Skirt: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Clothing|Bottoms|Skirts}} | ||
{{ | {{Page version|41.78.16}} | ||
| | {{Reupload|Missing 3D model}} | ||
|weight = 0.0 | {{Infobox item | ||
|name=Skirt | |||
|model=SkirtAnim.gif | |||
|icon=SkirtGeneric.png | |||
|icon_name=Skirt | |||
<!-- General --> | |||
|category=Clothing | |||
|weight=1.0 | |||
|equipped=Skirt | |||
|material=Cotton | |||
|run_speed=0.93 | |||
|insulation=0.25 | |||
|wind_resistance=0.1 | |||
<!-- Technical details --> | |||
|item_id=Base.Skirt_Normal | |||
}} | }} | ||
The '''skirt''' is an article of [[clothing]] equipped on the legs. | |||
==Usage== | |||
It is primarily used to protect the player from getting [[Hypothermia|cold]], typically during the [[Weather#Winter|winter]] months. The player may also find themselves getting too [[Hyperthermia|hot]] when wearing a skirt. However, the skirt has a lower [[Player#Temperature|insulation]] than [[pants]]. Thus, making a skirt a greater balance between getting too hot and cold. | |||
A skirt can be equipped regardless of the gender. | |||
===Cleaning=== | |||
Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependent on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of [[Health#Types of injuries|infection]] will increase. However, the skirt can be cleaned with [[soap]] and [[water]]. | |||
== | |||
===Durability=== | |||
Clothing can deteriorate, reducing its insulation and protection. It can be repaired by [[tailoring|stitching]] patches, which may also improve its protection and insulation depending on the material used. | |||
[[ | ==Distribution== | ||
[[ | The loot distributions can be found in the table(s) below. | ||
[[ | |||
<!--BOT FLAG|Skirt_Normal|41.78.16--> | |||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>Skirt_Normal distribution | |||
<span class="mw-customtoggle-togglebox-Skirt_Normal" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-Skirt_Normal"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Containers}} | |||
! Building / Room | |||
! Container | |||
! Rolls | |||
! Chance | |||
|- | |||
| all | |||
| {{ll|clothingrack}} | |||
| 4 | |||
| 10.0 | |||
|- | |||
| all | |||
| {{ll|dresser}} | |||
| 4 | |||
| 0.2 | |||
|- | |||
| all | |||
| {{ll|locker}} | |||
| 4 | |||
| 1.0 | |||
|- | |||
| all | |||
| {{ll|wardrobe}} | |||
| 4 | |||
| 1.0 | |||
|- | |||
| all | |||
| {{ll|wardrobe}} | |||
| 4 | |||
| 2.0 | |||
|- | |||
| bedroom | |||
| {{ll|dresser}} | |||
| 4 | |||
| 0.2 | |||
|- | |||
| bedroom | |||
| {{ll|wardrobe}} | |||
| 4 | |||
| 0.2 | |||
|- | |||
| laundry | |||
| {{ll|clothingdryer}} | |||
| 4 | |||
| 1.0 | |||
|} | |||
</div> | |||
<div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Vehicles}} | |||
! Vehicle Type/Location | |||
! Rolls | |||
! Chance | |||
|- | |||
| ClothingTruckBed | |||
| 4 | |||
| 1 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-Skirt_Normal" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|Skirt_Normal|41.78.16--> | |||
It is commonly found in bedroom [[Containers#Bedroom Storage|wardrobes]] of many houses and on the [[corpse]]s of dead [[NPC]]s and [[zombies]]. | |||
==Crafting== | |||
Clothing can be torn into [[Ripped Sheets|ripped sheets]], which is a makeshift [[bandage]], an essential first aid tool. Clothing can also be turned into [[Sheet Rope|sheet ropes]], which can be used to rappel down from (and also up, as long as the player doesn't have the [[Traits#Negatives|weak]] trait) a window. | |||
{{Crafting/sandbox2 | |||
|ripped_sheets | |||
|sheet_rope | |||
}} | |||
==Trivia== | |||
*Prior to [[build 41]] it was only displayed on female characters, as a male would appear to be wearing pants instead. | |||
*The item ID used to be {{ID|Base.Skirt}}, before being replaced by {{ID|Base.Skirt_Normal}} in [[build 41]]. | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 204 | |||
| source = clothing_pants.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Skirt_Normal | |||
{ | |||
DisplayCategory = Clothing, | |||
Type = Clothing, | |||
DisplayName = Skirt, | |||
ClothingItem = Skirt_Normal, | |||
BodyLocation = Skirt, | |||
Icon = SkirtGeneric, | |||
BloodLocation = Trousers, | |||
RunSpeedModifier = 0.93, | |||
Insulation = 0.25, | |||
WindResistance = 0.1, | |||
FabricType = Cotton, | |||
WorldStaticModel = Skirt_Mid_Ground, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Knee-length Skirt]] | |||
*[[Long Skirt]] | |||
*[[Mini Skirt]] | |||
*[[Short Skirt]] | |||
{{Navbox items|bottoms}} |
Latest revision as of 16:37, 24 April 2024
The skirt is an article of clothing equipped on the legs.
Usage
It is primarily used to protect the player from getting cold, typically during the winter months. The player may also find themselves getting too hot when wearing a skirt. However, the skirt has a lower insulation than pants. Thus, making a skirt a greater balance between getting too hot and cold.
A skirt can be equipped regardless of the gender.
Cleaning
Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependent on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of infection will increase. However, the skirt can be cleaned with soap and water.
Durability
Clothing can deteriorate, reducing its insulation and protection. It can be repaired by stitching patches, which may also improve its protection and insulation depending on the material used.
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
all | clothingrack | 4 | 10.0 |
all | dresser | 4 | 0.2 |
all | locker | 4 | 1.0 |
all | wardrobe | 4 | 1.0 |
all | wardrobe | 4 | 2.0 |
bedroom | dresser | 4 | 0.2 |
bedroom | wardrobe | 4 | 0.2 |
laundry | clothingdryer | 4 | 1.0 |
Vehicle Type/Location | Rolls | Chance |
---|---|---|
ClothingTruckBed | 4 | 1 |
It is commonly found in bedroom wardrobes of many houses and on the corpses of dead NPCs and zombies.
Crafting
Clothing can be torn into ripped sheets, which is a makeshift bandage, an essential first aid tool. Clothing can also be turned into sheet ropes, which can be used to rappel down from (and also up, as long as the player doesn't have the weak trait) a window.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Ripped Sheets |
One of: Clothing (cotton) ×1 Sheet ×1 |
none | none | none | 0.25 Tailoring |
Sheet Rope |
One of: Sheet ×1 Clothing (cotton) ×1 |
none | none | none | none |
Trivia
- Prior to build 41 it was only displayed on female characters, as a male would appear to be wearing pants instead.
- The item ID used to be Base.Skirt, before being replaced by Base.Skirt_Normal in build 41.
Code
Source: ProjectZomboid\media\scripts\clothing\clothing_pants.txt
item Skirt_Normal
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Skirt,
ClothingItem = Skirt_Normal,
BodyLocation = Skirt,
Icon = SkirtGeneric,
BloodLocation = Trousers,
RunSpeedModifier = 0.93,
Insulation = 0.25,
WindResistance = 0.1,
FabricType = Cotton,
WorldStaticModel = Skirt_Mid_Ground,
}