| gigamart | |||
| {{ll|grocerstand}} | |||
| 41.14% | |||
|- | |||
| grocery | |||
| {{ll|grocerstand}} | |||
| 23.28% | |||
|- | |||
| grocery | |||
| {{ll|grocerstand}} | |||
| 41.14% | |||
|- | |||
| icecreamkitchen | |||
| {{ll|fridge}} | |||
| 23.28% | |||
|- | |||
| icecreamkitchen | |||
| {{ll|fridge}} | |||
| 41.14% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
{| class="wikitable theme-red" style="width: 98%;" | |||
|+ {{ll|Foraging}} | |||
! rowspan="2" | Amount | |||
! rowspan="2" | Skill level | |||
! rowspan="2" | Biomes | |||
! colspan="4" style="text-align: center;" | Weather modifiers | |||
! colspan="3" style="text-align: center;" | Month modifiers | |||
|- | |||
! Snow | |||
! Rain | |||
! Day | |||
! Night | |||
! Months available | |||
! Bonus months | |||
! Malus months | |||
|- | |||
| --- | |||
| 7 | |||
| Forest 5<br> DeepForest 5<br> FarmLand 5<br> Farm 5 | |||
| -10 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| August<br>September<br>October | |||
| June<br>December | |||
|} | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Grapes" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Grapes|41.78.16--> | |||
Grapes are often found in [[refrigerator]]s and [[Containers#Displays|grocery displays]]. | |||
Sacks of grapes can be found in grocery stores and warehouses. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Grapes Model.png|Grapes model when placed in the world | |||
GrapesRotten Model.png|Rotten grapes model when placed in the world | |||
</gallery> | </gallery> | ||
==Code== | ==Code== | ||
{{CodeBox|[[File:Grapes.png]] {{ID|Base.Grapes}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 1585 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Grapes | |||
{ | { | ||
DisplayName = Grapes, | DisplayName = Grapes, | ||
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WorldStaticModel = Grapes_Ground, | WorldStaticModel = Grapes_Ground, | ||
EvolvedRecipeName = Grape, | EvolvedRecipeName = Grape, | ||
}< | } | ||
}} | |||
[[File:Sandbag.png]] {{ID|Base.SackProduce_Grapes}}<br> | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 8122 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item SackProduce_Grapes | |||
{ | |||
DisplayName = Sack of Grapes, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 2, | |||
Icon = Sandbag, | |||
CantEat = TRUE, | |||
DaysFresh = 5, | |||
DaysTotallyRotten = 8, | |||
WorldStaticModel = SandBag, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
Line 89: | Line 216: | ||
*[[Cherry]] | *[[Cherry]] | ||
{{Navbox | {{Navbox items|plants}} | ||
[[Category:Perishable food]] |
Latest revision as of 19:16, 30 April 2024
Grapes are a perishable food item.
Usage
Consumable properties
Grapes can be eaten, providing the player with some positive effects, however these will become more negative the longer they're left to perish.
Fresh | Stale | Rotten |
---|---|---|
|
|
|
Crafting
- Main article: Cooking
Evolved recipes
Product | Nutrition |
---|---|
Salad |
5 |
Fruit Salad |
15 |
Cake |
15 |
Muffin |
15 |
Pancakes |
15 |
Waffles |
15 |
Sack of Grapes
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Grapes ×12 |
Sack of Grapes ×1 | none | none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
GroceryBag1 | GroceryBag1 | 1.61% |
GroceryBag2 | GroceryBag2 | 2.81% |
all | fridge | 6.29% |
all | grocerstand | 19.27% |
gigamart | grocerstand | 23.28% |
gigamart | grocerstand | 41.14% |
grocery | grocerstand | 23.28% |
grocery | grocerstand | 41.14% |
icecreamkitchen | fridge | 23.28% |
icecreamkitchen | fridge | 41.14% |
Amount | Skill level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
--- | 7 | Forest 5 DeepForest 5 FarmLand 5 Farm 5 |
-10 | - | - | - | - | August September October |
June December |
Grapes are often found in refrigerators and grocery displays.
Sacks of grapes can be found in grocery stores and warehouses.
Gallery
Code
Base.Grapes
Source: ProjectZomboid\media\scripts\items_food.txt
item Grapes
{
DisplayName = Grapes,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = Grapes,
EvolvedRecipe = Cake:15;FruitSalad:15;Pancakes:15;Waffles:15;Muffin:15;Salad:5,
FoodType = Fruits,
DaysFresh = 5,
DaysTotallyRotten = 8,
HungerChange = -15,
ThirstChange = -5,
Calories = 62,
Carbohydrates = 15.78,
Lipids = 0.32,
Proteins = 0.58,
CustomEatSound = EatingFruit,
WorldStaticModel = Grapes_Ground,
EvolvedRecipeName = Grape,
}
Base.SackProduce_Grapes
Source: ProjectZomboid\media\scripts\items_food.txt
item SackProduce_Grapes
{
DisplayName = Sack of Grapes,
DisplayCategory = Food,
Type = Food,
Weight = 2,
Icon = Sandbag,
CantEat = TRUE,
DaysFresh = 5,
DaysTotallyRotten = 8,
WorldStaticModel = SandBag,
}