Bandage: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Medical items}} | ||
{{ | {{Page version|41.78.16}} | ||
| | {{Infobox item | ||
| | |name=Bandage | ||
| | |model=Bandage_Model.png | ||
| | |icon=Bandage.png | ||
| | |icon_name=Bandage | ||
| | |model2=BandageDirty_Model.png | ||
|icon2=BandageDirty.png | |||
|icon_name2=Dirty Bandage | |||
|model3=Bandage_Model.png | |||
|icon3=Bandage.png | |||
|icon_name3=Sterilized Bandage | |||
|category=Household<br>First Aid (sterile) | |||
|weight=0.1 | |weight=0.1 | ||
|function=[[ | |function=Stop [[bleeding]]<br>Prevent/cure [[Health#Types of Wounds|infection]] | ||
|bandage_power=4<br>0.5 (dirty) | |||
|alcoholic=True (sterile) | |||
| | |item_id=Base.Bandage | ||
| | |item_id2=Base.BandageDirty | ||
| | |item_id3=Base.AlcoholBandage | ||
}} | |||
| | {{Quote|text=Right click on your health panel to use.|author=Bandage in-game tooltip.}} | ||
| | {{Quote|text=Used to sterilize wounds and aid recovery from infection.|author=Sterilized Bandage in-game tooltip.}} | ||
A '''bandage''' is an [[Items|item]] used in [[First Aid|first aid]]. | |||
}}{{Quote|text=Right click on your health panel to use.|author=Bandage in-game tooltip}}{{Quote|text=Used to sterilize wounds and aid recovery from infection.|author=Sterilized Bandage in-game tooltip.}}A '''bandage''' is an [[item]] used in [[First Aid|first aid]]. | |||
== Usage == | ==Usage== | ||
{{Main|First Aid}} | {{Main|First Aid}} | ||
===Basic usage=== | ===Basic usage=== | ||
A bandage is primarily used to stop the player from [[ | A bandage is primarily used to stop the player from [[bleeding]], by applying it to the wound. It can be used on various [[Health#Types of injuries|injuries]], including wounds and burns. After some time, depending on the wound and player's First Aid [[skills|skill]], the bandage will become a '''dirty bandage''', which once removed will grant the player some [[First Aid|first aid]] experience. | ||
===Wound infection=== | ===Wound infection=== | ||
If a bleeding wound is left untreated, the player will continue to lose [[health]] until they eventually [[ | If a bleeding wound is left untreated, the player will continue to lose [[health]] until they eventually [[Dead|die]]. Leaving a wound untreated can also lead to it becoming infected depending on the player's [[clothing]], the type of wound and whether a dirty bandage is left on. A dirty bandage can be left on a wound to stop the bleeding, however this will give the wound the highest possible chance of becoming infected. Wound infections do not affect the recovery time, threfore, since not having any bandage applied stops healing, it is reccomended to not remove badages, even if they get dirty. | ||
An infected wound can be treated by applying a '''sterilized bandage''' to the wound | An infected wound can be treated by applying a '''sterilized bandage''' to the wound. Sterilized bandages have the same rate of becoming dirty as regular bandages, but they improve the healing rate when used. | ||
===Types of wounds=== | ===Types of wounds=== | ||
In most cases, applying a bandage, whether it be sterilized or not, increases the rate of healing. The only exception to this rule | In most cases, applying a bandage, whether it be sterilized or not, increases the rate of healing. The only exception to this rule are stitches. Applying a bandage to a stitch will actually decrease the healing rate, therefore taking longer to heal. | ||
{| class=" | {{Unverified|section=true|This table was last updated [[build 39]] and does not take into account the changes to wounds in [[build 41]].}} | ||
{| class="wikitable theme-red" style="text-align:center;" | |||
!Type of wound | !Type of wound | ||
!Healing rate<br>(unbandaged) | !Healing rate<br>(unbandaged) | ||
Line 39: | Line 45: | ||
!{{abbr|Bandage life|Rate of the bandage becoming dirty}} | !{{abbr|Bandage life|Rate of the bandage becoming dirty}} | ||
!Other | !Other | ||
|+ Healing rate of bandaged wounds. | |+ Healing rate of bandaged wounds. | ||
|- | |- | ||
| Scratch || 100 || 15 || 800 || N/A | | Scratch || 100 || 15 || 800 || N/A | ||
Line 47: | Line 53: | ||
| Bleeding || 200 || 20 || 30<br>5 <small>({{abbr|deep wound|Bandage life when the bleeding is caused by a deep wound}})</small> || 3<small>x10<sup>5</sup></small><br><small>{{abbr|Glass|This value will not decrease until the glass is removed}}</small> | | Bleeding || 200 || 20 || 30<br>5 <small>({{abbr|deep wound|Bandage life when the bleeding is caused by a deep wound}})</small> || 3<small>x10<sup>5</sup></small><br><small>{{abbr|Glass|This value will not decrease until the glass is removed}}</small> | ||
|- | |- | ||
| Deep wound || 5000 || 500 || 10 || 3<small>x10<sup>5</sup></small><br><small>{{abbr|Glass|This value will not decrease until | | Deep wound || 5000 || 500 || 10 || 3<small>x10<sup>5</sup></small><br><small>{{abbr|Glass,Bullet|This value will not decrease until forein object is removed}}</small> | ||
|- | |- | ||
| Burn || 500 || 10 || 10 || N/A | | Burn || 500 || 10 || 10 || N/A | ||
Line 55: | Line 61: | ||
| Stitch || 20 || +40 || 10 || N/A | | Stitch || 20 || +40 || 10 || N/A | ||
|} | |} | ||
''Note: the values in this table are arbitrary and are used purely as an example for comparing the different variables. The actual game values/mechanics are much more complicated than what is displayed here.'' | ''Note: the values in this table are arbitrary and are used purely as an example for comparing the different variables. The actual game values/mechanics are much more complicated than what is displayed here.''<br> | ||
==Crafting== | ==Crafting== | ||
===Cleaning bandages=== | |||
Dirty bandages can be cleaned with [[water]], returning them to a regular bandage. | Dirty bandages can be cleaned with [[water]], returning them to a regular bandage. | ||
A bandage can be disinfected by either soaking it in [[ | {{Crafting/sandbox2 | ||
|bandage | |||
|clean_ripped_sheets | |||
}} | |||
===Disinfecting bandages=== | |||
A bandage can be disinfected by either soaking it in [[bourbon]] or [[Bottle of Disinfectant|disinfectant]], or [[Heat source|boiling]] a [[Cooking Pot with Water|pot of water]] and adding a bandage to it, which will also clean a dirty bandage. | |||
{{Crafting | {{Crafting/sandbox2 | ||
|bandage_sterilized_bandage | |||
|ripped_sheets_sterilized_rag | |||
}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
Dirty bandages can be found in [[ | |||
<!--BOT FLAG|Bandage|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Bandage distribution | |||
<span class="mw-customtoggle-togglebox-Bandage" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Bandage"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| Bag_ALICEpack | |||
| {{ll|Bag_ALICEpack}} | |||
| 1.01% | |||
|- | |||
| Bag_ALICEpack_Army | |||
| {{ll|Bag_ALICEpack_Army}} | |||
| 1.01% | |||
|- | |||
| Bag_BigHikingBag | |||
| {{ll|Bag_BigHikingBag}} | |||
| 1.01% | |||
|- | |||
| Bag_DoctorBag | |||
| {{ll|Bag_DoctorBag}} | |||
| 6.41% | |||
|- | |||
| Bag_DoctorBag | |||
| {{ll|Bag_DoctorBag}} | |||
| 12.41% | |||
|- | |||
| Bag_DoctorBag | |||
| {{ll|Bag_DoctorBag}} | |||
| 30.41% | |||
|- | |||
| Bag_MedicalBag | |||
| {{ll|Bag_MedicalBag}} | |||
| 12.41% | |||
|- | |||
| Bag_MedicalBag | |||
| {{ll|Bag_MedicalBag}} | |||
| 23.28% | |||
|- | |||
| Bag_MedicalBag | |||
| {{ll|Bag_MedicalBag}} | |||
| 51.57% | |||
|- | |||
| Bag_Military | |||
| {{ll|Bag_Military}} | |||
| 1.01% | |||
|- | |||
| Bag_NormalHikingBag | |||
| {{ll|Bag_NormalHikingBag}} | |||
| 1.01% | |||
|- | |||
| Bag_SurvivorBag | |||
| {{ll|Bag_SurvivorBag}} | |||
| 12.41% | |||
|- | |||
| FirstAidKit | |||
| {{ll|FirstAidKit}} | |||
| 6.41% | |||
|- | |||
| FirstAidKit | |||
| {{ll|FirstAidKit}} | |||
| 12.41% | |||
|- | |||
| FirstAidKit | |||
| {{ll|FirstAidKit}} | |||
| 30.41% | |||
|- | |||
| MedicalCache1 | |||
| {{ll|MedicalBox}} | |||
| 23.28% | |||
|- | |||
| Nurse | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| Nurse | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| SafehouseLoot | |||
| {{ll|medicine}} | |||
| 23.28% | |||
|- | |||
| all | |||
| {{ll|medicine}} | |||
| 15.1% | |||
|- | |||
| all | |||
| {{ll|militarycrate}} | |||
| 23.28% | |||
|- | |||
| bathroom | |||
| {{ll|counter}} | |||
| 15.1% | |||
|- | |||
| bathroom | |||
| {{ll|medicine}} | |||
| 15.1% | |||
|- | |||
| bathroom | |||
| {{ll|shelves}} | |||
| 15.1% | |||
|- | |||
| dentiststorage | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| dentiststorage | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| hospitalstorage | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| hospitalstorage | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| kennels | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| kennels | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| kennels | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| laboratory | |||
| {{ll|crate}} | |||
| 23.28% | |||
|- | |||
| laboratory | |||
| {{ll|desk}} | |||
| 23.28% | |||
|- | |||
| laboratory | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| medical | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| medical | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| medical | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| medical | |||
| {{ll|wardrobe}} | |||
| 23.28% | |||
|- | |||
| medicalstorage | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| medicalstorage | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| medicalstorage | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| pharmacy | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| pharmacy | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| pharmacy | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| pharmacystorage | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| pharmacystorage | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| pharmacystorage | |||
| {{ll|metal_shelves}} | |||
| 41.14% | |||
|- | |||
| pharmacystorage | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| pharmacystorage | |||
| {{ll|shelves}} | |||
| 41.14% | |||
|- | |||
| prisoncells | |||
| {{ll|wardrobe}} | |||
| 2.1% | |||
|} | |||
</div> | |||
<div id="vehicles" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Vehicles}} | |||
! Type | |||
! Container | |||
! Effective chance | |||
|- | |||
| Ambulance | |||
| {{ll|Glove Box}} | |||
| 23.28% | |||
|- | |||
| Ambulance | |||
| {{ll|Glove Box}} | |||
| 41.14% | |||
|- | |||
| Ambulance | |||
| {{ll|Truck Bed}} | |||
| 23.28% | |||
|- | |||
| Carpenter | |||
| {{ll|Glove Box}} | |||
| 10.78% | |||
|- | |||
| Construction Worker | |||
| {{ll|Glove Box}} | |||
| 10.78% | |||
|- | |||
| Distillery | |||
| {{ll|Glove Box}} | |||
| 10.78% | |||
|- | |||
| Doctor | |||
| {{ll|Glove Box}} | |||
| 23.28% | |||
|- | |||
| Doctor | |||
| {{ll|Truck Bed}} | |||
| 23.28% | |||
|- | |||
| Electrician | |||
| {{ll|Glove Box}} | |||
| 10.78% | |||
|- | |||
| Farmer | |||
| {{ll|Glove Box}} | |||
| 10.78% | |||
|- | |||
| Fire | |||
| {{ll|Glove Box}} | |||
| 10.78% | |||
|- | |||
| Fire | |||
| {{ll|Truck Bed}} | |||
| 23.28% | |||
|- | |||
| Fisherman | |||
| {{ll|Glove Box}} | |||
| 10.78% | |||
|- | |||
| Fossoil | |||
| {{ll|Glove Box}} | |||
| 10.78% | |||
|- | |||
| All | |||
| {{ll|Glove Box}} | |||
| 10.78% | |||
|- | |||
| Golf | |||
| {{ll|Glove Box}} | |||
| 10.78% | |||
|- | |||
| Heralds | |||
| {{ll|Glove Box}} | |||
| 10.78% | |||
|- | |||
| Hunter | |||
| {{ll|Glove Box}} | |||
| 10.78% | |||
|- | |||
| Mass Gen Fac | |||
| {{ll|Glove Box}} | |||
| 10.78% | |||
|- | |||
| McCoy | |||
| {{ll|Glove Box}} | |||
| 10.78% | |||
|- | |||
| Metal Welder | |||
| {{ll|Glove Box}} | |||
| 10.78% | |||
|- | |||
| Painter | |||
| {{ll|Glove Box}} | |||
| 10.78% | |||
|- | |||
| Police | |||
| {{ll|Glove Box}} | |||
| 10.78% | |||
|- | |||
| Postal | |||
| {{ll|Glove Box}} | |||
| 10.78% | |||
|- | |||
| Radio | |||
| {{ll|Glove Box}} | |||
| 10.78% | |||
|- | |||
| Ranger | |||
| {{ll|Glove Box}} | |||
| 10.78% | |||
|- | |||
| Spiffo | |||
| {{ll|Glove Box}} | |||
| 10.78% | |||
|- | |||
| Survivalist | |||
| {{ll|Glovebox}} | |||
| 10.78% | |||
|- | |||
| Transit | |||
| {{ll|Glove Box}} | |||
| 10.78% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Bandage" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Bandage|41.78.16--> | |||
<!--BOT FLAG|BandageDirty|41.78.16--> | |||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>BandageDirty distribution | |||
<span class="mw-customtoggle-togglebox-BandageDirty" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-BandageDirty"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| all | |||
| {{ll|bin}} | |||
| 3.98% | |||
|- | |||
| bar | |||
| {{ll|bin}} | |||
| 3.98% | |||
|- | |||
| barkitchen | |||
| {{ll|bin}} | |||
| 3.98% | |||
|- | |||
| barstorage | |||
| {{ll|bin}} | |||
| 3.98% | |||
|- | |||
| beergarden | |||
| {{ll|bin}} | |||
| 3.98% | |||
|- | |||
| motelroomoccupied | |||
| {{ll|bin}} | |||
| 3.98% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-BandageDirty" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|BandageDirty|41.78.16-->B | |||
andages can be found in medical buildings and [[First Aid Kit|first aid kits]]. | |||
Dirty bandages can be found in [[Storage#Bins|trash bins]]. | |||
Sterilized bandages cannot be found in the [[Knox Country|world]]. | Sterilized bandages cannot be found in the [[Knox Country|world]]. | ||
== | ==Code== | ||
{| | {{CodeBox| | ||
''Bandage'' [[File:Bandage.png]]<br> | |||
{{CodeSnip | |||
| | | lang = java | ||
| | | line = true | ||
| | | start = 1607 | ||
| | | source = newitems.txt | ||
| | | retrieved = true | ||
| version = 41.78.16 | |||
| code = | |||
item Bandage | |||
{ | |||
DisplayCategory = FirstAid, | |||
Count = 1, | |||
Weight = 0.1, | |||
AlwaysWelcomeGift = true, | |||
Type = Normal, | |||
DisplayName = Bandage, | |||
ReplaceOnUse = BandageDirty, | |||
Icon = Bandage, | |||
CanBandage = true, | |||
BandagePower = 4, | |||
Tooltip = Tooltip_UseOnHealthPanel, | |||
Medical = TRUE, | |||
WorldStaticModel = Bandage, | |||
} | |||
}} | |||
== | ''Dirty Bandage'' [[File:BandageDirty.png]]<br> | ||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 1624 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item BandageDirty | |||
{ | |||
DisplayCategory = FirstAid, | |||
Count = 1, | |||
Weight = 0.1, | |||
AlwaysWelcomeGift = true, | |||
Type = Normal, | |||
DisplayName = Dirty Bandage, | |||
Icon = BandageDirty, | |||
CanBandage = true, | |||
BandagePower = 0.5, | |||
Medical = TRUE, | |||
WorldStaticModel = BandageDirty, | |||
} | |||
}} | |||
''Bandage'' [[File:Bandage.png]] | ''Sterilized Bandage'' [[File:Bandage.png]]<br> | ||
{{ | {{CodeSnip | ||
| lang = java | |||
| line = true | |||
| start = 1639 | |||
| source = newitems.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item AlcoholBandage | |||
{ | |||
DisplayCategory = FirstAid, | |||
Count = 1, | |||
Weight = 0.1, | |||
AlwaysWelcomeGift = true, | |||
Type = Normal, | |||
DisplayName = Sterilized Bandage, | |||
ReplaceOnUse = BandageDirty, | |||
Alcoholic = TRUE, | |||
Icon = Bandage, | |||
CanBandage = true, | |||
BandagePower = 4, | |||
Tooltip = Tooltip_AlcoholBandage, | |||
Medical = TRUE, | |||
WorldStaticModel = Bandage, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[First Aid]] | |||
*[[Health]] | |||
*[[Knox Infection]] | |||
{{Navbox items|first_aid_materials}} | |||
{{ | |||
[[Category:First aid materials]] |
Latest revision as of 17:34, 30 April 2024
Base.BandageDirty
Base.AlcoholBandage
A bandage is an item used in first aid.
Usage
- Main article: First Aid
Basic usage
A bandage is primarily used to stop the player from bleeding, by applying it to the wound. It can be used on various injuries, including wounds and burns. After some time, depending on the wound and player's First Aid skill, the bandage will become a dirty bandage, which once removed will grant the player some first aid experience.
Wound infection
If a bleeding wound is left untreated, the player will continue to lose health until they eventually die. Leaving a wound untreated can also lead to it becoming infected depending on the player's clothing, the type of wound and whether a dirty bandage is left on. A dirty bandage can be left on a wound to stop the bleeding, however this will give the wound the highest possible chance of becoming infected. Wound infections do not affect the recovery time, threfore, since not having any bandage applied stops healing, it is reccomended to not remove badages, even if they get dirty.
An infected wound can be treated by applying a sterilized bandage to the wound. Sterilized bandages have the same rate of becoming dirty as regular bandages, but they improve the healing rate when used.
Types of wounds
In most cases, applying a bandage, whether it be sterilized or not, increases the rate of healing. The only exception to this rule are stitches. Applying a bandage to a stitch will actually decrease the healing rate, therefore taking longer to heal.
Type of wound | Healing rate (unbandaged) |
Healing rate (bandaged) |
Bandage life | Other |
---|---|---|---|---|
Scratch | 100 | 15 | 800 | N/A |
Bite | 500 | 10 | 10 | N/A |
Bleeding | 200 | 20 | 30 5 (deep wound) |
3x105 Glass |
Deep wound | 5000 | 500 | 10 | 3x105 Glass,Bullet |
Burn | 500 | 10 | 10 | N/A |
Infected | N/A | N/A | 20 | 60 Sterilized Bandage |
Stitch | 20 | +40 | 10 | N/A |
Note: the values in this table are arbitrary and are used purely as an example for comparing the different variables. The actual game values/mechanics are much more complicated than what is displayed here.
Crafting
Cleaning bandages
Dirty bandages can be cleaned with water, returning them to a regular bandage.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Bandage |
Dirty Bandage ×1 Water ×1 unit(s) |
none | none | none | none |
Ripped Sheets |
Dirty Rag ×1 Water ×1 unit(s) |
none | none | none | none |
Disinfecting bandages
A bandage can be disinfected by either soaking it in bourbon or disinfectant, or boiling a pot of water and adding a bandage to it, which will also clean a dirty bandage.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Sterilized Bandage |
One of: Bottle of Disinfectant ×3 unit(s) Bourbon ×10 unit(s) Cooking Pot ×1 Saucepan ×1 Each of: Bandage ×1 |
none | none | none | none |
Sterilized Rag |
One of: Bottle of Disinfectant ×3 unit(s) Bourbon ×10 unit(s) Cooking Pot ×1 Saucepan ×1 Each of: Ripped Sheets ×1 |
none | none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
Bag_ALICEpack | Bag_ALICEpack | 1.01% |
Bag_ALICEpack_Army | Bag_ALICEpack_Army | 1.01% |
Bag_BigHikingBag | Bag_BigHikingBag | 1.01% |
Bag_DoctorBag | Bag_DoctorBag | 6.41% |
Bag_DoctorBag | Bag_DoctorBag | 12.41% |
Bag_DoctorBag | Bag_DoctorBag | 30.41% |
Bag_MedicalBag | Bag_MedicalBag | 12.41% |
Bag_MedicalBag | Bag_MedicalBag | 23.28% |
Bag_MedicalBag | Bag_MedicalBag | 51.57% |
Bag_Military | Bag_Military | 1.01% |
Bag_NormalHikingBag | Bag_NormalHikingBag | 1.01% |
Bag_SurvivorBag | Bag_SurvivorBag | 12.41% |
FirstAidKit | FirstAidKit | 6.41% |
FirstAidKit | FirstAidKit | 12.41% |
FirstAidKit | FirstAidKit | 30.41% |
MedicalCache1 | MedicalBox | 23.28% |
Nurse | crate | 23.28% |
Nurse | metal_shelves | 23.28% |
SafehouseLoot | counter | 23.28% |
SafehouseLoot | medicine | 23.28% |
all | medicine | 15.1% |
all | militarycrate | 23.28% |
bathroom | counter | 15.1% |
bathroom | medicine | 15.1% |
bathroom | shelves | 15.1% |
dentiststorage | metal_shelves | 23.28% |
dentiststorage | metal_shelves | 41.14% |
hospitalstorage | metal_shelves | 23.28% |
hospitalstorage | metal_shelves | 41.14% |
kennels | counter | 23.28% |
kennels | metal_shelves | 23.28% |
kennels | metal_shelves | 41.14% |
laboratory | crate | 23.28% |
laboratory | desk | 23.28% |
laboratory | metal_shelves | 23.28% |
medical | counter | 23.28% |
medical | metal_shelves | 23.28% |
medical | metal_shelves | 41.14% |
medical | wardrobe | 23.28% |
medicalstorage | counter | 23.28% |
medicalstorage | metal_shelves | 23.28% |
medicalstorage | metal_shelves | 41.14% |
pharmacy | counter | 23.28% |
pharmacy | metal_shelves | 23.28% |
pharmacy | metal_shelves | 41.14% |
pharmacystorage | counter | 23.28% |
pharmacystorage | metal_shelves | 23.28% |
pharmacystorage | metal_shelves | 41.14% |
pharmacystorage | shelves | 23.28% |
pharmacystorage | shelves | 41.14% |
prisoncells | wardrobe | 2.1% |
Type | Container | Effective chance |
---|---|---|
Ambulance | Glove Box | 23.28% |
Ambulance | Glove Box | 41.14% |
Ambulance | Trunk | 23.28% |
Carpenter | Glove Box | 10.78% |
Construction Worker | Glove Box | 10.78% |
Distillery | Glove Box | 10.78% |
Doctor | Glove Box | 23.28% |
Doctor | Trunk | 23.28% |
Electrician | Glove Box | 10.78% |
Farmer | Glove Box | 10.78% |
Fire | Glove Box | 10.78% |
Fire | Trunk | 23.28% |
Fisherman | Glove Box | 10.78% |
Fossoil | Glove Box | 10.78% |
All | Glove Box | 10.78% |
Golf | Glove Box | 10.78% |
Heralds | Glove Box | 10.78% |
Hunter | Glove Box | 10.78% |
Mass Gen Fac | Glove Box | 10.78% |
McCoy | Glove Box | 10.78% |
Metal Welder | Glove Box | 10.78% |
Painter | Glove Box | 10.78% |
Police | Glove Box | 10.78% |
Postal | Glove Box | 10.78% |
Radio | Glove Box | 10.78% |
Ranger | Glove Box | 10.78% |
Spiffo | Glove Box | 10.78% |
Survivalist | Glove Box | 10.78% |
Transit | Glove Box | 10.78% |
B andages can be found in medical buildings and first aid kits. Dirty bandages can be found in trash bins. Sterilized bandages cannot be found in the world.
Code
Bandage
Source: ProjectZomboid\media\scripts\newitems.txt
item Bandage
{
DisplayCategory = FirstAid,
Count = 1,
Weight = 0.1,
AlwaysWelcomeGift = true,
Type = Normal,
DisplayName = Bandage,
ReplaceOnUse = BandageDirty,
Icon = Bandage,
CanBandage = true,
BandagePower = 4,
Tooltip = Tooltip_UseOnHealthPanel,
Medical = TRUE,
WorldStaticModel = Bandage,
}
Dirty Bandage
Source: ProjectZomboid\media\scripts\newitems.txt
item BandageDirty
{
DisplayCategory = FirstAid,
Count = 1,
Weight = 0.1,
AlwaysWelcomeGift = true,
Type = Normal,
DisplayName = Dirty Bandage,
Icon = BandageDirty,
CanBandage = true,
BandagePower = 0.5,
Medical = TRUE,
WorldStaticModel = BandageDirty,
}
Sterilized Bandage
Source: ProjectZomboid\media\scripts\newitems.txt
item AlcoholBandage
{
DisplayCategory = FirstAid,
Count = 1,
Weight = 0.1,
AlwaysWelcomeGift = true,
Type = Normal,
DisplayName = Sterilized Bandage,
ReplaceOnUse = BandageDirty,
Alcoholic = TRUE,
Icon = Bandage,
CanBandage = true,
BandagePower = 4,
Tooltip = Tooltip_AlcoholBandage,
Medical = TRUE,
WorldStaticModel = Bandage,
}