Duct Tape: Difference between revisions

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__NOTOC__
{{Header|Project Zomboid|Items|Materials|Repair materials}}
{{languages|Duct Tape}}
{{Page version|41.78.16}}
{{Items
{{Infobox item
|image = MATERIALDuctTape.png
|name=Duct Tape
|weight = 0.3
|model=DuctTape_Model.png
|icon=DuctTape.png
|icon_name=Duct Tape
|category=Material
|weight=0.3
|function=Repair [[Weapons|weapon]]
|max_units=4
|item_id=Base.DuctTape
}}
}}
'''Duct tape''' is a repair material which can be found in storage cupboards in houses, boxes in warehouses, and sheds which is used to repair weapons to an useable state.
Using Duct Tape does not require any skill in carpentry to use.


Duct Tape is a repair material which can be found in storage cupboards in houses, boxes in warehouses, and sheds which is used to repair weapons to a useable state.
==Usage==
Using Duct Tape does not require any skill in carpentry to use.
Duct tape is a multi-use item and can be used repeatedly until the roll has run out. It can give between 25%-50% (depending on the weapon) repair for the first use on a weapon, and this percentage decreases with every repair.


Duct Tape is a multi-use item and can be used repeatedly until the roll has run out. It can give between 25%-50% (depending on the weapon) repair for the first use on a weapon and this percentage decreases with every repair.
===Amount used per item repair===
{{Unverified|section=true}}
Duct tape has multiple uses per item, depending on its uses left when found it can have up to 4 uses per roll of duct tape.
*2 uses are taken per repair of [[axe]], [[Baseball Bat|baseball bat]], [[Spiked Baseball Bat|spiked baseball bat]], [[sledgehammer]], and [[Golf Club|golf club]],
*1 use is taken per repair of [[hammer]], [[Frying Pan|frying pan]], [[Kitchen Knife|kitchen knife]], and [[Hunting Knife|hunting knife]].


=== Amount of Duct Tape used per item repair ===
For further details on all repair materials, please see [[durability]] for more information.
{{Notice|Verify}}
Each Duct Tape roll has 4 uses.


2 uses per repair: [[Axe]], [[Baseball Bat]], [[Spiked baseball bat|Spiked Baseball Bat]], [[Sledgehammer]],[[Golf Club]]<br>
==Distribution==
1 uses per repair: [[Hammer]], [[Frying Pan]], [[Kitchen Knife]], [[Hunting Knife]]
The loot distributions can be found in the table(s) below.


For further details on all repair materials, please see [[Repairing_Weapons_and_Items#Melee Weapons|repairing items]] for more information.
<!--BOT FLAG|DuctTape|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>DuctTape distribution
        <span class="mw-customtoggle-togglebox-DuctTape" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-DuctTape">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Bag_InmateEscapedBag
    | {{ll|Bag_InmateEscapedBag}}
    | 30.41%
    |-
    | Bag_JanitorToolbox
    | {{ll|Bag_JanitorToolbox}}
    | 6.41%
    |-
    | Carpenter
    | {{ll|crate}}
    | 19.27%
    |-
    | Carpenter
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | Electrician
    | {{ll|crate}}
    | 19.27%
    |-
    | Electrician
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | SafehouseLoot
    | {{ll|crate}}
    | 19.27%
    |-
    | SafehouseLoot
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | Toolbox
    | {{ll|Toolbox}}
    | 5.21%
    |-
    | ToolsCache1
    | {{ll|Bag_DuffelBagTINT}}
    | 19.27%
    |-
    | ToolsCache1
    | {{ll|ToolsBox}}
    | 19.27%
    |-
    | ToolsCache1
    | {{ll|counter}}
    | 19.27%
    |-
    | all
    | {{ll|Outfit_ConstructionWorker}}
    | 5.21%
    |-
    | all
    | {{ll|Outfit_McCoys}}
    | 5.21%
    |-
    | all
    | {{ll|crate}}
    | 0.89%
    |-
    | all
    | {{ll|metal_shelves}}
    | 3.51%
    |-
    | armyhanger
    | {{ll|counter}}
    | 19.27%
    |-
    | armyhanger
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | bedroom
    | {{ll|crate}}
    | 0.89%
    |-
    | cabinetfactory
    | {{ll|crate}}
    | 19.27%
    |-
    | cabinetfactory
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | cabinetshipping
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | carsupply
    | {{ll|counter}}
    | 19.27%
    |-
    | carsupply
    | {{ll|shelves}}
    | 19.27%
    |-
    | closet
    | {{ll|crate}}
    | 0.89%
    |-
    | closet
    | {{ll|crate}}
    | 19.27%
    |-
    | closet
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | drugshack
    | {{ll|counter}}
    | 19.27%
    |-
    | drugshack
    | {{ll|crate}}
    | 19.27%
    |-
    | factory
    | {{ll|crate}}
    | 19.27%
    |-
    | factory
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | garagestorage
    | {{ll|counter}}
    | 19.27%
    |-
    | garagestorage
    | {{ll|crate}}
    | 0.89%
    |-
    | garagestorage
    | {{ll|crate}}
    | 19.27%
    |-
    | garagestorage
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | gasstorage
    | {{ll|counter}}
    | 19.27%
    |-
    | janitor
    | {{ll|counter}}
    | 19.27%
    |-
    | janitor
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | livingroom
    | {{ll|wardrobe}}
    | 19.27%
    |-
    | loggingfactory
    | {{ll|crate}}
    | 19.27%
    |-
    | loggingfactory
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | schoolstorage
    | {{ll|counter}}
    | 19.27%
    |-
    | shed
    | {{ll|counter}}
    | 19.27%
    |-
    | shed
    | {{ll|crate}}
    | 19.27%
    |-
    | shed
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | storageunit
    | {{ll|crate}}
    | 0.89%
    |-
    | storageunit
    | {{ll|crate}}
    | 19.27%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 0.89%
    |-
    | toolstore
    | {{ll|counter}}
    | 19.27%
    |-
    | toolstore
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | toolstore
    | {{ll|shelves}}
    | 19.27%
    |-
    | toolstorestorage
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | warehouse
    | {{ll|crate}}
    | 19.27%
    |-
    | warehouse
    | {{ll|metal_shelves}}
    | 19.27%
    |-
    | zippeestorage
    | {{ll|counter}}
    | 19.27%
    |}
</div>
<div id="vehicles" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
    |-
    | Ambulance
    | {{ll|Glove Box}}
    | 6.29%
    |-
    | Ambulance
    | {{ll|Truck Bed}}
    | 19.27%
    |-
    | Carpenter
    | {{ll|Glove Box}}
    | 19.27%
    |-
    | Carpenter
    | {{ll|Truck Bed}}
    | 23.28%
    |-
    | Carpenter
    | {{ll|Truck Bed}}
    | 41.14%
    |-
    | Clothing
    | {{ll|Truck Bed}}
    | 19.27%
    |-
    | Construction Worker
    | {{ll|Glove Box}}
    | 19.27%
    |-
    | Construction Worker
    | {{ll|Truck Bed}}
    | 19.27%
    |-
    | Distillery
    | {{ll|Glove Box}}
    | 6.29%
    |-
    | Distillery
    | {{ll|Truck Bed}}
    | 19.27%
    |-
    | Doctor
    | {{ll|Glove Box}}
    | 6.29%
    |-
    | Doctor
    | {{ll|Truck Bed}}
    | 19.27%
    |-
    | Electrician
    | {{ll|Glove Box}}
    | 6.29%
    |-
    | Electrician
    | {{ll|Truck Bed}}
    | 19.27%
    |-
    | Farmer
    | {{ll|Glove Box}}
    | 6.29%
    |-
    | Farmer
    | {{ll|Truck Bed}}
    | 19.27%
    |-
    | Fire
    | {{ll|Glove Box}}
    | 6.29%
    |-
    | Fire
    | {{ll|Truck Bed}}
    | 19.27%
    |-
    | Fisherman
    | {{ll|Glove Box}}
    | 6.29%
    |-
    | Fisherman
    | {{ll|Truck Bed}}
    | 19.27%
    |-
    | Fossoil
    | {{ll|Glove Box}}
    | 6.29%
    |-
    | Fossoil
    | {{ll|Truck Bed}}
    | 19.27%
    |-
    | All
    | {{ll|Glove Box}}
    | 6.29%
    |-
    | Golf
    | {{ll|Glove Box}}
    | 6.29%
    |-
    | Golf
    | {{ll|Truck Bed}}
    | 19.27%
    |-
    | Groceries
    | {{ll|Truck Bed}}
    | 19.27%
    |-
    | Heralds
    | {{ll|Glove Box}}
    | 6.29%
    |-
    | Heralds
    | {{ll|Truck Bed}}
    | 19.27%
    |-
    | Hunter
    | {{ll|Glove Box}}
    | 6.29%
    |-
    | Mass Gen Fac
    | {{ll|Glove Box}}
    | 6.29%
    |-
    | Mass Gen Fac
    | {{ll|Truck Bed}}
    | 19.27%
    |-
    | McCoy
    | {{ll|Glove Box}}
    | 19.27%
    |-
    | McCoy
    | {{ll|Truck Bed}}
    | 19.27%
    |-
    | Metal Welder
    | {{ll|Glove Box}}
    | 6.29%
    |-
    | Metal Welder
    | {{ll|Truck Bed}}
    | 19.27%
    |-
    | Painter
    | {{ll|Glove Box}}
    | 6.29%
    |-
    | Painter
    | {{ll|Truck Bed}}
    | 19.27%
    |-
    | Police
    | {{ll|Truck Bed}}
    | 19.27%
    |-
    | Postal
    | {{ll|Glove Box}}
    | 6.29%
    |-
    | Postal
    | {{ll|Truck Bed}}
    | 19.27%
    |-
    | Radio
    | {{ll|Glove Box}}
    | 6.29%
    |-
    | Radio
    | {{ll|Truck Bed}}
    | 19.27%
    |-
    | Ranger
    | {{ll|Glove Box}}
    | 6.29%
    |-
    | Ranger
    | {{ll|Truck Bed}}
    | 19.27%
    |-
    | Spiffo
    | {{ll|Glove Box}}
    | 6.29%
    |-
    | Survivalist
    | {{ll|Glovebox}}
    | 6.29%
    |-
    | Survivalist
    | {{ll|Truck Bed}}
    | 19.27%
    |-
    | Taxi
    | {{ll|Truck Bed}}
    | 19.27%
    |-
    | Transit
    | {{ll|Glove Box}}
    | 6.29%
    |-
    | Transit
    | {{ll|Truck Bed}}
    | 19.27%
    |-
    | Heavy
    | {{ll|Trunk}}
    | 19.27%
    |-
    | Sports
    | {{ll|Trunk}}
    | 19.27%
    |-
    | Standard
    | {{ll|Trunk}}
    | 19.27%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-DuctTape" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|DuctTape|41.78.16-->


==Code==
==Code==
<nowiki>
{{CodeBox |{{CodeSnip
    item DuctTape
  | lang = java
  | line = true
  | start = 1731
  | source = newitems.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item DuctTape
     {
     {
         Weight = 0.3,
        DisplayCategory = Material,
         Type = Drainable,
         Weight = 0.3,
         UseDelta = 0.25,
         Type = Drainable,
         UseDelta = 0.25,
         UseWhileEquipped = FALSE,
         UseWhileEquipped = FALSE,
         DisplayName = Duct Tape,
         DisplayName = Duct Tape,
         Icon = DuctTape,
         Icon = DuctTape,
     }</nowiki>
        Tooltip = Tooltip_FixItems,
        ConsolidateOption = ContextMenu_Merge,
        SurvivalGear = TRUE,
        WorldStaticModel = DuctTape,
     }
}}}}
 
==See also==
*[[Adhesive Tape]]
*[[Glue]]
*[[Wood Glue]]
*[[Durability]]


==See Also==
{{Navbox items|carpentry_materials}}
* [[Adhesive Tape]]
* [[Glue]]
* [[Wood Glue]]
* [[Repairing_Weapons_and_Items#Melee Weapons|Repairing Weapons]]


[[Category:Items]]
[[Category:Materials]]

Latest revision as of 19:09, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Duct Tape
DuctTape Model.png
General
Category
Material
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Function
Repair weapon
Properties
Capacity
4 units
Technical
Item ID
Base.DuctTape

Duct tape is a repair material which can be found in storage cupboards in houses, boxes in warehouses, and sheds which is used to repair weapons to an useable state. Using Duct Tape does not require any skill in carpentry to use.

Usage

Duct tape is a multi-use item and can be used repeatedly until the roll has run out. It can give between 25%-50% (depending on the weapon) repair for the first use on a weapon, and this percentage decreases with every repair.

Amount used per item repair

CandleLit.png
This section may have claims which require verification.
Editors should verify the article's current content and, while adding content, check new information.

Duct tape has multiple uses per item, depending on its uses left when found it can have up to 4 uses per roll of duct tape.

For further details on all repair materials, please see durability for more information.

Distribution

The loot distributions can be found in the table(s) below.

DuctTape distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_InmateEscapedBag Bag_InmateEscapedBag 30.41%
Bag_JanitorToolbox Bag_JanitorToolbox 6.41%
Carpenter crate 19.27%
Carpenter metal_shelves 19.27%
Electrician crate 19.27%
Electrician metal_shelves 19.27%
SafehouseLoot crate 19.27%
SafehouseLoot metal_shelves 19.27%
Toolbox Toolbox 5.21%
ToolsCache1 Bag_DuffelBagTINT 19.27%
ToolsCache1 ToolsBox 19.27%
ToolsCache1 counter 19.27%
all Outfit_ConstructionWorker 5.21%
all Outfit_McCoys 5.21%
all crate 0.89%
all metal_shelves 3.51%
armyhanger counter 19.27%
armyhanger metal_shelves 19.27%
bedroom crate 0.89%
cabinetfactory crate 19.27%
cabinetfactory metal_shelves 19.27%
cabinetshipping metal_shelves 19.27%
carsupply counter 19.27%
carsupply shelves 19.27%
closet crate 0.89%
closet crate 19.27%
closet metal_shelves 19.27%
drugshack counter 19.27%
drugshack crate 19.27%
factory crate 19.27%
factory metal_shelves 19.27%
garagestorage counter 19.27%
garagestorage crate 0.89%
garagestorage crate 19.27%
garagestorage metal_shelves 19.27%
gasstorage counter 19.27%
janitor counter 19.27%
janitor metal_shelves 19.27%
livingroom wardrobe 19.27%
loggingfactory crate 19.27%
loggingfactory metal_shelves 19.27%
schoolstorage counter 19.27%
shed counter 19.27%
shed crate 19.27%
shed metal_shelves 19.27%
storageunit crate 0.89%
storageunit crate 19.27%
storageunit metal_shelves 0.89%
toolstore counter 19.27%
toolstore metal_shelves 19.27%
toolstore shelves 19.27%
toolstorestorage metal_shelves 19.27%
warehouse crate 19.27%
warehouse metal_shelves 19.27%
zippeestorage counter 19.27%
Vehicles
Type Container Effective chance
Ambulance Glove Box 6.29%
Ambulance Trunk 19.27%
Carpenter Glove Box 19.27%
Carpenter Trunk 23.28%
Carpenter Trunk 41.14%
Clothing Trunk 19.27%
Construction Worker Glove Box 19.27%
Construction Worker Trunk 19.27%
Distillery Glove Box 6.29%
Distillery Trunk 19.27%
Doctor Glove Box 6.29%
Doctor Trunk 19.27%
Electrician Glove Box 6.29%
Electrician Trunk 19.27%
Farmer Glove Box 6.29%
Farmer Trunk 19.27%
Fire Glove Box 6.29%
Fire Trunk 19.27%
Fisherman Glove Box 6.29%
Fisherman Trunk 19.27%
Fossoil Glove Box 6.29%
Fossoil Trunk 19.27%
All Glove Box 6.29%
Golf Glove Box 6.29%
Golf Trunk 19.27%
Groceries Trunk 19.27%
Heralds Glove Box 6.29%
Heralds Trunk 19.27%
Hunter Glove Box 6.29%
Mass Gen Fac Glove Box 6.29%
Mass Gen Fac Trunk 19.27%
McCoy Glove Box 19.27%
McCoy Trunk 19.27%
Metal Welder Glove Box 6.29%
Metal Welder Trunk 19.27%
Painter Glove Box 6.29%
Painter Trunk 19.27%
Police Trunk 19.27%
Postal Glove Box 6.29%
Postal Trunk 19.27%
Radio Glove Box 6.29%
Radio Trunk 19.27%
Ranger Glove Box 6.29%
Ranger Trunk 19.27%
Spiffo Glove Box 6.29%
Survivalist Glove Box 6.29%
Survivalist Trunk 19.27%
Taxi Trunk 19.27%
Transit Glove Box 6.29%
Transit Trunk 19.27%
Heavy Trunk 19.27%
Sports Trunk 19.27%
Standard Trunk 19.27%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item DuctTape
    {
        DisplayCategory = Material,
        Weight	=	0.3,
        Type	=	Drainable,
        UseDelta	=	0.25,
        UseWhileEquipped	=	FALSE,
        DisplayName	=	Duct Tape,
        Icon	=	DuctTape,
        Tooltip = Tooltip_FixItems,
        ConsolidateOption = ContextMenu_Merge,
        SurvivalGear = TRUE,
        WorldStaticModel = DuctTape,
    }

See also