Nightstick: Difference between revisions
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The nightstick is a blunt weapon | {{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blunt weapons}} | ||
{{Page version|41.78.16}} | |||
{{Infobox item | |||
|name=Nightstick | |||
|model=NightStick_Model.png | |||
|icon=NightStick.png | |||
|category=Weapon | |||
|weight=1.5 | |||
|equipped=One-handed | |||
|type=SmallBlunt | |||
|min_range=0.61 | |||
|max_range=1.2 | |||
|swing_time=2 | |||
|condition_max=15 | |||
|min_damage=0.6 | |||
|max_damage=1.1 | |||
|push_back=0.3 | |||
|knockdown=0 | |||
|item_id=Base.Nightstick | |||
}} | |||
A '''nightstick''' is a blunt melee [[Weapons|weapon]]. | |||
==Usage== | |||
===Weapon=== | |||
The nightstick has a short range and can hit up to two enemies per swing, making it a useful weapon for controlling small groups of zombies. It also seems to be very good for knocking down zombies, further adding to its usefulness. | |||
===Breaking doors=== | |||
It is mostly ineffective at bashing down [[door]]s, dealing just 1 damage per hit. For comparison, an [[axe]] deals 35 damage. | |||
==Condition== | |||
The nightstick is a [[Skills#Combat|small blunt]] weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 15 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (20 + maintenance x 2)</code> | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Nightstick|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Nightstick distribution | |||
<span class="mw-customtoggle-togglebox-Nightstick" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Nightstick"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| SafehouseLoot | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|crate}} | |||
| 15.1% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|metal_shelves}} | |||
| 15.1% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|wardrobe}} | |||
| 15.1% | |||
|- | |||
| SurvivorCache1 | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| SurvivorCache2 | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| bathroom | |||
| {{ll|locker}} | |||
| 6.29% | |||
|- | |||
| changeroom | |||
| {{ll|locker}} | |||
| 6.29% | |||
|- | |||
| office | |||
| {{ll|desk}} | |||
| 6.29% | |||
|- | |||
| policestorage | |||
| {{ll|counter}} | |||
| 6.29% | |||
|- | |||
| security | |||
| {{ll|locker}} | |||
| 6.29% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Police | |||
| {{ll|Truck Bed}} | |||
| 6.29% | |||
|} | |||
</div> | |||
<div id="zombies" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Zombies}} | |||
! Outfit | |||
! Days survived | |||
! Chance | |||
|- | |||
| Police<br>PoliceState<br>PoliceRiot<br>PrisonGuard<br>PrivateMilitia | |||
| 0 | |||
| 30 | |||
|- | |||
| All | |||
| 10 | |||
| 3 | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Nightstick" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Nightstick|41.78.16--> | |||
Nightsticks are often found on police officers and in [[police station]]s and found impaled in the stomach of zombies about 15 or 18 days after the [[Knox Event]]. | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 95 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Nightstick | |||
{ | |||
DisplayCategory = Weapon, | |||
MaxRange = 1.2, | |||
WeaponSprite = Nightstick, | |||
MinAngle = 0.72, | |||
Type = Weapon, | |||
MinimumSwingTime = 2, | |||
KnockBackOnNoDeath = FALSE, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = SmallBlunt, | |||
ConditionLowerChanceOneIn = 20, | |||
Weight = 1.5, | |||
SplatNumber = 1, | |||
PushBackMod = 0.3, | |||
SubCategory = Swinging, | |||
ConditionMax = 15, | |||
MaxHitCount = 2, | |||
DoorDamage = 1, | |||
SwingAnim = Bat, | |||
DisplayName = Nightstick, | |||
MinRange = 0.61, | |||
SwingTime = 2, | |||
KnockdownMod = 0, | |||
SplatBloodOnNoDeath = FALSE, | |||
Icon = NightStick, | |||
RunAnim = Run_Weapon2, | |||
IdleAnim = Idle_Weapon2, | |||
BreakSound = NightstickBreak, | |||
DoorHitSound = NightstickHit, | |||
HitSound = NightstickHit, | |||
HitFloorSound = NightstickHit, | |||
SwingSound = NightstickSwing, | |||
TreeDamage = 0, | |||
CriticalChance = 25, | |||
CritDmgMultiplier = 2, | |||
MinDamage = 0.6, | |||
MaxDamage = 1.1, | |||
BaseSpeed = 1, | |||
WeaponLength = 0.45, | |||
AttachmentType = Nightstick, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Pool Cue]] | |||
*[[Golf Club]] | |||
{{Navbox items|blunt}} |
Latest revision as of 19:30, 30 April 2024
A nightstick is a blunt melee weapon.
Usage
Weapon
The nightstick has a short range and can hit up to two enemies per swing, making it a useful weapon for controlling small groups of zombies. It also seems to be very good for knocking down zombies, further adding to its usefulness.
Breaking doors
It is mostly ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.
Condition
The nightstick is a small blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 15 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (20 + maintenance x 2)
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
SafehouseLoot | counter | 15.1% |
SafehouseLoot | crate | 15.1% |
SafehouseLoot | metal_shelves | 15.1% |
SafehouseLoot | wardrobe | 15.1% |
SurvivorCache1 | counter | 15.1% |
SurvivorCache2 | counter | 15.1% |
bathroom | locker | 6.29% |
changeroom | locker | 6.29% |
office | desk | 6.29% |
policestorage | counter | 6.29% |
security | locker | 6.29% |
Outfit | Days survived | Chance |
---|---|---|
Police PoliceState PoliceRiot PrisonGuard PrivateMilitia |
0 | 30 |
All | 10 | 3 |
Nightsticks are often found on police officers and in police stations and found impaled in the stomach of zombies about 15 or 18 days after the Knox Event.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Nightstick
{
DisplayCategory = Weapon,
MaxRange = 1.2,
WeaponSprite = Nightstick,
MinAngle = 0.72,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlunt,
ConditionLowerChanceOneIn = 20,
Weight = 1.5,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 15,
MaxHitCount = 2,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Nightstick,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = NightStick,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = NightstickBreak,
DoorHitSound = NightstickHit,
HitSound = NightstickHit,
HitFloorSound = NightstickHit,
SwingSound = NightstickSwing,
TreeDamage = 0,
CriticalChance = 25,
CritDmgMultiplier = 2,
MinDamage = 0.6,
MaxDamage = 1.1,
BaseSpeed = 1,
WeaponLength = 0.45,
AttachmentType = Nightstick,
}