JS-2000 Shotgun: Difference between revisions

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{{Languages}}
{{Header|Project Zomboid|Items|Weapons|Firearms}}
{{header|The Game World|Items|Weapons|Firearms|version=Version 41|incver=52}}
{{Page version|41.78.16}}
{{Infobox weapon
{{Infobox item
|display_name=JS-2000 Shotgun
|name=JS-2000 Shotgun
|name_colour=Weapon
|model=Shotgun_Model.png
|name_text_colour=Weapon
|icon=Shotgun2.png
|image=Shotgun_Model.png
|icon_name=JS-2000 Shotgun
|image_width=200px
|alternate_image=Shotgun2.png
|alternate_name=JS-2000 Shotgun
|alternate_image2=Shotgun.png
|alternate_name2=Sawed-off JS-2000 Shotgun
|alternate_link2=Sawed-off JS-2000 Shotgun
<!--GENERAL-->
<!--GENERAL-->
|category=Weapon
|category=Weapon
|weight=3
|weight=4
|equipped=Two-handed
|equipped=Two-handed
|condition_max=10
|condition_max=10
|attachment_type=Back
<!--CHARACTERISTICS-->
<!--CHARACTERISTICS-->
|ammo_type=[[Shotgun Shells]]
|ammo=Shotgun Shells
|clip_size=6
|clip_size=6
|sound_radius=200
|sound_radius=100
|recoil_delay=50
|recoil_delay=50
|reload_time=25
|reload_time=25
Line 26: Line 21:
<!--DAMAGE-->
<!--DAMAGE-->
|type=Gunshot
|type=Gunshot
|skill_type=Firearm
|min_range=0.61
|min_range=0.61
|max_range=7
|max_range=7
Line 34: Line 30:
|knockdown=8
|knockdown=8
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=Base.Shotgun
|item_id=Base.Shotgun
}}A '''JS-2000 shotgun''', previously just '''shotgun''', is a pump-action shotgun in [[Project Zomboid]].  
}}
A '''JS-2000 shotgun''', previously just '''shotgun''', is a pump-action shotgun. The JS-2000 can be attached to the character's back for quick access and encumbrance reduction.


==Usage==
==Usage==
The JS-2000 uses [[Shotgun Shells|shotgun shells]] as its ammunition, which fire pellets in a spread pattern. These pellets have the potential to kill multiple targets in a single shot. Due to this spread, the JS-2000 shotgun will generally kill zombies in one or two hits, regardless of the [[player|player's]] [[skill]]. The closer the target is to the player, the more damage that will be inflicted. [[Shotgun Shells|Shotgun shells]] aren't required to be in the secondary slot and can remain in the player's inventory. This makes the JS-2000 the ideal weapon for quickly killing a large group of [[zombie]]s and blasting an opening to escape.  
The JS-2000 uses [[Shotgun Shells|shotgun shells]] as its ammunition, which fires 5 pellets in a spread pattern. These pellets have the potential to kill multiple targets in a single shot. Due to this spread, the JS-2000 shotgun will generally kill zombies in one or two hits, regardless of the [[player]]'s [[skill]]. The closer the target is to the player, the more damage that will be inflicted. [[Shotgun Shells|Shotgun shells]] aren't required to be in the secondary slot and can remain in the player's inventory. This makes the JS-2000 the ideal weapon for quickly killing a large group of [[zombie]]s and blasting an opening to escape, as well as an excellent weapon for training the Aiming skill, particularly at lower levels.


The JS-2000's heavy weight also makes it impractical to carry everywhere, so the shotgun should be carried strategically as needed.  
{{Pros-cons
|pros1 = Capable of hitting and killing several targets in one shot.
|pros2 = Very accurate, excels in close-range fights. Suitable for survivors with a low aiming skill level.
|pros3 = Doesn't require magazines to operate.
|pros4 = Gun and ammo aren't too hard to find.
|pros5 = Loudness can be used to your advantage if you want to lure a large amount of zombies out of an area.
|cons1 = One of the loudest firearms in the game, can be heard by [[zombie]]s from up to 100 tiles away.
|cons2 = Heavy, takes up the back attachment slot, which can inconvenience survivors using a melee weapon that needs to be attached to their back.
|cons3 = Deals less damage when a target isn't up close.
}}


===Noise===
===Reloading===
The JS-2000 is one of the noisiest ranged [[weapon]]s, and will therefore attract [[zombie]]s from large distances. This can be used to the player's advantage as it can be used to lure zombies away from areas the player wishes to approach. Caution is advised as this may attract more zombies to the area if not done correctly.  
JS-2000 shotguns can hold 6 shells, +1 after being racked. After each shot, the shotgun needs to be racked. This is done automatically, however if the player isn't given enough time to rack the shotgun, this will need to be done manually (default: {{Key|X}}). Like other firearms, the shotgun can be reloaded with {{Key|R}}. To avoid using the contextual menu in the inventory, the shotgun can be reloaded, racked or unloaded by holding {{Key|R}} and selecting the desired action.


Due to its loud noise, it is only advisable to use it when needed, and not to take out small groups of zombies.  
===Drive-by shooting===
All guns have the ability to shoot from vehicles. First press {{Key|V}}, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.


===Reloading===
===Attachments===
JS-2000 shotguns can hold 6 shells, +1 after being racked. After each shot, the shotgun needs to be racked. This is done automatically, however if the player isn't given enough time to rack the shotgun, this will need to be done manually (default: {{key|X}}). Like other firearms, the shotgun can be reloaded with {{key|R}}. To avoid using the contextual menu in the inventory, the shotgun can be reloaded, racked or unloaded by holding {{key|R}} and selecting the desired action.  
Attachments can be attached to shotguns with the use of a [[screwdriver]]. When you have the screwdriver and desired attachment, right-click the JS-2000 in your inventory, select ''Upgrade'' and select the attachment you want to use. There are four different types of attachments that can be added to shotguns.
*[[File:ShotgunChoke.png|link=Choke Tube - Full|Choke Tube - Full]] [[Choke Tube - Full]]: Increases damage by 0.5. Decreases blast arc by 0.1.
*[[File:ShotgunChoke.png|link=Choke Tube - Improved|Choke Tube - Improved]] [[Choke Tube - Improved]]: Decreases damage by 0.5. Increases blast arc by 0.05.
*[[File:AmmoStrap.png|link=Ammo Straps|Ammo Straps]] [[Ammo Straps]]: Is intended to increase shotgun reload speed, but does nothing currently.
*[[File:GunSling.png|link=Sling|Sling]] [[Sling]]: Reduces the weight of the shotgun by 0.3.


==Condition==
==Condition==
The JS-2000 shotgun is a [[Skills#Firearm|firearm]], therefore being influenced by the firearm skills: aiming and reloading. It has a maximum condition of 10 and will be damaged depending on the player's aiming skill. The chance of losing durability is: <code>1 in (20 + aiming x 2)</code>
The JS-2000 shotgun is a [[Skills#Firearm|firearm]], therefore being influenced by the firearm skills: aiming and reloading. It has a maximum condition of 10 and will be damaged depending on the player's aiming skill. The chance of losing durability is: <code>1 in (60 + aiming x 2)</code>.
=== Repairing ===
 
JS-2000 shotgun requires a minimum of 2 aiming, and either another JS-2000, or a sawed-off JS-2000. The aiming skill determines how much will be repaired and chance of being successful.  
===Repairing===
JS-2000 shotgun requires a minimum of 2 aiming, and either another JS-2000, or a sawed-off JS-2000. The aiming skill determines how much will be repaired and chance of being successful.


It should be noted that repairing the JS-2000 shotgun makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
It should be noted that repairing the JS-2000 shotgun makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.


==Distribution==
==Distribution==
JS-2000 shotguns can usually be found in various containers and cabinets, including crates and wardrobes. Shotgun shells can be found in kitchen cabinets, warehouses or wardrobes.
The loot distributions can be found in the table(s) below.
 
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
! colspan="4" | Containers
|-
! Building/Room
! Container
! style="width: 3.2em;" | Rolls
! style="width: 3.2em;" | Chance
|-
|SafehouseLoot
|[[counter]]
|4
|8
|-
|rowspan="8"|all
|[[Outfit_Hunter]]
|4
|0.01
|-
|[[militarycrate]]
|4
|1
|-
|[[militarycrate]]
|4
|1
|-
|[[wardrobe]]
|4
|0.01
|-
|[[wardrobe]]
|4
|0.01
|-
|[[wardrobe]]
|4
|0.01
|-
|[[wardrobe]]
|4
|0.01
|-
|[[wardrobe]]
|4
|0.01
|-
|armysurplus
|[[displaycase]]
|4
|1
|-
|changeroom
|[[locker]]
|4
|0.02
|-
|rowspan="3"|closet
|[[crate]]
|4
|0.01
|-
|[[crate]]
|4
|0.01
|-
|[[metal_shelves]]
|4
|0.01
|-
|druglab
|[[metal_shelves]]
|4
|8
|-
|drugshack
|[[crate]]
|4
|8
|-
|garagestorage
|[[locker]]
|4
|1
|-
|pawnshop
|[[displaycase]]
|4
|1
|-
|pawnshopoffice
|[[locker]]
|4
|1
|-
|rowspan="2"|policestorage
|[[locker]]
|4
|8
|-
|[[locker]]
|4
|8
|}
 
===Buildings===
JS-2000 shotguns can usually be found in various containers and cabinets, including crates and wardrobes. Shotgun shells can be found in kitchen cabinets, warehouses, or wardrobes. The best locations to find a JS-2000 would be police departments, gun-shops such as the one located in [[West Point]], and barricaded buildings.
 
===Corpses===
Shotguns can also be found on the corpses of suicide victims. Suicide victims are usually found inside of houses.
 
===Zombies===
JS-2000 shotguns can sometimes be found attached to the backs of police officer zombies. Police zombies can usually be found at police departments, police barricade vehicle stories, crashed police cars, and occasionally in a crowd of zombies.
 
==Crafting==
The JS-2000 Shotgun can be sawed, increasing its accuracy & spread at the cost of range. See [[Sawed-off JS-2000 Shotgun]] for details.
 
{{Crafting/sandbox2
|sawed-off_js-2000_shotgun
}}


Occasionally, the player may be able to loot a shotgun along with shells off of [[NPC]] [[corpse|victims]].
==Trivia==
*The JS-2000 shotgun is most likely based on [[Wikipedia:Remington Model 870|Remington Model 870 shotgun]], which was developed in the 50s and is still used by law enforcement agencies, and the US military.


== Crafting ==
==Gallery==
{{Crafting header|ing=2}}
<gallery>
{{Crafting general|045|ing=2}}
HoldingJS2000Shotgun.jpg|Survivor holding the JS-2000 shotgun
|}
</gallery>


== Code ==
==Code==
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox
{{Retrieved|version=41|incver=52}}
| {{CodeSnip
<pre> item Shotgun
  | lang = java
  | line = true
  | start = 5298
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Shotgun
{
{
ImpactSound = null,
    DisplayCategory = Weapon,
MaxRange = 7,
ImpactSound = null,
RangeFalloff = TRUE,
MaxRange = 7,
WeaponSprite = Shotgun,
RangeFalloff = TRUE,
SoundVolume = 200,
WeaponSprite = Shotgun,
MinAngle = 0.9,
SoundVolume = 200,
Type = Weapon,
MinAngle = 0.9,
KnockBackOnNoDeath = TRUE,
Type = Weapon,
Ranged = TRUE,
KnockBackOnNoDeath = TRUE,
ProjectileCount = 5,
Ranged = TRUE,
ConditionLowerChanceOneIn = 60,
ProjectileCount = 5,
Weight = 4,
ConditionLowerChanceOneIn = 60,
SplatNumber = 5,
Weight = 4,
PushBackMod = 0.8,
SplatNumber = 5,
MaxDamage = 2.2,
PushBackMod = 0.8,
SubCategory = Firearm,
MaxDamage = 2.2,
AimingMod = 2,
SubCategory = Firearm,
ConditionMax = 10,
AimingMod = 2,
ShareDamage = FALSE,
ConditionMax = 10,
MaxHitCount = 4,
ShareDamage = FALSE,
IsAimedHandWeapon = TRUE,
MaxHitCount = 4,
IsAimedFirearm = TRUE,
IsAimedHandWeapon = TRUE,
DoorDamage = 20,
IsAimedFirearm = TRUE,
UseEndurance = FALSE,
DoorDamage = 20,
DisplayName = JS-2000 Shotgun,
UseEndurance = FALSE,
MinRange = 0.61,
DisplayName = JS-2000 Shotgun,
SwingTime = 2,
MinRange = 0.61,
AngleFalloff = TRUE,
SwingTime = 2,
MultipleHitConditionAffected = FALSE,
AngleFalloff = TRUE,
SwingSound = FirearmShotgun,
MultipleHitConditionAffected = FALSE,
SoundRadius = 200,
BringToBearSound = JS2000ShotgunBringToBear,
MinDamage = 1.5,
SwingSound = JS2000ShotgunShoot,
KnockdownMod = 8,
        HitSound = BulletHitBody,
SplatBloodOnNoDeath = TRUE,
ClickSound = JS2000ShotgunJam,
Icon = Shotgun2,
SoundRadius = 100,
RunAnim = Run_Weapon2,
MinDamage = 1.5,
CriticalChance = 60,
KnockdownMod = 8,
         CritDmgMultiplier = 2,
SplatBloodOnNoDeath = TRUE,
AimingPerkCritModifier = 4,
Icon = Shotgun2,
HitChance = 70,
RunAnim = Run_Weapon2,
AimingPerkHitChanceModifier = 5,
CriticalChance = 60,
RecoilDelay = 50,
         CritDmgMultiplier = 2,
SoundGain = 2,
AimingPerkCritModifier = 4,
         ReloadTime = 25,
HitChance = 70,
         AimingTime = 20,
AimingPerkHitChanceModifier = 5,
         RequiresEquippedBothHands = TRUE,
RecoilDelay = 50,
         BreakSound =  BreakMetalItem,
SoundGain = 2,
         ShellFallSound = ShotgunShellHitGround,
         ReloadTime = 25,
         MetalValue = 45,
         AimingTime = 20,
         TwoHandWeapon = TRUE,
         RequiresEquippedBothHands = TRUE,
         AmmoBox = ShotgunShellsBox,
         BreakSound JS2000ShotgunBreak,
         MaxAmmo = 6,
         ShellFallSound = JS2000ShotgunCartridgeFall,
         InsertAmmoSound = StormyShotgunInsertRound,
         MetalValue = 45,
         EjectAmmoSound = Stormy9mmClipEject,
         TwoHandWeapon = TRUE,
         RackSound = stormyShotgunPump,
         AmmoBox = ShotgunShellsBox,
         AmmoType = Base.ShotgunShells,
         MaxAmmo = 6,
         WeaponReloadType = shotgun,
EquipSound = JS2000ShotgunEquip,
         RackAfterShoot = TRUE,
UnequipSound = JS2000ShotgunUnEquip,
         JamGunChance = 2,
InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
         AttachmentType = Rifle,
         InsertAmmoSound = JS2000ShotgunInsertAmmo,
         ModelWeaponPart = ChokeTubeFull ChokeTube choketube choketube,
InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
         ModelWeaponPart = ChokeTubeImproved ChokeTube choketube choketube,
EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
         StopPower = 20,
         EjectAmmoSound = JS2000ShotgunEjectAmmo,
EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
         RackSound = JS2000ShotgunRack,
         AmmoType = Base.ShotgunShells,
         WeaponReloadType = shotgun,
         RackAfterShoot = TRUE,
         JamGunChance = 2,
         AttachmentType = Rifle,
         ModelWeaponPart = ChokeTubeFull ChokeTube choketube choketube,
         ModelWeaponPart = ChokeTubeImproved ChokeTube choketube choketube,
         StopPower = 20,
}
}
</pre>
}}
 
}}
== History ==


{| class="pztable" width="550" style="text-align:center;"
==History==
{| class="wikitable theme-red" width="550" style="text-align:center;"
|-
|-
! Alpha ||
! Alpha ||
|-
|-
| RC 2.9 || Fixed bug with unlimited ammo.  
| RC 2.9 || Fixed bug with unlimited ammo.
|-
|-
| 41 || Renamed to JS-2000 Shotgun
| 41 || Renamed to JS-2000 Shotgun
Line 150: Line 300:


==See also==
==See also==
* [[Double Barrel Shotgun]]
*[[Double Barrel Shotgun]]
* [[Sawed-off Double Barrel Shotgun]]
*[[Sawed-off Double Barrel Shotgun]]
* [[Sawed-off JS-2000 Shotgun]]
*[[Sawed-off JS-2000 Shotgun]]


{{Navbox/Weapons}}
{{Navbox items|firearms}}
{{Navbox_weapons}}

Revision as of 09:20, 14 April 2024

Project ZomboidItemsWeaponsFirearmsJS-2000 Shotgun
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
JS-2000 Shotgun
Shotgun Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
4
Equipped
Two-handed
Slot attached
Back
Skill
Ammunition
Magazine size
6
Properties
Max condition
10
Performance
Damage
1.5–2.2
Range
0.61–7
Accuracy
70
Recoil
50
Noise radius
100
Knockback
0.8
Knockdown
8
Aiming time
20
Reload time
25
Technical
Item ID
Base.Shotgun

A JS-2000 shotgun, previously just shotgun, is a pump-action shotgun. The JS-2000 can be attached to the character's back for quick access and encumbrance reduction.

Usage

The JS-2000 uses shotgun shells as its ammunition, which fires 5 pellets in a spread pattern. These pellets have the potential to kill multiple targets in a single shot. Due to this spread, the JS-2000 shotgun will generally kill zombies in one or two hits, regardless of the player's skill. The closer the target is to the player, the more damage that will be inflicted. Shotgun shells aren't required to be in the secondary slot and can remain in the player's inventory. This makes the JS-2000 the ideal weapon for quickly killing a large group of zombies and blasting an opening to escape, as well as an excellent weapon for training the Aiming skill, particularly at lower levels.

Pros Cons
  • Capable of hitting and killing several targets in one shot.
  • Very accurate, excels in close-range fights. Suitable for survivors with a low aiming skill level.
  • Doesn't require magazines to operate.
  • Gun and ammo aren't too hard to find.
  • Loudness can be used to your advantage if you want to lure a large amount of zombies out of an area.
  • One of the loudest firearms in the game, can be heard by zombies from up to 100 tiles away.
  • Heavy, takes up the back attachment slot, which can inconvenience survivors using a melee weapon that needs to be attached to their back.
  • Deals less damage when a target isn't up close.

Reloading

JS-2000 shotguns can hold 6 shells, +1 after being racked. After each shot, the shotgun needs to be racked. This is done automatically, however if the player isn't given enough time to rack the shotgun, this will need to be done manually (default: X). Like other firearms, the shotgun can be reloaded with R. To avoid using the contextual menu in the inventory, the shotgun can be reloaded, racked or unloaded by holding R and selecting the desired action.

Drive-by shooting

All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.

Attachments

Attachments can be attached to shotguns with the use of a screwdriver. When you have the screwdriver and desired attachment, right-click the JS-2000 in your inventory, select Upgrade and select the attachment you want to use. There are four different types of attachments that can be added to shotguns.

  • Choke Tube - Full Choke Tube - Full: Increases damage by 0.5. Decreases blast arc by 0.1.
  • Choke Tube - Improved Choke Tube - Improved: Decreases damage by 0.5. Increases blast arc by 0.05.
  • Ammo Straps Ammo Straps: Is intended to increase shotgun reload speed, but does nothing currently.
  • Sling Sling: Reduces the weight of the shotgun by 0.3.

Condition

The JS-2000 shotgun is a firearm, therefore being influenced by the firearm skills: aiming and reloading. It has a maximum condition of 10 and will be damaged depending on the player's aiming skill. The chance of losing durability is: 1 in (60 + aiming x 2).

Repairing

JS-2000 shotgun requires a minimum of 2 aiming, and either another JS-2000, or a sawed-off JS-2000. The aiming skill determines how much will be repaired and chance of being successful.

It should be noted that repairing the JS-2000 shotgun makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
SafehouseLoot counter 4 8
all Outfit_Hunter 4 0.01
militarycrate 4 1
militarycrate 4 1
wardrobe 4 0.01
wardrobe 4 0.01
wardrobe 4 0.01
wardrobe 4 0.01
wardrobe 4 0.01
armysurplus displaycase 4 1
changeroom locker 4 0.02
closet crate 4 0.01
crate 4 0.01
metal_shelves 4 0.01
druglab metal_shelves 4 8
drugshack crate 4 8
garagestorage locker 4 1
pawnshop displaycase 4 1
pawnshopoffice locker 4 1
policestorage locker 4 8
locker 4 8

Buildings

JS-2000 shotguns can usually be found in various containers and cabinets, including crates and wardrobes. Shotgun shells can be found in kitchen cabinets, warehouses, or wardrobes. The best locations to find a JS-2000 would be police departments, gun-shops such as the one located in West Point, and barricaded buildings.

Corpses

Shotguns can also be found on the corpses of suicide victims. Suicide victims are usually found inside of houses.

Zombies

JS-2000 shotguns can sometimes be found attached to the backs of police officer zombies. Police zombies can usually be found at police departments, police barricade vehicle stories, crashed police cars, and occasionally in a crowd of zombies.

Crafting

The JS-2000 Shotgun can be sawed, increasing its accuracy & spread at the cost of range. See Sawed-off JS-2000 Shotgun for details.


Product Ingredients Tools Requirements Workstation XP
Shotgun.png
Sawed-off JS-2000 Shotgun
Shotgun2.png JS-2000 Shotgun ×1
Handsaw.png
Saw (tag)
none none none

Trivia

  • The JS-2000 shotgun is most likely based on Remington Model 870 shotgun, which was developed in the 50s and is still used by law enforcement agencies, and the US military.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Shotgun
	{
	    DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	7,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	200,
		MinAngle	=	0.9,
		Type	=	Weapon,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	4,
		SplatNumber	=	5,
		PushBackMod	=	0.8,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		AimingMod	=	2,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	4,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	20,
		UseEndurance	=	FALSE,
		DisplayName	=	JS-2000 Shotgun,
		MinRange	=	0.61,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = JS2000ShotgunBringToBear,
		SwingSound	=	JS2000ShotgunShoot,
        HitSound = BulletHitBody,
		ClickSound = JS2000ShotgunJam,
		SoundRadius	=	100,
		MinDamage	=	1.5,
		KnockdownMod	=	8,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Shotgun2,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 60,
        CritDmgMultiplier = 2,
		AimingPerkCritModifier = 4,
		HitChance = 70,
		AimingPerkHitChanceModifier = 5,
		RecoilDelay = 50,
		SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   JS2000ShotgunBreak,
        ShellFallSound = JS2000ShotgunCartridgeFall,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 6,
		EquipSound = JS2000ShotgunEquip,
		UnequipSound = JS2000ShotgunUnEquip,
		InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
        InsertAmmoSound = JS2000ShotgunInsertAmmo,
		InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
		EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
        EjectAmmoSound = JS2000ShotgunEjectAmmo,
		EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
        RackSound = JS2000ShotgunRack,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = shotgun,
        RackAfterShoot = TRUE,
        JamGunChance = 2,
        AttachmentType = Rifle,
        ModelWeaponPart = ChokeTubeFull ChokeTube choketube choketube,
        ModelWeaponPart = ChokeTubeImproved ChokeTube choketube choketube,
        StopPower = 20,
	}

History

Alpha
RC 2.9 Fixed bug with unlimited ammo.
41 Renamed to JS-2000 Shotgun

See also