Dead Mouse: Difference between revisions
m (added localized link) |
m (rm ll, minor fixes) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 8: | Line 8: | ||
|icon2=Mouse.png | |icon2=Mouse.png | ||
|icon_name2=Mouse | |icon_name2=Mouse | ||
|icon3=Smallanimalmeat.png | |icon3=Smallanimalmeat.png | ||
|icon_name3=Rodent Meat | |icon_name3=Rodent Meat | ||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Food | |category=Food | ||
Line 33: | Line 31: | ||
|item_id=Base.DeadMouse | |item_id=Base.DeadMouse | ||
}} | }} | ||
A '''dead mouse''' is a perishable | A '''dead mouse''' is a perishable [[food]] [[Items|item]] used in [[cooking]]. | ||
==Usage== | ==Usage== | ||
===Consumable properties=== | ===Consumable properties=== | ||
A dead mouse can be eaten raw, which will make the | A dead mouse can be eaten raw, which will make the [[player]] [[sick]]. Consuming after being cooked will not make the player sick and provide the player with some positive effects. However, these will become negative the longer it's left to perish. | ||
{{Consumables | {{Consumables | ||
|image = MouseDead.png | |image = MouseDead.png | ||
Line 79: | Line 77: | ||
The loot distributions can be found in the table(s) below. | The loot distributions can be found in the table(s) below. | ||
{ | <!--BOT FLAG|DeadMouse|41.78.16--> | ||
{{Clear}} | |||
| | <div class="togglebox theme-red"> | ||
! Building/Room | <div>DeadMouse distribution | ||
! Container | <span class="mw-customtoggle-togglebox-DeadMouse" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | ||
! | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-DeadMouse"> | ||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
|- | <div class="pz-container"> | ||
|garagestorage | <div id="containers" style="flex-basis:30%"> | ||
|{{ll|crate}} | {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | ||
| | |+ {{ll|Containers}} | ||
| | ! Building/Room | ||
|} | ! Container | ||
! Effective chance | |||
|- | |||
| SafehouseLoot | |||
| {{ll|counter}} | |||
| 1.01% | |||
|- | |||
| SurvivorCache1 | |||
| {{ll|counter}} | |||
| 1.01% | |||
|- | |||
| SurvivorCache2 | |||
| {{ll|counter}} | |||
| 1.01% | |||
|- | |||
| all | |||
| {{ll|junk}} | |||
| 1.61% | |||
|- | |||
| bar | |||
| {{ll|bin}} | |||
| 1.01% | |||
|- | |||
| barkitchen | |||
| {{ll|bin}} | |||
| 1.01% | |||
|- | |||
| barstorage | |||
| {{ll|bin}} | |||
| 1.01% | |||
|- | |||
| bathroom | |||
| {{ll|counter}} | |||
| 1.61% | |||
|- | |||
| beergarden | |||
| {{ll|bin}} | |||
| 1.01% | |||
|- | |||
| garagestorage | |||
| {{ll|crate}} | |||
| 6.29% | |||
|- | |||
| kitchen | |||
| {{ll|counter}} | |||
| 1.01% | |||
|- | |||
| kitchen | |||
| {{ll|overhead}} | |||
| 1.01% | |||
|- | |||
| kitchen | |||
| {{ll|shelves}} | |||
| 1.01% | |||
|- | |||
| livingroom | |||
| {{ll|counter}} | |||
| 1.01% | |||
|- | |||
| livingroom | |||
| {{ll|overhead}} | |||
| 1.01% | |||
|- | |||
| motelroomoccupied | |||
| {{ll|bin}} | |||
| 1.61% | |||
|- | |||
| storageunit | |||
| {{ll|crate}} | |||
| 6.29% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-DeadMouse" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|DeadMouse|41.78.16--> | |||
===Trapping=== | ===Trapping=== | ||
Line 98: | Line 169: | ||
Mice can usually be caught around farms, trailer parks and urban settings and rarely in forests. They are active all day. | Mice can usually be caught around farms, trailer parks and urban settings and rarely in forests. They are active all day. | ||
They can only be caught using a | They can only be caught using a [[Mouse Trap|mouse trap]], and using [[cheese]], [[Processed Cheese|processed cheese]], [[Peanut Butter|peanut butter]], [[chocolate]], [[Bacon Bits|bacon bits]], an [[apple]], [[orange]] or [[tomato]] as bait. | ||
==Code== | ==Code== | ||
Line 142: | Line 213: | ||
{{Navbox items|meat}} | {{Navbox items|meat}} | ||
[[Category:Perishable food]] | [[Category:Perishable food]] |
Latest revision as of 13:02, 3 May 2024
A dead mouse is a perishable food item used in cooking.
Usage
Consumable properties
A dead mouse can be eaten raw, which will make the player sick. Consuming after being cooked will not make the player sick and provide the player with some positive effects. However, these will become negative the longer it's left to perish.
Fresh | Stale | Rotten | |
---|---|---|---|
Uncooked
|
|
|
Hunger: -4 |
Cooked
|
| ||
Burned
|
|
Crafting
A dead mouse can be used in various cooking recipes.
Cooking
- Main article: Cooking
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Rodent Meat |
One of: Kitchen Knife ×1 Hunting Knife ×1 Meat Cleaver ×1 Stone Knife ×1 Machete ×1 |
none | none | none | 2.5 Cooking |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
SafehouseLoot | counter | 1.01% |
SurvivorCache1 | counter | 1.01% |
SurvivorCache2 | counter | 1.01% |
all | junk | 1.61% |
bar | bin | 1.01% |
barkitchen | bin | 1.01% |
barstorage | bin | 1.01% |
bathroom | counter | 1.61% |
beergarden | bin | 1.01% |
garagestorage | crate | 6.29% |
kitchen | counter | 1.01% |
kitchen | overhead | 1.01% |
kitchen | shelves | 1.01% |
livingroom | counter | 1.01% |
livingroom | overhead | 1.01% |
motelroomoccupied | bin | 1.61% |
storageunit | crate | 6.29% |
Trapping
- Main article: Trapping
Mice can usually be caught around farms, trailer parks and urban settings and rarely in forests. They are active all day.
They can only be caught using a mouse trap, and using cheese, processed cheese, peanut butter, chocolate, bacon bits, an apple, orange or tomato as bait.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item DeadMouse
{
DisplayName = Dead Mouse,
DisplayCategory = Food,
Type = Food,
Weight = 0.05,
Icon = MouseDead,
BadInMicrowave = true,
DangerousUncooked = TRUE,
IsCookable = TRUE,
MinutesToCook = 15,
MinutesToBurn = 50,
DaysFresh = 6,
DaysTotallyRotten = 10,
HungerChange = -10,
UnhappyChange = 30,
Calories = 220,
Carbohydrates = 0.7,
Lipids = 3.15,
Proteins = 9.5,
CustomEatSound = EatingDeadAnimal,
StaticModel = DeadMouse,
WorldStaticModel = DeadMouseWorld,
}