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Oysters are a perishable food item which may be eaten raw(Fresh),reducing hunger by 5, and they will reduce hunger by 7 when cooked(Fresh). The nutritional values of it are: 15 calories, 10 carbohydrates, 22 proteins and 4 fat. Oysters weigh 0.1, and can be found in freezers in homes, in addition to the freezers of other locations containing food.  
{{Header|Project Zomboid|Items|Food|Protein|Seafood}}
{{Page version|41.78.16}}
{{Reupload|Missing rotten and burnt 3D model}}
{{Infobox item
|name=Oysters
|model=Oysters_Model.png
|icon=Oysters.png
|icon_name=Oysters (Uncooked)
|model2=OystersCooked_Model.png
|icon2=OystersCooked.png
|icon_name2=Oysters (Cooked)
|icon3=OysterRotten.png
|icon_name3=Oysters (Rotten Uncooked)
|icon4=OysterRotten.png
|icon_name4=Oysters (Rotten Cooked)
|icon5=OysterRotten.png
|icon_name5=Oysters (Burnt)
<!--GENERAL-->
|category=Food
|weight=0.1
|days_fresh=2
|days_rotten=4
<!--NUTRITION-->
|hunger_change=-5
|calories=15
|lipids=4
|proteins=22
|carbohydrates=10
<!--COOKING-->
|cook_minutes=10
|burn_minutes=15
|dangerous_uncooked=True
|bad_microwaved=True
|good_hot=True
<!--TECHNICAL DETAILS-->
|item_id=Base.Oysters
}}
'''Oysters''' are a [[Food#Perishable|perishable]] food [[Items|item]] used in [[cooking]].


They will go stale after 2 days, after which, oysters will only reduce hunger by 3, besides giving +10 of boredom and +10 of unhappiness.  
==Usage==
===Consumable properties===
Oysters can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish.
{{Consumables
|image = Oysters.png
|hunger = -5
|perishable = 1
|cookable = 1
|dangerous uncooked = 0
|boredom = 0
|unhappiness = 0
|unrotten hunger = -3
|unrotten unhappiness = +10
|unrotten boredom = +10
|rotten hunger = -2
|rotten unhappiness = +20
|rotten boredom = +20
|cooked hunger = -6
|cooked unhappiness = 0
|cooked boredom = 0
|unrottencooked hunger = -3
|unrottencooked unhappiness = +10
|unrottencooked boredom = +10
|rottencooked hunger = -2
|rottencooked unhappiness = +20
|rottencooked boredom = +20
|burned hunger = -1
|burned boredom = +20
|burned unhappiness = +20
|burned image = OysterRotten.png
|rotten image = OysterRotten.png
|cooked image = OystersCooked.png
}}


Oysters will rot after 4 days, at which point it will reduce hunger by 2, but give +20 boredom and +20 unhappiness. Eating it rotten(but only if rotten for 7 days or more) uncooked or cooked will raise food sickness by 4.9, but even with the weak stomach trait, this doesn't seem to get the player queasy.
==Crafting==
===Cooking===
{{Main|Cooking}}
{{Crafting/sandbox2
|oysters_cooked
}}


Oysters cannot be added to a soup, stew, or be stir fried.
===Evolved recipes===
Oysters are a [[cooking]] [[Recipe ingredients|ingredient]].
{{EvolvedRecipesForItem|pizza=5|soup=5|stew=5|pie=5|stirfry=5|sandwichcooked=5|burgercooked=5|saladcooked=5|roastedvegetables=5|rice=5|pasta=5}}
 
==Distribution==
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|Oysters|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Oysters distribution
        <span class="mw-customtoggle-togglebox-Oysters" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Oysters">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | butcher
    | {{ll|displaycasebutcher}}
    | 23.28%
    |-
    | butcher
    | {{ll|freezer}}
    | 15.1%
    |-
    | butcher
    | {{ll|fridge}}
    | 15.1%
    |-
    | deepfry_kitchen
    | {{ll|freezer}}
    | 23.28%
    |-
    | deepfry_kitchen
    | {{ll|freezer}}
    | 41.14%
    |-
    | deepfry_kitchen
    | {{ll|fridge}}
    | 23.28%
    |-
    | deepfry_kitchen
    | {{ll|fridge}}
    | 41.14%
    |-
    | gigamart
    | {{ll|displaycasebutcher}}
    | 23.28%
    |-
    | gigamartkitchen
    | {{ll|displaycasebutcher}}
    | 23.28%
    |-
    | grocery
    | {{ll|displaycasebutcher}}
    | 23.28%
    |-
    | kitchen
    | {{ll|freezer}}
    | 6.29%
    |-
    | kitchen
    | {{ll|freezer}}
    | 19.27%
    |-
    | livingroom
    | {{ll|freezer}}
    | 6.29%
    |-
    | livingroom
    | {{ll|freezer}}
    | 19.27%
    |-
    | seafoodkitchen
    | {{ll|counter}}
    | 23.28%
    |-
    | seafoodkitchen
    | {{ll|fridge}}
    | 23.28%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Oysters" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Oysters|41.78.16-->
Oysters can be found inside [[refrigerator]]s.
 
==Code==
{{CodeBox
| {{CodeSnip
  | lang = java
  | line = true
  | start = 6643
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Oysters
{
DisplayName = Oysters,
DisplayCategory = Food,
Type = Food,
Weight = 0.1,
Icon = Oysters,
EvolvedRecipe = Pizza:5;Soup:5;Stew:5;Pie:5;Stir fry Griddle Pan:5;Stir fry:5;Sandwich:5|Cooked;Sandwich Baguette:5|Cooked;Burger:5|Cooked;Salad:5|Cooked;Roasted Vegetables:5;RicePot:5;RicePan:5;PastaPot:5;PastaPan:5,
FoodType = Seafood,
IsCookable = true,
MinutesToCook = 10,
MinutesToBurn = 25,
DaysFresh = 2,
DaysTotallyRotten = 4,
HungerChange = -5,
Calories = 15,
Carbohydrates = 10,
Lipids = 4,
Proteins = 22,
WorldStaticModel = Oysters_Ground,
EvolvedRecipeName = Oyster,
}
}}
}}
 
==See also==
 
{{Navbox items|meat}}
 
 
[[Category:Perishable food]]

Latest revision as of 13:26, 30 April 2024

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Oysters
Oysters Model.png
OystersCooked Model.png
Oysters (Rotten Uncooked)
Oysters (Rotten Cooked)
Oysters (Burnt)
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Days fresh
2 days
Days until rotten
4 days
Nutrition
HungerMoodle Icon Hungry.png
-5
CaloriesCalories
15
CarbohydratesCarbohydrates
10
ProteinsProteins
22
FatFat
4
Cooking
Time until cooked
10 minutes
Time until burned
15 minutes
Dangerous uncooked
True
Bad microwaved
True
Good hot
True
Technical
Item ID
Base.Oysters

Oysters are a perishable food item used in cooking.

Usage

Consumable properties

Oysters can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish.

Fresh Stale Rotten
Uncooked

Oysters.png
Hunger: -5


Oysters.png
Hunger: -3
Boredom: +10
Unhappiness: +10

OysterRotten.png

Hunger: -2
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Cooked

OystersCooked.png
Hunger: -6

OystersCooked.png
Hunger: -3
Boredom: +10
Unhappiness: +10

OystersCooked.png
Hunger: -2
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Burned

OysterRotten.png
Hunger: -1
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

Cooking

Main article: Cooking
Product Ingredients Tools Requirements Workstation XP
OystersCooked.png
Oysters (Cooked)
Oysters.png Oysters (Uncooked) ×1 none none Heat source.gif
Heat source
2.5 Cooking

Evolved recipes

Oysters are a cooking ingredient.

Product Nutrition
Soup
Soup
5
Stew
Stew
5
Salad
Salad
5
Stir Fry
Stir Fry
5
Roasted Vegetables
Roasted Vegetables
5
Sandwich
Sandwich
5
Burger
Burger
5
Pie (savory)
Pie (savory)
5
Rice Pot/Saucepan
Rice Pot/Saucepan
5
Pasta Pot/Saucepan
Pasta Pot/Saucepan
5
Pizza
Pizza
5

Distribution

The loot distributions can be found in the table(s) below.

Oysters distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
butcher displaycasebutcher 23.28%
butcher freezer 15.1%
butcher fridge 15.1%
deepfry_kitchen freezer 23.28%
deepfry_kitchen freezer 41.14%
deepfry_kitchen fridge 23.28%
deepfry_kitchen fridge 41.14%
gigamart displaycasebutcher 23.28%
gigamartkitchen displaycasebutcher 23.28%
grocery displaycasebutcher 23.28%
kitchen freezer 6.29%
kitchen freezer 19.27%
livingroom freezer 6.29%
livingroom freezer 19.27%
seafoodkitchen counter 23.28%
seafoodkitchen fridge 23.28%

Oysters can be found inside refrigerators.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Oysters
	{
		DisplayName = Oysters,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.1,
		Icon = Oysters,
		EvolvedRecipe = Pizza:5;Soup:5;Stew:5;Pie:5;Stir fry Griddle Pan:5;Stir fry:5;Sandwich:5

See also