JS-2000 Shotgun: Difference between revisions

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{{Testing|build=[[Build 41]]}}
{{Header|Project Zomboid|Items|Weapons|Firearms}}
{{Languages|Shotgun}}
{{Page version|41.78.16}}
{{header|The Game World|Items|Weapons|Firearms|version=Version 41|incver=39}}
{{Infobox item
{{Infobox weapon
|name=JS-2000 Shotgun
|display_name=JS-2000 Shotgun
|model=Shotgun_Model.png
|name_colour=Weapon
|icon=Shotgun2.png
|name_text_colour=Weapon
|icon_name=JS-2000 Shotgun
|image=SmallShotgun.png
<!--GENERAL-->
<!--GENERAL-->
|category=Weapon
|category=Weapon
|weight=3
|weight=4
|equipped=Two-handed
|equipped=Two-handed
|condition_max=10
|condition_max=10
|attachment_type=Back
<!--CHARACTERISTICS-->
<!--CHARACTERISTICS-->
|ammo_type=[[.308 Ammo]]
|ammo=Shotgun Shells
|clip_size=3
|clip_size=6
|sound_radius=200
|sound_radius=100
|recoil_delay=50
|recoil_delay=50
|reload_time=25
|reload_time=25
Line 21: Line 21:
<!--DAMAGE-->
<!--DAMAGE-->
|type=Gunshot
|type=Gunshot
|skill_type=Firearm
|min_range=0.61
|min_range=0.61
|max_range=7
|max_range=7
Line 29: Line 30:
|knockdown=8
|knockdown=8
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=Base.Shotgun
|item_id=Base.Shotgun
}}
}}
A noisy ranged [[weapon]], the '''shotgun''' is a powerful firearm that will attract [[zombie]]s from a large distance to the [[player]] when fired. It fires [[Shotgun Shells|shotgun shells]], which fire pellets in a spread pattern that with the potential to kill multiple targets in the direction of fire. The shotgun will generally kill zombies in one to two hits; the closer a target is to the player, the more damage is inflicted. [[Shotgun Shells|shotgun shells]] are required to use the shotgun, but do not have to be in the secondary slot and can remain in your inventory. Only one shotgun shell is fired at a time.
A '''JS-2000 shotgun''', previously just '''shotgun''', is a pump-action shotgun. The JS-2000 can be attached to the character's back for quick access and encumbrance reduction.


The shotgun is the ideal weapon for quickly killing a large group of zombies and blasting an escape route, but due to its noise, it is only advisable to use it in the most dire of situations. Its heavy weight also makes it impractical to carry everywhere you go, so the shotgun should be carried strategically as needed.
==Usage==
The JS-2000 uses [[Shotgun Shells|shotgun shells]] as its ammunition, which fires 5 pellets in a spread pattern. These pellets have the potential to kill multiple targets in a single shot. Due to this spread, the JS-2000 shotgun will generally kill zombies in one or two hits, regardless of the [[player]]'s [[skill]]. The closer the target is to the player, the more damage that will be inflicted. [[Shotgun Shells|Shotgun shells]] aren't required to be in the secondary slot and can remain in the player's inventory. This makes the JS-2000 the ideal weapon for quickly killing a large group of [[zombie]]s and blasting an opening to escape, as well as an excellent weapon for training the [[aiming]] skill, particularly at lower levels.


Since zombies are attracted to the noise the shotgun makes, it may also be used to lure a horde of zombies away from areas the player wishes to approach.
{{Pros-cons
|pros1=Capable of hitting and killing several targets in one shot.
|pros2=Very accurate, excels in close-range fights. Suitable for survivors with a low [[aiming]] skill level.
|pros3=Doesn't require magazines to operate.
|pros4=Gun and ammo aren't too hard to find.
|pros5=Loudness can be used to your advantage if you want to lure a large amount of zombies out of an area.
|cons1=One of the loudest firearms in the game, can be heard by [[zombie]]s from up to 100 tiles away.
|cons2=Heavy, takes up the back attachment slot, which can inconvenience survivors using a melee weapon that needs to be attached to their back.
|cons3=Deals less damage when a target isn't up close.
}}
 
===Reloading===
JS-2000 shotguns can hold 6 shells, +1 after being racked. After each shot, the shotgun needs to be racked. This is done automatically, however if the player isn't given enough time to rack the shotgun, this will need to be done manually (default: {{Key|X}}). Like other firearms, the shotgun can be reloaded with {{Key|R}}. To avoid using the contextual menu in the inventory, the shotgun can be reloaded, racked or unloaded by holding {{Key|R}} and selecting the desired action.
 
===Drive-by shooting===
All guns have the ability to shoot from vehicles. First press {{Key|V}}, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.
 
===Attachments===
Attachments can be attached to shotguns with the use of a [[screwdriver]]. When you have the screwdriver and desired attachment, right-click the JS-2000 in your inventory, select ''Upgrade'' and select the attachment you want to use. There are four different types of attachments that can be added to shotguns.
*[[File:ShotgunChoke.png|link=Choke Tube - Full|Choke Tube - Full]] [[Choke Tube - Full]]: Increases damage by 0.5. Decreases blast arc by 0.1.
*[[File:ShotgunChoke.png|link=Choke Tube - Improved|Choke Tube - Improved]] [[Choke Tube - Improved]]: Decreases damage by 0.5. Increases blast arc by 0.05.
*[[File:AmmoStrap.png|link=Ammo Straps|Ammo Straps]] [[Ammo Straps]]: Is intended to increase shotgun reload speed, but does nothing currently.
*[[File:GunSling.png|link=Sling|Sling]] [[Sling]]: Reduces the weight of the shotgun by 0.3.
 
==Condition==
The JS-2000 shotgun is a [[Skills#Firearm|firearm]], therefore being influenced by the firearm skills: aiming and reloading. It has a maximum condition of 10 and will be damaged depending on the player's aiming skill. The chance of losing durability is: <code>1 in (60 + aiming x 2)</code>.
 
===Repairing===
Repair of the JS-2000 shotgun requires a minimum of level two in [[aiming]], and either another JS-2000, or a sawed-off JS-2000. The aiming skill determines how much will be repaired and the chance of being successful.
 
It should be noted that repairing the JS-2000 shotgun makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.


== Obtaining ==
==Distribution==
The loot distributions can be found in the table(s) below.


Shotguns can usually be found in various containers and cabinets, including crates and wardrobes. Shotgun shells can be found in kitchen cabinets, warehouses or wardrobes.
<!--BOT FLAG|Shotgun|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Shotgun distribution
        <span class="mw-customtoggle-togglebox-Shotgun" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Shotgun">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Bag_ShotgunBag
    | {{ll|Bag_ShotgunBag}}
    | 120.41%
    |-
    | Bag_SurvivorBag
    | {{ll|Bag_SurvivorBag}}
    | 12.41%
    |-
    | Bag_WeaponBag
    | {{ll|Bag_WeaponBag}}
    | 12.41%
    |-
    | GunCache1
    | {{ll|Bag_DuffelBagTINT}}
    | 23.28%
    |-
    | SafehouseLoot
    | {{ll|counter}}
    | 19.27%
    |-
    | SafehouseLoot
    | {{ll|crate}}
    | 19.27%
    |-
    | SafehouseLoot
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | SafehouseLoot
    | {{ll|wardrobe}}
    | 19.27%
    |-
    | ShotgunCache1
    | {{ll|ShotgunBox}}
    | 120.41%
    |-
    | ShotgunCache2
    | {{ll|ShotgunBox}}
    | 120.41%
    |-
    | ShotgunCache2
    | {{ll|counter}}
    | 23.28%
    |-
    | ShotgunCase1
    | {{ll|ShotgunCase1}}
    | 120.41%
    |-
    | SurvivorCache1
    | {{ll|counter}}
    | 19.27%
    |-
    | SurvivorCache2
    | {{ll|counter}}
    | 19.27%
    |-
    | all
    | {{ll|militarycrate}}
    | 23.28%
    |-
    | all
    | {{ll|militarylocker}}
    | 23.28%
    |-
    | all
    | {{ll|wardrobe}}
    | 1.65%
    |-
    | armystorage
    | {{ll|locker}}
    | 23.28%
    |-
    | armystorage
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | armysurplus
    | {{ll|displaycase}}
    | 23.28%
    |-
    | bedroom
    | {{ll|wardrobe}}
    | 1.65%
    |-
    | changeroom
    | {{ll|locker}}
    | 1.68%
    |-
    | closet
    | {{ll|crate}}
    | 1.65%
    |-
    | closet
    | {{ll|metal_shelves}}
    | 1.65%
    |-
    | druglab
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | drugshack
    | {{ll|crate}}
    | 19.27%
    |-
    | garagestorage
    | {{ll|crate}}
    | 1.65%
    |-
    | garagestorage
    | {{ll|locker}}
    | 3.98%
    |-
    | gunstore
    | {{ll|displaycase}}
    | 23.28%
    |-
    | gunstorestorage
    | {{ll|crate}}
    | 23.28%
    |-
    | hunting
    | {{ll|displaycase}}
    | 23.28%
    |-
    | hunting
    | {{ll|locker}}
    | 23.28%
    |-
    | livingroom
    | {{ll|wardrobe}}
    | 1.65%
    |-
    | pawnshop
    | {{ll|displaycase}}
    | 23.28%
    |-
    | pawnshopoffice
    | {{ll|locker}}
    | 23.28%
    |-
    | pawnshopstorage
    | {{ll|locker}}
    | 23.28%
    |-
    | policestorage
    | {{ll|locker}}
    | 19.27%
    |-
    | policestorage
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | storageunit
    | {{ll|crate}}
    | 1.65%
    |}
</div>
<div id="vehicles" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
        |-
        | Police
        | {{ll|Truck Bed}}
        | 23.28%
        |}
</div>
<div id="zombies" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Zombies}}
    ! Outfit
    ! Days survived
    ! Chance
    |-
    | Police<br>PoliceState<br>PoliceRiot<br>PrivateMilitia
    | 0
    | 30%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Shotgun" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Shotgun|41.78.16-->


Occasionally, player may be able to loot a shotgun along with shells off of [[NPC]]s.
===Buildings===
JS-2000 shotguns can usually be found in various containers and cabinets, including crates and wardrobes. Shotgun shells can be found in kitchen cabinets, warehouses, or wardrobes. The best locations to find a JS-2000 would be police departments, gun-shops such as the one located in [[West Point]], and barricaded buildings.


==Reloading==
===Corpses===
Shotguns can also be found on the corpses of suicide victims. Suicide victims are usually found inside of houses.


Shotguns can hold 6 shells each before needing to reload. If hardcore reloading is active, you must pump the shotgun with the racking key (default x) before you can fire again.
===Zombies===
JS-2000 shotguns can sometimes be found attached to the backs of police officer zombies. Police zombies can usually be found at police departments, police barricade vehicle stories, crashed police cars, and occasionally in a crowd of zombies.


== Crafting ==
==Crafting==
{| class="pztable sortable" style="text-align:center;"
The JS-2000 Shotgun can be sawed, increasing its accuracy & spread at the cost of range. See [[Sawed-off JS-2000 Shotgun]] for details.
|-
 
! Name
{{Crafting/sandbox2
! class="unsortable" | Recipe
|sawed-off_js-2000_shotgun
! class="unsortable" | Description
}}
{{RecipeLookup|3003}}
 
|}
==Trivia==
*The JS-2000 shotgun is most likely based on [[Wikipedia:Remington Model 870|Remington Model 870 shotgun]], which was developed in the 50s and is still used by law enforcement agencies, and the US military.
 
==Gallery==
<gallery>
HoldingJS2000Shotgun.jpg|Survivor holding the JS-2000 shotgun
</gallery>


== Code ==
==Code==
{{Retrieved|version=41|incver=39}}
{{CodeBox
<nowiki>
| {{CodeSnip
  | lang = java
  | line = true
  | start = 5298
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Shotgun
item Shotgun
  ImpactSound = null,
{
  MaxRange = 7,
    DisplayCategory = Weapon,
  RangeFalloff = TRUE,
ImpactSound = null,
  WeaponSprite = Shotgun,
MaxRange = 7,
  SoundVolume = 200,
RangeFalloff = TRUE,
  MinAngle = 0.9,
WeaponSprite = Shotgun,
  Type = Weapon,
SoundVolume = 200,
  KnockBackOnNoDeath = TRUE,
MinAngle = 0.9,
  Ranged = TRUE,
Type = Weapon,
  ProjectileCount = 5,
KnockBackOnNoDeath = TRUE,
  ConditionLowerChanceOneIn = 60,
Ranged = TRUE,
  Weight = 3,
ProjectileCount = 5,
  SplatNumber = 5,
ConditionLowerChanceOneIn = 60,
  PushBackMod = 0.8,
Weight = 4,
  MaxDamage = 2.2,
SplatNumber = 5,
  SubCategory = Firearm,
PushBackMod = 0.8,
  AimingMod = 2,
MaxDamage = 2.2,
  ConditionMax = 10,
SubCategory = Firearm,
  ShareDamage = FALSE,
AimingMod = 2,
  MaxHitCount = 4,
ConditionMax = 10,
  IsAimedHandWeapon = TRUE,
ShareDamage = FALSE,
  IsAimedFirearm = TRUE,
MaxHitCount = 4,
  DoorDamage = 20,
IsAimedHandWeapon = TRUE,
  UseEndurance = FALSE,
IsAimedFirearm = TRUE,
  DisplayName = JS-2000 Shotgun,
DoorDamage = 20,
  MinRange = 0.61,
UseEndurance = FALSE,
  SwingTime = 2,
DisplayName = JS-2000 Shotgun,
  AngleFalloff = TRUE,
MinRange = 0.61,
  MultipleHitConditionAffected = FALSE,
SwingTime = 2,
  SwingSound = FirearmShotgun,
AngleFalloff = TRUE,
  SoundRadius = 200,
MultipleHitConditionAffected = FALSE,
  MinDamage = 1.5,
BringToBearSound = JS2000ShotgunBringToBear,
  KnockdownMod = 8,
SwingSound = JS2000ShotgunShoot,
  SplatBloodOnNoDeath = TRUE,
        HitSound = BulletHitBody,
  Icon = Shotgun2,
ClickSound = JS2000ShotgunJam,
  RunAnim = Run_Weapon2,
SoundRadius = 100,
  CriticalChance = 60,
MinDamage = 1.5,
CritDmgMultiplier = 2,
KnockdownMod = 8,
  AimingPerkCritModifier = 4,
SplatBloodOnNoDeath = TRUE,
  HitChance = 70,
Icon = Shotgun2,
  AimingPerkHitChanceModifier = 5,
RunAnim = Run_Weapon2,
  RecoilDelay = 50,
CriticalChance = 60,
  SoundGain = 2,
        CritDmgMultiplier = 2,
ReloadTime = 25,
AimingPerkCritModifier = 4,
AimingTime = 20,
HitChance = 70,
RequiresEquippedBothHands = TRUE,
AimingPerkHitChanceModifier = 5,
  BreakSound = BreakMetalItem,
RecoilDelay = 50,
ShellFallSound = ShotgunShellHitGround,
SoundGain = 2,
MetalValue = 45,
        ReloadTime = 25,
TwoHandWeapon = TRUE,
        AimingTime = 20,
AmmoBox = ShotgunShellsBox,
        RequiresEquippedBothHands = TRUE,
MaxAmmo = 6,
        BreakSound =   JS2000ShotgunBreak,
InsertAmmoSound = StormyShotgunInsertRound,
        ShellFallSound = JS2000ShotgunCartridgeFall,
EjectAmmoSound = Stormy9mmClipEject,
        MetalValue = 45,
RackSound = stormyShotgunPump,
        TwoHandWeapon = TRUE,
AmmoType = Base.ShotgunShells,
        AmmoBox = ShotgunShellsBox,
WeaponReloadType = shotgun,
        MaxAmmo = 6,
RackAfterShoot = TRUE,
EquipSound = JS2000ShotgunEquip,
JamGunChance = 2,
UnequipSound = JS2000ShotgunUnEquip,
AttachmentType = Rifle,
InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
</nowiki>
        InsertAmmoSound = JS2000ShotgunInsertAmmo,
 
InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
== History ==
EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
        EjectAmmoSound = JS2000ShotgunEjectAmmo,
EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
        RackSound = JS2000ShotgunRack,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = shotgun,
        RackAfterShoot = TRUE,
        JamGunChance = 2,
        AttachmentType = Rifle,
        ModelWeaponPart = ChokeTubeFull ChokeTube choketube choketube,
        ModelWeaponPart = ChokeTubeImproved ChokeTube choketube choketube,
        StopPower = 20,
}
}}
}}


{| class="pztable" width="550" style="text-align:center;"
==History==
{| class="wikitable theme-red" width="550" style="text-align:center;"
|-
|-
! Alpha ||
! Alpha ||
|-
|-
| RC 2.9 || Fixed bug with unlimited ammo.  
| RC 2.9 || Fixed bug with unlimited ammo.
|-
|-
| 41 || Renamed to JS-2000 Shotgun
| 41 || Renamed to JS-2000 Shotgun
Line 134: Line 396:


==See also==
==See also==
* [[Sawn Off Shotgun]]
*[[Double Barrel Shotgun]]
*[[Sawed-off Double Barrel Shotgun]]
*[[Sawed-off JS-2000 Shotgun]]


{{Navbox/Weapons}}
{{Navbox items|firearms}}

Latest revision as of 13:01, 30 April 2024

Project ZomboidItemsWeaponsFirearmsJS-2000 Shotgun
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
JS-2000 Shotgun
Shotgun Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
4
Equipped
Two-handed
Slot attached
Back
Skill
Ammunition
Magazine size
6
Properties
Max condition
10
Performance
Damage
1.5–2.2
Range
0.61–7
Accuracy
70
Recoil
50
Noise radius
100
Knockback
0.8
Knockdown
8
Aiming time
20
Reload time
25
Technical
Item ID
Base.Shotgun

A JS-2000 shotgun, previously just shotgun, is a pump-action shotgun. The JS-2000 can be attached to the character's back for quick access and encumbrance reduction.

Usage

The JS-2000 uses shotgun shells as its ammunition, which fires 5 pellets in a spread pattern. These pellets have the potential to kill multiple targets in a single shot. Due to this spread, the JS-2000 shotgun will generally kill zombies in one or two hits, regardless of the player's skill. The closer the target is to the player, the more damage that will be inflicted. Shotgun shells aren't required to be in the secondary slot and can remain in the player's inventory. This makes the JS-2000 the ideal weapon for quickly killing a large group of zombies and blasting an opening to escape, as well as an excellent weapon for training the aiming skill, particularly at lower levels.

Pros Cons
  • Capable of hitting and killing several targets in one shot.
  • Very accurate, excels in close-range fights. Suitable for survivors with a low aiming skill level.
  • Doesn't require magazines to operate.
  • Gun and ammo aren't too hard to find.
  • Loudness can be used to your advantage if you want to lure a large amount of zombies out of an area.
  • One of the loudest firearms in the game, can be heard by zombies from up to 100 tiles away.
  • Heavy, takes up the back attachment slot, which can inconvenience survivors using a melee weapon that needs to be attached to their back.
  • Deals less damage when a target isn't up close.

Reloading

JS-2000 shotguns can hold 6 shells, +1 after being racked. After each shot, the shotgun needs to be racked. This is done automatically, however if the player isn't given enough time to rack the shotgun, this will need to be done manually (default: X). Like other firearms, the shotgun can be reloaded with R. To avoid using the contextual menu in the inventory, the shotgun can be reloaded, racked or unloaded by holding R and selecting the desired action.

Drive-by shooting

All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.

Attachments

Attachments can be attached to shotguns with the use of a screwdriver. When you have the screwdriver and desired attachment, right-click the JS-2000 in your inventory, select Upgrade and select the attachment you want to use. There are four different types of attachments that can be added to shotguns.

  • Choke Tube - Full Choke Tube - Full: Increases damage by 0.5. Decreases blast arc by 0.1.
  • Choke Tube - Improved Choke Tube - Improved: Decreases damage by 0.5. Increases blast arc by 0.05.
  • Ammo Straps Ammo Straps: Is intended to increase shotgun reload speed, but does nothing currently.
  • Sling Sling: Reduces the weight of the shotgun by 0.3.

Condition

The JS-2000 shotgun is a firearm, therefore being influenced by the firearm skills: aiming and reloading. It has a maximum condition of 10 and will be damaged depending on the player's aiming skill. The chance of losing durability is: 1 in (60 + aiming x 2).

Repairing

Repair of the JS-2000 shotgun requires a minimum of level two in aiming, and either another JS-2000, or a sawed-off JS-2000. The aiming skill determines how much will be repaired and the chance of being successful.

It should be noted that repairing the JS-2000 shotgun makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.

Distribution

The loot distributions can be found in the table(s) below.

Shotgun distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_ShotgunBag Bag_ShotgunBag 120.41%
Bag_SurvivorBag Bag_SurvivorBag 12.41%
Bag_WeaponBag Bag_WeaponBag 12.41%
GunCache1 Bag_DuffelBagTINT 23.28%
SafehouseLoot counter 19.27%
SafehouseLoot crate 19.27%
SafehouseLoot metal_shelves 19.27%
SafehouseLoot wardrobe 19.27%
ShotgunCache1 ShotgunBox 120.41%
ShotgunCache2 ShotgunBox 120.41%
ShotgunCache2 counter 23.28%
ShotgunCase1 ShotgunCase1 120.41%
SurvivorCache1 counter 19.27%
SurvivorCache2 counter 19.27%
all militarycrate 23.28%
all militarylocker 23.28%
all wardrobe 1.65%
armystorage locker 23.28%
armystorage metal_shelves 23.28%
armysurplus displaycase 23.28%
bedroom wardrobe 1.65%
changeroom locker 1.68%
closet crate 1.65%
closet metal_shelves 1.65%
druglab metal_shelves 19.27%
drugshack crate 19.27%
garagestorage crate 1.65%
garagestorage locker 3.98%
gunstore displaycase 23.28%
gunstorestorage crate 23.28%
hunting displaycase 23.28%
hunting locker 23.28%
livingroom wardrobe 1.65%
pawnshop displaycase 23.28%
pawnshopoffice locker 23.28%
pawnshopstorage locker 23.28%
policestorage locker 19.27%
policestorage metal_shelves 19.27%
storageunit crate 1.65%
Vehicles
Type Container Effective chance
Police Trunk 23.28%
Zombie
Outfit Days survived Chance
Police
PoliceState
PoliceRiot
PrivateMilitia
0 30%

Buildings

JS-2000 shotguns can usually be found in various containers and cabinets, including crates and wardrobes. Shotgun shells can be found in kitchen cabinets, warehouses, or wardrobes. The best locations to find a JS-2000 would be police departments, gun-shops such as the one located in West Point, and barricaded buildings.

Corpses

Shotguns can also be found on the corpses of suicide victims. Suicide victims are usually found inside of houses.

Zombies

JS-2000 shotguns can sometimes be found attached to the backs of police officer zombies. Police zombies can usually be found at police departments, police barricade vehicle stories, crashed police cars, and occasionally in a crowd of zombies.

Crafting

The JS-2000 Shotgun can be sawed, increasing its accuracy & spread at the cost of range. See Sawed-off JS-2000 Shotgun for details.


Product Ingredients Tools Requirements Workstation XP
Shotgun.png
Sawed-off JS-2000 Shotgun
Shotgun2.png JS-2000 Shotgun ×1
Handsaw.png
Saw (tag)
none none none

Trivia

  • The JS-2000 shotgun is most likely based on Remington Model 870 shotgun, which was developed in the 50s and is still used by law enforcement agencies, and the US military.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Shotgun
	{
	    DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	7,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	200,
		MinAngle	=	0.9,
		Type	=	Weapon,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	4,
		SplatNumber	=	5,
		PushBackMod	=	0.8,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		AimingMod	=	2,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	4,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	20,
		UseEndurance	=	FALSE,
		DisplayName	=	JS-2000 Shotgun,
		MinRange	=	0.61,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = JS2000ShotgunBringToBear,
		SwingSound	=	JS2000ShotgunShoot,
        HitSound = BulletHitBody,
		ClickSound = JS2000ShotgunJam,
		SoundRadius	=	100,
		MinDamage	=	1.5,
		KnockdownMod	=	8,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Shotgun2,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 60,
        CritDmgMultiplier = 2,
		AimingPerkCritModifier = 4,
		HitChance = 70,
		AimingPerkHitChanceModifier = 5,
		RecoilDelay = 50,
		SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   JS2000ShotgunBreak,
        ShellFallSound = JS2000ShotgunCartridgeFall,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 6,
		EquipSound = JS2000ShotgunEquip,
		UnequipSound = JS2000ShotgunUnEquip,
		InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
        InsertAmmoSound = JS2000ShotgunInsertAmmo,
		InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
		EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
        EjectAmmoSound = JS2000ShotgunEjectAmmo,
		EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
        RackSound = JS2000ShotgunRack,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = shotgun,
        RackAfterShoot = TRUE,
        JamGunChance = 2,
        AttachmentType = Rifle,
        ModelWeaponPart = ChokeTubeFull ChokeTube choketube choketube,
        ModelWeaponPart = ChokeTubeImproved ChokeTube choketube choketube,
        StopPower = 20,
	}

History

Alpha
RC 2.9 Fixed bug with unlimited ammo.
41 Renamed to JS-2000 Shotgun

See also