Saw
A saw is a tool used in carpentry.
Usage
Its primary purpose is to convert raw logs into usable planks. The planks will be created in the inventory space in which the "Saw Logs" command is chosen. If there are logs on the ground as well as in the inventory, and sawing the logs in the inventory is chosen, the planks created by the logs on the ground will be placed in the inventory (and vice versa).
Its secondary purpose is to turn regular shotguns into the sawn off shotguns. The saw can also be used to cut watermelons into watermelon slices. Saws are also used in disassembling a lot of furniture, to get more planks and nails as well as leveling the player's carpentry skill. Saws have no durability, so one can be used infinitely.
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Sturdy Stick ×8 |
Plank ×1 | Saw (tag) |
none | none | none |
Sawed-off JS-2000 Shotgun |
JS-2000 Shotgun ×1 | Saw (tag) |
none | none | none |
Sawed-off Double Barrel Shotgun |
Double Barrel Shotgun ×1 | Saw (tag) |
none | none | none |
Carpentry
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Plank ×3 |
Log ×1 | Saw (tag) |
none | none | .75 (0.25 above Carpentry 3) Carpentry |
Mortar and Pestle |
Plank ×1 | Saw (tag) |
Carpentry 2 | none | 0.25 Carpentry |
Cooking
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Watermelon Slice ×10 |
One of: Kitchen Knife ×1 Hunting Knife ×1 Saw ×1 Axe ×1 Stone Axe ×1 Hand Axe ×1 Wood Axe ×1 Meat Cleaver ×1 Each of: Watermelon ×1 |
none | none | none | 0.75 Cooking |
Hunting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Snare Trap |
Plank ×1 Twine ×2 unit(s) |
Saw (tag) |
Trapping 1 (and) The Hunter Magazine Vol.1 |
none | 0.25 Carpentry |
Trap Box |
Plank ×4 Nails ×7 |
Saw (tag) |
Carpentry 1 (and) Trapping 2 |
none | 1 Carpentry |
Trap Crate |
Plank ×3 Nails ×5 |
Saw (tag) |
none | none | 0.75 Carpentry |
Electrical
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Pipe Bomb |
Metal Pipe ×1 Scrap Electronics ×3 Gunpowder ×20 unit(s) Twine ×1 unit(s) |
Saw (tag) |
Engineer occupation |
none | none |
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
Not referenced | LoggingFactoryTools | 4 | 8.0 |
all | Bag_JanitorToolbox | 1 | 50.0 |
all | Bag_ToolBag | 1 | 8.0 |
all | ToolsBox | 4 | 8.0 |
all | crate | 1 | 0.4 |
all | toolcabinet | 4 | 8.0 |
bedroom | crate | 1 | 0.4 |
cabinetfactory | crate | 4 | 10.0 |
closet | crate | 4 | 10.0 |
closet | crate | 4 | 8.0 |
closet | metal_shelves | 4 | 8.0 |
drugshack | counter | 4 | 8.0 |
firestorage | metal_shelves | 4 | 8.0 |
garagestorage | counter | 4 | 8.0 |
garagestorage | counter | 4 | 4.0 |
gasstorage | counter | 4 | 8.0 |
generalstore | metal_shelves | 4 | 8.0 |
laboratory | crate | 4 | 8.0 |
morgue | counter | 4 | 8.0 |
pawnshop | counter | 4 | 8.0 |
toolstorestorage | metal_shelves | 4 | 8.0 |
Vehicle Type/Location | Rolls | Chance |
---|---|---|
CarpenterTruckBed | 4 | 4 |
McCoyTruckBed | 4 | 8 |
Code
Source: ProjectZomboid\media\scripts\items.txt
item Saw
{
DisplayCategory = Tool,
Weight = 0.7,
Type = Normal,
DisplayName = Saw,
Icon = Hacksaw,
MetalValue = 35,
StaticModel = Hacksaw,
SurvivalGear = TRUE,
Tags = Saw,
WorldStaticModel = HacksawGround,
}