Gunpowder: Difference between revisions

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{{Header/sandbox2|Project Zomboid|Items|Materials}}
{{Header|Project Zomboid|Items|Materials}}
{{Page version|41.78.16}}
{{Page version|41.78.16}}
{{Infobox item
{{Infobox item
|name = Gunpowder
|name=Gunpowder
|name_colour = Electric
|model=GunpowderJar_Model.png
|name_text_colour = Electric
|icon=GunpowderJar.png
|model = GunpowderJar_Model.png
|icon_name=Gunpowder Jar
|icon = GunpowderJar.png
|weight=0.1
|icon_name = Gunpowder Jar
|primary_use=Craft [[Pipe Bomb|pipe bomb]]
<!--|icon2 = Gunpowder.png
|max_units=10
|icon_name2 = Gunpowder--> <!-- COMMENT: unused icon -->
|contents=Gunpowder
|weight = 0.1
|item_id=Base.GunPowder
|primary_use = Craft [[Pipe Bomb|pipe bomb]]
}}
|max_units = 10
A '''gunpowder''' is an [[Items|item]] used in [[crafting]] [[electrical]] items.
|contents = Gunpowder
|item_id = Base.GunPowder
}}'''Gunpowder''' is an [[item]] used in [[crafting]] [[electrical]] items.
 
__TOC__


==Usage==
==Usage==
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==Crafting==
==Crafting==
===Obtaining===
===Obtaining===
{{Crafting header|ing=1}}
{{Crafting/sandbox2
{{Crafting general|001|ing=1}}
|gunpowder
|}
}}
 


===What it can craft===
===What it can craft===
{{Crafting header|ing=5}}
{{Crafting/sandbox2
{{Crafting electrical|304|ing=5}}
|pipe_bomb
|}
}}
 


==Distribution==
==Distribution==
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==Gallery==
==Gallery==
<gallery>
<gallery>
Gunpowder.png|Unused icon as a powder.
Gunpowder.png|Unused icon as a powder
Gunpowder_Model.png|Unused model as a powder.
Gunpowder_Model.png|Unused model as a powder
</gallery>
</gallery>


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   | lang = java
   | lang = java
   | line = true
   | line = true
   | start = 0
   | start = 164
   | source = newitems.txt
   | source = newitems.txt
   | retrieved = true
   | retrieved = true
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   | code =
   | code =
item GunPowder
item GunPowder
{
    {
  DisplayCategory   = Material,
        DisplayCategory = Material,
  Weight           = 0.1,
        Weight = 0.1,
  Type             = Drainable,
        Type = Drainable,
  UseDelta         = 0.1,
        UseDelta = 0.1,
  UseWhileEquipped = FALSE,
        UseWhileEquipped = FALSE,
  DisplayName       = Gunpowder,
        DisplayName = Gunpowder,
  Icon             = GunpowderJar,
        Icon = GunpowderJar,
  WeightEmpty       = 0.01,
        WeightEmpty = 0.01,
  WorldStaticModel = GunpowderJar,
        WorldStaticModel = GunpowderJar,
}
    }
  }}
}}
}}
}}


==See also==
==See also==
*[[Electrical|Electrical Guide]]
*[[Electrical]]
*[[Weapons]]
*[[Weapons]]
{{Navbox items|explosives}}


[[Category:Electricals and Transmission (Project)]]
[[Category:Electricals and Transmission (Project)]]

Latest revision as of 19:06, 19 April 2024

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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Gunpowder
GunpowderJar Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Function
Craft pipe bomb
Properties
Contents
Gunpowder
Capacity
10 units
Technical
Item ID
Base.GunPowder

A gunpowder is an item used in crafting electrical items.

Usage

Gunpowder is used in crafting a pipe bomb.

Crafting

Obtaining

Product Ingredients Tools Requirements Workstation XP
GunpowderJar.png
Gunpowder
One of:
40calAmmoBox.png .38 Special Round ×1
40calAmmoBox.png .44 Magnum Round ×1
40calAmmoBox.png .45 Auto Round ×1
40calAmmoBox.png 9mm Round ×1
RifleAmmo308loose.png 5.56mm Round ×1
RifleAmmo308loose.png .308 Round ×1
RifleAmmo223loose.png .223 Round ×1
ShotgunAmmo.png Shotgun Shells ×1
none none none none

What it can craft

Product Ingredients Tools Requirements Workstation XP
PipeBomb.png
Pipe Bomb
MetalTube.png Metal Pipe ×1
ElectronicsScrap.png Scrap Electronics ×3
GunpowderJar.png Gunpowder ×20 unit(s)
Twine.png Twine ×1 unit(s)

Handsaw.png
Saw (tag)

Profession engineer.png
Engineer occupation
none none

Distribution

Although rare, gunpowder can be found while foraging.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item GunPowder
    {
        DisplayCategory = Material,
        Weight	=	0.1,
        Type	=	Drainable,
        UseDelta = 0.1,
        UseWhileEquipped = FALSE,
        DisplayName	=	Gunpowder,
        Icon	=	GunpowderJar,
        WeightEmpty = 0.01,
        WorldStaticModel = GunpowderJar,
    }

See also