Hand Axe: Difference between revisions

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{{Notice|Underconstruction}}
{{Header|Project Zomboid|Items|Melee weapons|Axes}}
{{Page version|41.78.16}}
{{Infobox item
|name=Hand Axe
|model=HandAxe_Model.png
|icon=AxeHand.png
<!--GENERAL-->
|category=Tool/Weapon
|weight=2
|equipped=One-handed
|attachment_type=Hammer
|function=Chop trees
|skill_type=Axe
<!--PROPERTIES-->
|material=<!-- E.g. Metal -->
|material_value=<!-- E.g. MetalValue attribute -->
|condition_max=10
<!--DAMAGE-->
|damage_type=Slash
|min_damage=0.7
|max_damage=1.5
|door_damage=20
|tree_damage=15
|min_range=0.61
|max_range=1.1
|base_speed=1
|push_back=0.3
|knockdown=2
|crit_chance=15
|crit_multiplier=5
<!-- TECHNICAL -->
|item_id=Base.HandAxe
}}
A '''hand axe''' is a one-handed [[Weapons#Axe|weapon]] and tool.


==Hand Axe==
==Usage==
The hand axe can be attached to the left or right slot of a [[belt]] for quick access and weight reduction.
{| class="wikitable theme-red"
!Pros
!Cons
|-
|
*Fastest swing speed of any axe.
*Weighs less than most axes.
*Can be used as an effective tool for chopping down trees and breaking down doors.
*Not too difficult to find.
|
*Shortest range of any axe.
*Deals less damage than most axes.
*Not as durable as most axes.
*Tied with the [[Stone Axe|stone axe]] for lowest critical hit chance of any axe.
|}
 
===Weapon===
The hand axe can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 1.5 damage to enemies (unless a critical hit) from up to 1.1 tiles away at an attack speed of 1.
 
===Chopping trees===
A hand axe is a decent choice when chopping trees and collecting [[Log|logs]] to turn into [[Plank|planks]] using a [[saw]]. It does 15 damage per swing. For comparison, a regular [[axe]] deals 35.
 
===Breaking doors===
A hand axe is a decent choice when breaking down doors. It does 20 damage per swing. For comparison, a regular [[axe]] deals 35.
 
==Condition==
The hand axe has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|axe]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (15 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the axe and maintenance skills.<br>
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|axe]] skills.
{{Durability weapon|15}}
 
===Repairing===
{| class="wikitable theme-red" style="text-align:center;"
|-
! Item repaired
! 1st Repair materials = <br> 50% repaired, 100% success
!  <br> 20% repaired, 95% success
!  <br> 10% repaired, 95% success
!  <br> 10% repaired, 95% success
|-
|[[File:AxeHand.png|32px]]<br>
Hand Axe
| [[File:Woodglue.png|32px]]<br>
[[Wood Glue]] <small>(2 Uses)</small><br>
<small>(Requires Carpentry Level 2)</small>
| [[File:DuctTape.png|32px]]<br>
[[Duct Tape]] <small>(2 Uses)</small>
| [[File:Glue.png|32px]]<br>
[[Glue]] <small>(2 Uses)</small>
| [[File:Scotchtape.png|32px]]<br>
[[Adhesive Tape]] <small>(4 Uses)</small>
|}
 
It should be noted that repairing the hand axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
 
==Distribution==
The loot distributions can be found in the table(s) below.
 
<!--BOT FLAG|HandAxe|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>HandAxe distribution
        <span class="mw-customtoggle-togglebox-HandAxe" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-HandAxe">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | Bag_ToolBag
    | {{ll|Bag_ToolBag}}
    | 1.01%
    |-
    | Carpenter
    | {{ll|crate}}
    | 3.98%
    |-
    | Carpenter
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | Farmer
    | {{ll|crate}}
    | 3.98%
    |-
    | Farmer
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | SafehouseLoot
    | {{ll|counter}}
    | 23.28%
    |-
    | SafehouseLoot
    | {{ll|crate}}
    | 3.98%
    |-
    | SafehouseLoot
    | {{ll|crate}}
    | 23.28%
    |-
    | SafehouseLoot
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | SafehouseLoot
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | SafehouseLoot
    | {{ll|wardrobe}}
    | 23.28%
    |-
    | SurvivorCache1
    | {{ll|counter}}
    | 23.28%
    |-
    | SurvivorCache2
    | {{ll|counter}}
    | 23.28%
    |-
    | ToolsCache1
    | {{ll|Bag_DuffelBagTINT}}
    | 3.98%
    |-
    | ToolsCache1
    | {{ll|ToolsBox}}
    | 10.78%
    |-
    | ToolsCache1
    | {{ll|counter}}
    | 3.98%
    |-
    | all
    | {{ll|crate}}
    | 0.47%
    |-
    | all
    | {{ll|metal_shelves}}
    | 1.87%
    |-
    | all
    | {{ll|toolcabinet}}
    | 3.98%
    |-
    | armysurplus
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | armysurplus
    | {{ll|shelves}}
    | 10.78%
    |-
    | closet
    | {{ll|crate}}
    | 3.98%
    |-
    | closet
    | {{ll|crate}}
    | 10.78%
    |-
    | construction
    | {{ll|crate}}
    | 3.98%
    |-
    | drugshack
    | {{ll|crate}}
    | 23.28%
    |-
    | factory
    | {{ll|crate}}
    | 3.98%
    |-
    | factory
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | farmstorage
    | {{ll|crate}}
    | 3.98%
    |-
    | farmstorage
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | firestorage
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | garagestorage
    | {{ll|counter}}
    | 3.98%
    |-
    | garagestorage
    | {{ll|crate}}
    | 3.98%
    |-
    | garagestorage
    | {{ll|crate}}
    | 10.78%
    |-
    | garagestorage
    | {{ll|locker}}
    | 3.98%
    |-
    | garagestorage
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | gardenstore
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | gardenstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | generalstore
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | generalstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | generalstorestorage
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 3.98%
    |-
    | gigamart
    | {{ll|shelves}}
    | 3.98%
    |-
    | kitchen
    | {{ll|crate}}
    | 3.98%
    |-
    | loggingfactory
    | {{ll|crate}}
    | 3.98%
    |-
    | loggingfactory
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | pawnshop
    | {{ll|counter}}
    | 3.98%
    |-
    | pawnshop
    | {{ll|counter}}
    | 10.78%
    |-
    | pawnshop
    | {{ll|crate}}
    | 3.98%
    |-
    | pawnshop
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | pawnshop
    | {{ll|shelves}}
    | 3.98%
    |-
    | pawnshopoffice
    | {{ll|crate}}
    | 10.78%
    |-
    | pawnshopoffice
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | pawnshopstorage
    | {{ll|crate}}
    | 3.98%
    |-
    | pawnshopstorage
    | {{ll|crate}}
    | 10.78%
    |-
    | pawnshopstorage
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | pawnshopstorage
    | {{ll|metal_shelves}}
    | 10.78%
    |-
    | producestorage
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | shed
    | {{ll|counter}}
    | 3.98%
    |-
    | shed
    | {{ll|crate}}
    | 3.98%
    |-
    | shed
    | {{ll|locker}}
    | 3.98%
    |-
    | shed
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | storageunit
    | {{ll|crate}}
    | 3.98%
    |-
    | storageunit
    | {{ll|crate}}
    | 10.78%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | toolstore
    | {{ll|counter}}
    | 3.98%
    |-
    | toolstore
    | {{ll|crate}}
    | 3.98%
    |-
    | toolstore
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | toolstore
    | {{ll|shelves}}
    | 3.98%
    |-
    | toolstorestorage
    | {{ll|crate}}
    | 3.98%
    |-
    | toolstorestorage
    | {{ll|metal_shelves}}
    | 3.98%
    |-
    | warehouse
    | {{ll|crate}}
    | 3.98%
    |-
    | warehouse
    | {{ll|metal_shelves}}
    | 3.98%
    |}
</div>
<div id="vehicles" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Vehicles}}
    ! Type
    ! Container
    ! Effective chance
        |-
        | Carpenter
        | {{ll|Truck Bed}}
        | 3.98%
        |-
        | Farmer
        | {{ll|Truck Bed}}
        | 3.98%
        |}
</div>
<div id="zombies" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Zombies}}
    ! Outfit
    ! Days survived
    ! Chance
    |-
    | Bandit
    | 0
    | 80%
    |-
    | All
    | 0
    | 5%
    |-
    | All
    | 20
    | 1%
    |-
    | McCoys
    | 0
    | 80%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-HandAxe" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|HandAxe|41.78.16-->
 
==Crafting==
===Cooking===
{{Crafting/sandbox2
|watermelon_slice
}}
 
==Gallery==
<gallery>
File:HoldingHandAxe.jpg|Survivor wielding the hand axe
</gallery>
 
==Code==
{{CodeBox|
 
===Item===
{{CodeSnip
  | lang = java
  | line = true
  | start = 267
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item HandAxe
{
    DisplayCategory = ToolWeapon,
MaxRange = 1.1,
WeaponSprite = HandAxe,
MinAngle = 0.67,
Type = Weapon,
MinimumSwingTime = 3,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Axe,
ConditionLowerChanceOneIn = 15,
Weight = 2,
SplatNumber = 2,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 2,
DoorDamage = 20,
SwingAnim = Bat,
DisplayName = Hand Axe,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = AxeHand,
        BreakSound  =  HandAxeBreak,
        DoorHitSound = HandAxeHit,
        HitSound = HandAxeHit,
        HitFloorSound = HandAxeHit,
SwingSound = HandAxeSwing,
        TreeDamage  =  15,
        CriticalChance = 15,
        CritDmgMultiplier = 5,
        MinDamage = 0.7,
        MaxDamage = 1.5,
        BaseSpeed = 1,
      WeaponLength = 0.35,
      DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Hammer,
        Tags = ChopTree;CutPlant,
  }
}}
 
===Repair===
{{CodeSnip
  | lang = java
  | line = true
  | start = 13
  | source = fixing.txt
  | retrieved = true
  | version = 41.78.16
  | code =
fixing Fix Hand Axe
{
  Require : HandAxe,
 
      Fixer : Woodglue=2; Woodwork=2,
      Fixer : DuctTape=2,
      Fixer : Glue=2,
      Fixer : Scotchtape=4,
}
}}
}}
 
==See also==
*[[Axe]]
*[[Wood Axe]]
 
{{Navbox items|axe}}
 
 
 
[[Category:Tools]]
[[Category:Carpentry tools]]

Latest revision as of 12:55, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Hand Axe
HandAxe Model.png
General
Category
Tool/Weapon
Encumbrance
Moodle Icon HeavyLoad.png
2
Equipped
One-handed
Slot attached
Belt
Function
Chop trees
Skill
Axe
Properties
Max condition
10
Performance
Damage type
Slash
Damage
0.7–1.5
Door damage
20
Tree damage
15
Range
0.61–1.1
Attack speed
1
Knockback
0.3
Knockdown
2
Crit chance
15%
Technical
Item ID
Base.HandAxe

A hand axe is a one-handed weapon and tool.

Usage

The hand axe can be attached to the left or right slot of a belt for quick access and weight reduction.

Pros Cons
  • Fastest swing speed of any axe.
  • Weighs less than most axes.
  • Can be used as an effective tool for chopping down trees and breaking down doors.
  • Not too difficult to find.
  • Shortest range of any axe.
  • Deals less damage than most axes.
  • Not as durable as most axes.
  • Tied with the stone axe for lowest critical hit chance of any axe.

Weapon

The hand axe can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 1.5 damage to enemies (unless a critical hit) from up to 1.1 tiles away at an attack speed of 1.

Chopping trees

A hand axe is a decent choice when chopping trees and collecting logs to turn into planks using a saw. It does 15 damage per swing. For comparison, a regular axe deals 35.

Breaking doors

A hand axe is a decent choice when breaking down doors. It does 20 damage per swing. For comparison, a regular axe deals 35.

Condition

The hand axe has a maximum condition of 10. Its rate of degradation is influenced by the axe and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (15 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the axe and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and axe skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Durability lower chance
0 0 1/15 (7%)
0 4 1/17 (6%)
0 8 1/19 (5%)
4 0 1/19 (5%)
8 0 1/23 (4%)
4 4 1/21 (5%)
4 8 1/23 (4%)
8 8 1/27 (4%)
10 10 1/29 (3%)

Repairing

Item repaired 1st Repair materials =
50% repaired, 100% success

20% repaired, 95% success

10% repaired, 95% success

10% repaired, 95% success
AxeHand.png

Hand Axe

Woodglue.png

Wood Glue (2 Uses)
(Requires Carpentry Level 2)

DuctTape.png

Duct Tape (2 Uses)

Glue.png

Glue (2 Uses)

Scotchtape.png

Adhesive Tape (4 Uses)

It should be noted that repairing the hand axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.

Distribution

The loot distributions can be found in the table(s) below.

HandAxe distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_ToolBag Bag_ToolBag 1.01%
Carpenter crate 3.98%
Carpenter metal_shelves 3.98%
Farmer crate 3.98%
Farmer metal_shelves 3.98%
SafehouseLoot counter 23.28%
SafehouseLoot crate 3.98%
SafehouseLoot crate 23.28%
SafehouseLoot metal_shelves 3.98%
SafehouseLoot metal_shelves 23.28%
SafehouseLoot wardrobe 23.28%
SurvivorCache1 counter 23.28%
SurvivorCache2 counter 23.28%
ToolsCache1 Bag_DuffelBagTINT 3.98%
ToolsCache1 ToolsBox 10.78%
ToolsCache1 counter 3.98%
all crate 0.47%
all metal_shelves 1.87%
all toolcabinet 3.98%
armysurplus metal_shelves 10.78%
armysurplus shelves 10.78%
closet crate 3.98%
closet crate 10.78%
construction crate 3.98%
drugshack crate 23.28%
factory crate 3.98%
factory metal_shelves 3.98%
farmstorage crate 3.98%
farmstorage metal_shelves 3.98%
firestorage metal_shelves 3.98%
garagestorage counter 3.98%
garagestorage crate 3.98%
garagestorage crate 10.78%
garagestorage locker 3.98%
garagestorage metal_shelves 3.98%
gardenstore metal_shelves 3.98%
gardenstore shelves 3.98%
generalstore metal_shelves 3.98%
generalstore shelves 3.98%
generalstorestorage metal_shelves 3.98%
generalstorestorage shelves 3.98%
gigamart shelves 3.98%
kitchen crate 3.98%
loggingfactory crate 3.98%
loggingfactory metal_shelves 3.98%
pawnshop counter 3.98%
pawnshop counter 10.78%
pawnshop crate 3.98%
pawnshop metal_shelves 3.98%
pawnshop shelves 3.98%
pawnshopoffice crate 10.78%
pawnshopoffice metal_shelves 10.78%
pawnshopstorage crate 3.98%
pawnshopstorage crate 10.78%
pawnshopstorage metal_shelves 3.98%
pawnshopstorage metal_shelves 10.78%
producestorage metal_shelves 3.98%
shed counter 3.98%
shed crate 3.98%
shed locker 3.98%
shed metal_shelves 3.98%
storageunit crate 3.98%
storageunit crate 10.78%
storageunit metal_shelves 3.98%
toolstore counter 3.98%
toolstore crate 3.98%
toolstore metal_shelves 3.98%
toolstore shelves 3.98%
toolstorestorage crate 3.98%
toolstorestorage metal_shelves 3.98%
warehouse crate 3.98%
warehouse metal_shelves 3.98%
Vehicles
Type Container Effective chance
Carpenter Trunk 3.98%
Farmer Trunk 3.98%
Zombie
Outfit Days survived Chance
Bandit 0 80%
All 0 5%
All 20 1%
McCoys 0 80%

Crafting

Cooking

Product Ingredients Tools Requirements Workstation XP
WatermelonSliced.png
Watermelon Slice ×10
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Hacksaw.png Saw ×1
Axe.png Axe ×1
AxeStone.png Stone Axe ×1
AxeHand.png Hand Axe ×1
WoodAxe.png Wood Axe ×1
Cleaver.png Meat Cleaver ×1
Each of:
Watermelon.png Watermelon ×1
none none none 0.75 Cooking

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item HandAxe
	{
	    DisplayCategory = ToolWeapon,
		MaxRange	=	1.1,
		WeaponSprite	=	HandAxe,
		MinAngle	=	0.67,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Axe,
		ConditionLowerChanceOneIn	=	15,
		Weight	=	2,
		SplatNumber	=	2,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	20,
		SwingAnim	=	Bat,
		DisplayName	=	Hand Axe,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	AxeHand,
        BreakSound  =   HandAxeBreak,
        DoorHitSound = HandAxeHit,
        HitSound = HandAxeHit,
        HitFloorSound = HandAxeHit,
		SwingSound = HandAxeSwing,
        TreeDamage  =   15,
        CriticalChance	=	15,
        CritDmgMultiplier = 5,
        MinDamage	=	0.7,
        MaxDamage	=	1.5,
        BaseSpeed = 1,
      	WeaponLength = 0.35,
      	DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Hammer,
        Tags = ChopTree;CutPlant,
  	}

Repair

Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Hand Axe
	{
	   Require : HandAxe,

       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
	}

See also