Saucepan: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blunt weapons}} | ||
{{ | {{Page version|41.78.16}} | ||
| | {{Reupload|Missing filled 3D model}} | ||
| | {{Infobox item | ||
| | |name=Saucepan | ||
| | |model=SaucePan_Model.png | ||
| | |icon=SaucepanEmpty.png | ||
| | |icon_name=Saucepan | ||
| | |icon2=SaucepanFilled.png | ||
|weight= | |icon_name2=Filled Saucepan | ||
<!--GENERAL--> | |||
|category=Weapon | |||
|weight=0.7 | |||
|weight2=2 | |||
|function=[[Cooking]] utensil | |function=[[Cooking]] utensil | ||
|max_units= | |max_units=20 | ||
|contents=Water | |contents=Water | ||
|can_boil_water=True | |can_boil_water=True | ||
|rain_factor=0.8 | |rain_factor=0.8 | ||
| | |condition_max=5 | ||
}}{{ | |attachment_type=Saucepan | ||
<!--DAMAGE--> | |||
|type=SmallBlunt | |||
|swing_time=2 | |||
|min_range=0.61 | |||
|max_range=1 | |||
|min_damage=0.2 | |||
|max_damage=0.7 | |||
|push_back=0.3 | |||
<!--TECHNICAL DETAILS--> | |||
|item_id=Base.Saucepan | |||
<br>Base.WaterSaucepan | |||
}} | |||
{{Quote|text=Can be used to collect rainwater when placed on the ground outside|author=In-game tooltip}} | |||
A '''saucepan''' is a [[Weapons|weapon]] and [[water]] container used in [[cooking]]. | |||
==Usage== | |||
===Weapon=== | |||
As of [[build 41]] the saucepan can be used as a weapon. It can only be used as a weapon when empty. | |||
===Water storage=== | ===Water storage=== | ||
A saucepan can be filled with water from a [[ | A saucepan can be filled with water from a [[water]] source, producing a '''saucepan with water'''. To fill a saucepan: Right-click on a water source and "Refill Saucepan". It can hold the equivalent of 20 [[Empty Mug|mugs of water]]. It is an alternative storage space for water to [[Water Bottle|water bottles]], and is automatically drunk by the player to satiate [[thirst]]. However, saucepans are significantly heavier than standard water bottles. | ||
A saucepan can be used to purify [[Water#Tainted water|tainted water]], which is dirty water found in unsanitary sources, such as a lake or [[rain]]. | A saucepan can be used to purify [[Water#Tainted water|tainted water]], which is dirty water found in unsanitary sources, such as a lake or [[rain]]. | ||
== | ==Condition== | ||
The condition of the saucepan is influenced by the [[Skills#Combat|maintenance skill]]. It has a maximum condition of just 5 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (10 + maintenance x 2)</code> | |||
== Crafting == | ==Crafting== | ||
===Cooking=== | ===Cooking=== | ||
{{Main|Cooking}} | {{Main|Cooking}} | ||
{{ | A full saucepan can be used to cook [[rice]] and [[pasta]], which can be used to prepare [[Recipe ingredients#Rice & pasta ingredients|custom-made meals]]. | ||
{{ | {{Crafting/sandbox2 | ||
|saucepan_with_pasta | |||
{{Crafting | |saucepan_with_rice | ||
}} | |||
===First Aid=== | |||
{{Main|First Aid}} | |||
Water can be heated in a saucepan, by placing it in a [[heat source]], which can then be used to sterilize [[bandage]]s. This is an alternative to using [[Bottle of Disinfectant|disinfectant]] or [[Bourbon|alcohol]]. | |||
{{Crafting/sandbox2 | |||
|bandage_sterilized_bandage | |||
|ripped_sheets_sterilized_rag | |||
}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
== | <!--BOT FLAG|Saucepan|41.78.16--> | ||
{{Clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Saucepan distribution | |||
<span class="mw-customtoggle-togglebox-Saucepan" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Saucepan"> | |||
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits. <div class="toggle-content"> | |||
<div class="pz-container"> | |||
<div id="containers" style="flex-basis:30%"> | |||
{| class="wikitable theme-red" style="margin-right: 15px; width: 95%;" | |||
|+ {{ll|Containers}} | |||
! Building/Room | |||
! Container | |||
! Effective chance | |||
|- | |||
| bakerykitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| breakroom | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| burgerkitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| cafekitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| cafeteria | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| cafeteriakitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| chinesekitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| deepfry_kitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| departmentstorage | |||
| {{ll|metal_shelves}} | |||
| 23.28% | |||
|- | |||
| dinerbackroom | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| dinerkitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| donut_kitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| fishchipskitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| generalstore | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| generalstorestorage | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| gigamart | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| gigamartkitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| housewarestore | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| icecream | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| italiankitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| jayschicken_kitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| kitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| kitchen_crepe | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| kitchenwares | |||
| {{ll|shelves}} | |||
| 23.28% | |||
|- | |||
| livingroom | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| mexicankitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| pizzakitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| restaurantkitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| seafoodkitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| spiffoskitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| sushikitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|- | |||
| westernkitchen | |||
| {{ll|counter}} | |||
| 23.28% | |||
|} | |||
</div> | |||
</div><div style="clear: both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Saucepan" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Saucepan|41.78.16--> | |||
''Saucepan'' [[File:SaucepanEmpty.png]] | ==Code== | ||
{{ | {{CodeBox|''Saucepan'' [[File:SaucepanEmpty.png]]<br> | ||
{{CodeSnip | |||
Weight | | lang = java | ||
CanStoreWater = TRUE | | line = true | ||
| start = 5 | |||
DisplayName = Saucepan, | | source = items_weapons.txt | ||
ReplaceOnUseOn = WaterSource-WaterSaucepan, | | retrieved = true | ||
Icon | | version = 41.78.16 | ||
| code = | |||
item Saucepan | |||
{ | |||
DisplayCategory = Cooking, | |||
Weight = 0.7, | |||
CanStoreWater = TRUE, | |||
DisplayName = Saucepan, | |||
ReplaceOnUseOn = WaterSource-WaterSaucepan, | |||
Icon = SaucepanEmpty, | |||
MetalValue = 30, | |||
RainFactor = 0.8, | |||
StaticModel = SaucePan, | |||
Tooltip = Tooltip_item_RainFromGround, | |||
MaxRange = 1, | |||
WeaponSprite = SaucePan, | |||
MinAngle = 0.65, | |||
Type = Weapon, | |||
MinimumSwingTime = 2, | |||
KnockBackOnNoDeath = FALSE, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = Improvised;SmallBlunt, | |||
ConditionLowerChanceOneIn = 10, | |||
SplatNumber = 1, | |||
PushBackMod = 0.3, | |||
SubCategory = Swinging, | |||
ConditionMax = 5, | |||
MaxHitCount = 2, | |||
DoorDamage = 1, | |||
SwingAnim = Bat, | |||
MinRange = 0.61, | |||
SwingTime = 2, | |||
KnockdownMod = 0, | |||
SplatBloodOnNoDeath = FALSE, | |||
BreakSound = SaucepanBreak, | |||
DoorHitSound = SaucepanHit, | |||
HitSound = SaucepanHit, | |||
HitFloorSound = SaucepanHit, | |||
SwingSound = SaucepanSwing, | |||
TreeDamage = 0, | |||
CriticalChance = 30, | |||
CritDmgMultiplier = 2, | |||
MinDamage = 0.2, | |||
MaxDamage = 0.7, | |||
BaseSpeed = 1, | |||
WeaponLength = 0.2, | |||
AttachmentType = Saucepan, | |||
} | |||
}} | |||
''Saucepan with Water'' [[File:SaucepanEmpty.png]] | ''[[Saucepan with Water]]'' [[File:SaucepanEmpty.png]]<br> | ||
{{ | {{CodeSnip | ||
| lang = java | |||
| line = true | |||
Weight = | | start = 2716 | ||
CanStoreWater | | source = items_food.txt | ||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item WaterSaucepan | |||
ReplaceOnDeplete = Saucepan, | { | ||
ReplaceOnUseOn | DisplayName = Saucepan with Water, | ||
DisplayCategory = Water, | |||
Type = Drainable, | |||
Weight = 2, | |||
Icon = SaucepanEmpty, | |||
CanStoreWater = TRUE, | |||
ConditionMax = 5, | |||
EatType = Kettle, | |||
FillFromDispenserSound = GetWaterFromDispenserMetalMedium, | |||
FillFromTapSound = GetWaterFromTapMetalMedium, | |||
IsCookable = TRUE, | |||
IsWaterSource = TRUE, | |||
RainFactor = 0.8, | |||
ReplaceOnDeplete = Saucepan, | |||
ReplaceOnUseOn = WaterSource-WaterSaucepan, | |||
Tooltip = Tooltip_item_RainFromGround, | |||
UseDelta = 0.05, | |||
UseWhileEquipped = FALSE, | |||
StaticModel = SaucePan, | |||
WorldStaticModel = WaterSaucepan, | |||
Tags = HasMetal, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
Line 74: | Line 314: | ||
*[[Dry Ramen Noodles]] | *[[Dry Ramen Noodles]] | ||
{{Navbox | {{Navbox items|blunt}} | ||
[[Category:Tools]] | |||
[[Category:Water containers]] |
Latest revision as of 13:47, 30 April 2024
Base.WaterSaucepan
A saucepan is a weapon and water container used in cooking.
Usage
Weapon
As of build 41 the saucepan can be used as a weapon. It can only be used as a weapon when empty.
Water storage
A saucepan can be filled with water from a water source, producing a saucepan with water. To fill a saucepan: Right-click on a water source and "Refill Saucepan". It can hold the equivalent of 20 mugs of water. It is an alternative storage space for water to water bottles, and is automatically drunk by the player to satiate thirst. However, saucepans are significantly heavier than standard water bottles.
A saucepan can be used to purify tainted water, which is dirty water found in unsanitary sources, such as a lake or rain.
Condition
The condition of the saucepan is influenced by the maintenance skill. It has a maximum condition of just 5 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (10 + maintenance x 2)
Crafting
Cooking
- Main article: Cooking
A full saucepan can be used to cook rice and pasta, which can be used to prepare custom-made meals.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Recipe ingredients |
Saucepan ×1 Water ×25 unit(s) Pasta ×10 unit(s) |
none | none | none | none |
Recipe ingredients |
Saucepan ×1 Water ×25 unit(s) Rice ×10 unit(s) |
none | none | none | none |
First Aid
- Main article: First Aid
Water can be heated in a saucepan, by placing it in a heat source, which can then be used to sterilize bandages. This is an alternative to using disinfectant or alcohol.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Sterilized Bandage |
One of: Bottle of Disinfectant ×3 unit(s) Bourbon ×10 unit(s) Cooking Pot ×1 Saucepan ×1 Each of: Bandage ×1 |
none | none | none | none |
Sterilized Rag |
One of: Bottle of Disinfectant ×3 unit(s) Bourbon ×10 unit(s) Cooking Pot ×1 Saucepan ×1 Each of: Ripped Sheets ×1 |
none | none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Building/Room | Container | Effective chance |
---|---|---|
bakerykitchen | counter | 23.28% |
breakroom | counter | 23.28% |
burgerkitchen | counter | 23.28% |
cafekitchen | counter | 23.28% |
cafeteria | counter | 23.28% |
cafeteriakitchen | counter | 23.28% |
chinesekitchen | counter | 23.28% |
deepfry_kitchen | counter | 23.28% |
departmentstorage | metal_shelves | 23.28% |
dinerbackroom | counter | 23.28% |
dinerkitchen | counter | 23.28% |
donut_kitchen | counter | 23.28% |
fishchipskitchen | counter | 23.28% |
generalstore | shelves | 23.28% |
generalstorestorage | shelves | 23.28% |
gigamart | shelves | 23.28% |
gigamartkitchen | counter | 23.28% |
housewarestore | shelves | 23.28% |
icecream | counter | 23.28% |
italiankitchen | counter | 23.28% |
jayschicken_kitchen | counter | 23.28% |
kitchen | counter | 23.28% |
kitchen_crepe | counter | 23.28% |
kitchenwares | shelves | 23.28% |
livingroom | counter | 23.28% |
mexicankitchen | counter | 23.28% |
pizzakitchen | counter | 23.28% |
restaurantkitchen | counter | 23.28% |
seafoodkitchen | counter | 23.28% |
spiffoskitchen | counter | 23.28% |
sushikitchen | counter | 23.28% |
westernkitchen | counter | 23.28% |
Code
Saucepan
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Saucepan
{
DisplayCategory = Cooking,
Weight = 0.7,
CanStoreWater = TRUE,
DisplayName = Saucepan,
ReplaceOnUseOn = WaterSource-WaterSaucepan,
Icon = SaucepanEmpty,
MetalValue = 30,
RainFactor = 0.8,
StaticModel = SaucePan,
Tooltip = Tooltip_item_RainFromGround,
MaxRange = 1,
WeaponSprite = SaucePan,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;SmallBlunt,
ConditionLowerChanceOneIn = 10,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 5,
MaxHitCount = 2,
DoorDamage = 1,
SwingAnim = Bat,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
BreakSound = SaucepanBreak,
DoorHitSound = SaucepanHit,
HitSound = SaucepanHit,
HitFloorSound = SaucepanHit,
SwingSound = SaucepanSwing,
TreeDamage = 0,
CriticalChance = 30,
CritDmgMultiplier = 2,
MinDamage = 0.2,
MaxDamage = 0.7,
BaseSpeed = 1,
WeaponLength = 0.2,
AttachmentType = Saucepan,
}
Saucepan
Source: ProjectZomboid\media\scripts\items_food.txt
item WaterSaucepan
{
DisplayName = Saucepan with Water,
DisplayCategory = Water,
Type = Drainable,
Weight = 2,
Icon = SaucepanEmpty,
CanStoreWater = TRUE,
ConditionMax = 5,
EatType = Kettle,
FillFromDispenserSound = GetWaterFromDispenserMetalMedium,
FillFromTapSound = GetWaterFromTapMetalMedium,
IsCookable = TRUE,
IsWaterSource = TRUE,
RainFactor = 0.8,
ReplaceOnDeplete = Saucepan,
ReplaceOnUseOn = WaterSource-WaterSaucepan,
Tooltip = Tooltip_item_RainFromGround,
UseDelta = 0.05,
UseWhileEquipped = FALSE,
StaticModel = SaucePan,
WorldStaticModel = WaterSaucepan,
Tags = HasMetal,
}