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{{languages|Sheet}}
{{Header|Project Zomboid|Items|Materials}}
{{header|The Game World|Items|type=Construction|version=Version 39|incver=67.5}}{{Infobox normal
{{Page version|41.78.16}}
|display_name=Sheet
{{Infobox item
|name_colour=Construction
|name=Sheet
|name_text_colour=Construction
|model=Sheet_Model.png
|image = Sheet_120px.png
|icon=Sheet.png
|alternate_image=SheetCurtain_Carpentry.gif{{!}}32px
|category=Material
|alternate_name=Sheet Curtain
|weight=0.8
|alternate_link=Curtain
|function=Cover [[windows]]<br>Crafting material
|weight = 0.8
|material=Cotton
|primary_use = Cover [[window]]s
|item_id=Base.Sheet
|secondary_use = Crafting material
|class_name = Base.Sheet
}}
}}
{{quote|text=Can be used as an improvised curtain.<br>Also a source of bandages when ripped.|author=In-game tooltip}}
{{Quote|text=Can be used as an improvised curtain.<br>Also a source of bandages when ripped.|author=In-game tooltip}}
The sheet is a fundamental item required to secure a building or room.  
A '''sheet''' is a fundamental item required to secure a building or room.


== Usage ==
==Usage==
=== Curtains ===
===Curtains===
The sheet is primarily used to conceal a player's presence from the infected. At least 3 [[barricade]]d [[plank]]s are required to block vision through a window. Alternatively, a sheet can be used as a makeshift curtain that prevents unwanted zombies and survivors from seeing through a window. To do this, right-click a window with the sheet in the main inventory. After it is attached to the window, it can be pulled down, similar to a curtain.
The sheet is primarily used to conceal a player's presence from the infected. At least 3 [[barricade]]d [[plank]]s are required to block vision through a window. Alternatively, a sheet can be used as a makeshift [[curtain]] that prevents unwanted zombies and survivors from seeing through a window [[File:SheetCurtain Carpentry.gif|16px|Curtains]]. To do this, right-click a window with the sheet in the main inventory. After it is attached to the window, it can be pulled down, similar to a curtain.


To place a sheet on a player made [[Wooden Window Frame|window frame]], there must be a tile on above it (i.e. a ceiling/roof).
To place a sheet on a player made [[Wooden Window|window frame]], there must be a tile on above it (i.e., a ceiling/roof).


== Crafting ==
==Crafting==
The sheet can be torn into [[Ripped Sheets|ripped sheets]], which is a makeshift [[bandage]], an essential first aid tool. Sheets can also be turned into [[Sheet Rope|sheet ropes]], which can be used to rappel down from (and also up, as long as the player doesn't have the [[Traits#Negatives|weak]] trait) a window.
The sheet can be torn into [[Ripped Sheets|ripped sheets]], which is a makeshift [[bandage]], an essential first aid tool. Sheets can also be turned into [[Sheet Rope|sheet ropes]], which can be used to rappel down from (and also up, as long as the player doesn't have the [[Traits#Negatives|weak]] trait) a window.
{{Crafting table header}}
{{Crafting/sandbox2
{{RecipeLookup|4000}}
|ripped_sheets
{{RecipeLookup|4001}}
|sheet_rope
{{Crafting table footer}}
}}
 
==Distribution==
The loot distributions can be found in the table(s) below.


== Distribution ==
<!--BOT FLAG|Sheet|41.78.16-->
{{Clear}}
<div class="togglebox theme-red">
    <div>Sheet distribution
        <span class="mw-customtoggle-togglebox-Sheet" title="{{int:show}} / {{int:hide}}" style="float: right; padding-right: 30px; padding-top: 4px; font-size: 0.7em; font-weight: normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Sheet">
    Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the [[lucky]] and [[unlucky]] traits.    <div class="toggle-content">
<div class="pz-container">
<div id="containers" style="flex-basis:30%">
    {| class="wikitable theme-red" style="margin-right: 15px; width: 95%;"
    |+ {{ll|Containers}}
    ! Building/Room
    ! Container
    ! Effective chance
    |-
    | bathroom
    | {{ll|counter}}
    | 23.28%
    |-
    | bathroom
    | {{ll|shelves}}
    | 23.28%
    |-
    | bedroom
    | {{ll|crate}}
    | 1.01%
    |-
    | bedroom
    | {{ll|crate}}
    | 23.28%
    |-
    | bedroom
    | {{ll|crate}}
    | 41.14%
    |-
    | bedroom
    | {{ll|crate}}
    | 76.55%
    |-
    | changeroom
    | {{ll|counter}}
    | 10.78%
    |-
    | closet
    | {{ll|crate}}
    | 1.01%
    |-
    | closet
    | {{ll|crate}}
    | 23.28%
    |-
    | closet
    | {{ll|crate}}
    | 41.14%
    |-
    | closet
    | {{ll|crate}}
    | 76.55%
    |-
    | departmentstorage
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | departmentstorage
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | garagestorage
    | {{ll|crate}}
    | 1.01%
    |-
    | garagestorage
    | {{ll|crate}}
    | 23.28%
    |-
    | garagestorage
    | {{ll|crate}}
    | 41.14%
    |-
    | garagestorage
    | {{ll|crate}}
    | 76.55%
    |-
    | generalstore
    | {{ll|shelves}}
    | 23.28%
    |-
    | generalstore
    | {{ll|shelves}}
    | 41.14%
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 23.28%
    |-
    | generalstorestorage
    | {{ll|shelves}}
    | 41.14%
    |-
    | gigamart
    | {{ll|shelves}}
    | 23.28%
    |-
    | gigamart
    | {{ll|shelves}}
    | 41.14%
    |-
    | hall
    | {{ll|laundrydryerbasic}}
    | 23.28%
    |-
    | hall
    | {{ll|laundrydryerbasic}}
    | 41.14%
    |-
    | hall
    | {{ll|laundrydryerbasic}}
    | 76.55%
    |-
    | housewarestore
    | {{ll|shelves}}
    | 23.28%
    |-
    | housewarestore
    | {{ll|shelves}}
    | 41.14%
    |-
    | kitchenwares
    | {{ll|shelves}}
    | 23.28%
    |-
    | kitchenwares
    | {{ll|shelves}}
    | 41.14%
    |-
    | laundry
    | {{ll|clothingdryer}}
    | 23.28%
    |-
    | laundry
    | {{ll|clothingdryer}}
    | 41.14%
    |-
    | laundry
    | {{ll|clothingdryer}}
    | 76.55%
    |-
    | laundry
    | {{ll|clothingdryerbasic}}
    | 23.28%
    |-
    | laundry
    | {{ll|clothingdryerbasic}}
    | 41.14%
    |-
    | laundry
    | {{ll|clothingdryerbasic}}
    | 76.55%
    |-
    | laundry
    | {{ll|clothingwasher}}
    | 23.28%
    |-
    | laundry
    | {{ll|clothingwasher}}
    | 41.14%
    |-
    | laundry
    | {{ll|clothingwasher}}
    | 76.55%
    |-
    | laundry
    | {{ll|counter}}
    | 23.28%
    |-
    | laundry
    | {{ll|counter}}
    | 41.14%
    |-
    | motelroom
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | motelroom
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | motelroom
    | {{ll|metal_shelves}}
    | 76.55%
    |-
    | motelroom
    | {{ll|wardrobe}}
    | 23.28%
    |-
    | motelroom
    | {{ll|wardrobe}}
    | 41.14%
    |-
    | motelroom
    | {{ll|wardrobe}}
    | 76.55%
    |-
    | motelroomoccupied
    | {{ll|wardrobe}}
    | 23.28%
    |-
    | motelroomoccupied
    | {{ll|wardrobe}}
    | 41.14%
    |-
    | motelroomoccupied
    | {{ll|wardrobe}}
    | 76.55%
    |-
    | sewingstorage
    | {{ll|crate}}
    | 23.28%
    |-
    | sewingstorage
    | {{ll|crate}}
    | 41.14%
    |-
    | sewingstorage
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | sewingstorage
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | sewingstore
    | {{ll|clothingrack}}
    | 23.28%
    |-
    | sewingstore
    | {{ll|clothingrack}}
    | 41.14%
    |-
    | sewingstore
    | {{ll|shelves}}
    | 23.28%
    |-
    | sewingstore
    | {{ll|shelves}}
    | 41.14%
    |-
    | storageunit
    | {{ll|crate}}
    | 1.01%
    |-
    | storageunit
    | {{ll|crate}}
    | 23.28%
    |-
    | storageunit
    | {{ll|crate}}
    | 41.14%
    |-
    | storageunit
    | {{ll|crate}}
    | 76.55%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 1.01%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 23.28%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 41.14%
    |-
    | storageunit
    | {{ll|metal_shelves}}
    | 76.55%
    |}
</div>
    </div><div style="clear: both;"></div>
    </div></div><div class="toggle large mw-customtoggle-togglebox-Sheet" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|Sheet|41.78.16-->
Curtains can be removed from windows, yielding 1 sheet. Otherwise, it is common to find sheets inside [[Containers#Bedroom storage|wardrobes]] and bathrooms.
Curtains can be removed from windows, yielding 1 sheet. Otherwise, it is common to find sheets inside [[Containers#Bedroom storage|wardrobes]] and bathrooms.


== Code ==
==Trivia==
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''
*Option to make improvised backpacks using sheet in [[build 42]] was teased on July 27, 2023 Thursdoids<ref>[https://projectzomboid.com/blog/news/2023/07/bagz-of-fun/ BagZ of fun - Project Zomboid]</ref>. It is currently not known if the weight it decreases will be 15 or if it is just a work in progress.
{{Retrieved|version=40|incver=40}}
 
<pre> item Sheet
==Code==
Weight = 0.8,
{{CodeBox
Type = Normal,
| {{CodeSnip
DisplayName = Sheet,
  | lang = java
Icon = Sheet,
  | line = true
Tooltip = Tooltip_Sheet,</pre>
  | start = 491
  | source = items.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Sheet
{
    DisplayCategory = Material,
Weight = 0.8,
Type = Normal,
DisplayName = Sheet,
Icon = Sheet,
Tooltip = Tooltip_Sheet,
WorldStaticModel = Sheet,
}
}}
}}
 
==See also==
*[[Carpentry]]
*[[First Aid]]
 
==Refenences==
<references />


== See also ==
{{Navbox items|tailoring_materials}}
* [[Carpentry Guide]]
* [[First Aid|First Aid Guide]]


[[Category:Fabric]]
[[Category:Tailoring materials]]
[[Category:Spiffo's Construction Crew (Project)]]
[[Category:Spiffo's Construction Crew (Project)]]

Latest revision as of 13:50, 30 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Sheet
Sheet Model.png
General
Category
Material
Encumbrance
Moodle Icon HeavyLoad.png
0.8
Function
Cover windows
Crafting material
Properties
Material
Cotton
Technical
Item ID
Base.Sheet
Can be used as an improvised curtain.
Also a source of bandages when ripped.
— In-game tooltip

A sheet is a fundamental item required to secure a building or room.

Usage

Curtains

The sheet is primarily used to conceal a player's presence from the infected. At least 3 barricaded planks are required to block vision through a window. Alternatively, a sheet can be used as a makeshift curtain that prevents unwanted zombies and survivors from seeing through a window Curtains. To do this, right-click a window with the sheet in the main inventory. After it is attached to the window, it can be pulled down, similar to a curtain.

To place a sheet on a player made window frame, there must be a tile on above it (i.e., a ceiling/roof).

Crafting

The sheet can be torn into ripped sheets, which is a makeshift bandage, an essential first aid tool. Sheets can also be turned into sheet ropes, which can be used to rappel down from (and also up, as long as the player doesn't have the weak trait) a window.

Product Ingredients Tools Requirements Workstation XP
Rag.png
Ripped Sheets
One of:
TshirtGeneric.png Clothing (cotton) ×1
Sheet.png Sheet ×1
none none none 0.25 Tailoring
SheetRope.png
Sheet Rope
One of:
Sheet.png Sheet ×1
Vest White.png Clothing (cotton) ×1
none none none none

Distribution

The loot distributions can be found in the table(s) below.

Sheet distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
bathroom counter 23.28%
bathroom shelves 23.28%
bedroom crate 1.01%
bedroom crate 23.28%
bedroom crate 41.14%
bedroom crate 76.55%
changeroom counter 10.78%
closet crate 1.01%
closet crate 23.28%
closet crate 41.14%
closet crate 76.55%
departmentstorage metal_shelves 23.28%
departmentstorage metal_shelves 41.14%
garagestorage crate 1.01%
garagestorage crate 23.28%
garagestorage crate 41.14%
garagestorage crate 76.55%
generalstore shelves 23.28%
generalstore shelves 41.14%
generalstorestorage shelves 23.28%
generalstorestorage shelves 41.14%
gigamart shelves 23.28%
gigamart shelves 41.14%
hall laundrydryerbasic 23.28%
hall laundrydryerbasic 41.14%
hall laundrydryerbasic 76.55%
housewarestore shelves 23.28%
housewarestore shelves 41.14%
kitchenwares shelves 23.28%
kitchenwares shelves 41.14%
laundry clothingdryer 23.28%
laundry clothingdryer 41.14%
laundry clothingdryer 76.55%
laundry clothingdryerbasic 23.28%
laundry clothingdryerbasic 41.14%
laundry clothingdryerbasic 76.55%
laundry clothingwasher 23.28%
laundry clothingwasher 41.14%
laundry clothingwasher 76.55%
laundry counter 23.28%
laundry counter 41.14%
motelroom metal_shelves 23.28%
motelroom metal_shelves 41.14%
motelroom metal_shelves 76.55%
motelroom wardrobe 23.28%
motelroom wardrobe 41.14%
motelroom wardrobe 76.55%
motelroomoccupied wardrobe 23.28%
motelroomoccupied wardrobe 41.14%
motelroomoccupied wardrobe 76.55%
sewingstorage crate 23.28%
sewingstorage crate 41.14%
sewingstorage metal_shelves 23.28%
sewingstorage metal_shelves 41.14%
sewingstore clothingrack 23.28%
sewingstore clothingrack 41.14%
sewingstore shelves 23.28%
sewingstore shelves 41.14%
storageunit crate 1.01%
storageunit crate 23.28%
storageunit crate 41.14%
storageunit crate 76.55%
storageunit metal_shelves 1.01%
storageunit metal_shelves 23.28%
storageunit metal_shelves 41.14%
storageunit metal_shelves 76.55%

Curtains can be removed from windows, yielding 1 sheet. Otherwise, it is common to find sheets inside wardrobes and bathrooms.

Trivia

  • Option to make improvised backpacks using sheet in build 42 was teased on July 27, 2023 Thursdoids[1]. It is currently not known if the weight it decreases will be 15 or if it is just a work in progress.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.78.16
item Sheet
	{
	    DisplayCategory = Material,
		Weight	=	0.8,
		Type	=	Normal,
		DisplayName	=	Sheet,
		Icon	=	Sheet,
		Tooltip = Tooltip_Sheet,
		WorldStaticModel = Sheet,
	}

See also

Refenences