Dead Rabbit: Difference between revisions
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==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|DeadRabbit|41.78.16--> | |||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>DeadRabbit distribution | |||
<span class="mw-customtoggle-togglebox-DeadRabbit" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-DeadRabbit"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Vehicles}} | |||
! Vehicle Type/Location | |||
! Rolls | |||
! Chance | |||
|- | |||
| HunterTruckBed | |||
| 4 | |||
| 8 | |||
|- | |||
| RangerTruckBed | |||
| 4 | |||
| 4 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
{| class="wikitable theme-red" style="width:98%;" | |||
|+ {{ll|Foraging}} | |||
! rowspan="2" | Amount | |||
! rowspan="2" | Skill level | |||
! rowspan="2" | Biomes | |||
! colspan="4" style="text-align:center;" | Weather modifiers | |||
! colspan="3" style="text-align:center;" | Month modifiers | |||
|- | |||
! Snow | |||
! Rain | |||
! Day | |||
! Night | |||
! Months available | |||
! Bonus months | |||
! Malus months | |||
|- | |||
| --- | |||
| 10 | |||
| Forest 1<br> DeepForest 1<br> Vegitation 2<br> FarmLand 2<br> Farm 2<br> TrailerPark 0<br> TownZone 0<br> Nav 1 | |||
| -10 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| March<br>April | |||
|} | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-DeadRabbit" title="{{int:show}}/{{int:hide}}"></div></div> | |||
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===Trapping=== | ===Trapping=== | ||
{{Main|Trapping}} | {{Main|Trapping}} |
Revision as of 03:16, 25 April 2024
A dead rabbit is a perishable food item used in cooking.
Usage
Consumable properties
A dead rabbit can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten | |
---|---|---|---|
Uncooked
|
|
|
Hunger: -18 |
Cooked
|
|
| |
Burned
|
|
Crafting
Dead rabbit can be used in various cooking recipes.
Cooking
- Main article: Cooking
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Rabbit Meat |
One of: Kitchen Knife ×1 Hunting Knife ×1 Meat Cleaver ×1 Stone Knife ×1 Machete ×1 Each of: Dead Rabbit ×1 |
none | none | none | 2.5 Cooking |
Distribution
The loot distributions can be found in the table(s) below.
Vehicle Type/Location | Rolls | Chance |
---|---|---|
HunterTruckBed | 4 | 8 |
RangerTruckBed | 4 | 4 |
Amount | Skill level | Biomes | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
--- | 10 | Forest 1 DeepForest 1 Vegitation 2 FarmLand 2 Farm 2 TrailerPark 0 TownZone 0 Nav 1 |
-10 | - | - | - | - | - | March April |
Trapping
- Main article: Trapping
Rabbits can usually be found in the forests and rarely in urban settings. They are a nocturnal creature that can often be caught between 19:00 and 5:00.
They can be caught in a trap box, trap crate, snare trap or cage trap, and using a carrot, cabbage, potato, tomato, corn, bell pepper, lettuce, apple, banana, or peach as bait.
Gallery
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item DeadRabbit
{
DisplayName = Dead Rabbit,
DisplayCategory = Food,
Type = Food,
Weight = 1.0,
Icon = RabbitDead,
BadCold = true,
BadInMicrowave = true,
DangerousUncooked = TRUE,
GoodHot = true,
IsCookable = TRUE,
RemoveUnhappinessWhenCooked = true,
MinutesToCook = 25,
MinutesToBurn = 60,
DaysFresh = 8,
DaysTotallyRotten = 12,
HungerChange = -45,
UnhappyChange = 20,
Calories = 1730,
Carbohydrates = 0,
Lipids = 35,
Proteins = 330,
CustomEatSound = EatingDeadAnimal,
WorldStaticModel = DeadRabbit,
}