Pickaxe: Difference between revisions

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{{languages|PickAxe}}
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Axes}}
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=50}}
{{Page version|41.78.16}}
{{Infobox weapon
{{Infobox item
|display_name=Pick Axe
|name=Pickaxe
|name_colour=Weapon
|model=PickAxe_Model.png
|name_text_colour=Weapon
|icon=PickAxe.png
|image=PickAxe_Model.png
|icon_name=Pickaxe
|image_width=200px
<!--General-->
|alternate_image=PickAxe.png
|category=Weapon
|category=Weapon
|weight=3
|weight=3
|equipped=Two-handed
|equipped=Two-handed
|type=Axe
|skill_type=Axe
|min_range=0.61
<!--Properties-->
|max_range=1.5
|swing_time=3
|condition_max=13
|condition_max=13
|condition_lower_chance=20
<!--Performance-->
|damage_type=Slash
|min_damage=1
|min_damage=1
|max_damage=2.2
|max_damage=2.2
|door_damage=35
|tree_damage=35
|min_range=0.61
|max_range=1.5
|base_speed=0.8
|push_back=0.3
|push_back=0.3
|knockdown=2
<!--Technical-->
|class_name=Base.PickAxe
|tag=DigPlow
|item_id=Base.PickAxe
}}
}}
A '''Pick Axe''' is a two-handed melee weapon.
A '''pickaxe''' is a two-handed melee weapon.


== Usage ==
==Usage==
===Weapon===
===Weapon===
The Pick Axe is a multi-attack weapon, capable of hitting two [[zombie]]s at a time in a swing.
The pickaxe is a multi-attack weapon, capable of hitting three [[zombie]]s at a time in a swing if "multi-hit" is enabled in the sandbox settings.


The Pick Axe has a chance to kill zombies in a single hit, making it useful for close-quarters combat. It has the advantage of having a greater damage output compared to other tools, making it a great weapon alongside its uses as a tool. It's disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.
It has a chance to kill zombies in a single hit, making it useful for close-quarters combat. It has the advantage of having a greater damage output compared to other tools, making it a great weapon alongside its uses as a tool. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.


Compared to the more common [[Axe]], the Pick Axe has slightly higher zombie damage at 1-2.2 damage compared to the [[Axe]]'s 0.8-2 damage. However, it has a condition lower chance of 1/20 compared to its Tool cousin's 1/22. This makes it a highly effective weapon, but will somewhat break more quickly.
Compared to the more common [[axe]], the pickaxe has slightly higher zombie damage at 1-2.2 damage compared to the [[Axe]]'s 0.8-2 damage. However, it has a condition lower chance of 1/20 compared to the Axe's 1/35. This makes it a highly effective weapon, but it will break somewhat more quickly.


===Breaking doors===
===Breaking doors===
Line 36: Line 42:


===Chopping trees===
===Chopping trees===
The Pick Axe is an ideal harvesting device to cut down trees, dealing 35 damage per hit (equivalent to an [[Axe|axe]]).
The pickaxe is an ideal harvesting device to cut down trees, dealing 35 damage per hit (equivalent to an [[axe]]).
 
== Distribution ==
Pick Axes are exceedingly rare in the game, found only in Tool Stores and Construction vehicle trucks. The hardware stores in [[West Point]] and [[Riverside]] are a very good place to pick up a few [[Weapons#Axe|axes]] and other useful tools relatively early in the game.


== Materials to Repair ==
==Condition==
The pickaxe has a maximum condition of 13. Its rate of degradation is influenced by the [[Skills|axe]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (20 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the axe and maintenance skills.<br>
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|axe]] skills.
{{Durability weapon|20}}


{| class="pztable" style="text-align:center;"  
===Repairing===
A pickaxe can be repaired with the following. Note that repairing the pickaxe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
{| class="wikitable theme-red" style="text-align:center;"
|-
|-
! Item Repaired
! Item Repaired
Line 52: Line 60:
|-
|-
|[[File:PickAxe.png|32px]] <br>
|[[File:PickAxe.png|32px]] <br>
Pick Axe
Pickaxe
| [[File:Woodglue.png|32px]]<br>
| [[File:Woodglue.png|32px]]<br>
[[Wood Glue]] <small>(2 Uses)</small><br>
[[Wood Glue]] <small>(2 Uses)</small><br>
Line 62: Line 70:
| [[File:Scotchtape.png|32px]]<br>
| [[File:Scotchtape.png|32px]]<br>
[[Adhesive Tape]] <small>(4 Uses)</small>
[[Adhesive Tape]] <small>(4 Uses)</small>
|-
|}
|}


It should be noted that repairing the pickaxe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
==Distribution==
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|PickAxe|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>PickAxe distribution
        <span class="mw-customtoggle-togglebox-PickAxe" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-PickAxe">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Bag_ToolBag
    | {{ll|Bag_ToolBag}}
    | 0.71%
    |-
    | Farmer
    | {{ll|crate}}
    | 2.81%
    |-
    | Farmer
    | {{ll|metal_shelves}}
    | 2.81%
    |-
    | SafehouseLoot
    | {{ll|crate}}
    | 2.81%
    |-
    | SafehouseLoot
    | {{ll|metal_shelves}}
    | 2.81%
    |-
    | ToolsCache1
    | {{ll|ToolsBox}}
    | 10.78%
    |-
    | all
    | {{ll|crate}}
    | 0.44%
    |-
    | all
    | {{ll|toolcabinet}}
    | 2.81%
    |-
    | bedroom
    | {{ll|crate}}
    | 0.44%
    |-
    | closet
    | {{ll|crate}}
    | 0.44%
    |-
    | closet
    | {{ll|crate}}
    | 2.81%
    |-
    | construction
    | {{ll|crate}}
    | 2.81%
    |-
    | factory
    | {{ll|crate}}
    | 2.81%
    |-
    | factory
    | {{ll|metal_shelves}}
    | 2.81%
    |-
    | farmstorage
    | {{ll|crate}}
    | 2.81%
    |-
    | farmstorage
    | {{ll|metal_shelves}}
    | 2.81%
    |-
    | firestorage
    | {{ll|metal_shelves}}
    | 2.81%
    |-
    | garagestorage
    | {{ll|counter}}
    | 2.81%
    |-
    | garagestorage
    | {{ll|crate}}
    | 0.44%
    |-
    | garagestorage
    | {{ll|crate}}
    | 2.81%
    |-
    | garagestorage
    | {{ll|locker}}
    | 2.81%
    |-
    | garagestorage
    | {{ll|metal_shelves}}
    | 2.81%
    |-
    | generalstore
    | {{ll|metal_shelves}}
    | 2.81%
    |-
    | generalstore
    | {{ll|shelves}}
    | 2.81%
    |-
    | generalstorestorage
    | {{ll|metal_shelves}}
    | 2.81%
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 2.81%
    |-
    | gigamart
    | {{ll|shelves}}
    | 2.81%
    |-
    | kitchen
    | {{ll|crate}}
    | 2.81%
    |-
    | loggingfactory
    | {{ll|crate}}
    | 2.81%
    |-
    | loggingfactory
    | {{ll|metal_shelves}}
    | 2.81%
    |-
    | pawnshop
    | {{ll|counter}}
    | 2.81%
    |-
    | pawnshop
    | {{ll|crate}}
    | 2.81%
    |-
    | pawnshop
    | {{ll|metal_shelves}}
    | 2.81%
    |-
    | pawnshop
    | {{ll|shelves}}
    | 2.81%
    |-
    | pawnshopstorage
    | {{ll|crate}}
    | 2.81%
    |-
    | pawnshopstorage
    | {{ll|metal_shelves}}
    | 2.81%
    |-
    | shed
    | {{ll|crate}}
    | 2.81%
    |-
    | shed
    | {{ll|locker}}
    | 2.81%
    |-
    | shed
    | {{ll|metal_shelves}}
    | 2.81%
    |-
    | storageunit
    | {{ll|crate}}
    | 0.44%
    |-
    | storageunit
    | {{ll|crate}}
    | 2.81%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 0.44%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 2.81%
    |-
    | toolstore
    | {{ll|counter}}
    | 2.81%
    |-
    | toolstore
    | {{ll|crate}}
    | 2.81%
    |-
    | toolstore
    | {{ll|metal_shelves}}
    | 2.81%
    |-
    | toolstore
    | {{ll|shelves}}
    | 2.81%
    |-
    | toolstorestorage
    | {{ll|crate}}
    | 2.81%
    |-
    | toolstorestorage
    | {{ll|metal_shelves}}
    | 2.81%
    |-
    | warehouse
    | {{ll|crate}}
    | 2.81%
    |-
    | warehouse
    | {{ll|metal_shelves}}
    | 2.81%
    |}
</div>
<div id="vehicles" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Farmer
    | {{ll|Truck Bed}}
    | 2.81%
    |-
    | Fire
    | {{ll|Truck Bed}}
    | 2.81%
    |-
    | Ranger
    | {{ll|Truck Bed}}
    | 2.81%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-PickAxe" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|PickAxe|41.78.16-->
 
==Code==
{{CodeBox|


== Code ==
===Item===
===Item===
{{Retrieved|version=41|incver=50}}
{{CodeSnip
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
  | lang = java
<pre>
  | line = true
    item PickAxe
  | start = 2175
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item PickAxe
     {
     {
        DisplayCategory = ToolWeapon,
         MaxRange = 1.6,
         MaxRange = 1.6,
         WeaponSprite = PickAxe,
         WeaponSprite = PickAxe,
Line 88: Line 348:
         SubCategory = Swinging,
         SubCategory = Swinging,
         ConditionMax = 13,
         ConditionMax = 13,
         MaxHitCount = 2,
         MaxHitCount = 3,
         DoorDamage = 35,
         DoorDamage = 35,
         IdleAnim = Idle_Weapon2,
         IdleAnim = Idle_Weapon2,
Line 102: Line 362:
         RunAnim = Run_Weapon2,
         RunAnim = Run_Weapon2,
         TwoHandWeapon = TRUE,
         TwoHandWeapon = TRUE,
         BreakSound =   BreakWoodItem,
         BreakSound = PickAxeBreak,
        DoorHitSound = PickAxeHit,
HitSound = PickAxeHit,
HitFloorSound = PickAxeHit,
SwingSound = PickAxeSwing,
         TreeDamage  =  35,
         TreeDamage  =  35,
         MetalValue = 120,
         MetalValue = 120,
Line 115: Line 379:
         Tags = DigPlow,
         Tags = DigPlow,
     }
     }
</pre>
}}


=== Repair Code ===
===Repair===
'''''From fixing.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeSnip
{{Retrieved|version=41|incver=50}}
  | lang = java
<pre>
  | line = true
fixing Fix PickAxe
  | start = 298
{
  | source = fixing.txt
  Require : PickAxe,
  | retrieved = true
  | version = 41.78.16
  | code =
    fixing Fix PickAxe
    {
      Require : PickAxe,


       Fixer : Woodglue=2; Woodwork=2,
       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Glue=3,
       Fixer : Scotchtape=4,
       Fixer : Scotchtape=4,
}
    }
</pre>
}}
}}
 
==See also==
*[[Axe]]
*[[Pickaxe Handle]]
*[[Spiked Pickaxe Handle]]
 
{{Navbox items|axe}}


{{Navbox/Tools}}{{Navbox/Weapons}}
[[Category:Tools]]
[[Category:Tools]]
[[Category:Farming tools]]

Latest revision as of 02:06, 2 May 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Pickaxe
PickAxe Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
3
Equipped
Two-handed
Skill
Axe
Properties
Max condition
13
Condition lower chance
20
Performance
Damage type
Slash
Damage
1–2.2
Door damage
35
Tree damage
35
Range
0.61–1.5
Attack speed
0.8
Knockback
0.3
Technical
Tags
Item ID
Base.PickAxe

A pickaxe is a two-handed melee weapon.

Usage

Weapon

The pickaxe is a multi-attack weapon, capable of hitting three zombies at a time in a swing if "multi-hit" is enabled in the sandbox settings.

It has a chance to kill zombies in a single hit, making it useful for close-quarters combat. It has the advantage of having a greater damage output compared to other tools, making it a great weapon alongside its uses as a tool. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.

Compared to the more common axe, the pickaxe has slightly higher zombie damage at 1-2.2 damage compared to the Axe's 0.8-2 damage. However, it has a condition lower chance of 1/20 compared to the Axe's 1/35. This makes it a highly effective weapon, but it will break somewhat more quickly.

Breaking doors

It is very effective at breaking down doors, dealing 35 damage per hit.

Chopping trees

The pickaxe is an ideal harvesting device to cut down trees, dealing 35 damage per hit (equivalent to an axe).

Condition

The pickaxe has a maximum condition of 13. Its rate of degradation is influenced by the axe and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (20 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the axe and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and axe skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/20 (5%)
0 4 1/22 (5%)
0 8 1/24 (4%)
4 0 1/24 (4%)
8 0 1/28 (4%)
4 4 1/26 (4%)
4 8 1/28 (4%)
8 8 1/32 (3%)
10 10 1/34 (3%)

Repairing

A pickaxe can be repaired with the following. Note that repairing the pickaxe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.

Item Repaired 1st Repair Materials =
55% Repaired, 100% Success

20% Repaired, 95% Success

10% Repaired, 95% Success

10% Repaired, 95% Success
PickAxe.png

Pickaxe

Woodglue.png

Wood Glue (2 Uses)
(Requires Carpentry Level 2)

DuctTape.png

Duct Tape (2 Uses)

Glue.png

Glue (2 Uses)

Scotchtape.png

Adhesive Tape (4 Uses)

Distribution

The loot distributions can be found in the table(s) below.

PickAxe distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_ToolBag Bag_ToolBag 0.71%
Farmer crate 2.81%
Farmer metal_shelves 2.81%
SafehouseLoot crate 2.81%
SafehouseLoot metal_shelves 2.81%
ToolsCache1 ToolsBox 10.78%
all crate 0.44%
all toolcabinet 2.81%
bedroom crate 0.44%
closet crate 0.44%
closet crate 2.81%
construction crate 2.81%
factory crate 2.81%
factory metal_shelves 2.81%
farmstorage crate 2.81%
farmstorage metal_shelves 2.81%
firestorage metal_shelves 2.81%
garagestorage counter 2.81%
garagestorage crate 0.44%
garagestorage crate 2.81%
garagestorage locker 2.81%
garagestorage metal_shelves 2.81%
generalstore metal_shelves 2.81%
generalstore shelves 2.81%
generalstorestorage metal_shelves 2.81%
generalstorestorage shelves 2.81%
gigamart shelves 2.81%
kitchen crate 2.81%
loggingfactory crate 2.81%
loggingfactory metal_shelves 2.81%
pawnshop counter 2.81%
pawnshop crate 2.81%
pawnshop metal_shelves 2.81%
pawnshop shelves 2.81%
pawnshopstorage crate 2.81%
pawnshopstorage metal_shelves 2.81%
shed crate 2.81%
shed locker 2.81%
shed metal_shelves 2.81%
storageunit crate 0.44%
storageunit crate 2.81%
storageunit metal_shelves 0.44%
storageunit metal_shelves 2.81%
toolstore counter 2.81%
toolstore crate 2.81%
toolstore metal_shelves 2.81%
toolstore shelves 2.81%
toolstorestorage crate 2.81%
toolstorestorage metal_shelves 2.81%
warehouse crate 2.81%
warehouse metal_shelves 2.81%
Vehicles
Type Container Effective chance
Farmer Trunk 2.81%
Fire Trunk 2.81%
Ranger Trunk 2.81%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item PickAxe
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.6,
        WeaponSprite	=	PickAxe,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        SwingAmountBeforeImpact	=	0.002,
        Categories	=	Axe,
        ConditionLowerChanceOneIn	=	20,
        Weight	=	3,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	13,
        MaxHitCount	=	3,
        DoorDamage	=	35,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Bat,
        DisplayName	=	PickAxe,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	PickAxe,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound = PickAxeBreak,
        DoorHitSound = PickAxeHit,
		HitSound = PickAxeHit,
		HitFloorSound = PickAxeHit,
		SwingSound = PickAxeSwing,
        TreeDamage  =   35,
        MetalValue = 120,
        CriticalChance	=	25,
        CritDmgMultiplier = 9,
        MinDamage	=	1,
        MaxDamage	=	2.2,
        BaseSpeed = 0.8,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigBlade,
        Tags = DigPlow,
    }

Repair

Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix PickAxe
    {
       Require : PickAxe,

       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=3,
       Fixer : Scotchtape=4,
    }

See also