Trap Box: Difference between revisions

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(Updated catch chance based on the in-game file and fixed typo.)
(Add distro table)
 
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{{languages}}
{{Header|Project Zomboid|Items|Trapping}}
{{header|The Game World|Items|type=Trap|version=Version 40|incver=43}}{{Infobox trap
{{Page version|41.78.16}}
| display_name = Trap Box
{{Infobox tile
| name_colour = Trap
|name=Trap Box
| name_text_colour = Trap
|image=BoxTrapAnim.gif
| image = BoxTrapAnim.gif
|icon=TrapBox.png
| image_width =
|icon_name=Trap Box
| alternate_image = TrapBox.png
<!--General-->
| alternate_name = Trap Box
|category=Trapping
| alternate_link =
|weight=1.0
| category = Item
|size=1
| weight = 1.0
|function=Catch [[animals]]
| strength = 15
<!--Properties-->
| animals = [[File:Rabbit.png|link=Rabbit]] [[File:Squirrel.png|link=Squirrel]]
|health=50
| placement =  
|strength=15
| ingredients = 4 × {{T|Plank}}<br>7 × {{T|Nails}}
|animals=[[File:Rabbit.png|link=Rabbit]] [[File:Squirrel.png|link=Squirrel]]
| class_name = Base.TrapBox
<!--Build-->
}}A '''trap box''' is a medium sized trap used by apprentice trappers.
|crafting=true
|build_skill=[[The Hunter Magazine|The Hunter Magazine Vol. 3]]
|build_skill2=[[Carpentry]]
|build_skill3=[[Trapping]]
|build_level2=1
|build_level3=2
|build_tool_tag=Saw
|ingredients=[[Plank]] × 4<br>[[Nails]] × 7
<!--Disassemble-->
|destroy=true
|products=[[Scrap Wood]]<br>[[Nails]] × 2
<!--Technical-->
|item_id=Base.TrapBox
|tile_id=constructedobjects_01_4
}}
A '''trap box''' is a medium sized trap used by apprentice trappers.


==Usage==
==Usage==
A trap box is one of several traps used in {{T|trapping}} to catch a variety of {{T|animals|wildlife}}.
A trap box is one of several traps used in [[trapping]] to catch a variety of [[animals|wildlife]].
 
===Trapping===
===Trapping===
{{Main|Trapping}}
{{Main|Trapping}}
Trap boxes can be used to catch {{T|rabbit}}s and {{T|squirrel}}s.
Trap boxes can be used to catch [[rabbit]]s and [[squirrel]]s.
{| width="100px" style="text-align:left;"
{| width="100px" style="text-align:left;"
|+ '''''Catch chance:'''''
|+ '''''Catch chance:'''''
Line 30: Line 46:
|}
|}


== Crafting ==
==Crafting==
To craft a trap box, the player must have picked either the "{{T|Park Ranger}}" {{T|Occupation}} or {{T|Traits|"Hunter" trait}} during character creation. Otherwise it will be learnt after reaching trapping level 2 and {{T|carpentry}} level 1, or reading ''{{T|Recipe Magazines|The Hunter Magazine Vol.3}}''
To craft a trap box, the player must have picked either the "[[Occupation|Park Ranger" occupation]] or [[Traits|"Hunter" trait]] during character creation. Otherwise it will be learnt after reaching trapping level 2 and [[carpentry]] level 1, or reading ''[[The Hunter Magazine|The Hunter Magazine Vol.3]]''
{{Crafting table header}}
 
{{RecipeLookup|6003}}
===Trapping===
{{Crafting table footer}}
{{Main|Trapping}}
{{Crafting/sandbox2
|trap_box
}}
 
==Distribution==
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|TrapBox|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>TrapBox distribution
        <span class="mw-customtoggle-togglebox-TrapBox" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-TrapBox">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | closet
    | {{ll|crate}}
    | 23.28%
    |-
    | garagestorage
    | {{ll|crate}}
    | 23.28%
    |-
    | storageunit
    | {{ll|crate}}
    | 23.28%
    |}
</div>
<div id="vehicles" style="flex-basis: 30%;">
    {| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Hunter
    | {{ll|Truck Bed}}
    | 10.78%
    |-
    | Ranger
    | {{ll|Truck Bed}}
    | 10.78%
    |}
</div>
    </div><div style="clear: both;"></div>
    {| class="wikitable theme-red" style="width: 98%;"
    |+ {{ll|Foraging}}
    ! rowspan="2" | Amount
    ! rowspan="2" | Skill level
    ! rowspan="2" | Biomes
    ! colspan="4" style="text-align: center;" | Weather modifiers
    ! colspan="3" style="text-align: center;" | Month modifiers
    |-
    ! Snow
    ! Rain
    ! Day
    ! Night
    ! Months available
    ! Bonus months
    ! Malus months
    |-
    | ---
    | 8
    | DeepForest  1
    | -
    | -
    | -
    | -
    | -
    | -
    | -
    |}
    </div></div><div class="toggle large mw-customtoggle-togglebox-TrapBox" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|TrapBox|41.78.16-->


==Code==
==Code==
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox|
{{Retrieved|version=40|incver=43}}
 
<pre> item TrapBox
===Item===
Weight = 1,
{{CodeSnip
Type = Normal,
  | lang = java
DisplayName = Trap Box,
  | line = true
Icon = TrapBox,
  | start = 2323
Trap   = true,</pre>
  | source = newitems.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item TrapBox
    {
        DisplayCategory = Trapping,
        Weight = 1,
        Type = Normal,
        DisplayName = Trap Box,
        Icon = TrapBox,
        Trap   =  true,
    }
}}
 
===Tile===
{{CodeSnip
  | lang = lua
  | line = false
  | path = ProjectZomboid\media\lua\server\Traps
  | source = TrapDefinition.lua
  | retrieved = true
  | version = 41.78.16
  | code =
local trapBox = {};
trapBox.type = "Base.TrapBox";
trapBox.sprite = "constructedobjects_01_4";
trapBox.northSprite = "constructedobjects_01_7";
trapBox.closedSprite = "constructedobjects_01_5";
trapBox.northClosedSprite = "constructedobjects_01_6";
trapBox.trapStrength = 15;
trapBox.destroyItem = { "Base.UnusableWood", "Base.Nails", "Base.Nails" };
table.insert(Traps, trapBox);
  }}
}}


==See also==
==See also==
*{{T|Cage Trap}}
*[[Cage Trap]]
*{{T|Trap Crate}}
*[[Trap Crate]]
*{{T|Snare Trap}}
*[[Snare Trap]]
*[[Stick Trap]]


{{Navbox/Tools}}
{{Navbox items|survival}}

Latest revision as of 05:48, 5 May 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Trap Box
BoxTrapAnim.gif
[[File:{{{icon2}}}|Trap Box|]]
[[File:{{{icon3}}}|Trap Box|]]
[[File:{{{icon4}}}|Trap Box|]]
[[File:{{{icon5}}}|Trap Box|]]
General
Category
Trapping
EncumbranceMoodle Icon HeavyLoad.png
1.0
Size
1 tile
Function
Catch animals
Properties
Health
50
Strength
15
Animals
Rabbit.png Squirrel.png
Crafting
Tool(s)
Ingredients
Plank × 4
Nails × 7
Destroy
Products
Technical
Item ID(s)
Base.TrapBox
Tile ID(s)
constructedobjects_01_4

A trap box is a medium sized trap used by apprentice trappers.

Usage

A trap box is one of several traps used in trapping to catch a variety of wildlife.

Trapping

Main article: Trapping

Trap boxes can be used to catch rabbits and squirrels.

Catch chance:
Rabbit 30%
Squirrel 25%

Crafting

To craft a trap box, the player must have picked either the "Park Ranger" occupation or "Hunter" trait during character creation. Otherwise it will be learnt after reaching trapping level 2 and carpentry level 1, or reading The Hunter Magazine Vol.3

Trapping

Main article: Trapping
Product Ingredients Tools Requirements Workstation XP
TrapBox.png
Trap Box
Plank.png Plank ×4
Nails.png Nails ×7

Handsaw.png
Saw (tag)
Carpentry 1
(and)
Trapping 2
none 1 Carpentry

Distribution

The loot distributions can be found in the table(s) below.

TrapBox distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
closet crate 23.28%
garagestorage crate 23.28%
storageunit crate 23.28%
Vehicles
Type Container Effective chance
Hunter Trunk 10.78%
Ranger Trunk 10.78%
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
--- 8 DeepForest 1 - - - - - - -

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item TrapBox
    {
        DisplayCategory = Trapping,
        Weight	=	1,
        Type	=	Normal,
        DisplayName	=	Trap Box,
        Icon	=	TrapBox,
        Trap    =   true,
    }

Tile

Source: ProjectZomboid\media\lua\server\Traps\TrapDefinition.lua

Retrieved: Build 41.78.16
local trapBox = {};
trapBox.type = "Base.TrapBox";
trapBox.sprite = "constructedobjects_01_4";
trapBox.northSprite = "constructedobjects_01_7";
trapBox.closedSprite = "constructedobjects_01_5";
trapBox.northClosedSprite = "constructedobjects_01_6";
trapBox.trapStrength = 15;
trapBox.destroyItem = { "Base.UnusableWood", "Base.Nails", "Base.Nails" };
table.insert(Traps, trapBox);

See also