Newspaper: Difference between revisions

From PZwiki
No edit summary
(Update distribution file)
 
(31 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{languages}}
{{Header|Project Zomboid|Items|Literature}}
{{header|The Game World|Items|Literature|type=Literature|version=Version 39|incver=67.5}}{{infobox literature
{{Page version|41.68}}
|display_name=Newspaper
{{Infobox item
|name_colour=Literature
|name=Newspaper
|name_text_colour=Literature
|model=Newspaper_Model.png
|image=Newspaper_Model.png
|icon=Newspaper.png
|image_width=300px
|icon_name=Newspaper
|alternate_image=Newspaper.png
|alternate_name=Newspaper
|alternate_link=
|category=Literature
|category=Literature
|weight=0.1
|weight=0.1
Line 14: Line 11:
|stress_change=-15
|stress_change=-15
|consumed=True
|consumed=True
|class_name=Base.Newspaper
|item_id=Base.Newspaper
}}A '''newspaper''' is a literature [[items|item]].
}}
A '''newspaper''' is a literature [[Items|item]].


==Usage==
==Usage==
A newspaper helps reduce the player's [[Moodles#Bored|boredom]] and [[Moodles#Stress|stress]]. Once used it is effectively 'consumed' and removed from the inventory.  
A newspaper helps reduce the player's [[Bored|boredom]] and [[stress]]. Once used it is effectively 'consumed' and removed from the inventory.
 
===Fuel===
===Fuel===
It can be used as a fuel for [[heat source|fires]], and lasts for 1 hour if done so.
It can be used as a fuel for [[heat source|fires]], and lasts for 1 hour if done so.
==Crafting==
{{Crafting/sandbox2
|newspaper_hat
|smoke_bomb
}}


==Distribution==
==Distribution==
It is found in many containers, including [[Containers#Shelves|shelves]] and [[Containers#Counters|cupboards]].
The loot distributions can be found in the table(s) below.


==Crafting==
<!--BOT FLAG|Newspaper|41.78.16-->
{{Crafting table header}}
{{Clear}}
{{RecipeLookup|4041}}
<div class="togglebox theme-red">
{{RecipeLookup|7017}}
    <div>Newspaper distribution
{{Crafting table footer}}
        <span class="mw-customtoggle-togglebox-Newspaper" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Newspaper">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | all
    | {{ll|desk}}
    | 10.78%
    |-
    | all
    | {{ll|inventoryfemale}}
    | 1.01%
    |-
    | all
    | {{ll|inventorymale}}
    | 1.01%
    |-
    | all
    | {{ll|officedrawers}}
    | 23.28%
    |-
    | all
    | {{ll|other}}
    | 6.41%
    |-
    | all
    | {{ll|postbox}}
    | 6.41%
    |-
    | all
    | {{ll|shelves}}
    | 23.28%
    |-
    | all
    | {{ll|shelvesmag}}
    | 23.28%
    |-
    | all
    | {{ll|shelvesmag}}
    | 41.14%
    |-
    | all
    | {{ll|shelvesmag}}
    | 76.55%
    |-
    | all
    | {{ll|sidetable}}
    | 10.78%
    |-
    | bathroom
    | {{ll|shelves}}
    | 23.28%
    |-
    | bedroom
    | {{ll|crate}}
    | 1.01%
    |-
    | bedroom
    | {{ll|crate}}
    | 23.28%
    |-
    | bedroom
    | {{ll|crate}}
    | 41.14%
    |-
    | bedroom
    | {{ll|crate}}
    | 76.55%
    |-
    | bedroom
    | {{ll|desk}}
    | 23.28%
    |-
    | bedroom
    | {{ll|sidetable}}
    | 23.28%
    |-
    | breakroom
    | {{ll|overhead}}
    | 15.1%
    |-
    | breakroom
    | {{ll|shelves}}
    | 15.1%
    |-
    | cafe
    | {{ll|shelves}}
    | 23.28%
    |-
    | cafe
    | {{ll|shelves}}
    | 41.14%
    |-
    | carsupply
    | {{ll|shelves}}
    | 23.28%
    |-
    | carsupply
    | {{ll|shelves}}
    | 41.14%
    |-
    | closet
    | {{ll|crate}}
    | 1.01%
    |-
    | closet
    | {{ll|crate}}
    | 23.28%
    |-
    | closet
    | {{ll|crate}}
    | 41.14%
    |-
    | closet
    | {{ll|crate}}
    | 76.55%
    |-
    | empty
    | {{ll|crate}}
    | 23.28%
    |-
    | garagestorage
    | {{ll|crate}}
    | 1.01%
    |-
    | garagestorage
    | {{ll|crate}}
    | 23.28%
    |-
    | garagestorage
    | {{ll|crate}}
    | 41.14%
    |-
    | garagestorage
    | {{ll|crate}}
    | 76.55%
    |-
    | gasstorage
    | {{ll|counter}}
    | 23.28%
    |-
    | hall
    | {{ll|counter}}
    | 23.28%
    |-
    | janitor
    | {{ll|counter}}
    | 23.28%
    |-
    | jewelrystore
    | {{ll|counter}}
    | 23.28%
    |-
    | kennels
    | {{ll|counter}}
    | 23.28%
    |-
    | kennels
    | {{ll|counter}}
    | 41.14%
    |-
    | kitchen
    | {{ll|crate}}
    | 23.28%
    |-
    | kitchen
    | {{ll|crate}}
    | 41.14%
    |-
    | kitchen
    | {{ll|crate}}
    | 76.55%
    |-
    | kitchen
    | {{ll|shelves}}
    | 23.28%
    |-
    | livingroom
    | {{ll|crate}}
    | 23.28%
    |-
    | livingroom
    | {{ll|crate}}
    | 41.14%
    |-
    | livingroom
    | {{ll|crate}}
    | 76.55%
    |-
    | livingroom
    | {{ll|overhead}}
    | 23.28%
    |-
    | livingroom
    | {{ll|shelves}}
    | 23.28%
    |-
    | livingroom
    | {{ll|sidetable}}
    | 23.28%
    |-
    | livingroom
    | {{ll|wardrobe}}
    | 23.28%
    |-
    | lobby
    | {{ll|counter}}
    | 23.28%
    |-
    | mechanic
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | mechanic
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | mechanic
    | {{ll|wardrobe}}
    | 23.28%
    |-
    | mechanic
    | {{ll|wardrobe}}
    | 41.14%
    |-
    | motelroomoccupied
    | {{ll|sidetable}}
    | 1.61%
    |-
    | newspaperprint
    | {{ll|crate}}
    | 23.28%
    |-
    | newspaperprint
    | {{ll|crate}}
    | 41.14%
    |-
    | newspaperprint
    | {{ll|crate}}
    | 76.55%
    |-
    | newspaperprint
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | newspaperprint
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | newspaperprint
    | {{ll|metal_shelves}}
    | 76.55%
    |-
    | newspapershipping
    | {{ll|crate}}
    | 23.28%
    |-
    | newspapershipping
    | {{ll|crate}}
    | 41.14%
    |-
    | newspapershipping
    | {{ll|crate}}
    | 76.55%
    |-
    | newspapershipping
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | newspapershipping
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | newspapershipping
    | {{ll|metal_shelves}}
    | 76.55%
    |-
    | newspaperstorage
    | {{ll|crate}}
    | 23.28%
    |-
    | newspaperstorage
    | {{ll|crate}}
    | 41.14%
    |-
    | newspaperstorage
    | {{ll|crate}}
    | 76.55%
    |-
    | office
    | {{ll|desk}}
    | 10.78%
    |-
    | office
    | {{ll|desk}}
    | 23.28%
    |-
    | office
    | {{ll|shelves}}
    | 23.28%
    |-
    | plazastore1
    | {{ll|counter}}
    | 23.28%
    |-
    | policestorage
    | {{ll|counter}}
    | 10.78%
    |-
    | poststorage
    | {{ll|crate}}
    | 23.28%
    |-
    | poststorage
    | {{ll|crate}}
    | 41.14%
    |-
    | poststorage
    | {{ll|crate}}
    | 76.55%
    |-
    | poststorage
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | poststorage
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | poststorage
    | {{ll|metal_shelves}}
    | 76.55%
    |-
    | prisoncells
    | {{ll|wardrobe}}
    | 23.28%
    |-
    | schoolstorage
    | {{ll|counter}}
    | 23.28%
    |-
    | storageunit
    | {{ll|crate}}
    | 1.01%
    |-
    | storageunit
    | {{ll|crate}}
    | 23.28%
    |-
    | storageunit
    | {{ll|crate}}
    | 41.14%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 1.01%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | zippeestorage
    | {{ll|counter}}
    | 23.28%
    |}
</div>
<div id="vehicles" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
        |-
        | Heralds
        | {{ll|Truck Bed}}
        | 23.28%
        |-
        | Heralds
        | {{ll|Truck Bed}}
        | 97.54%
        |-
        | Heralds
        | {{ll|Truck Bed}}
        | 41.14%
        |-
        | Heralds
        | {{ll|Truck Bed}}
        | 76.55%
        |-
        | Postal
        | {{ll|Truck Bed}}
        | 23.28%
        |-
        | Postal
        | {{ll|Truck Bed}}
        | 41.14%
        |-
        | Postal
        | {{ll|Truck Bed}}
        | 76.55%
        |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Newspaper" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Newspaper|41.78.16-->


===Buildings===
===Vehicles===
{| class="pztable mw-collapsible" style="text-align:center; width:400px;"
*[[Chevalier Step Van|Postal van]] in the [[trunk]].
! colspan=4 |
|-
!Building/Room
!Container
!Rolls
!Chance
|-
|rowspan="3"|Zippeestore
|[[Containers#Counters|Counter]]
|1
|2 <small>(x4)</small>
|-
<!--|Zippeestore-->
|[[Containers#Shelves|Magazine Shelf]]
|4
|2 <small>(x12)</small>
|-
<!--|Zippeestore-->
|[[Containers#Crates|Crate]]
|4
|2 <small>(x4)</small>
|-
|rowspan="4"|Grocery
|[[Containers#Bins|Bin]]
|1
|2
|-
<!--|Grocery-->
|[[Containers#Counters|Counter]]
|4
|2 <small>(x4)</small>
|-
<!--|Grocery-->
|[[Containers#Shelves|Magazine Shelf]]
|4
|2 <small>(x12)</small>
|-
<!--|Grocery-->
|[[Containers#Crates|Crate]]
|4
|2 <small>(x4)</small>
|-
|rowspan="3"|Fossoil
|[[Containers#Counters|Counter]]
|4
|2 <small>(x4)</small>
|-
<!--|Fossoil-->
|[[Containers#Shelves|Magazine Shelf]]
|4
|2 <small>(x12)</small>
|-
<!--|Fossoil-->
|[[Containers#Crates|Crate]]
|4
|2 <small>(x4)</small>
|-
|rowspan="11"|All
|[[Containers#Mail Boxes|Mail Boxes]]
|3
|2
|-
<!--|All-->
|[[Containers#Corpses|Male Corpse]]
|1
|1
|-
<!--|All-->
|[[Containers#Shelves|Magazine Shelf]]
|5
|2 <small>(x6)</small>
|-
<!--|All-->
|[[Containers#Desks|Desk]]
|1
|2
|-
<!--|All-->
|[[Containers#Cabinets|Filing Cabinet]]
|1
|4
|-
<!--|All-->
|[[Containers#Bedroom Storage|Small Table]]
|1
|4
|-
<!--|All-->
|[[Containers#Bins|Bin]]
|1
|2
|-
<!--|All-->
|[[Containers#Desks|Office Drawers]]
|1
|3 <small>(+2)</small>
|-
<!--|All-->
|[[Containers#Shelves|Shelves]]
|3
|20
|-
<!--|All-->
|[[Containers|Other]]
|1
|1
|-
<!--|All-->
|[[Garbage Bag]]
|1
|1
|-
|Kitchen
|[[Containers#Shelves|Shelves]]
|2
|10
|-
|Plaza Store
|[[Containers#Counters|Counter]]
|1
|2
|-
|Library
|[[Containers#Counters|Counter]]
|4
|2
|-
|rowspan="2"|Bar
|[[Containers#Shelves|Shelves]]
|4
|2
|-
<!--|Bar-->
|[[Containers#Bins|Bin]]
|1
|2
|-
|Clothes Store
|[[Containers#Counters|Counter]]
|3
|1
|-
|rowspan="2"|Motel Room
|[[Containers#Bins|Bin]]
|1
|2
|-
<!--|Motel Room-->
|[[Containers|Other]]
|1
|2
|-
|Empty
|[[Containers|All]]
|1
|0.3
|-
|Post Storage
|[[Containers|All]]
|3
|30 <small>(+20 x3)</small>
|-
|Furniture Store
|[[Containers#Counters|Counter]]
|3
|1
|-
|Storage Unit
|[[Containers|All]]
|3
|2
|-
|Theatre
|[[Containers#Counters|Counter]]
|3
|2
|-
|Theatre Kitchen
|[[Containers#Counters|Counter]]
|2
|2
|-
|Theatre Storage
|[[Containers#Crates|Crate]]
|2
|2
|-
|Corner Store
|[[Containers#Shelves|Magazine Shelf]]
|2
|3
|-
|Houseware Store
|[[Containers#Shelves|Shelves]]
|3
|3
|-
|Shoe Store
|[[Containers#Counters|Counter]]
|3
|1
|-
|Sports Store
|[[Containers#Counters|Counter]]
|3
|1
|-
|rowspan="4"|Gift Storage
|[[Containers#Crates|Crate]]
|3
|3 <small>(+2)</small>
|-
<!--|Gift Store-->
|[[Containers#Shelves|Shelves]]
|3
|4
|-
<!--|Gift Store-->
|[[Containers#Displays|Display Case]]
|3
|4
|-
<!--|Gift Store-->
|[[Containers#Counters|Counter]]
|3
|1
|-
|Toy Store
|[[Containers#Shelves|Shelves]]
|3
|2
|-
|rowspan="2"|Electronics Store
|[[Containers#Counters|Counter]]
|3
|2
|-
<!--|Electronics Store-->
|[[Containers#Shelves|Shelves]]
|3
|2
|-
|rowspan="2"|Sewing Store
|[[Containers#Counters|Counter]]
|3
|2
|-
<!--|Sewing Store-->
|[[Containers#Shelves|Shelves]]
|3
|2
|-
|Medical
|[[Containers#Counters|Counter]]
|3
|3
|-
|Hall
|[[Containers#Counters|Counter]]
|3
|8 <small>(x3)</small>
|-
|}


===Vehicles===
==Code==
{| class="pztable mw-collapsible" style="text-align:center; width:400px;"
{{CodeBox
! colspan=4 |  
| {{CodeSnip
|-
  | lang = java
!Profession
  | line = true
!Container
  | start = 1353
!Rolls
  | source = items_literature.txt
!Chance
  | retrieved = true
|-
  | version = 41.78.16
|rowspan="4"|[[Chevalier Step Van|Post Van]]
  | code =
|rowspan="4"|[[Trunk]]
item Newspaper
|4
    {
|30
        DisplayCategory = Literature,
|-
        Weight = 0.1,
<!--|[[Chevalier Step Van|Post Van]]-->
        Type = Literature,
<!--|[[Trunk]]-->
        DisplayName = Newspaper,
|4
        StressChange = -15,
|30
        Icon = Newspaper,
|-
        BoredomChange = -15,
<!--|[[Chevalier Step Van|Post Van]]-->
        StaticModel = Newspaper,
<!--|[[Trunk]]-->
        WorldStaticModel = Newspaper_Ground,
|4
    }
|30
}}
|-
}}
<!--|[[Chevalier Step Van|Post Van]]-->
<!--|[[Trunk]]-->
|4
|30
|-
|}


== Code ==
==Gallery==
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''
<gallery>
{{Retrieved|version=39|incver=67.5}}
Newspaper EnNationalDispatch.png|A teaser for readable newspapers coming to [[build 42]]{{sup|future}}
<nowiki>
</gallery>
item Newspaper
Weight = 0.1,
Type = Literature,
DisplayName = Newspaper,
StressChange = -15,
Icon = Newspaper,
BoredomChange = -15,</nowiki>


==See also==
==See also==
Line 345: Line 488:
*[[Magazine]]
*[[Magazine]]


{{Navbox/Consumables}}
{{Navbox items|literature}}

Latest revision as of 13:23, 30 April 2024

Spiffo controlyourself.png
This page was last updated for an older version (41.68).
The current stable version is 41.78.16, released 2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]
Please update the version after updating the page.
Newspaper
Newspaper Model.png
General
Category
Literature
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Consumed
True
Effect
BoredomMoodle Icon Bored.png
-15
StressMoodle Icon Stressed.png
-15
Technical
Item ID
Base.Newspaper

A newspaper is a literature item.

Usage

A newspaper helps reduce the player's boredom and stress. Once used it is effectively 'consumed' and removed from the inventory.

Fuel

It can be used as a fuel for fires, and lasts for 1 hour if done so.

Crafting

Product Ingredients Tools Requirements Workstation XP
NewspaperHat.png
Newspaper Hat
Newspaper.png Newspaper ×1 none none none none
Smokebomb.png
Smoke Bomb
Coldpack.png Cold Pack ×1
Newspaper.png Newspaper ×2
Rag.png Ripped Sheets ×1
none
Profession engineer.png
Engineer occupation
(or)
MagazineMechanics.png
Engineer Magazine Vol.2
none none

Distribution

The loot distributions can be found in the table(s) below.

Newspaper distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all desk 10.78%
all inventoryfemale 1.01%
all inventorymale 1.01%
all officedrawers 23.28%
all other 6.41%
all postbox 6.41%
all shelves 23.28%
all shelvesmag 23.28%
all shelvesmag 41.14%
all shelvesmag 76.55%
all sidetable 10.78%
bathroom shelves 23.28%
bedroom crate 1.01%
bedroom crate 23.28%
bedroom crate 41.14%
bedroom crate 76.55%
bedroom desk 23.28%
bedroom sidetable 23.28%
breakroom overhead 15.1%
breakroom shelves 15.1%
cafe shelves 23.28%
cafe shelves 41.14%
carsupply shelves 23.28%
carsupply shelves 41.14%
closet crate 1.01%
closet crate 23.28%
closet crate 41.14%
closet crate 76.55%
empty crate 23.28%
garagestorage crate 1.01%
garagestorage crate 23.28%
garagestorage crate 41.14%
garagestorage crate 76.55%
gasstorage counter 23.28%
hall counter 23.28%
janitor counter 23.28%
jewelrystore counter 23.28%
kennels counter 23.28%
kennels counter 41.14%
kitchen crate 23.28%
kitchen crate 41.14%
kitchen crate 76.55%
kitchen shelves 23.28%
livingroom crate 23.28%
livingroom crate 41.14%
livingroom crate 76.55%
livingroom overhead 23.28%
livingroom shelves 23.28%
livingroom sidetable 23.28%
livingroom wardrobe 23.28%
lobby counter 23.28%
mechanic metal_shelves 23.28%
mechanic metal_shelves 41.14%
mechanic wardrobe 23.28%
mechanic wardrobe 41.14%
motelroomoccupied sidetable 1.61%
newspaperprint crate 23.28%
newspaperprint crate 41.14%
newspaperprint crate 76.55%
newspaperprint metal_shelves 23.28%
newspaperprint metal_shelves 41.14%
newspaperprint metal_shelves 76.55%
newspapershipping crate 23.28%
newspapershipping crate 41.14%
newspapershipping crate 76.55%
newspapershipping metal_shelves 23.28%
newspapershipping metal_shelves 41.14%
newspapershipping metal_shelves 76.55%
newspaperstorage crate 23.28%
newspaperstorage crate 41.14%
newspaperstorage crate 76.55%
office desk 10.78%
office desk 23.28%
office shelves 23.28%
plazastore1 counter 23.28%
policestorage counter 10.78%
poststorage crate 23.28%
poststorage crate 41.14%
poststorage crate 76.55%
poststorage metal_shelves 23.28%
poststorage metal_shelves 41.14%
poststorage metal_shelves 76.55%
prisoncells wardrobe 23.28%
schoolstorage counter 23.28%
storageunit crate 1.01%
storageunit crate 23.28%
storageunit crate 41.14%
storageunit metal_shelves 1.01%
storageunit metal_shelves 23.28%
storageunit metal_shelves 41.14%
zippeestorage counter 23.28%
Vehicles
Type Container Effective chance
Heralds Trunk 23.28%
Heralds Trunk 97.54%
Heralds Trunk 41.14%
Heralds Trunk 76.55%
Postal Trunk 23.28%
Postal Trunk 41.14%
Postal Trunk 76.55%

Vehicles

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item Newspaper
    {
        DisplayCategory = Literature,
        Weight	=	0.1,
        Type	=	Literature,
        DisplayName	=	Newspaper,
        StressChange	=	-15,
        Icon	=	Newspaper,
        BoredomChange	=	-15,
        StaticModel = Newspaper,
        WorldStaticModel = Newspaper_Ground,
    }

Gallery

See also