Hunting Knife: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}} | ||
{{Page version|41.78.16}} | |||
| | {{Infobox item | ||
| | |name=Hunting Knife | ||
|model=HuntingKnife_Model.png | |||
|icon=HuntingKnife.png | |||
| | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Weapon | |category=Weapon | ||
|weight=0.5 | |weight=0.5 | ||
|function=[[Cooking]] | |function=[[Weapons|Weapon]]<br>[[Cooking]] | ||
|equipped=One-handed | |equipped=One-handed | ||
|condition_max=10 | |condition_max=10 | ||
Line 26: | Line 22: | ||
|kill_move=Jaw stab | |kill_move=Jaw stab | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Base.HuntingKnife | ||
}}A '''hunting knife''' is a blade melee [[weapon]]. | }} | ||
A '''hunting knife''' is a short blade melee [[weapon]]. | |||
==Usage== | ==Usage== | ||
The hunting knife is an uncommon short blade [[weapon]] that can also be used in [[cooking]]. | |||
===Weapon=== | ===Weapon=== | ||
The hunting knife has a 'Jaw Stab' attack which can kill a zombie instantly if close enough and timed correctly. It is also capable of performing backstabs on zombies that haven't noticed the player. There's a chance that after these attacks, the knife can get stuck in a zombie and will have to be looted back from the corpse | The hunting knife has a 'Jaw Stab' attack, which can kill a zombie instantly if close enough and timed correctly. It is also capable of performing backstabs on zombies that haven't noticed the player. There's a chance that after these attacks, the knife can get stuck in a zombie and will have to be looted back from the corpse. The hunting knife is a single attack weapon, and is best used when on a 1 on 1 fight with a [[zombie]]. | ||
===Breaking doors=== | ===Breaking doors=== | ||
Line 40: | Line 39: | ||
==Condition== | ==Condition== | ||
The | The hunting knife is a [[Skills#Combat|short blade]] weapon. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (15 + maintenance x 2)</code> | ||
===Repairing=== | ===Repairing=== | ||
Line 57: | Line 56: | ||
}} | }} | ||
== Crafting == | ==Crafting== | ||
{{Crafting | {{Crafting/sandbox2 | ||
|notched_wooden_plank | |||
|fishing_rod_crafted | |||
}} | |||
===Weapons=== | ===Weapons=== | ||
{{Crafting | {{Crafting/sandbox2 | ||
|stake | |||
|crafted_spear | |||
|spear_with_hunting_knife | |||
}} | |||
===Cooking=== | ===Cooking=== | ||
{{Main|Cooking}} | {{Main|Cooking}} | ||
The hunting knife is used in various cooking recipes. | The hunting knife is used in various cooking recipes. | ||
{{Crafting | {{Crafting/sandbox2 | ||
|bread_slices | |||
|ham_slice | |||
|bacon_strips | |||
|bacon_bits | |||
|fish_fillet | |||
|frog_meat | |||
|small_bird_meat | |||
|rabbit_meat | |||
|rodent_meat | |||
|watermelon_slice | |||
|cake_slice | |||
|pie_slice | |||
}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
== | <!--BOT FLAG|HuntingKnife|41.78.16--> | ||
=== | {{clear}} | ||
<div class="togglebox theme-red"> | |||
{{ | <div>HuntingKnife distribution | ||
< | <span class="mw-customtoggle-togglebox-HuntingKnife" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-HuntingKnife"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Containers}} | |||
! Building / Room | |||
! Container | |||
! Rolls | |||
! Chance | |||
|- | |||
| SafehouseLoot | |||
| {{ll|counter}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| all | |||
| {{ll|Bag_Military}} | |||
| 1 | |||
| 0.5 | |||
|- | |||
| all | |||
| {{ll|Outfit_Bandit}} | |||
| 1 | |||
| 6.0 | |||
|- | |||
| all | |||
| {{ll|Outfit_Biker}} | |||
| 1 | |||
| 8.0 | |||
|- | |||
| all | |||
| {{ll|locker}} | |||
| 4 | |||
| 6.0 | |||
|- | |||
| armysurplus | |||
| {{ll|metal_shelves}} | |||
| 4 | |||
| 6.0 | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 4 | |||
| 6.0 | |||
|- | |||
| drugshack | |||
| {{ll|counter}} | |||
< | | 4 | ||
| 6.0 | |||
|- | |||
| drugshack | |||
| {{ll|crate}} | |||
| 4 | |||
| 6.0 | |||
|- | |||
| pawnshop | |||
| {{ll|displaycase}} | |||
| 4 | |||
| 6.0 | |||
|} | |||
</div> | |||
<div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Vehicles}} | |||
! Vehicle Type/Location | |||
! Rolls | |||
! Chance | |||
|- | |||
| CarpenterGloveBox | |||
| 1 | |||
| 0.1 | |||
|- | |||
| ConstructionWorkerGloveBox | |||
| 1 | |||
| 0.1 | |||
|- | |||
| DistilleryGloveBox | |||
| 1 | |||
| 0.1 | |||
|- | |||
| ElectricianGloveBox | |||
| 1 | |||
| 0.1 | |||
|- | |||
| FarmerGloveBox | |||
| 1 | |||
| 0.1 | |||
|- | |||
| FireGloveBox | |||
| 1 | |||
| 0.1 | |||
|- | |||
| FishermanGloveBox | |||
| 1 | |||
| 0.1 | |||
|- | |||
| FossoilGloveBox | |||
| 1 | |||
| 0.1 | |||
|- | |||
| GloveBox | |||
| 1 | |||
| 0.1 | |||
|- | |||
| GolfGloveBox | |||
| 1 | |||
| 0.1 | |||
|- | |||
| HeraldsGloveBox | |||
| 1 | |||
| 0.1 | |||
|- | |||
| HunterGloveBox | |||
| 1 | |||
| 0.1 | |||
|- | |||
| HunterTruckBed | |||
| 4 | |||
| 8 | |||
|- | |||
| MassGenFacGloveBox | |||
| 1 | |||
| 0.1 | |||
|- | |||
| McCoyGloveBox | |||
| 1 | |||
| 0.1 | |||
|- | |||
| MetalWelderGloveBox | |||
| 1 | |||
| 0.1 | |||
|- | |||
| PainterGloveBox | |||
| 1 | |||
| 0.1 | |||
|- | |||
| PoliceGloveBox | |||
| 1 | |||
| 0.1 | |||
|- | |||
| PostalGloveBox | |||
| 1 | |||
| 0.1 | |||
|- | |||
| RadioGloveBox | |||
| 1 | |||
| 0.1 | |||
|- | |||
| RangerGloveBox | |||
| 1 | |||
| 0.1 | |||
|- | |||
| SpiffoGloveBox | |||
| 1 | |||
| 0.1 | |||
|- | |||
| SurvivalistGlovebox | |||
| 1 | |||
| 10 | |||
|- | |||
| TransitGloveBox | |||
| 1 | |||
| 0.1 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-HuntingKnife" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|HuntingKnife|41.78.16--> | |||
== | ==Trivia== | ||
'' | Upon closer inspection of the knife blade's general shape and relative size in the player's hand, the hunting knife looks like a crude version of a bowie knife. | ||
{{ | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 3369 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item HuntingKnife | |||
{ | |||
DisplayCategory = Weapon, | |||
MaxRange = 0.9, | |||
WeaponSprite = HuntingKnife, | |||
MinAngle = 0.65, | |||
Type = Weapon, | |||
MinimumSwingTime = 2, | |||
KnockBackOnNoDeath = FALSE, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = SmallBlade, | |||
ConditionLowerChanceOneIn = 15, | |||
Weight = 0.5, | |||
SplatNumber = 4, | |||
PushBackMod = 0.3, | |||
SubCategory = Stab, | |||
AimingMod = 0.8, | |||
ConditionMax = 10, | |||
MaxHitCount = 1, | |||
IsAimedHandWeapon = TRUE, | |||
DoorDamage = 1, | |||
SwingAnim = Stab, | |||
DisplayName = Hunting Knife, | |||
MinRange = 0.61, | |||
CloseKillMove = Jaw_Stab, | |||
SwingTime = 2, | |||
KnockdownMod = 0, | |||
SplatBloodOnNoDeath = TRUE, | |||
Icon = HuntingKnife, | |||
RunAnim = Run_Weapon2, | |||
IdleAnim = Idle_Weapon2, | |||
TreeDamage = 2, | |||
EnduranceMod = 0.5, | |||
BreakSound = HuntingKnifeBreak, | |||
MetalValue = 30, | |||
CriticalChance = 50, | |||
CritDmgMultiplier = 3, | |||
MinDamage = 0.6, | |||
MaxDamage = 1.2, | |||
WeaponLength = 0.25, | |||
DamageCategory = Slash, | |||
DamageMakeHole = TRUE, | |||
HitFloorSound = HuntingKnifeHit, | |||
ImpactSound = HuntingKnifeHit, | |||
DoorHitSound = HuntingKnifeHit, | |||
HitSound = HuntingKnifeHit, | |||
SwingSound = HuntingKnifeSwing, | |||
AttachmentType = Knife, | |||
Tags = CutPlant;SharpKnife, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
Line 155: | Line 333: | ||
*[[Butter Knife]] | *[[Butter Knife]] | ||
*[[Meat Cleaver]] | *[[Meat Cleaver]] | ||
*[[Bread Knife]] | |||
{{Navbox items|blade}} | |||
[[Category:Cooking tools]] | |||
[[Category:Tools]] | [[Category:Tools]] |
Latest revision as of 15:46, 24 April 2024
A hunting knife is a short blade melee weapon.
Usage
The hunting knife is an uncommon short blade weapon that can also be used in cooking.
Weapon
The hunting knife has a 'Jaw Stab' attack, which can kill a zombie instantly if close enough and timed correctly. It is also capable of performing backstabs on zombies that haven't noticed the player. There's a chance that after these attacks, the knife can get stuck in a zombie and will have to be looted back from the corpse. The hunting knife is a single attack weapon, and is best used when on a 1 on 1 fight with a zombie.
Breaking doors
It is mostly ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It is mostly ineffective at chopping trees, dealing 2 damage per hit. For comparison, an axe deals 35 damage.
Condition
The hunting knife is a short blade weapon. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (15 + maintenance x 2)
Repairing
Materials that can be used to repair the hunting knife, based on first time repairing.
Repair Hunting Knife |
---|
Potentially repairs: 50%
Chance of success: 95% Needs:
Duct Tape (1 units) |
Potentially repairs: 20%
Chance of success: 95% Needs:
Glue (1 units) |
Potentially repairs: 10%
Chance of success: 95% Needs:
Adhesive Tape (2 units) |
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Notched Wooden Plank |
One of: Screwdriver ×1 Kitchen Knife ×1 Butter Knife ×1 Bread Knife ×1 Hunting Knife ×1 Chipped Stone ×1 Stone Knife ×1 One of: Plank ×1 Log ×1 |
none | none | none | none |
Fishing Rod |
One of: Hunting Knife ×1 Kitchen Knife ×1 Machete ×1 Meat Cleaver ×1 Stone Knife ×1 One of: Fishing Line ×1 Twine ×2 unit(s) One of: Nails ×1 Paperclip ×1 Each of: Sturdy Stick ×1 |
none | Angler USA Magazine Vol.1 |
none | none |
Weapons
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Stake |
One of: Stone Knife ×1 Hunting Knife ×1 Kitchen Knife ×1 Meat Cleaver ×1 Machete ×1 Each of: Tree Branch ×1 |
none | none | none | 1.25 Carpentry |
Crafted Spear |
One of: Tree Branch ×1 Plank ×1 One of: Kitchen Knife ×1 Machete ×1 Meat Cleaver ×1 Stone Knife ×1 |
none | none | none | 1.25 Carpentry |
Spear with Hunting Knife |
Crafted Spear ×1 Hunting Knife ×1 Duct Tape ×2 unit(s) |
none | none | none | none |
Cooking
- Main article: Cooking
The hunting knife is used in various cooking recipes.
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
SafehouseLoot | counter | 4 | 10.0 |
all | Bag_Military | 1 | 0.5 |
all | Outfit_Bandit | 1 | 6.0 |
all | Outfit_Biker | 1 | 8.0 |
all | locker | 4 | 6.0 |
armysurplus | metal_shelves | 4 | 6.0 |
closet | crate | 4 | 6.0 |
drugshack | counter | 4 | 6.0 |
drugshack | crate | 4 | 6.0 |
pawnshop | displaycase | 4 | 6.0 |
Vehicle Type/Location | Rolls | Chance |
---|---|---|
CarpenterGloveBox | 1 | 0.1 |
ConstructionWorkerGloveBox | 1 | 0.1 |
DistilleryGloveBox | 1 | 0.1 |
ElectricianGloveBox | 1 | 0.1 |
FarmerGloveBox | 1 | 0.1 |
FireGloveBox | 1 | 0.1 |
FishermanGloveBox | 1 | 0.1 |
FossoilGloveBox | 1 | 0.1 |
GloveBox | 1 | 0.1 |
GolfGloveBox | 1 | 0.1 |
HeraldsGloveBox | 1 | 0.1 |
HunterGloveBox | 1 | 0.1 |
HunterTruckBed | 4 | 8 |
MassGenFacGloveBox | 1 | 0.1 |
McCoyGloveBox | 1 | 0.1 |
MetalWelderGloveBox | 1 | 0.1 |
PainterGloveBox | 1 | 0.1 |
PoliceGloveBox | 1 | 0.1 |
PostalGloveBox | 1 | 0.1 |
RadioGloveBox | 1 | 0.1 |
RangerGloveBox | 1 | 0.1 |
SpiffoGloveBox | 1 | 0.1 |
SurvivalistGlovebox | 1 | 10 |
TransitGloveBox | 1 | 0.1 |
Trivia
Upon closer inspection of the knife blade's general shape and relative size in the player's hand, the hunting knife looks like a crude version of a bowie knife.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item HuntingKnife
{
DisplayCategory = Weapon,
MaxRange = 0.9,
WeaponSprite = HuntingKnife,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 15,
Weight = 0.5,
SplatNumber = 4,
PushBackMod = 0.3,
SubCategory = Stab,
AimingMod = 0.8,
ConditionMax = 10,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
DisplayName = Hunting Knife,
MinRange = 0.61,
CloseKillMove = Jaw_Stab,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = TRUE,
Icon = HuntingKnife,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
TreeDamage = 2,
EnduranceMod = 0.5,
BreakSound = HuntingKnifeBreak,
MetalValue = 30,
CriticalChance = 50,
CritDmgMultiplier = 3,
MinDamage = 0.6,
MaxDamage = 1.2,
WeaponLength = 0.25,
DamageCategory = Slash,
DamageMakeHole = TRUE,
HitFloorSound = HuntingKnifeHit,
ImpactSound = HuntingKnifeHit,
DoorHitSound = HuntingKnifeHit,
HitSound = HuntingKnifeHit,
SwingSound = HuntingKnifeSwing,
AttachmentType = Knife,
Tags = CutPlant;SharpKnife,
}