Ring: Difference between revisions
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==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|Ring_Right_RingFinger_GoldRuby|41.78.16--> | |||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Ring_Right_RingFinger_GoldRuby distribution | |||
<span class="mw-customtoggle-togglebox-Ring_Right_RingFinger_GoldRuby" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Ring_Right_RingFinger_GoldRuby"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Containers}} | |||
! Building / Room | |||
! Container | |||
! Rolls | |||
! Chance | |||
|- | |||
| departmentstore | |||
| {{ll|displaycase}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| jewelrystorage | |||
| {{ll|metal_shelves}} | |||
| 4 | |||
| 6.0 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Ring_Right_RingFinger_GoldRuby" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Ring_Right_RingFinger_GoldRuby|41.78.16--> | |||
<!--BOT FLAG|Ring_Left_RingFinger_Gold|41.78.16--> | |||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Ring_Left_RingFinger_Gold distribution | |||
<span class="mw-customtoggle-togglebox-Ring_Left_RingFinger_Gold" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Ring_Left_RingFinger_Gold"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Containers}} | |||
! Building / Room | |||
! Container | |||
! Rolls | |||
! Chance | |||
|- | |||
| Not referenced | |||
| {{ll|DepartmentStoreJewelry}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| all | |||
| {{ll|plankstash}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| bandlivingroom | |||
| {{ll|locker}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| departmentstore | |||
| {{ll|displaycase}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| jewelrystorage | |||
| {{ll|metal_shelves}} | |||
| 4 | |||
| 8.0 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Ring_Left_RingFinger_Gold" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Ring_Left_RingFinger_Gold|41.78.16--> | |||
<!--BOT FLAG|Ring_Left_RingFinger_Silver|41.78.16--> | |||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Ring_Left_RingFinger_Silver distribution | |||
<span class="mw-customtoggle-togglebox-Ring_Left_RingFinger_Silver" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Ring_Left_RingFinger_Silver"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Containers}} | |||
! Building / Room | |||
! Container | |||
! Rolls | |||
! Chance | |||
|- | |||
| Not referenced | |||
| {{ll|DepartmentStoreJewelry}} | |||
| 4 | |||
| 6.0 | |||
|- | |||
| departmentstore | |||
| {{ll|displaycase}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| jewelrystorage | |||
| {{ll|metal_shelves}} | |||
| 4 | |||
| 8.0 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Ring_Left_RingFinger_Silver" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Ring_Left_RingFinger_Silver|41.78.16--> | |||
<!--BOT FLAG|Ring_Right_RingFinger_SilverDiamond|41.78.16--> | |||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Ring_Right_RingFinger_SilverDiamond distribution | |||
<span class="mw-customtoggle-togglebox-Ring_Right_RingFinger_SilverDiamond" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Ring_Right_RingFinger_SilverDiamond"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Containers}} | |||
! Building / Room | |||
! Container | |||
! Rolls | |||
! Chance | |||
|- | |||
| departmentstore | |||
| {{ll|displaycase}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| jewelrystorage | |||
| {{ll|metal_shelves}} | |||
| 4 | |||
| 6.0 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Ring_Right_RingFinger_SilverDiamond" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Ring_Right_RingFinger_SilverDiamond|41.78.16--> | |||
<!--BOT FLAG|Ring_Right_RingFinger_GoldDiamond|41.78.16--> | |||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Ring_Right_RingFinger_GoldDiamond distribution | |||
<span class="mw-customtoggle-togglebox-Ring_Right_RingFinger_GoldDiamond" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Ring_Right_RingFinger_GoldDiamond"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Containers}} | |||
! Building / Room | |||
! Container | |||
! Rolls | |||
! Chance | |||
|- | |||
| departmentstore | |||
| {{ll|displaycase}} | |||
| 4 | |||
| 8.0 | |||
|- | |||
| jewelrystorage | |||
| {{ll|metal_shelves}} | |||
| 4 | |||
| 6.0 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Ring_Right_RingFinger_GoldDiamond" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Ring_Right_RingFinger_GoldDiamond|41.78.16--> | |||
===Buildings=== | ===Buildings=== | ||
Line 190: | Line 361: | ||
{{Navbox items|accessories}} | {{Navbox items|accessories}} | ||
Revision as of 17:17, 24 April 2024
- This article is about rings that can go on the finger.
A ring is a cosmetic item. It has no functionality and comes in 5 variants.
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
departmentstore | displaycase | 4 | 8.0 |
jewelrystorage | metal_shelves | 4 | 6.0 |
Building / Room | Container | Rolls | Chance |
---|---|---|---|
Not referenced | DepartmentStoreJewelry | 4 | 4.0 |
all | plankstash | 4 | 10.0 |
bandlivingroom | locker | 4 | 8.0 |
closet | crate | 4 | 10.0 |
departmentstore | displaycase | 4 | 10.0 |
jewelrystorage | metal_shelves | 4 | 8.0 |
Building / Room | Container | Rolls | Chance |
---|---|---|---|
Not referenced | DepartmentStoreJewelry | 4 | 6.0 |
departmentstore | displaycase | 4 | 10.0 |
jewelrystorage | metal_shelves | 4 | 8.0 |
Building / Room | Container | Rolls | Chance |
---|---|---|---|
departmentstore | displaycase | 4 | 8.0 |
jewelrystorage | metal_shelves | 4 | 6.0 |
Building / Room | Container | Rolls | Chance |
---|---|---|---|
departmentstore | displaycase | 4 | 8.0 |
jewelrystorage | metal_shelves | 4 | 6.0 |
Buildings
- See more: Businesses
Rings are often stored in homes and apartments around the map.
NPCs
- See more: NPC
Zombies will sometimes be found wearing rings.
Remove from world
As rings can often create clutter on a multiplayer server, they can be removed by editing the SandboxVars.lua
file and adding the following to the WorldItemRemovalList
:
Base.Ring_Right_MiddleFinger_Gold,Base.Ring_Left_MiddleFinger_Gold,Base.Ring_Right_RingFinger_GoldBase.Ring_Left_RingFinger_Gold,Base.Ring_Right_MiddleFinger_Silver,Base.Ring_Left_MiddleFinger_Silver,Base.Ring_Right_RingFinger_Silver,Base.Ring_Left_RingFinger_Silver,Base.Ring_Right_MiddleFinger_SilverDiamond,Base.Ring_Left_MiddleFinger_SilverDiamond,Base.Ring_Right_RingFinger_SilverDiamond,Base.Ring_Left_RingFinger_SilverDiamond,Base.Ring_Right_MiddleFinger_GoldRuby,Base.Ring_Left_MiddleFinger_GoldRuby,Base.Ring_Right_RingFinger_GoldRuby,Base.Ring_Left_RingFinger_GoldRuby,Base.Ring_Right_MiddleFinger_GoldDiamond,Base.Ring_Left_MiddleFinger_GoldDiamond,Base.Ring_Right_RingFinger_GoldDiamond,Base.Ring_Left_RingFinger_GoldDiamond
Variants
Gallery
Trivia
- Prior to build 41, rings could not be worn, and had 3 variants. These variants have since been removed.
Icon | Name | Item ID |
---|---|---|
Ring | Base.Ring | |
Wedding Ring | Base.WeddingRing_Man | |
Wedding Ring | Base.WeddingRing_Woman |
Code
Base.Ring_Right_MiddleFinger_Gold
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Ring_Right_MiddleFinger_Gold
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Gold Ring,
ClothingItem = Ring_Right_MiddleFinger_Gold,
BodyLocation = Right_MiddleFinger,
Icon = Ring_Gold,
Weight = 0.1,
ClothingItemExtra = Ring_Left_MiddleFinger_Gold;Ring_Left_RingFinger_Gold;Ring_Right_RingFinger_Gold,
ClothingItemExtraOption = LeftMiddleFinger;LeftRingFinger;RightRingFinger,
clothingExtraSubmenu = RightMiddleFinger,
Cosmetic = TRUE,
WorldStaticModel = Ring_Gold_Ground,
}
Base.Ring_Left_MiddleFinger_Silver
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Ring_Left_MiddleFinger_Silver
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Silver Ring,
ClothingItem = Ring_Left_MiddleFinger_Silver,
BodyLocation = Left_MiddleFinger,
Icon = Ring_Silver,
Weight = 0.1,
ClothingItemExtra = Ring_Right_MiddleFinger_Silver;Ring_Left_RingFinger_Silver;Ring_Right_RingFinger_Silver,
ClothingItemExtraOption = RightMiddleFinger;LeftRingFinger;RightRingFinger,
clothingExtraSubmenu = LeftMiddleFinger,
Cosmetic = TRUE,
WorldStaticModel = Ring_Silver_Ground,
}
Base.Ring_Right_RingFinger_SilverDiamond
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item Ring_Right_RingFinger_SilverDiamond
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Diamond on a Silver Ring,
ClothingItem = Ring_Right_RingFinger_SilverDiamond,
BodyLocation = Right_RingFinger,
Icon = Ring_SilverDiamond,
Weight = 0.1,
ClothingItemExtra = Ring_Left_MiddleFinger_SilverDiamond;Ring_Right_MiddleFinger_SilverDiamond;Ring_Left_RingFinger_SilverDiamond,
ClothingItemExtraOption = LeftMiddleFinger;RightMiddleFinger;LeftRingFinger,
clothingExtraSubmenu = RightRingFinger,
Cosmetic = TRUE,
WorldStaticModel = Ring_Silver_Ground,
}