Wild plants: Difference between revisions
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{{Header|Project Zomboid|Game mechanics|Foraging}} | |||
{{Page version|41.78.16}} | |||
| | {{About|the wild plants foraging category|wild herbs|Wild herbs|medicinal plants|Medicinal plants}} | ||
'''Wild plants''' is a category of items that can be found whilst [[foraging]]. These items are primarily used in [[cooking]], many of which can used as a spice. | |||
|category | |||
| | |||
''' | |||
== | ==Player attributes== | ||
The player's occupation and traits can help improve the chance of finding wild plants. | |||
=== | ===Occupations=== | ||
{| style=" | {| class="wikitable theme-red sortable" style="text-align: center;" | ||
|- style=" | ! Name !! Points !! Factor | ||
! | |- | ||
! | | style="text-align:left;" | [[File:profession_parkranger2.png|32px|link=Occupation#Park Ranger|Park Ranger]] [[Occupation#Park Ranger|Park Ranger]] || -4 || 50% | ||
! | |- | ||
! | | style="text-align:left;" | [[File:profession_veteran2.png|32px|link=Occupation#Veteran|Veteran]] [[Occupation#Veteran|Veteran]] || -8 || 10% | ||
! | |- | ||
! | | style="text-align:left;" | [[File:profession_farmer2.png|32px|link=Occupation#Farmer|Farmer]] [[Occupation#Farmer|Farmer]] || -4 || 5% | ||
|- | |||
| [[File: | | style="text-align:left;" | [[File:Profession_lumberjack.png|32px|link=Occupation#Lumberjack|Lumberjack]] [[Occupation#Lumberjack|Lumberjack]] || 0 || 5% | ||
| - | |- | ||
| | | style="text-align:left;" | [[File:profession_chef2.png|32px|link=Occupation#Chef|Chef]] [[Occupation#Chef|Chef]] || -4 || 10% | ||
| | |- | ||
| 1 | | style="text-align:left;" | Unemployed || 8 || 5% | ||
| 0 | |- | ||
|- | | style="text-align:left;" | [[File:profession_fitnessinstructor.png|32px|link=Occupation#Fitness Instructor|Fitness Instructor]] [[Occupation#Fitness Instructor|Fitness Instructor]] || -6 || 5% | ||
| [[File:GrapeLeaves.png | |} | ||
''Any occupations not listed here have no effect on finding wild plants.'' | |||
===Traits=== | |||
{| class="wikitable theme-red sortable" style="text-align: center;" | |||
! Name !! Points !! Factor | |||
|- | |||
| style="text-align:left;" | [[File:Trait_outdoorsman.png|link=Traits#Outdoorsman|Outdoorsman]] [[Outdoorsman]] || -2 || 5% | |||
|- | |||
| style="text-align:left;" | [[File:trait_cook.png|link=Traits#Cook|Cook]] [[Cook]] || -6 || 5% | |||
|- | |||
| style="text-align:left;" | [[File:trait_nutritionist.png|link=Traits#Nutritionist|Nutritionist]] [[Nutritionist]] || -4 || 5% | |||
|- | |||
| style="text-align:left;" | [[File:trait_herbalist.png|link=Traits#Herbalist|Herbalist]] [[Herbalist]] || -6 || 5% | |||
|} | |||
''Any traits not listed here have no effect on finding wild plants.'' | |||
==Items==<onlyinclude> | |||
===Wild plants=== | |||
{| class="wikitable theme-red sortable" style="text-align: center;" | |||
! style="width: 50px;" | Icon | |||
! style="width: 200px;" | Name | |||
! style="width: 50px;" | [[File:Moodle_Icon_HeavyLoad.png|link=|Encumbrance]] | |||
! style="width: 50px;" | [[File:Moodle_Icon_Hungry.png|link=|Hunger]] | |||
! style="width: 50px;" | [[File:Apple.png|24px|link=|Fresh (days)]] | |||
! style="width: 50px;" | [[File:AppleRotten.png|24px|link=|Rotten (days)]] | |||
! style="width: 50px;" | [[File:Pepper.png|24px|link=|Spice]] | |||
! style="width: 220px;" | Item ID | |||
|- | |||
| [[File:Acorn.png|link=Acorn{{lcs}}]] | |||
| {{ll|Acorn}} | |||
| 0.1 | |||
| -10 | |||
| 180 | |||
| 360 | |||
| [[File:UI Cross.png|link=|Used as ingredient in cooking]] | |||
| {{ID|Base.Acorn}} | |||
|- | |||
| [[File:Dandelions.png|link=Dandelions{{lcs}}]] | |||
| {{ll|Dandelions}} | |||
| 0.1 | |||
| -5 | |||
| 3 | |||
| 5 | |||
| [[File:UI Cross.png|link=|Used as ingredient in cooking]] | |||
| {{ID|Base.Dandelions}} | |||
|- | |||
| [[File:RootGinger.png|link=Ginger Root{{lcs}}]] | |||
| {{ll|Ginger Root}} | |||
| 0.1 | |||
| -5 | |||
| 28 | |||
| 42 | |||
| [[File:UI Tick.png|link=|Used as spice in cooking]] | |||
| {{ID|Base.GingerRoot}} | |||
|- | |||
|- | |||
| [[File:GrapeLeaves.png|link=Grape Leaves{{lcs}}]] | |||
| {{ll|Grape Leaves}} | |||
| 0.1 | |||
| -4 | |||
| - | |||
| - | |||
| [[File:UI Cross.png|link=|Used as ingredient in cooking]] | |||
| {{ID|Base.GrapeLeaves}} | |||
|- | |||
| [[File:Nettle.png|link=Nettles}]] | |||
| {{ll|Nettles}} | |||
| 0.1 | |||
| -4 | | -4 | ||
| | | - | ||
| | | - | ||
| | | [[File:UI Tick.png|link=|Used as spice in cooking]] | ||
| | | {{ID|Base.Nettles}} | ||
|- | |- | ||
| [[File:Rosehips.png | | [[File:Rosehips.png|link=Rose Hips{{lcs}}]] | ||
| {{ll|Rose Hips}} | |||
| 0.1 | |||
| -6 | | -6 | ||
| | | - | ||
| | | - | ||
| 2 | | [[File:UI Tick.png|link=|Used as spice in cooking]] | ||
| | | {{ID|Base.Rosehips}} | ||
|} | |- | ||
| [[File:SunflowerSeeds.png|link=Sunflower Seeds{{lcs}}]] | |||
| {{ll|Sunflower Seeds}} | |||
| 0.1 | |||
| -5 | |||
| - | |||
| - | |||
| [[File:UI Tick.png|link=|Used as spice in cooking]] | |||
| {{ID|Base.SunflowerSeeds}} | |||
|- | |||
| [[File:Thistle.png|link=Thistles{{lcs}}]] | |||
| {{ll|Thistles}} | |||
| 0.1 | |||
| -4 | |||
| - | |||
| - | |||
| [[File:UI Tick.png|link=|Used as spice in cooking]] | |||
| {{ID|Base.Thistle}} | |||
|- | |||
| [[File:Violets.png|link=Violets{{lcs}}]] | |||
| {{ll|Violets}} | |||
| 0.1 | |||
| -2 | |||
| - | |||
| - | |||
| [[File:UI Tick.png|link=|Used as spice in cooking]] | |||
| {{ID|Base.Violets}} | |||
|}</onlyinclude> | |||
[[Grape Leaves|Grape leaves]] require foraging level 2 to be found, and [[Rose Hips|rose hips]] require level 4. | |||
==Distribution== | ==Distribution== | ||
This category can be selected as a search focus at [[foraging]] level 4, however these items may still be found at lower levels. | |||
The following distribution modifiers are used in conjunction with the individual item's modifiers to determine the probability of finding the item. | |||
{{Distribution foraging | |||
| type = location | |||
{| | | forest = 10 | ||
| | | deep_forest = 15 | ||
| vegetation = 10 | |||
| farmland = 7.5 | |||
| farm = 7.5 | |||
| | | trailer_park = 2.5 | ||
| | | town = 2.5 | ||
| road = 0 | |||
| | }} | ||
| | |||
| | {{Distribution foraging | ||
| | | type = weather | ||
| rain = 50 | |||
| | | has_rained = 25 | ||
| | | snow = -50 | ||
| | | day = 0 | ||
| | | night = 50 | ||
}} | |||
| | |||
| | |||
== | ==See also== | ||
*[[Medicinal plants]] | |||
*[[Wild herbs]] | |||
{{Navbox items|plants}} | |||
{{ | |||
[[Category:Wild plants]] | |||
[[Category:Food]] |
Latest revision as of 05:55, 16 April 2024
- This article is about the wild plants foraging category. For wild herbs, see Wild herbs. For medicinal plants, see Medicinal plants.
Wild plants is a category of items that can be found whilst foraging. These items are primarily used in cooking, many of which can used as a spice.
Player attributes
The player's occupation and traits can help improve the chance of finding wild plants.
Occupations
Name | Points | Factor |
---|---|---|
Park Ranger | -4 | 50% |
Veteran | -8 | 10% |
Farmer | -4 | 5% |
Lumberjack | 0 | 5% |
Chef | -4 | 10% |
Unemployed | 8 | 5% |
Fitness Instructor | -6 | 5% |
Any occupations not listed here have no effect on finding wild plants.
Traits
Name | Points | Factor |
---|---|---|
Outdoorsman | -2 | 5% |
Cook | -6 | 5% |
Nutritionist | -4 | 5% |
Herbalist | -6 | 5% |
Any traits not listed here have no effect on finding wild plants.
Items
Wild plants
Icon | Name | Item ID | |||||
---|---|---|---|---|---|---|---|
Acorn | 0.1 | -10 | 180 | 360 | Base.Acorn | ||
Dandelions | 0.1 | -5 | 3 | 5 | Base.Dandelions | ||
Ginger Root | 0.1 | -5 | 28 | 42 | Base.GingerRoot | ||
Grape Leaves | 0.1 | -4 | - | - | Base.GrapeLeaves | ||
Nettles | 0.1 | -4 | - | - | Base.Nettles | ||
Rose Hips | 0.1 | -6 | - | - | Base.Rosehips | ||
Sunflower Seeds | 0.1 | -5 | - | - | Base.SunflowerSeeds | ||
Thistles | 0.1 | -4 | - | - | Base.Thistle | ||
Violets | 0.1 | -2 | - | - | Base.Violets |
Grape leaves require foraging level 2 to be found, and rose hips require level 4.
Distribution
This category can be selected as a search focus at foraging level 4, however these items may still be found at lower levels.
The following distribution modifiers are used in conjunction with the individual item's modifiers to determine the probability of finding the item.
Location | Weight |
---|---|
Forest | 10 |
Deep Forest | 15 |
Grasslands | 10 |
Farmland | 7.5 |
Farm | 7.5 |
Trailer Park | 2.5 |
Town | 2.5 |
Road/Car Park | 0 |
Weather | Bonus |
---|---|
Raining | 50% |
Has Rained | 25% |
Snowing | -50% |
Day | 0% |
Night | 50% |