Magazine: Difference between revisions

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{{Languages}}{{Header|Project Zomboid|Items|Literature|type=Literature|version=Version 41|incver=78.3}}{{Infobox literature
{{Header|Project Zomboid|Items|Literature}}
|display_name=Magazine
{{Page version|41.78.16}}
|name_colour=Literature
{{Infobox item
|name_text_colour=Literature
|name=Magazine
|image=Model Magazine.png
|model=Model_Magazine.png
|image_width=200px
|icon=magazine.png
|alternate_image=magazine.png
|alternate_name=
|category=Literature
|category=Literature
|weight=0.2
|weight=0.2
Line 12: Line 10:
|stress_change=-15
|stress_change=-15
|consumed=True
|consumed=True
|class_name=Base.Magazine
|item_id=Base.Magazine<br>Base.TVMagazine<br>Base.MagazineCrossword1<br>Base.MagazineCrossword2<br>Base.MagazineCrossword3<br>Base.MagazineWordsearch1<br>Base.MagazineWordsearch2<br>Base.MagazineWordsearch3
}}{{About|the consumable item affecting the player's mood|magazines that teach recipes|Recipe magazines|firearm magazines|Magazine (firearms)}}
}}
A '''magazine''' is a literature [[items|item]]. There are 4 types: a normal '''magazine''', a '''TV magazine''', a '''crossword magazine''' and a '''wordsearch magazine''', all of them have the same effect.
{{About|the consumable item affecting the player's mood|magazines that teach recipes|Recipe magazines|firearm magazines|Magazine (disambiguation)}}
A '''magazine''' is a literature [[Items|item]]. There are 4 types: a normal '''magazine''', a '''TV magazine''', a '''crossword magazine''' and a '''wordsearch magazine''', all of them have the same effect.


==Usage==
==Usage==
A magazine reduces a moderate amount of [[Moodles#Bored|boredom]] and a small amount of [[Moodles#Stress|stress]]. Once used it is effectively consumed and disappears from the player's inventory.
A magazine reduces a moderate amount of [[Bored|boredom]] and a small amount of [[Stress|stress]]. Once used, it is effectively consumed and disappears from the player's inventory.


===Fuel===
===Fuel===
Line 23: Line 22:


==Distribution==
==Distribution==
Magazines are a very common item found in a large variety of places.
The loot distributions can be found in the table(s) below.


===Buildings===
<!--BOT FLAG|Magazine|41.78.16-->
'''''Common'''''
{{clear}}
*Bookstore [[Containers#Shelves|shelves]]
<div class="togglebox theme-red">
*Camping store [[Containers#Counters|counters]]
    <div>Magazine distribution
*Camping storage [[Containers#Crates|crates]]
        <span class="mw-customtoggle-togglebox-Magazine" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
*Fishing storage [[Containers#Crates|crates]]
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Magazine">
*Janitorial closet [[Containers#Counters|counters]]
    <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
*Kitchen [[Containers#Counters|counters]]
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
*Living room [[Containers#Counters|counters]] and [[Containers#Shelves|shelves]]
    |+ {{ll|Containers}}
*All magazine [[Containers#Shelves|shelves]]
    ! Building / Room
*Mechanic shop [[Containers#Wardrobe and Drawers|wardrobes]] and [[Containers#Shelves|shelves]]
    ! Container
*Post office storage [[Containers#Shelves|shelves]] and [[Containers#Crates|crates]]
    ! Rolls
*Prison cells
    ! Chance
 
    |-
'''''Uncommon'''''
    | all
*Breakroom overhead [[Containers#Counters|cupboards]] and [[Containers#Shelves|shelves]]
    | {{ll|Handbag}}
*Classroom [[Containers#Desks|desks]]
    | 1
*Garage [[Containers#Crates|crates]]
    | 10.0
*Electronics storage [[Containers#Shelves|shelves]]
    |-
*Electronics store [[Containers#Counters|counters]] and [[Containers#Shelves|shelves]]
    | all
*Library [[Containers#Counters|counters]]
    | {{ll|counter}}
*Music store [[Containers#Shelves|shelves]]
    | 4
*All [[Containers#Lockers|lockers]] (excluding military and gyms)
    | 10.0
    |-
    | all
    | {{ll|desk}}
    | 4
    | 4.0
    |-
    | all
    | {{ll|inventoryfemale}}
    | 1
    | 1.0
    |-
    | all
    | {{ll|locker}}
    | 4
    | 10.0
    |-
    | all
    | {{ll|officedrawers}}
    | 4
    | 10.0
    |-
    | all
    | {{ll|other}}
    | 1
    | 10.0
    |-
    | all
    | {{ll|shelves}}
    | 4
    | 10.0
    |-
    | all
    | {{ll|shelvesmag}}
    | 4
    | 10.0
    |-
    | all
    | {{ll|shelvesmag}}
    | 4
    | 20.0
    |-
    | all
    | {{ll|sidetable}}
    | 1
    | 2.0
    |-
    | artstore
    | {{ll|counter}}
    | 4
    | 10.0
    |-
    | bathroom
    | {{ll|shelves}}
    | 4
    | 10.0
    |-
    | bedroom
    | {{ll|crate}}
    | 4
    | 50.0
    |-
    | bedroom
    | {{ll|crate}}
    | 4
    | 20.0
    |-
    | bedroom
    | {{ll|crate}}
    | 1
    | 1.0
    |-
    | bedroom
    | {{ll|crate}}
    | 4
    | 10.0
    |-
    | bedroom
    | {{ll|desk}}
    | 4
    | 4.0
    |-
    | bedroom
    | {{ll|plankstash}}
    | 4
    | 10.0
    |-
    | bedroom
    | {{ll|plankstash}}
    | 4
    | 20.0
    |-
    | bedroom
    | {{ll|sidetable}}
    | 4
    | 10.0
    |-
    | bookstore
    | {{ll|shelves}}
    | 4
    | 50.0
    |-
    | bookstore
    | {{ll|shelves}}
    | 4
    | 10.0
    |-
    | bookstore
    | {{ll|shelves}}
    | 4
    | 20.0
    |-
    | breakroom
    | {{ll|overhead}}
    | 4
    | 10.0
    |-
    | cafe
    | {{ll|shelves}}
    | 4
    | 10.0
    |-
    | cafe
    | {{ll|shelves}}
    | 4
    | 20.0
    |-
    | camping
    | {{ll|counter}}
    | 4
    | 20.0
    |-
    | carsupply
    | {{ll|shelves}}
    | 4
    | 20.0
    |-
    | carsupply
    | {{ll|shelves}}
    | 4
    | 10.0
    |-
    | classroom
    | {{ll|desk}}
    | 4
    | 2.0
    |-
    | closet
    | {{ll|crate}}
    | 4
    | 10.0
    |-
    | closet
    | {{ll|crate}}
    | 4
    | 20.0
    |-
    | daycare
    | {{ll|desk}}
    | 4
    | 2.0
    |-
    | electronicsstorage
    | {{ll|shelves}}
    | 4
    | 10.0
    |-
    | electronicsstorage
    | {{ll|shelves}}
    | 4
    | 20.0
    |-
    | empty
    | {{ll|crate}}
    | 4
    | 10.0
    |-
    | garagestorage
    | {{ll|locker}}
    | 4
    | 10.0
    |-
    | gasstorage
    | {{ll|counter}}
    | 4
    | 20.0
    |-
    | gasstorage
    | {{ll|counter}}
    | 4
    | 10.0
    |-
    | gunstore
    | {{ll|shelvesmag}}
    | 4
    | 20.0
    |-
    | gunstore
    | {{ll|shelvesmag}}
    | 4
    | 10.0
    |-
    | kitchen
    | {{ll|counter}}
    | 4
    | 10.0
    |-
    | kitchen
    | {{ll|shelves}}
    | 4
    | 10.0
    |-
    | livingroom
    | {{ll|shelves}}
    | 4
    | 20.0
    |-
    | livingroom
    | {{ll|shelves}}
    | 4
    | 10.0
    |-
    | livingroom
    | {{ll|sidetable}}
    | 4
    | 10.0
    |-
    | mechanic
    | {{ll|wardrobe}}
    | 4
    | 10.0
    |-
    | musicstore
    | {{ll|shelves}}
    | 4
    | 10.0
    |-
    | musicstore
    | {{ll|shelves}}
    | 4
    | 20.0
    |-
    | office
    | {{ll|counter}}
    | 4
    | 10.0
    |-
    | office
    | {{ll|desk}}
    | 4
    | 4.0
    |-
    | office
    | {{ll|desk}}
    | 4
    | 10.0
    |-
    | poststorage
    | {{ll|metal_shelves}}
    | 4
    | 20.0
    |-
    | poststorage
    | {{ll|metal_shelves}}
    | 4
    | 10.0
    |-
    | prisoncells
    | {{ll|wardrobe}}
    | 4
    | 10.0
    |}
</div>
<div style="float:left;">
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
    |+ {{ll|Vehicles}}
    ! Vehicle Type/Location
    ! Rolls
    ! Chance
    |-
    | AmbulanceGloveBox
    | 4
    | 10
    |-
    | CarpenterGloveBox
    | 4
    | 10
    |-
    | ConstructionWorkerGloveBox
    | 4
    | 10
    |-
    | DistilleryGloveBox
    | 4
    | 10
    |-
    | DoctorGloveBox
    | 4
    | 10
    |-
    | ElectricianGloveBox
    | 4
    | 10
    |-
    | FarmerGloveBox
    | 4
    | 10
    |-
    | FireGloveBox
    | 4
    | 10
    |-
    | FishermanGloveBox
    | 4
    | 10
    |-
    | FossoilGloveBox
    | 4
    | 10
    |-
    | GloveBox
    | 4
    | 10
    |-
    | GolfGloveBox
    | 4
    | 10
    |-
    | HeraldsGloveBox
    | 4
    | 10
    |-
    | HunterGloveBox
    | 4
    | 10
    |-
    | MassGenFacGloveBox
    | 4
    | 10
    |-
    | McCoyGloveBox
    | 4
    | 10
    |-
    | MetalWelderGloveBox
    | 4
    | 10
    |-
    | PainterGloveBox
    | 4
    | 10
    |-
    | PoliceGloveBox
    | 4
    | 10
    |-
    | PostalGloveBox
    | 4
    | 10
    |-
    | PostalTruckBed
    | 4
    | 10
    |-
    | PostalTruckBed
    | 4
    | 20
    |-
    | PostalTruckBed
    | 4
    | 50
    |-
    | RadioGloveBox
    | 4
    | 10
    |-
    | RangerGloveBox
    | 4
    | 10
    |-
    | SpiffoGloveBox
    | 4
    | 10
    |-
    | SurvivalistGlovebox
    | 4
    | 10
    |-
    | TaxiGloveBox
    | 4
    | 10
    |-
    | TransitGloveBox
    | 4
    | 10
    |}
</div>
    </div><div style="clear:both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Magazine" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Magazine|41.78.16-->


===Vehicles===
===Vehicles===
Line 65: Line 463:


==Trivia==
==Trivia==
*The person appearing on the cover is a reference to a game [[Lemmy]] and [[Binky]] worked on prior to [[Project Zomboid]], called The Forgotten Element. It was a traditional point-and-click adventure game featuring a "colourful" protagonist by the name of Mia (cover), who is found naked in the woods of the decaying Seahorse Island, by Dr. Carter, upon whom takes her to the local hospital, where she is dressed in a nurse's attire.  
*The person appearing on the cover is a reference to a game [[Chris Simpson|Lemmy]] and [[Andy Hodgetts|Binky]] worked on prior to [[Project Zomboid]], called The Forgotten Element. It was a traditional point-and-click adventure game featuring a "colorful" protagonist by the name of Mia (cover), who is found naked in the woods of the decaying Seahorse Island, by Dr. Carter, upon whom takes her to the local hospital, where she is dressed in a nurse's attire.


==Gallery==
==Gallery==
<gallery>
<gallery>
The Forgotten Element cover.png|The Forgotten Element, a game by [[Lemmy]] and [[Binky]].
The Forgotten Element cover.png|The Forgotten Element, a game by [[Chris Simpson|Lemmy]] and [[Andy Hodgetts|Binky]]
Mia TFE profile.png|Mia, the covergirl, from The Forgotten Element.
Mia TFE profile.png|Mia, the cover girl, from The Forgotten Element
Mia Clancy Carter TFE.png|Mia, Mr. Clancy and Dr. Carter, from The Forgotten Element.
Mia Clancy Carter TFE.png|Mia, Mr. Clancy and Dr. Carter, from The Forgotten Element
</gallery>
</gallery>


==Code==
==Code==
'''''From items_literature.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox|[[File:Magazine.png]] {{ID|Base.Magazine}}<br>
{{Retrieved|version=41|incver=52}}
{{CodeSnip
<pre>
  | lang = java
item Magazine
  | line = true
Weight = 0.2,
  | start = 1314
Type = Literature,
  | source = items_literature.txt
DisplayName = Magazine,
  | retrieved = true
StressChange = -15,
  | version = 41.78.16
Icon = Magazine,
  | code =
BoredomChange = -20,
item Magazine
StaticModel = Magazine,
    {
</pre>
        DisplayCategory = Literature,
        Weight = 0.2,
        Type = Literature,
        DisplayName = Magazine,
        StressChange = -15,
        Icon = Magazine,
        BoredomChange = -20,
        StaticModel = Magazine,
        WorldStaticModel = MagazineGround,
    }
}}
 
[[File:Magazine.png]] {{ID|Base.TVMagazine}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 1327
  | source = items_literature.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item TVMagazine
    {
        DisplayCategory = Literature,
        Weight = 0.2,
        Type = Literature,
        DisplayName = TV Magazine,
        StressChange = -15,
        Icon = Magazine,
        BoredomChange = -20,
        StaticModel = Magazine,
        WorldStaticModel = TVMagazineGround,
    }
}}
 
[[File:MagazineCrossword1.png]] {{ID|Base.MagazineCrossword1}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 1393
  | source = items_literature.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item MagazineCrossword1
    {
        DisplayCategory = Literature,
        Weight = 0.2,
        Type = Literature,
        DisplayName = Crossword Magazine,
        StressChange = -15,
        Icon = MagazineCrossword1,
        BoredomChange = -20,
        WorldStaticModel = MagazineCrossword1_Ground,
    }
}}
 
[[File:MagazineCrossword2.png]] {{ID|Base.MagazineCrossword2}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 1404
  | source = items_literature.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item MagazineCrossword2
    {
        DisplayCategory = Literature,
        Weight = 0.2,
        Type = Literature,
        DisplayName = Crossword Magazine,
        StressChange = -15,
        Icon = MagazineCrossword2,
        BoredomChange = -20,
        WorldStaticModel = MagazineCrossword2_Ground,
    }
}}
 
[[File:MagazineCrossword3.png]] {{ID|Base.MagazineCrossword3}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 1415
  | source = items_literature.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item MagazineCrossword3
    {
        DisplayCategory = Literature,
        Weight = 0.2,
        Type = Literature,
        DisplayName = Crossword Magazine,
        StressChange = -15,
        Icon = MagazineCrossword3,
        BoredomChange = -20,
        WorldStaticModel = MagazineCrossword3_Ground,
    }
}}
 
[[File:MagazineWordsearch1.png]] {{ID|Base.MagazineWordsearch1}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 1426
  | source = items_literature.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item MagazineWordsearch1
    {
        DisplayCategory = Literature,
        Weight = 0.2,
        Type = Literature,
        DisplayName = Wordsearch Magazine,
        StressChange = -15,
        Icon = MagazineWordsearch1,
        BoredomChange = -20,
        WorldStaticModel = MagazineWordSearch1_Ground,
    }
}}
 
[[File:MagazineWordsearch2.png]] {{ID|Base.MagazineWordsearch2}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 1437
  | source = items_literature.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item MagazineWordsearch2
    {
        DisplayCategory = Literature,
        Weight = 0.2,
        Type = Literature,
        DisplayName = Wordsearch Magazine,
        StressChange = -15,
        Icon = MagazineWordsearch2,
        BoredomChange = -20,
        WorldStaticModel = MagazineWordSearch2_Ground,
    }
}}
 
[[File:MagazineWordsearch3.png]] {{ID|Base.MagazineWordsearch3}}<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 1448
  | source = items_literature.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item MagazineWordsearch3
    {
        DisplayCategory = Literature,
        Weight = 0.2,
        Type = Literature,
        DisplayName = Wordsearch Magazine,
        StressChange = -15,
        Icon = MagazineWordsearch3,
        BoredomChange = -20,
        WorldStaticModel = MagazineWordSearch3_Ground,
    }
}}
}}


==See also==
==See also==
Line 93: Line 657:
*[[Newspaper]]
*[[Newspaper]]


{{Navbox literature}}
{{Navbox items|literature}}

Revision as of 16:00, 24 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Magazine
Model Magazine.png
General
Category
Literature
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Properties
Consumed
True
Effect
BoredomMoodle Icon Bored.png
-20
StressMoodle Icon Stressed.png
-15
Technical
Item ID
Base.Magazine
Base.TVMagazine
Base.MagazineCrossword1
Base.MagazineCrossword2
Base.MagazineCrossword3
Base.MagazineWordsearch1
Base.MagazineWordsearch2
Base.MagazineWordsearch3
PlushSpiffo.pngThis article is about the consumable item affecting the player's mood. For magazines that teach recipes, see Recipe magazines. For firearm magazines, see Magazine (disambiguation).

A magazine is a literature item. There are 4 types: a normal magazine, a TV magazine, a crossword magazine and a wordsearch magazine, all of them have the same effect.

Usage

A magazine reduces a moderate amount of boredom and a small amount of stress. Once used, it is effectively consumed and disappears from the player's inventory.

Fuel

A magazine can be used as fuel for a heat source, and lasts for 15 mins if done so.

Distribution

The loot distributions can be found in the table(s) below.

Magazine distribution Show / Hide
Containers
Building / Room Container Rolls Chance
all Handbag 1 10.0
all counter 4 10.0
all desk 4 4.0
all inventoryfemale 1 1.0
all locker 4 10.0
all officedrawers 4 10.0
all other 1 10.0
all shelves 4 10.0
all shelvesmag 4 10.0
all shelvesmag 4 20.0
all sidetable 1 2.0
artstore counter 4 10.0
bathroom shelves 4 10.0
bedroom crate 4 50.0
bedroom crate 4 20.0
bedroom crate 1 1.0
bedroom crate 4 10.0
bedroom desk 4 4.0
bedroom plankstash 4 10.0
bedroom plankstash 4 20.0
bedroom sidetable 4 10.0
bookstore shelves 4 50.0
bookstore shelves 4 10.0
bookstore shelves 4 20.0
breakroom overhead 4 10.0
cafe shelves 4 10.0
cafe shelves 4 20.0
camping counter 4 20.0
carsupply shelves 4 20.0
carsupply shelves 4 10.0
classroom desk 4 2.0
closet crate 4 10.0
closet crate 4 20.0
daycare desk 4 2.0
electronicsstorage shelves 4 10.0
electronicsstorage shelves 4 20.0
empty crate 4 10.0
garagestorage locker 4 10.0
gasstorage counter 4 20.0
gasstorage counter 4 10.0
gunstore shelvesmag 4 20.0
gunstore shelvesmag 4 10.0
kitchen counter 4 10.0
kitchen shelves 4 10.0
livingroom shelves 4 20.0
livingroom shelves 4 10.0
livingroom sidetable 4 10.0
mechanic wardrobe 4 10.0
musicstore shelves 4 10.0
musicstore shelves 4 20.0
office counter 4 10.0
office desk 4 4.0
office desk 4 10.0
poststorage metal_shelves 4 20.0
poststorage metal_shelves 4 10.0
prisoncells wardrobe 4 10.0
Vehicles
Vehicle Type/Location Rolls Chance
AmbulanceGloveBox 4 10
CarpenterGloveBox 4 10
ConstructionWorkerGloveBox 4 10
DistilleryGloveBox 4 10
DoctorGloveBox 4 10
ElectricianGloveBox 4 10
FarmerGloveBox 4 10
FireGloveBox 4 10
FishermanGloveBox 4 10
FossoilGloveBox 4 10
GloveBox 4 10
GolfGloveBox 4 10
HeraldsGloveBox 4 10
HunterGloveBox 4 10
MassGenFacGloveBox 4 10
McCoyGloveBox 4 10
MetalWelderGloveBox 4 10
PainterGloveBox 4 10
PoliceGloveBox 4 10
PostalGloveBox 4 10
PostalTruckBed 4 10
PostalTruckBed 4 20
PostalTruckBed 4 50
RadioGloveBox 4 10
RangerGloveBox 4 10
SpiffoGloveBox 4 10
SurvivalistGlovebox 4 10
TaxiGloveBox 4 10
TransitGloveBox 4 10

Vehicles

Common

Furniture

Common

Trivia

  • The person appearing on the cover is a reference to a game Lemmy and Binky worked on prior to Project Zomboid, called The Forgotten Element. It was a traditional point-and-click adventure game featuring a "colorful" protagonist by the name of Mia (cover), who is found naked in the woods of the decaying Seahorse Island, by Dr. Carter, upon whom takes her to the local hospital, where she is dressed in a nurse's attire.

Gallery

Code

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Magazine.png Base.Magazine
Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item Magazine
    {
        DisplayCategory = Literature,
        Weight	=	0.2,
        Type	=	Literature,
        DisplayName	=	Magazine,
        StressChange	=	-15,
        Icon	=	Magazine,
        BoredomChange	=	-20,
        StaticModel = Magazine,
        WorldStaticModel = MagazineGround,
    }

Magazine.png Base.TVMagazine
Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item TVMagazine
    {
        DisplayCategory = Literature,
        Weight	=	0.2,
        Type	=	Literature,
        DisplayName	=	TV Magazine,
        StressChange	=	-15,
        Icon	=	Magazine,
        BoredomChange	=	-20,
        StaticModel = Magazine,
        WorldStaticModel = TVMagazineGround,
    }

MagazineCrossword1.png Base.MagazineCrossword1
Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item MagazineCrossword1
    {
        DisplayCategory = Literature,
        Weight	=	0.2,
        Type	=	Literature,
        DisplayName	=	Crossword Magazine,
        StressChange	=	-15,
        Icon	=	MagazineCrossword1,
        BoredomChange	=	-20,
        WorldStaticModel = MagazineCrossword1_Ground,
    }

MagazineCrossword2.png Base.MagazineCrossword2
Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item MagazineCrossword2
    {
        DisplayCategory = Literature,
        Weight	=	0.2,
        Type	=	Literature,
        DisplayName	=	Crossword Magazine,
        StressChange	=	-15,
        Icon	=	MagazineCrossword2,
        BoredomChange	=	-20,
        WorldStaticModel = MagazineCrossword2_Ground,
    }

MagazineCrossword3.png Base.MagazineCrossword3
Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item MagazineCrossword3
    {
        DisplayCategory = Literature,
        Weight	=	0.2,
        Type	=	Literature,
        DisplayName	=	Crossword Magazine,
        StressChange	=	-15,
        Icon	=	MagazineCrossword3,
        BoredomChange	=	-20,
        WorldStaticModel = MagazineCrossword3_Ground,
    }

MagazineWordsearch1.png Base.MagazineWordsearch1
Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item MagazineWordsearch1
    {
        DisplayCategory = Literature,
        Weight	=	0.2,
        Type	=	Literature,
        DisplayName	=	Wordsearch Magazine,
        StressChange	=	-15,
        Icon	=	MagazineWordsearch1,
        BoredomChange	=	-20,
        WorldStaticModel = MagazineWordSearch1_Ground,
    }

MagazineWordsearch2.png Base.MagazineWordsearch2
Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item MagazineWordsearch2
    {
        DisplayCategory = Literature,
        Weight	=	0.2,
        Type	=	Literature,
        DisplayName	=	Wordsearch Magazine,
        StressChange	=	-15,
        Icon	=	MagazineWordsearch2,
        BoredomChange	=	-20,
        WorldStaticModel = MagazineWordSearch2_Ground,
    }

MagazineWordsearch3.png Base.MagazineWordsearch3
Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item MagazineWordsearch3
    {
        DisplayCategory = Literature,
        Weight	=	0.2,
        Type	=	Literature,
        DisplayName	=	Wordsearch Magazine,
        StressChange	=	-15,
        Icon	=	MagazineWordsearch3,
        BoredomChange	=	-20,
        WorldStaticModel = MagazineWordSearch3_Ground,
    }

See also