Trap Crate: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Trapping}} | ||
{{ | {{Page version|41.78.16}} | ||
| | {{Infobox tile | ||
|name=Trap Crate | |||
|image=CrateTrapAnim.gif | |||
| image = CrateTrapAnim.gif | |icon=TrapCrate.png | ||
| | |icon_name=Crate Trap | ||
<!--General--> | |||
| | |category=Trapping | ||
|weight=1.0 | |||
| category = | |size=1 | ||
| weight = 1.0 | |function=Catch [[animals]] | ||
| strength = 15 | <!--Properties--> | ||
| animals = [[File:Rabbit.png|link=Rabbit]] [[File:Squirrel.png|link=Squirrel]] | |health=50 | ||
| | |strength=15 | ||
| ingredients = 3 × | |animals=[[File:Rabbit.png|link=Rabbit]] [[File:Squirrel.png|link=Squirrel]] | ||
| | <!--Build--> | ||
}}A '''trap crate''' is a medium sized trap used by beginner trappers. | |crafting=true | ||
|build_skill=[[The Hunter Magazine|The Hunter Magazine Vol. 2]] | |||
|build_tool_tag=Saw | |||
|ingredients=[[Plank]] × 3<br>[[Nails]] × 5 | |||
<!--Disassemble--> | |||
|destroy=true | |||
|products=[[Scrap Wood]]<br>[[Nails]] | |||
<!--Technical--> | |||
|item_id=Base.TrapCrate | |||
|tile_id=constructedobjects_01_3 | |||
}} | |||
A '''trap crate''' is a medium-sized trap used by beginner trappers. | |||
==Usage== | ==Usage== | ||
A trap crate is one of several traps used in | A trap crate is one of several traps used in [[trapping]] to catch a variety of [[animals|wildlife]]. | ||
===Trapping=== | ===Trapping=== | ||
{{Main|Trapping}} | {{Main|Trapping}} | ||
Trap crates can be used to catch | Trap crates can be used to catch [[rabbit]]s and [[squirrel]]s. | ||
{| width="100px" style="text-align:left;" | {| width="100px" style="text-align:left;" | ||
|+ '''''Catch chance:''''' | |+ '''''Catch chance:''''' | ||
Line 30: | Line 42: | ||
|} | |} | ||
== Crafting == | ==Crafting== | ||
To craft a trap crate, the player must read '' | To craft a trap crate, the player requires no [[Skills|skill]] but must read ''[[The Hunter Magazine|The Hunter Magazine Vol.2]]'' or have picked the [[Occupation|"Park Ranger" occupation]] or [[Traits|"Hunter" trait]] during character creation. After crafting it, you can right-click on ground and use Place Trap option to place it. | ||
{{Crafting table | |||
{{ | ===Trapping=== | ||
{{ | {{Main|Trapping}} | ||
{{Crafting/sandbox2 | |||
|trap_crate | |||
}} | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|TrapCrate|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>TrapCrate distribution | |||
<span class="mw-customtoggle-togglebox-TrapCrate" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-TrapCrate"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| closet | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 23.28% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis: 30%;"> | |||
{| class="wikitable theme-red sortable" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Hunter | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|- | |||
| Ranger | |||
| {{ll|Truck Bed}} | |||
| 10.78% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
{| class="wikitable theme-red" style="width: 98%;" | |||
|+ {{ll|Foraging}} | |||
! rowspan="2" | Amount | |||
! rowspan="2" | Skill level | |||
! rowspan="2" | Biomes | |||
! colspan="4" style="text-align: center;" | Weather modifiers | |||
! colspan="3" style="text-align: center;" | Month modifiers | |||
|- | |||
! Snow | |||
! Rain | |||
! Day | |||
! Night | |||
! Months available | |||
! Bonus months | |||
! Malus months | |||
|- | |||
| --- | |||
| 8 | |||
| DeepForest 1 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
|} | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-TrapCrate" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|TrapCrate|41.78.16--> | |||
==Code== | ==Code== | ||
{{CodeBox| | |||
===Item=== | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 2333 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item TrapCrate | |||
{ | |||
DisplayCategory = Trapping, | |||
Weight = 1, | |||
Type = Normal, | |||
DisplayName = Trap Crate, | |||
Icon = TrapCrate, | |||
Trap = true, | |||
} | |||
}} | |||
===Tile=== | |||
{{CodeSnip | |||
| lang = lua | |||
| line = false | |||
| path = ProjectZomboid\media\lua\server\Traps | |||
| source = TrapDefinition.lua | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
local crateTrap = {}; | |||
crateTrap.type = "Base.TrapCrate"; | |||
crateTrap.sprite = "constructedobjects_01_3"; | |||
crateTrap.closedSprite = "constructedobjects_01_2"; | |||
crateTrap.trapStrength = 15; | |||
crateTrap.destroyItem = { "Base.UnusableWood", "Base.Nails" }; | |||
table.insert(Traps, crateTrap); | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
* | *[[Cage Trap]] | ||
* | *[[Trap Box]] | ||
* | *[[Snare Trap]] | ||
* | *[[Stick Trap]] | ||
{{Navbox | {{Navbox items|survival}} |
Latest revision as of 05:49, 5 May 2024
A trap crate is a medium-sized trap used by beginner trappers.
Usage
A trap crate is one of several traps used in trapping to catch a variety of wildlife.
Trapping
- Main article: Trapping
Trap crates can be used to catch rabbits and squirrels.
30% | |
30% |
Crafting
To craft a trap crate, the player requires no skill but must read The Hunter Magazine Vol.2 or have picked the "Park Ranger" occupation or "Hunter" trait during character creation. After crafting it, you can right-click on ground and use Place Trap option to place it.
Trapping
- Main article: Trapping
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Trap Crate |
Plank ×3 Nails ×5 |
Saw (tag) |
none | none | 0.75 Carpentry |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
closet | crate | 23.28% |
garagestorage | crate | 23.28% |
storageunit | crate | 23.28% |
Amount | Skill level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
--- | 8 | DeepForest 1 | - | - | - | - | - | - | - |
Code
Item
Source: ProjectZomboid\media\scripts\newitems.txt
item TrapCrate
{
DisplayCategory = Trapping,
Weight = 1,
Type = Normal,
DisplayName = Trap Crate,
Icon = TrapCrate,
Trap = true,
}
Tile
Source: ProjectZomboid\media\lua\server\Traps\TrapDefinition.lua
local crateTrap = {};
crateTrap.type = "Base.TrapCrate";
crateTrap.sprite = "constructedobjects_01_3";
crateTrap.closedSprite = "constructedobjects_01_2";
crateTrap.trapStrength = 15;
crateTrap.destroyItem = { "Base.UnusableWood", "Base.Nails" };
table.insert(Traps, crateTrap);