Radio Receiver: Difference between revisions

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{{languages|Radio Receiver}}
{{Header|Project Zomboid|Items|Materials|Electrical materials}}
{{header|The Game World|Items|Electricity and Engineering|type=Electric|version=Version 40|incver=5}}{{Infobox normal
{{Page version|41.78.16}}
|display_name = Radio Receiver
{{Infobox item
|name_colour = Electric
|name=Radio Receiver
|name_text_colour = Electric
|model=RadioReceiver_Model.png
|image = RadioReceiver.png
|icon=RadioReceiver.png
|weight = 0.1
|icon_name=Radio Receiver
|primary_use = [[Crafting]]
|weight=0.1
|class_name = Radio.RadioReceiver
|primary_use=[[Crafting]]
}}A '''radio receiver''' is an [[item]] used in [[crafting]] [[electrical]] items.
|item_id=Radio.RadioReceiver
 
}}
__TOC__
A '''radio receiver''' is an [[Items|item]] used in [[crafting]] [[electrical]] items.


==Usage==
==Usage==
Line 16: Line 16:


==Crafting==
==Crafting==
===Obtaining===
===Obtaining===
{{Crafting table header}}
{{Crafting/sandbox2
{{RecipeLookup|7030}}
|receiver
{{RecipeLookup|7031}}
|scrap_electronics4
{{RecipeLookup|7032}}
|scrap_electronics5
{{RecipeLookup|7033}}
}}
{{Crafting table footer}}


===What it can craft===
===What it can craft===
{{Crafting table header}}
{{Crafting/sandbox2
{{RecipeLookup|7007}}
|crafted_trigger
{{RecipeLookup|7034}}
|makeshift_radio
{{RecipeLookup|7035}}
|makeshift_walkie_talkie
{{RecipeLookup|7036}}
|makeshift_ham_radio
{{Crafting table footer}}
}}


==Distribution==
==Distribution==
Radio receivers do not appear naturally in the [[world]] and can only be obtained through dismantling electronics.  
The loot distributions can be found in the table(s) below.
<!--BOT FLAG|RadioReceiver|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>RadioReceiver distribution
        <span class="mw-customtoggle-togglebox-RadioReceiver" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-RadioReceiver">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Electrician
    | {{ll|crate}}
    | 19.27%
    |-
    | Electrician
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | closet
    | {{ll|crate}}
    | 19.27%
    |-
    | garagestorage
    | {{ll|crate}}
    | 19.27%
    |-
    | radiofactory
    | {{ll|crate}}
    | 19.27%
    |-
    | radiofactory
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | radioshipping
    | {{ll|crate}}
    | 19.27%
    |-
    | radioshipping
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | radiostorage
    | {{ll|crate}}
    | 19.27%
    |-
    | radiostorage
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | storageunit
    | {{ll|crate}}
    | 19.27%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-RadioReceiver" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|RadioReceiver|41.78.16-->
 
Radio receivers do not appear naturally in the [[Knox Country|world]] and can only be obtained through dismantling electronics.


==Code==
==Code==
'''''From items_radio.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox
{{Retrieved|version=40|incver=5}}
| {{CodeSnip
<pre> item RadioReceiver
  | lang = java
Weight = 0.1,
  | line = true
Type = Normal,
  | start = 459
DisplayName = Radio Receiver,
  | source = items_radio.txt
Icon = Receiver,
  | retrieved = true
ColorRed = 65,
  | version = 41.78.16
ColorGreen = 105,
  | code =
ColorBlue = 225,</pre>
item RadioReceiver
    {
        DisplayCategory = Electronics,
        Weight = 0.1,
        Type = Normal,
        DisplayName = Radio Receiver,
        Icon = Receiver,
        ColorRed = 65,
        ColorGreen = 105,
        ColorBlue = 225,
        WorldStaticModel = RadioReceiver_Ground,
    }
}}
}}


==See also==
==See also==
*[[Electrical|Electrical Guide]]
*[[Electrical]]
 
{{Navbox items|electrical_materials}}
 


[[Category:Electricals and Transmission (Project)]]
[[Category:Electricals and Transmission (Project)]]

Latest revision as of 13:39, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Radio Receiver
RadioReceiver Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Function
Technical
Item ID
Radio.RadioReceiver

A radio receiver is an item used in crafting electrical items.

Usage

A radio receiver is a component in crafting electrical items that need to receive a radio signal.

Crafting

Obtaining

Product Ingredients Tools Requirements Workstation XP
Receiver.png
Receiver
Remote.png TV Remote ×1 Screwdriver.png
Screwdriver
none none 0.5 Electrical
ElectronicsParts.png
Scrap Electronics
One of:
Television.png Antique Television ×1
Television.png ValuTech Television ×1
Television.png Premium Technologies Television ×1
Screwdriver.png
Screwdriver
none none 0.5 Electrical
ElectronicsParts.png
Scrap Electronics
One of:
HamRadioCivilian.png Premium Technologies Ham Radio ×1
HamRadioMilitary.png US Army Ham Radio ×1
Screwdriver.png
Screwdriver
none none 0.5 Electrical

What it can craft

Product Ingredients Tools Requirements Workstation XP
TriggerCrafted.png
Crafted Trigger
One of:
RadioReceiver.png Radio Receiver ×1
Receiver.png Receiver ×1
Each of:
ElectronicsScrap.png Scrap Electronics ×2
Glue.png Glue ×2 unit(s)
Screwdriver.png
Screwdriver
Electrical 2
(and)
MagazineElectronics04.png
Electronics Magazine Vol.4
none none
Radio.png
Makeshift Radio
ElectronicsScrap.png Scrap Electronics ×2
Amplifier.png Amplifier ×1
LightBulb.png Light Bulb ×1
RadioReceiver.png Radio Receiver ×1
ElectricWire.png Electric Wire ×1
Aluminum.png Aluminum ×2
Screwdriver.png
Screwdriver

MagazineElectronics01.png
Guerilla Radio vol.1
none none
WalkieTalkieBudget.png
Makeshift Walkie Talkie
ElectronicsScrap.png Scrap Electronics ×3
Amplifier.png Amplifier ×1
LightBulb.png Light Bulb ×1
LightBulbGreen.png Green Light Bulb ×1
RadioReceiver.png Radio Transmitter ×1
ElectricWire.png Electric Wire ×2
Aluminum.png Aluminum ×3
Screwdriver.png
Screwdriver

MagazineElectronics04.png
Guerilla Radio vol.2
none none
HamRadioCivilian.png
Makeshift Radio
ElectronicsScrap.png Scrap Electronics ×4
Amplifier.png Amplifier ×1
LightBulb.png Light Bulb ×1
LightBulbGreen.png Green Light Bulb ×1
RadioReceiver.png Radio Transmitter ×1
ElectricWire.png Electric Wire ×3
Aluminum.png Aluminum ×4
Screwdriver.png
Screwdriver

MagazineMechanics.png
Guerilla Radio vol.3
none none

Distribution

The loot distributions can be found in the table(s) below.

RadioReceiver distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Electrician crate 19.27%
Electrician metal_shelves 19.27%
closet crate 19.27%
garagestorage crate 19.27%
radiofactory crate 19.27%
radiofactory metal_shelves 19.27%
radioshipping crate 19.27%
radioshipping metal_shelves 19.27%
radiostorage crate 19.27%
radiostorage metal_shelves 19.27%
storageunit crate 19.27%

Radio receivers do not appear naturally in the world and can only be obtained through dismantling electronics.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_radio.txt

Retrieved: Build 41.78.16
item RadioReceiver
    {
        DisplayCategory = Electronics,
        Weight	=	0.1,
        Type	=	Normal,
        DisplayName	=	Radio Receiver,
        Icon	=	Receiver,
        ColorRed = 65,
        ColorGreen = 105,
        ColorBlue = 225,
        WorldStaticModel = RadioReceiver_Ground,
    }

See also