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{{languages|Wire}}
{{Header|Project Zomboid|Items|Materials}}
{{header|The Game World|Items|type=Construction|version=Version 39|incver=67.5}}{{Infobox drainable
{{Page version|41.78.16}}
|display_name = Wire
{{Infobox item
|name_colour = Construction
|name=Wire
|name_text_colour = Construction
|model=Wire_Model.png
|image = Wire.png
|icon=Wire.png
|weight = 1
|icon_name=Wire
|primary_use = Crafting [[trap]]s
|weight=1
|primary_use=Crafting {{ll|trap}}s
|max_units=5
|max_units=5
|contents=Wire
|contents=Wire
|class_name = Base.Wire
|item_id=Base.Wire
}}'''Wire''' is an item used in [[crafting]].
}}
'''Wire''' is an {{ll|Items|item}} used in {{ll|crafting}}.


==Usage==
==Crafting==
It is used to craft the [[Cage Trap|cage trap]] and [[Fishing Net Trap|fishing net trap]].
===Fishing===
{{Main|Fishing}}
{{Crafting/sandbox2
|wire
|fishing_net_trap
}}


== Crafting ==  
===Metalworking===
{{Crafting table header}}
{{Main|Metalworking}}
{{RecipeLookup|6004}}
{{Crafting/sandbox2
{{RecipeLookup|6009}}
|wired_fence
{{RecipeLookup|4025}}
|big_wired_fence
{{Crafting table footer}}
|big_double_wired_gate
}}
 
===Trapping===
{{Main|Trapping}}
{{Crafting/sandbox2
|cage_trap
}}


==Distribution==
==Distribution==
Found in toolsheds, garages, and warehouses.
Found in crates and metal shelves in toolsheds, hardware stores, garages, kitchens, and warehouses. There is also a wire factory called {{ll|Aitor Wire Company}} located in the {{ll|Louisville}} industrial estate.
 
The loot distributions can be found in the table below.
 
<!--BOT FLAG|Wire|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Wire distribution
        <span class="mw-customtoggle-togglebox-Wire" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Wire">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | all
    | {{ll|crate}}
    | 0.89%
    |-
    | all
    | {{ll|metal_shelves}}
    | 3.51%
    |-
    | armyhanger
    | {{ll|counter}}
    | 23.28%
    |-
    | armyhanger
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | bedroom
    | {{ll|crate}}
    | 0.77%
    |-
    | closet
    | {{ll|crate}}
    | 0.77%
    |-
    | empty
    | {{ll|crate}}
    | 15.1%
    |-
    | factory
    | {{ll|crate}}
    | 23.28%
    |-
    | factory
    | {{ll|crate}}
    | 41.14%
    |-
    | factory
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | factory
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | garagestorage
    | {{ll|counter}}
    | 23.28%
    |-
    | garagestorage
    | {{ll|counter}}
    | 41.14%
    |-
    | garagestorage
    | {{ll|crate}}
    | 0.77%
    |-
    | garagestorage
    | {{ll|crate}}
    | 23.28%
    |-
    | garagestorage
    | {{ll|crate}}
    | 41.14%
    |-
    | garagestorage
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | garagestorage
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | hall
    | {{ll|counter}}
    | 15.1%
    |-
    | jewelrystore
    | {{ll|counter}}
    | 15.1%
    |-
    | kitchen
    | {{ll|counter}}
    | 15.1%
    |-
    | livingroom
    | {{ll|counter}}
    | 15.1%
    |-
    | lobby
    | {{ll|counter}}
    | 15.1%
    |-
    | plazastore1
    | {{ll|counter}}
    | 15.1%
    |-
    | shed
    | {{ll|counter}}
    | 23.28%
    |-
    | shed
    | {{ll|counter}}
    | 41.14%
    |-
    | shed
    | {{ll|crate}}
    | 23.28%
    |-
    | shed
    | {{ll|crate}}
    | 41.14%
    |-
    | shed
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | shed
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | storageunit
    | {{ll|crate}}
    | 0.77%
    |-
    | storageunit
    | {{ll|crate}}
    | 23.28%
    |-
    | storageunit
    | {{ll|crate}}
    | 41.14%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 0.77%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | toolstore
    | {{ll|counter}}
    | 23.28%
    |-
    | toolstore
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | toolstore
    | {{ll|shelves}}
    | 19.27%
    |-
    | toolstore
    | {{ll|shelves}}
    | 23.28%
    |-
    | toolstorestorage
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | warehouse
    | {{ll|crate}}
    | 23.28%
    |-
    | warehouse
    | {{ll|crate}}
    | 41.14%
    |-
    | warehouse
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | warehouse
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | wirefactory
    | {{ll|crate}}
    | 23.28%
    |-
    | wirefactory
    | {{ll|crate}}
    | 41.14%
    |-
    | wirefactory
    | {{ll|crate}}
    | 76.55%
    |-
    | wirefactory
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | wirefactory
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | wirefactory
    | {{ll|metal_shelves}}
    | 76.55%
    |}
</div>
<div id="vehicles" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Construction Worker
    | {{ll|Truck Bed}}
    | 23.28%
    |-
    | Mass Gen Fac
    | {{ll|Truck Bed}}
    | 23.28%
    |-
    | Mass Gen Fac
    | {{ll|Truck Bed}}
    | 41.14%
    |-
    | Metal Welder
    | {{ll|Glove Box}}
    | 23.28%
    |-
    | Metal Welder
    | {{ll|Truck Bed}}
    | 23.28%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Wire" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Wire|41.78.16-->


== Code ==
==Code==
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox
{{Retrieved|version=39|incver=67.5}}
| {{CodeSnip
<pre> item Wire
  | lang = java
Weight = 0.2,
  | line = true
Type = Drainable,
  | start = 1523
DisplayName = Wire,
  | source = newitems.txt
Icon = Wire,
  | retrieved = true
UseWhileEquipped = FALSE,
  | version = 41.78.16
UseDelta = 0.2,
  | code =
MetalValue = 20,
item Wire
cantBeConsolided = TRUE,</pre>
    {
        DisplayCategory = Material,
        Weight             =         0.2,
        Type             =         Drainable,
        DisplayName         =         Wire,
        Icon             =         Wire,
        UseWhileEquipped =           FALSE,
        UseDelta         =         0.2,
        MetalValue = 20,
        SurvivalGear = TRUE,
        ConsolidateOption = ContextMenu_Merge,
        WorldStaticModel = Wire,
    }
}}
}}


==See also==
==See also==
*[[Fishing|Fishing Guide]]
*{{ll|Fishing}}
*[[Trapping|Trapping Guide]]
*{{ll|Trapping}}


[[Category:Metal]]
[[Category:Metalwork materials]]
[[Category:Spiffo's Construction Crew (Project)]]
[[Category:Spiffo's Construction Crew (Project)]]
{{Navbox items|metalwork_materials}}

Latest revision as of 19:53, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Wire
Wire Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
1
Function
Crafting traps
Properties
Contents
Wire
Capacity
5 units
Technical
Item ID
Base.Wire

Wire is an item used in crafting.

Crafting

Fishing

Main article: Fishing
Product Ingredients Tools Requirements Workstation XP
Wire.png
Wire
FishTrapBroken.png Broken Fishing Net Trap ×1 none
MagazineFish2.png
Angler USA Magazine Vol.2
none none
FishTrap.png
Fishing Net Trap
Twine.png Twine ×10 unit(s)
Wire.png Wire ×5 unit(s)
none
MagazineFish2.png
Angler USA Magazine Vol.2
none none

Metalworking

Main article: Metalworking
Product Ingredients Tools Requirements Workstation XP
WiredFence Metalwork.png
Wired Fence
MetalTube.png Metal Pipe ×2
ScrapMetal.png Scrap Metal ×1
Wire.png Wire ×1 unit(s)
BlowTorch.png
Propane Torch
1 unit(s)
  
(and)
WeldingMask.png
Welder Mask
Metalworking 4
(and)
MagazineWelding3.png
The Metalwork Magazine Vol.3
none 3.75 Metalworking
BigWiredFence Metalwork.png
Big Wired Fence
MetalTube.png Metal Pipe ×3
ScrapMetal.png Scrap Metal ×4
Wire.png Wire ×3 unit(s)
BlowTorch.png
Propane Torch
2 unit(s)
  
(and)
WeldingMask.png
Welder Mask
Metalworking 5
(and)
MagazineWelding3.png
The Metalwork Magazine Vol.3
none 5 Metalworking
BigDoubleWiredGate Metalwork.png
Big Double Wired Gate
MetalTube.png Metal Pipe ×8
ScrapMetal.png Scrap Metal ×2
Wire.png Wire ×4 unit(s)
BlowTorch.png
Propane Torch
2 unit(s)
  
(and)
WeldingMask.png
Welder Mask
(and)
WeldingRods.png
Welding Rods
1 unit(s)
  
Metalworking 7
(and)
MagazineWelding3.png
The Metalwork Magazine Vol.3
none 6.25 Metalworking

Trapping

Main article: Trapping
Product Ingredients Tools Requirements Workstation XP
TrapCage.png
Cage Trap
Wire.png Wire ×5 unit(s) none Trapping 3
(and)
MagazineHunting3.png
The Hunter Magazine Vol.3
none none

Distribution

Found in crates and metal shelves in toolsheds, hardware stores, garages, kitchens, and warehouses. There is also a wire factory called Aitor Wire Company located in the Louisville industrial estate.

The loot distributions can be found in the table below.

Wire distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all crate 0.89%
all metal_shelves 3.51%
armyhanger counter 23.28%
armyhanger metal_shelves 23.28%
bedroom crate 0.77%
closet crate 0.77%
empty crate 15.1%
factory crate 23.28%
factory crate 41.14%
factory metal_shelves 23.28%
factory metal_shelves 41.14%
garagestorage counter 23.28%
garagestorage counter 41.14%
garagestorage crate 0.77%
garagestorage crate 23.28%
garagestorage crate 41.14%
garagestorage metal_shelves 23.28%
garagestorage metal_shelves 41.14%
hall counter 15.1%
jewelrystore counter 15.1%
kitchen counter 15.1%
livingroom counter 15.1%
lobby counter 15.1%
plazastore1 counter 15.1%
shed counter 23.28%
shed counter 41.14%
shed crate 23.28%
shed crate 41.14%
shed metal_shelves 23.28%
shed metal_shelves 41.14%
storageunit crate 0.77%
storageunit crate 23.28%
storageunit crate 41.14%
storageunit metal_shelves 0.77%
storageunit metal_shelves 23.28%
storageunit metal_shelves 41.14%
toolstore counter 23.28%
toolstore metal_shelves 19.27%
toolstore shelves 19.27%
toolstore shelves 23.28%
toolstorestorage metal_shelves 19.27%
warehouse crate 23.28%
warehouse crate 41.14%
warehouse metal_shelves 23.28%
warehouse metal_shelves 41.14%
wirefactory crate 23.28%
wirefactory crate 41.14%
wirefactory crate 76.55%
wirefactory metal_shelves 23.28%
wirefactory metal_shelves 41.14%
wirefactory metal_shelves 76.55%
Vehicles
Type Container Effective chance
Construction Worker Trunk 23.28%
Mass Gen Fac Trunk 23.28%
Mass Gen Fac Trunk 41.14%
Metal Welder Glove Box 23.28%
Metal Welder Trunk 23.28%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Wire
    {
        DisplayCategory = Material,
        Weight	            =	        0.2,
        Type	            =	        Drainable,
        DisplayName	        =	        Wire,
        Icon	            =	        Wire,
        UseWhileEquipped	=           FALSE,
        UseDelta	        =	        0.2,
        MetalValue = 20,
        SurvivalGear = TRUE,
        ConsolidateOption = ContextMenu_Merge,
        WorldStaticModel = Wire,
    }

See also