Seeding Broccoli: Difference between revisions
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{{Page version|41.78.16}} | {{Page version|41.78.16}} | ||
{{Obsolete|item=true|2=Broccoli}} | {{Obsolete|item=true|2=Broccoli}} | ||
{{Reupload|Missing 3D models}} | {{Reupload|Missing 3D models}} | ||
{{Infobox item | {{Infobox item | ||
|name=Seeding Broccoli | |name=Seeding Broccoli | ||
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|category=Food | |category=Food | ||
|hunger_change=-10 | |hunger_change=-10 | ||
|calories=11 | |calories=11 | ||
|carbohydrates=2.06 | |carbohydrates=2.06 | ||
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|item_id=farming.BloomingBroccoli | |item_id=farming.BloomingBroccoli | ||
}} | }} | ||
A '''seeding broccoli''' was a [[food]] [[Items|item]] originally from the farming mod by [[Romain Dron|RJ]]. It has a unique icon and models and can still be spawned in debug mode or by admin in [[multiplayer]], but can't be found naturally outside of mods. | A '''seeding broccoli''' was a [[food]] [[Items|item]] originally from the farming mod by [[Romain Dron|RJ]]. It has a unique icon and models and can still be spawned in debug mode or by admin in [[multiplayer]], but can't be found naturally outside of mods. | ||
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|rotten hunger = -4 | |rotten hunger = -4 | ||
|rotten boredom = +20 | |rotten boredom = +20 | ||
|rotten unhappiness = +20 | |rotten unhappiness = +20 | ||
|rotten image = TZ_BloomingBroccoli.png | |rotten image = TZ_BloomingBroccoli.png | ||
}} | }} | ||
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| version = 41.78.16 | | version = 41.78.16 | ||
| code = | | code = | ||
item BloomingBroccoli | |||
{ | { | ||
DisplayCategory = Food, | DisplayCategory = Food, | ||
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WorldStaticModel = BloomingBroccoli_Ground, | WorldStaticModel = BloomingBroccoli_Ground, | ||
} | } | ||
}} | |||
}} | }} | ||
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*[[Broccoli]] | *[[Broccoli]] | ||
{{Navbox food}} | {{Navbox items|food}} |
Latest revision as of 11:56, 14 April 2024
A seeding broccoli was a food item originally from the farming mod by RJ. It has a unique icon and models and can still be spawned in debug mode or by admin in multiplayer, but can't be found naturally outside of mods.
Consumable properties
Seeding broccoli can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten |
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Code
Source: ProjectZomboid\media\scripts\farming.txt
item BloomingBroccoli
{
DisplayCategory = Food,
Type = Food,
DisplayName = Seeding Broccoli,
Icon = TZ_BloomingBroccoli,
Weight = 0.1,
HungerChange = -10,
DaysFresh = 4,
DaysTotallyRotten = 7,
Carbohydrates = 2.06,
Proteins = 0.87,
Lipids = 0.11,
Calories = 11,
StaticModel = RoundFood_Green,
WorldStaticModel = BloomingBroccoli_Ground,
}