Sack: Difference between revisions

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{{Languages}}
{{Header|Project Zomboid|Items|Equipment|Handheld containers}}
{{Header|Project Zomboid|Items|Baggage|type=Baggage|version=Version 41|incver=78.16}}
{{Page version|41.78.16}}
{{Infobox container
{{Infobox item
|display_name=Sack
|name=Sack
|name_colour=Container
|model=SandbagEmpty_Model.png
|name_text_colour=Container
|icon=SandbagEmpty.png
|image=SandbagEmpty_Model.png
|icon_name=Sack
|alternate_image=SandbagEmpty.png
|alternate_name=Sack
|equipped=One-handed
|equipped=One-handed
|weight=0.1
|weight=0.1
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|weight_reduction=10
|weight_reduction=10
|run_speed=0.99
|run_speed=0.99
|class_name=Base.EmptySandbag
|item_id=Base.EmptySandbag
}}
}}
A '''sack''', previously called an '''empty sand bag''', is a container [[item]].
A '''sack''', previously called an '''empty sand bag''', is a container [[Items|item]].


==Usage==
==Usage==
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===Filling with terrain===
===Filling with terrain===
If the player has a spade [[shovel]], a sack can be filled with dirt, sand, or gravel. To do so, ''right-click'' a patch of grass/dirt, sand, or gravel, and select "Take some [Material]". One sack can be filled with 4 tiles of material, and will be turned into the respective material bag.  
If the player has a spade [[shovel]], a sack can be filled with dirt, sand, or gravel. To do so, ''right-click'' a patch of grass/dirt, sand, or gravel, and select "Take some [Material]". One sack can be filled with 4 tiles of material, and will be turned into the respective material bag.
*The [[Dirt Bag|dirt bag]] can be used to spread dirt over a tile, allowing it to be [[Trowel|tilled]] for [[farming]].
*The [[Dirt Bag|dirt bag]] can be used to spread dirt over a tile, allowing it to be [[Trowel|tilled]] for [[farming]].
*The [[Sand Bag|sand bag]] is used in a [[carpentry]] recipe, constructing a bulletproof [[Sandbag Wall|sandbag wall]].
*The [[Sand Bag|sand bag]] is used in a [[carpentry]] recipe, constructing a bulletproof [[Sandbag Wall|sandbag wall]].
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| [[Potato]] || 2.0 || 12 || 2.4
| [[Potato]] || 2.0 || 12 || 2.4
|-
|-
| [[Radish]] || 2.0 || 12 || 1.2
| [[Radish]] || 2.0 || 12 || ''<span style="color: #ff0000">1.2</span>''
|-
|-
| [[Strawberry]] || 2.0 || 16 || ''<span style="color: #ff0000">1.6</span>''
| [[Strawberry]] || 2.0 || 16 || ''<span style="color: #ff0000">1.6</span>''
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==Distribution==
==Distribution==
===Buildings===
The loot distributions can be found in the table(s) below.
{| class="wikitable theme-red" style="text-align:center;"
 
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
! colspan="4" | Containers
|-
|-
!Building/Room
! Building/Room
!Container
! Container
!Rolls
! style="width: 3.2em;" | Rolls
!Chance
! style="width: 3.2em;" | Chance
|-
|-
|All
|farmstorage
|[[Containers#Crates|Crate]]
|[[crate]]
|1
|4
|2.5
|-
|Farm Storage
|[[Containers|All]]
|3
|3
|-
|Fishing Storage
|[[Containers#Crates|Crate]]
|10
|1
|-
|Garage Storage
|[[Containers|All]]
|2
|2
|2
|-
|-
|Grocery
|toolstore
|[[Containers#Counters|Counter]]
|[[counter]]
|4
|4
|4
|-
|Grocery Storage
|[[Containers|Other]]
|3
|3
|-
|Logging Factory
|[[Containers#Crates|Crate]]
|1
|2.5
|-
|Shed
|[[Containers#Counters|Counter]]
|1
|3
|-
|Storage Unit
|[[Containers|All]]
|3
|2
|2
|-
|Tool Store
|[[Containers#Shelves|Shelves]]
|5
|2
|-
|}
|}


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==Code==
==Code==
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox
{{Retrieved|version=41|incver=78.16}}
| {{CodeSnip
<pre>
  | lang = java
    item EmptySandbag
  | line = true
  | start = 342
  | source = clothing_bags.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item EmptySandbag
     {
     {
         DisplayCategory = Container,
         DisplayCategory = Container,
         Weight = 0.1,
         Weight = 0.1,
         Type = Container,
         Type = Container,
         WeightReduction = 10,
         WeightReduction = 10,
         Capacity = 15,
         Capacity = 15,
         DisplayName = Sack,
         DisplayName = Sack,
         Icon = SandbagEmpty,
         Icon = SandbagEmpty,
         RunSpeedModifier = 0.99,
         RunSpeedModifier = 0.99,
         ReplaceInSecondHand = Bag_Sandbag_LHand holdingbagleft,
         ReplaceInSecondHand = Bag_Sandbag_LHand holdingbagleft,
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         WorldStaticModel = SandBag_Ground,
         WorldStaticModel = SandBag_Ground,
         Tooltip = Tooltip_item_empty_sack_container,
         Tooltip = Tooltip_item_empty_sack_container,
         Tags = HoldDirt,
         Tags   =   HoldDirt,
     }
     }
</pre>
}}
}}


==See also==
==See also==
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*[[Carpentry]]
*[[Carpentry]]


{{Navbox equipment}}
{{Navbox items|containers}}
 


[[Category:Farming Tools]]
[[Category:Farming tools]]
[[Category:Tools]]

Revision as of 07:20, 15 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Sack
SandbagEmpty Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
0.1 (empty)
13.53 (full)
Equipped
One-handed
Properties
Capacity
15
Run speed
99% (disabled)
Technical
Item ID
Base.EmptySandbag

A sack, previously called an empty sand bag, is a container item.

Usage

Container

A sack has poor capacity and weight reduction, and is exceeded by the much more common garbage bag. Unlike the other baggage items, a sack cannot be found with items spawned inside, but its filled variants (excluding the compost bag) can be found throughout the world.

Filling with terrain

If the player has a spade shovel, a sack can be filled with dirt, sand, or gravel. To do so, right-click a patch of grass/dirt, sand, or gravel, and select "Take some [Material]". One sack can be filled with 4 tiles of material, and will be turned into the respective material bag.

Any bag can be emptied onto a tile, changing it to the contained material. Once the bag is emptied, the sack will be returned to the player.

Right-clicking on a full composter while the sack is in the player's hand will display the option to "take compost", upon which the sack will be replaced with a compost bag.

Filling with food

Several foods can be stored in a sack and converted into an item with a unique name and a carry weight of 2.0: regardless of contents. This is similar to making a box of nails in that it combines the items; However, unlike the box of nails it does require the sack container.

In some cases, the items would weight less unpacked (ex, Cabbage) while in others it would be more beneficial to sack them (ex, Cherries).

Food within the sack still has a spoilage rating and will still rot, but the entire container can be placed into a freezer and will be preserved like any other food. The only advantage to doing so is that combining the items into their sack form will set the spoil rate of all items to the same (appears to be an average of, further testing required).

Sack of 'x'
Food Encumbrance
in sack form
Capacity Loose encumbrance
Apple 2.0 12 2.4
Bell Pepper 2.0 12 2.4
Broccoli 2.0 12 2.4
Cabbage 2.0 8 1.6
Carrots 2.0 12 2.4
Cherry 2.0 16 4.8
Corn 2.0 12 2.4
Eggplant 2.0 12 2.4
Grapes 2.0 12 2.4
Leek 2.0 12 2.4
Lettuce 2.0 8 1.6
Onion 2.0 12 2.4
Peach 2.0 12 2.4
Pear 2.0 12 2.4
Potato 2.0 12 2.4
Radish 2.0 12 1.2
Strawberries 2.0 16 1.6
Tomato 2.0 12 2.4

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
farmstorage crate 4 2
toolstore counter 4 2

Vehicles

Profession Container Rolls Chance
Construction Worker Trunk 5 2

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt

Retrieved: Build 41.78.16
item EmptySandbag
    {
        DisplayCategory = Container,
        Weight	=	0.1,
        Type	=	Container,
        WeightReduction	=	10,
        Capacity	=	15,
        DisplayName	=	Sack,
        Icon	=	SandbagEmpty,
        RunSpeedModifier = 0.99,
        ReplaceInSecondHand = Bag_Sandbag_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_Sandbag_RHand holdingbagright,
        WorldStaticModel = SandBag_Ground,
        Tooltip = Tooltip_item_empty_sack_container,
        Tags    =   HoldDirt,
    }

See also