JS-2000 Shotgun: Difference between revisions
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{{Weapons | {{Header|Project Zomboid|Items|Weapons|Firearms}} | ||
| | {{Page version|41.78.16}} | ||
| | {{Infobox item | ||
| | |name=JS-2000 Shotgun | ||
|model=Shotgun_Model.png | |||
|icon=Shotgun2.png | |||
|icon_name=JS-2000 Shotgun | |||
<!--GENERAL--> | |||
|category=Weapon | |||
|weight=4 | |||
|equipped=Two-handed | |||
|condition_max=10 | |||
|attachment_type=Back | |||
<!--CHARACTERISTICS--> | |||
|ammo=Shotgun Shells | |||
|clip_size=6 | |||
|sound_radius=100 | |||
|recoil_delay=50 | |||
|reload_time=25 | |||
|aiming_time=20 | |||
<!--DAMAGE--> | |||
|type=Gunshot | |||
|skill_type=Firearm | |||
|min_range=0.61 | |||
|max_range=7 | |||
|hit_chance=70 | |||
|min_damage=1.5 | |||
|max_damage=2.2 | |||
|push_back=0.8 | |||
|knockdown=8 | |||
<!--TECHNICAL DETAILS--> | |||
|item_id=Base.Shotgun | |||
}} | }} | ||
A '''JS-2000 shotgun''', previously just '''shotgun''', is a pump-action shotgun. The JS-2000 can be attached to the character's back for quick access and encumbrance reduction. | |||
[[Shotgun | ==Usage== | ||
The JS-2000 uses [[Shotgun Shells|shotgun shells]] as its ammunition, which fires 5 pellets in a spread pattern. These pellets have the potential to kill multiple targets in a single shot. Due to this spread, the JS-2000 shotgun will generally kill zombies in one or two hits, regardless of the [[player]]'s [[skill]]. The closer the target is to the player, the more damage that will be inflicted. [[Shotgun Shells|Shotgun shells]] aren't required to be in the secondary slot and can remain in the player's inventory. This makes the JS-2000 the ideal weapon for quickly killing a large group of [[zombie]]s and blasting an opening to escape, as well as an excellent weapon for training the [[aiming]] skill, particularly at lower levels. | |||
[[ | {{Pros-cons | ||
|pros1=Capable of hitting and killing several targets in one shot. | |||
|pros2=Very accurate, excels in close-range fights. Suitable for survivors with a low [[aiming]] skill level. | |||
|pros3=Doesn't require magazines to operate. | |||
|pros4=Gun and ammo aren't too hard to find. | |||
|pros5=Loudness can be used to your advantage if you want to lure a large amount of zombies out of an area. | |||
|cons1=One of the loudest firearms in the game, can be heard by [[zombie]]s from up to 100 tiles away. | |||
|cons2=Heavy, takes up the back attachment slot, which can inconvenience survivors using a melee weapon that needs to be attached to their back. | |||
|cons3=Deals less damage when a target isn't up close. | |||
}} | |||
===Reloading=== | |||
JS-2000 shotguns can hold 6 shells, +1 after being racked. After each shot, the shotgun needs to be racked. This is done automatically, however if the player isn't given enough time to rack the shotgun, this will need to be done manually (default: {{Key|X}}). Like other firearms, the shotgun can be reloaded with {{Key|R}}. To avoid using the contextual menu in the inventory, the shotgun can be reloaded, racked or unloaded by holding {{Key|R}} and selecting the desired action. | |||
===Drive-by shooting=== | |||
All guns have the ability to shoot from vehicles. First press {{Key|V}}, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting. | |||
===Attachments=== | |||
Attachments can be attached to shotguns with the use of a [[screwdriver]]. When you have the screwdriver and desired attachment, right-click the JS-2000 in your inventory, select ''Upgrade'' and select the attachment you want to use. There are four different types of attachments that can be added to shotguns. | |||
*[[File:ShotgunChoke.png|link=Choke Tube - Full|Choke Tube - Full]] [[Choke Tube - Full]]: Increases damage by 0.5. Decreases blast arc by 0.1. | |||
*[[File:ShotgunChoke.png|link=Choke Tube - Improved|Choke Tube - Improved]] [[Choke Tube - Improved]]: Decreases damage by 0.5. Increases blast arc by 0.05. | |||
*[[File:AmmoStrap.png|link=Ammo Straps|Ammo Straps]] [[Ammo Straps]]: Is intended to increase shotgun reload speed, but does nothing currently. | |||
*[[File:GunSling.png|link=Sling|Sling]] [[Sling]]: Reduces the weight of the shotgun by 0.3. | |||
==Condition== | |||
The JS-2000 shotgun is a [[Skills#Firearm|firearm]], therefore being influenced by the firearm skills: aiming and reloading. It has a maximum condition of 10 and will be damaged depending on the player's aiming skill. The chance of losing durability is: <code>1 in (60 + aiming x 2)</code>. | |||
===Repairing=== | |||
Repair of the JS-2000 shotgun requires a minimum of level two in [[aiming]], and either another JS-2000, or a sawed-off JS-2000. The aiming skill determines how much will be repaired and the chance of being successful. | |||
It should be noted that repairing the JS-2000 shotgun makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased. | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Shotgun|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Shotgun distribution | |||
<span class="mw-customtoggle-togglebox-Shotgun" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Shotgun"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| Bag_ShotgunBag | |||
| {{ll|Bag_ShotgunBag}} | |||
| 120.41% | |||
|- | |||
| Bag_SurvivorBag | |||
| {{ll|Bag_SurvivorBag}} | |||
| 12.41% | |||
|- | |||
| Bag_WeaponBag | |||
| {{ll|Bag_WeaponBag}} | |||
| 12.41% | |||
|- | |||
| GunCache1 | |||
| {{ll|Bag_DuffelBagTINT}} | |||
| 23.28% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|wardrobe}} | |||
| 19.27% | |||
|- | |||
| ShotgunCache1 | |||
| {{ll|ShotgunBox}} | |||
| 120.41% | |||
|- | |||
| ShotgunCache2 | |||
| {{ll|ShotgunBox}} | |||
| 120.41% | |||
|- | |||
| ShotgunCache2 | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| ShotgunCase1 | |||
| {{ll|ShotgunCase1}} | |||
| 120.41% | |||
|- | |||
| SurvivorCache1 | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| SurvivorCache2 | |||
| {{ll|counter}} | |||
| 19.27% | |||
|- | |||
| all | |||
| {{ll|militarycrate}} | |||
| 23.28% | |||
|- | |||
| all | |||
| {{ll|militarylocker}} | |||
| 23.28% | |||
|- | |||
| all | |||
| {{ll|wardrobe}} | |||
| 1.65% | |||
|- | |||
| armystorage | |||
| {{ll|locker}} | |||
| 23.28% | |||
|- | |||
| armystorage | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| armysurplus | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| bedroom | |||
| {{ll|wardrobe}} | |||
| 1.65% | |||
|- | |||
| changeroom | |||
| {{ll|locker}} | |||
| 1.68% | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 1.65% | |||
|- | |||
| closet | |||
| {{ll|metal_shelves}} | |||
| 1.65% | |||
|- | |||
| druglab | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| drugshack | |||
| {{ll|crate}} | |||
| 19.27% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 1.65% | |||
|- | |||
| garagestorage | |||
| {{ll|locker}} | |||
| 3.98% | |||
|- | |||
| gunstore | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| gunstorestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| hunting | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| hunting | |||
| {{ll|locker}} | |||
| 23.28% | |||
|- | |||
| livingroom | |||
| {{ll|wardrobe}} | |||
| 1.65% | |||
|- | |||
| pawnshop | |||
| {{ll|displaycase}} | |||
| 23.28% | |||
|- | |||
| pawnshopoffice | |||
| {{ll|locker}} | |||
| 23.28% | |||
|- | |||
| pawnshopstorage | |||
| {{ll|locker}} | |||
| 23.28% | |||
|- | |||
| policestorage | |||
| {{ll|locker}} | |||
| 19.27% | |||
|- | |||
| policestorage | |||
| {{ll|metal_shelves}} | |||
| 19.27% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 1.65% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Police | |||
| {{ll|Truck Bed}} | |||
| 23.28% | |||
|} | |||
</div> | |||
<div id="zombies" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Zombies}} | |||
! Outfit | |||
! Days survived | |||
! Chance | |||
|- | |||
| Police<br>PoliceState<br>PoliceRiot<br>PrivateMilitia | |||
| 0 | |||
| 30 | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Shotgun" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Shotgun|41.78.16--> | |||
===Buildings=== | |||
JS-2000 shotguns can usually be found in various containers and cabinets, including crates and wardrobes. Shotgun shells can be found in kitchen cabinets, warehouses, or wardrobes. The best locations to find a JS-2000 would be police departments, gun-shops such as the one located in [[West Point]], and barricaded buildings. | |||
===Corpses=== | |||
Shotguns can also be found on the corpses of suicide victims. Suicide victims are usually found inside of houses. | |||
===Zombies=== | |||
JS-2000 shotguns can sometimes be found attached to the backs of police officer zombies. Police zombies can usually be found at police departments, police barricade vehicle stories, crashed police cars, and occasionally in a crowd of zombies. | |||
==Crafting== | |||
The JS-2000 Shotgun can be sawed, increasing its accuracy & spread at the cost of range. See [[Sawed-off JS-2000 Shotgun]] for details. | |||
{{Crafting/sandbox2 | |||
|sawed-off_js-2000_shotgun | |||
}} | |||
==Trivia== | |||
*The JS-2000 shotgun is most likely based on [[Wikipedia:Remington Model 870|Remington Model 870 shotgun]], which was developed in the 50s and is still used by law enforcement agencies, and the US military. | |||
==Gallery== | |||
<gallery> | |||
HoldingJS2000Shotgun.jpg|Survivor holding the JS-2000 shotgun | |||
</gallery> | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 5298 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Shotgun | |||
{ | |||
DisplayCategory = Weapon, | |||
ImpactSound = null, | |||
MaxRange = 7, | |||
RangeFalloff = TRUE, | |||
WeaponSprite = Shotgun, | |||
SoundVolume = 200, | |||
MinAngle = 0.9, | |||
Type = Weapon, | |||
KnockBackOnNoDeath = TRUE, | |||
Ranged = TRUE, | |||
ProjectileCount = 5, | |||
ConditionLowerChanceOneIn = 60, | |||
Weight = 4, | |||
SplatNumber = 5, | |||
PushBackMod = 0.8, | |||
MaxDamage = 2.2, | |||
SubCategory = Firearm, | |||
AimingMod = 2, | |||
ConditionMax = 10, | |||
ShareDamage = FALSE, | |||
MaxHitCount = 4, | |||
IsAimedHandWeapon = TRUE, | |||
IsAimedFirearm = TRUE, | |||
DoorDamage = 20, | |||
UseEndurance = FALSE, | |||
DisplayName = JS-2000 Shotgun, | |||
MinRange = 0.61, | |||
SwingTime = 2, | |||
AngleFalloff = TRUE, | |||
MultipleHitConditionAffected = FALSE, | |||
BringToBearSound = JS2000ShotgunBringToBear, | |||
SwingSound = JS2000ShotgunShoot, | |||
HitSound = BulletHitBody, | |||
ClickSound = JS2000ShotgunJam, | |||
SoundRadius = 100, | |||
MinDamage = 1.5, | |||
KnockdownMod = 8, | |||
SplatBloodOnNoDeath = TRUE, | |||
Icon = Shotgun2, | |||
RunAnim = Run_Weapon2, | |||
CriticalChance = 60, | |||
CritDmgMultiplier = 2, | |||
AimingPerkCritModifier = 4, | |||
HitChance = 70, | |||
AimingPerkHitChanceModifier = 5, | |||
RecoilDelay = 50, | |||
SoundGain = 2, | |||
ReloadTime = 25, | |||
AimingTime = 20, | |||
RequiresEquippedBothHands = TRUE, | |||
BreakSound = JS2000ShotgunBreak, | |||
ShellFallSound = JS2000ShotgunCartridgeFall, | |||
MetalValue = 45, | |||
TwoHandWeapon = TRUE, | |||
AmmoBox = ShotgunShellsBox, | |||
MaxAmmo = 6, | |||
EquipSound = JS2000ShotgunEquip, | |||
UnequipSound = JS2000ShotgunUnEquip, | |||
InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart, | |||
InsertAmmoSound = JS2000ShotgunInsertAmmo, | |||
InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop, | |||
EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart, | |||
EjectAmmoSound = JS2000ShotgunEjectAmmo, | |||
EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop, | |||
RackSound = JS2000ShotgunRack, | |||
AmmoType = Base.ShotgunShells, | |||
WeaponReloadType = shotgun, | |||
RackAfterShoot = TRUE, | |||
JamGunChance = 2, | |||
AttachmentType = Rifle, | |||
ModelWeaponPart = ChokeTubeFull ChokeTube choketube choketube, | |||
ModelWeaponPart = ChokeTubeImproved ChokeTube choketube choketube, | |||
StopPower = 20, | |||
} | |||
}} | |||
}} | |||
==History== | |||
{| class="wikitable theme-red" width="550" style="text-align:center;" | |||
|- | |||
! Alpha || | |||
|- | |||
| RC 2.9 || Fixed bug with unlimited ammo. | |||
|- | |||
| 41 || Renamed to JS-2000 Shotgun | |||
|} | |||
==See also== | |||
*[[Double Barrel Shotgun]] | |||
*[[Sawed-off Double Barrel Shotgun]] | |||
*[[Sawed-off JS-2000 Shotgun]] | |||
{{Navbox items|firearms}} |
Latest revision as of 19:20, 30 April 2024
A JS-2000 shotgun, previously just shotgun, is a pump-action shotgun. The JS-2000 can be attached to the character's back for quick access and encumbrance reduction.
Usage
The JS-2000 uses shotgun shells as its ammunition, which fires 5 pellets in a spread pattern. These pellets have the potential to kill multiple targets in a single shot. Due to this spread, the JS-2000 shotgun will generally kill zombies in one or two hits, regardless of the player's skill. The closer the target is to the player, the more damage that will be inflicted. Shotgun shells aren't required to be in the secondary slot and can remain in the player's inventory. This makes the JS-2000 the ideal weapon for quickly killing a large group of zombies and blasting an opening to escape, as well as an excellent weapon for training the aiming skill, particularly at lower levels.
Pros | Cons |
---|---|
|
|
Reloading
JS-2000 shotguns can hold 6 shells, +1 after being racked. After each shot, the shotgun needs to be racked. This is done automatically, however if the player isn't given enough time to rack the shotgun, this will need to be done manually (default: X). Like other firearms, the shotgun can be reloaded with R. To avoid using the contextual menu in the inventory, the shotgun can be reloaded, racked or unloaded by holding R and selecting the desired action.
Drive-by shooting
All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.
Attachments
Attachments can be attached to shotguns with the use of a screwdriver. When you have the screwdriver and desired attachment, right-click the JS-2000 in your inventory, select Upgrade and select the attachment you want to use. There are four different types of attachments that can be added to shotguns.
- Choke Tube - Full: Increases damage by 0.5. Decreases blast arc by 0.1.
- Choke Tube - Improved: Decreases damage by 0.5. Increases blast arc by 0.05.
- Ammo Straps: Is intended to increase shotgun reload speed, but does nothing currently.
- Sling: Reduces the weight of the shotgun by 0.3.
Condition
The JS-2000 shotgun is a firearm, therefore being influenced by the firearm skills: aiming and reloading. It has a maximum condition of 10 and will be damaged depending on the player's aiming skill. The chance of losing durability is: 1 in (60 + aiming x 2)
.
Repairing
Repair of the JS-2000 shotgun requires a minimum of level two in aiming, and either another JS-2000, or a sawed-off JS-2000. The aiming skill determines how much will be repaired and the chance of being successful.
It should be noted that repairing the JS-2000 shotgun makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
Bag_ShotgunBag | Bag_ShotgunBag | 120.41% |
Bag_SurvivorBag | Bag_SurvivorBag | 12.41% |
Bag_WeaponBag | Bag_WeaponBag | 12.41% |
GunCache1 | Bag_DuffelBagTINT | 23.28% |
SafehouseLoot | counter | 19.27% |
SafehouseLoot | crate | 19.27% |
SafehouseLoot | metal_shelves | 19.27% |
SafehouseLoot | wardrobe | 19.27% |
ShotgunCache1 | ShotgunBox | 120.41% |
ShotgunCache2 | ShotgunBox | 120.41% |
ShotgunCache2 | counter | 23.28% |
ShotgunCase1 | ShotgunCase1 | 120.41% |
SurvivorCache1 | counter | 19.27% |
SurvivorCache2 | counter | 19.27% |
all | militarycrate | 23.28% |
all | militarylocker | 23.28% |
all | wardrobe | 1.65% |
armystorage | locker | 23.28% |
armystorage | metal_shelves | 23.28% |
armysurplus | displaycase | 23.28% |
bedroom | wardrobe | 1.65% |
changeroom | locker | 1.68% |
closet | crate | 1.65% |
closet | metal_shelves | 1.65% |
druglab | metal_shelves | 19.27% |
drugshack | crate | 19.27% |
garagestorage | crate | 1.65% |
garagestorage | locker | 3.98% |
gunstore | displaycase | 23.28% |
gunstorestorage | crate | 23.28% |
hunting | displaycase | 23.28% |
hunting | locker | 23.28% |
livingroom | wardrobe | 1.65% |
pawnshop | displaycase | 23.28% |
pawnshopoffice | locker | 23.28% |
pawnshopstorage | locker | 23.28% |
policestorage | locker | 19.27% |
policestorage | metal_shelves | 19.27% |
storageunit | crate | 1.65% |
Outfit | Days survived | Chance |
---|---|---|
Police PoliceState PoliceRiot PrivateMilitia |
0 | 30 |
Buildings
JS-2000 shotguns can usually be found in various containers and cabinets, including crates and wardrobes. Shotgun shells can be found in kitchen cabinets, warehouses, or wardrobes. The best locations to find a JS-2000 would be police departments, gun-shops such as the one located in West Point, and barricaded buildings.
Corpses
Shotguns can also be found on the corpses of suicide victims. Suicide victims are usually found inside of houses.
Zombies
JS-2000 shotguns can sometimes be found attached to the backs of police officer zombies. Police zombies can usually be found at police departments, police barricade vehicle stories, crashed police cars, and occasionally in a crowd of zombies.
Crafting
The JS-2000 Shotgun can be sawed, increasing its accuracy & spread at the cost of range. See Sawed-off JS-2000 Shotgun for details.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Sawed-off JS-2000 Shotgun |
JS-2000 Shotgun ×1 | Saw (tag) |
none | none | none |
Trivia
- The JS-2000 shotgun is most likely based on Remington Model 870 shotgun, which was developed in the 50s and is still used by law enforcement agencies, and the US military.
Gallery
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Shotgun
{
DisplayCategory = Weapon,
ImpactSound = null,
MaxRange = 7,
RangeFalloff = TRUE,
WeaponSprite = Shotgun,
SoundVolume = 200,
MinAngle = 0.9,
Type = Weapon,
KnockBackOnNoDeath = TRUE,
Ranged = TRUE,
ProjectileCount = 5,
ConditionLowerChanceOneIn = 60,
Weight = 4,
SplatNumber = 5,
PushBackMod = 0.8,
MaxDamage = 2.2,
SubCategory = Firearm,
AimingMod = 2,
ConditionMax = 10,
ShareDamage = FALSE,
MaxHitCount = 4,
IsAimedHandWeapon = TRUE,
IsAimedFirearm = TRUE,
DoorDamage = 20,
UseEndurance = FALSE,
DisplayName = JS-2000 Shotgun,
MinRange = 0.61,
SwingTime = 2,
AngleFalloff = TRUE,
MultipleHitConditionAffected = FALSE,
BringToBearSound = JS2000ShotgunBringToBear,
SwingSound = JS2000ShotgunShoot,
HitSound = BulletHitBody,
ClickSound = JS2000ShotgunJam,
SoundRadius = 100,
MinDamage = 1.5,
KnockdownMod = 8,
SplatBloodOnNoDeath = TRUE,
Icon = Shotgun2,
RunAnim = Run_Weapon2,
CriticalChance = 60,
CritDmgMultiplier = 2,
AimingPerkCritModifier = 4,
HitChance = 70,
AimingPerkHitChanceModifier = 5,
RecoilDelay = 50,
SoundGain = 2,
ReloadTime = 25,
AimingTime = 20,
RequiresEquippedBothHands = TRUE,
BreakSound = JS2000ShotgunBreak,
ShellFallSound = JS2000ShotgunCartridgeFall,
MetalValue = 45,
TwoHandWeapon = TRUE,
AmmoBox = ShotgunShellsBox,
MaxAmmo = 6,
EquipSound = JS2000ShotgunEquip,
UnequipSound = JS2000ShotgunUnEquip,
InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
InsertAmmoSound = JS2000ShotgunInsertAmmo,
InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
EjectAmmoSound = JS2000ShotgunEjectAmmo,
EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
RackSound = JS2000ShotgunRack,
AmmoType = Base.ShotgunShells,
WeaponReloadType = shotgun,
RackAfterShoot = TRUE,
JamGunChance = 2,
AttachmentType = Rifle,
ModelWeaponPart = ChokeTubeFull ChokeTube choketube choketube,
ModelWeaponPart = ChokeTubeImproved ChokeTube choketube choketube,
StopPower = 20,
}
History
Alpha | |
---|---|
RC 2.9 | Fixed bug with unlimited ammo. |
41 | Renamed to JS-2000 Shotgun |