Smoke Bomb: Difference between revisions

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{{Languages}}
{{Header|Project Zomboid|Items|Weapons|Explosives}}
{{header/sandbox2|Project Zomboid|Items|Weapons|Explosives}}
{{Page version|41.78.16}}
{{page version|41.78.16}}
{{Infobox item
{{Infobox item
|name=Smoke Bomb
|name=Smoke Bomb
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<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|item_id=Base.SmokeBomb<br>Base.SmokeBombTriggered<br>Base.SmokeBombSensorV1<br>Base.SmokeBombSensorV2<br>Base.SmokeBombSensorV3<br>Base.SmokeBombRemote
|item_id=Base.SmokeBomb<br>Base.SmokeBombTriggered<br>Base.SmokeBombSensorV1<br>Base.SmokeBombSensorV2<br>Base.SmokeBombSensorV3<br>Base.SmokeBombRemote
}}A '''smoke bomb''' is a [[Weapons#Throwables|throwable bomb]].
}}
A '''smoke bomb''' is a [[Weapons#Throwables|throwable bomb]].


==Usage==
==Usage==
A smoke bomb pacifies [[zombie]]s that are in the area of effect of the bomb when it explodes. It deals no damage to [[Zombie|zombies]].  
A smoke bomb pacifies [[zombie]]s that are in the area of effect of the bomb when it explodes. It deals no damage to [[Zombie|zombies]].


Note that although it immediately pacifies zombies in its area, they may still be influenced by [[zombie#Movement and Horde Behavior|horde behavior]] and continue towards their target. This is especially prevalent if there are many zombies nearby that were unaffected by the smoke bomb which can cause its effects to be almost unnoticeable.
Note that although it immediately pacifies zombies in its area, they may still be influenced by [[zombie#Movement and Horde Behavior|horde behavior]] and continue towards their target. This is especially prevalent if there are many zombies nearby that were unaffected by the smoke bomb which can cause its effects to be almost unnoticeable.


===Upgrades===
===Upgrades===
The smoke bomb has various upgrades allowing it to be triggered in several ways, rather than just when thrown.  
The smoke bomb has various upgrades allowing it to be triggered in several ways, rather than just when thrown.
====Sensor upgrade====
====Sensor upgrade====
The smoke bomb with sensor has a [[Motion Sensor|motion sensor]] attached. It can be placed by moving to the desired location, then press {{key|{{abbr|RMB|Right Mouse Button}}}} on the item in the player's inventory and selecting "Place Smoke Bomb with Sensor" (this is different to "Place Item", which just places the item without arming it). Once placed, it will slowly beep 4 times before beeping rapidly and stopping. Once the beeping stops, the smoke bomb is armed, and will be triggered if movement is detected within a certain distance from the smoke bomb (without any warning). It's important to note that the character that armed the bomb can also trigger it.  
The smoke bomb with sensor has a [[Motion Sensor|motion sensor]] attached. It can be placed by moving to the desired location, then press {{key|{{abbr|RMB|Right Mouse Button}}}} on the item in the player's inventory and selecting "Place Smoke Bomb with Sensor" (this is different to "Place Item", which just places the item without arming it). Once placed, it will slowly beep 4 times before beeping rapidly and stopping. Once the beeping stops, the smoke bomb is armed, and will be triggered if movement is detected within a certain distance from the smoke bomb (without any warning). It's important to note that the character that armed the bomb can also trigger it.


There are 3 versions of the sensor upgrade, each with a different range before triggering.
There are 3 versions of the sensor upgrade, each with a different range before triggering.
Line 56: Line 56:


====Timer upgrade====
====Timer upgrade====
The smoke bomb with timer has a [[Crafted Timer|crafted timer]] attached. Before placing, the timer can be set by pressing {{key|{{abbr|RMB|Right Mouse Button}}}} on the item in the player's inventory and selecting "Set time before explosion". The time set is in real world seconds. The method of placing is identical to the [[#Sensor upgrade|sensor upgrade]]: move to location, {{key|{{abbr|RMB|Right Mouse Button}}}} on item, and select "Place Smoke Bomb with Timer". It will begin to beep slowly, once for every second, and on the last second it will beep rapidly before exploding.  
The smoke bomb with timer has a [[Crafted Timer|crafted timer]] attached. Before placing, the timer can be set by pressing {{key|{{abbr|RMB|Right Mouse Button}}}} on the item in the player's inventory and selecting "Set time before explosion". The time set is in real world seconds. The method of placing is identical to the [[#Sensor upgrade|sensor upgrade]]: move to location, {{key|{{abbr|RMB|Right Mouse Button}}}} on item, and select "Place Smoke Bomb with Timer". It will begin to beep slowly, once for every second, and on the last second it will beep rapidly before exploding.


====Remote upgrade====
====Remote upgrade====
The remote smoke bomb has a [[Crafted Trigger|crafted trigger]] attached, allowing it to be detonated remotely. To trigger, a [[Remote Controller|remote controller]] must first be crafted. Then the remote controller and remote smoke bomb will need to be linked by having both items in the player's inventory and pressing {{key|{{abbr|RMB|Right Mouse Button}}}} on either the remote or the smoke bomb and selecting "Link to ...". "(Linked)" will then appear next to the two items. If the wrong items have been linked, it can be reset by pressing {{key|{{abbr|RMB|Right Mouse Button}}}} and selecting "Reset Remote Frequency" (both items must be reset in order to be linked to a new item). Once linked, the smoke bomb can then be placed: move to location, {{key|{{abbr|RMB|Right Mouse Button}}}} on item, and select "Place Remote Smoke Bomb". Unlike the other upgrades, there will be no beeps, although it is armed. It is triggered by pressing {{key|{{abbr|RMB|Right Mouse Button}}}} on the linked remote controller and selecting "Trigger".  
The remote smoke bomb has a [[Crafted Trigger|crafted trigger]] attached, allowing it to be detonated remotely. To trigger, a [[Remote Controller|remote controller]] must first be crafted. Then the remote controller and remote smoke bomb will need to be linked by having both items in the player's inventory and pressing {{key|{{abbr|RMB|Right Mouse Button}}}} on either the remote or the smoke bomb and selecting "Link to ...". "(Linked)" will then appear next to the two items. If the wrong items have been linked, it can be reset by pressing {{key|{{abbr|RMB|Right Mouse Button}}}} and selecting "Reset Remote Frequency" (both items must be reset in order to be linked to a new item). Once linked, the smoke bomb can then be placed: move to location, {{key|{{abbr|RMB|Right Mouse Button}}}} on item, and select "Place Remote Smoke Bomb". Unlike the other upgrades, there will be no beeps, although it is armed. It is triggered by pressing {{key|{{abbr|RMB|Right Mouse Button}}}} on the linked remote controller and selecting "Trigger".


There are 3 versions of the [[Remote Controller|remote controller]], each with a different range that they can be used to trigger the smoke bomb.  
There are 3 versions of the [[Remote Controller|remote controller]], each with a different range that they can be used to trigger the smoke bomb.
{| class="wikitable theme-red" style="text-align: center;"
{| class="wikitable theme-red" style="text-align: center;"
! Version
! Version
Line 78: Line 78:
==Crafting==
==Crafting==
A smoke bomb requires several common items found in houses, and can be crafted by players that have chosen the [[Occupation|engineer occupation]] or read ''[[Engineer Magazine|Engineer Magazine Vol. 2]]''.
A smoke bomb requires several common items found in houses, and can be crafted by players that have chosen the [[Occupation|engineer occupation]] or read ''[[Engineer Magazine|Engineer Magazine Vol. 2]]''.
{{Crafting header|ing=3}}
{{Crafting/sandbox2
{{Crafting electrical|305|ing=3}}
|smoke_bomb
|}
}}


===Upgrades===
===Upgrades===
The smoke bomb can be upgraded by attaching a [[Crafted Timer|crafted timer]], [[Motion Sensor|motion sensor]], or [[Crafted Trigger|crafted trigger]], each with their own method of triggering.  
The smoke bomb can be upgraded by attaching a [[Crafted Timer|crafted timer]], [[Motion Sensor|motion sensor]], or [[Crafted Trigger|crafted trigger]], each with their own method of triggering.
{{Crafting header|ing=4}}
{{Crafting/sandbox2
{{Crafting electrical|421|ing=4}}
|smoke_bomb_with_timer
{{Crafting electrical|422|ing=4}}
|smoke_bomb_with_sensor_1
{{Crafting electrical|423|ing=4}}
|smoke_bomb_with_sensor_2
{{Crafting electrical|424|ing=4}}
|smoke_bomb_with_sensor_3
{{Crafting electrical|425|ing=4}}
|remote_smoke_bomb
|}
}}


==Item IDs==
==Item IDs==
Line 124: Line 124:


==Gallery==
==Gallery==
{{Reupload|section=true|Replace with a build 41 screenshot}}
<gallery>
<gallery>
File:SmokeBombExample.jpg|''The result of two Smoke Bombs tossed at a horde moving towards a sound's origin.''
SmokeBombExample.jpg|The result of two smoke bombs tossed at a horde moving towards a sound's origin
File:Smokebomb_Model.png|Smoke bomb model when placed in the world.
File:SmokeBombTimer_Model.png|Upgraded smoke bomb model when placed in the world.
</gallery>
</gallery>


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   | source = newitems.txt
   | source = newitems.txt
   | retrieved = true
   | retrieved = true
   | version = 41
   | version = 41.78.16
  | incver = 78.16
   | code =
   | code =
item SmokeBomb
item SmokeBomb
     {
     {
         DisplayCategory = Explosives,
         DisplayCategory = Explosives,
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   | source = newitems.txt
   | source = newitems.txt
   | retrieved = true
   | retrieved = true
   | version = 41
   | version = 41.78.16
  | incver = 78.16
   | code =
   | code =
item SmokeBombTriggered
item SmokeBombTriggered
     {
     {
         DisplayCategory = Explosives,
         DisplayCategory = Explosives,
Line 216: Line 213:
   | source = newitems.txt
   | source = newitems.txt
   | retrieved = true
   | retrieved = true
   | version = 41
   | version = 41.78.16
  | incver = 78.16
   | code =
   | code =
item SmokeBombSensorV1
item SmokeBombSensorV1
     {
     {
         DisplayCategory = Explosives,
         DisplayCategory = Explosives,
Line 255: Line 251:
   | source = newitems.txt
   | source = newitems.txt
   | retrieved = true
   | retrieved = true
   | version = 41
   | version = 41.78.16
  | incver = 78.16
   | code =
   | code =
item SmokeBombSensorV2
item SmokeBombSensorV2
     {
     {
         DisplayCategory = Explosives,
         DisplayCategory = Explosives,
Line 294: Line 289:
   | source = newitems.txt
   | source = newitems.txt
   | retrieved = true
   | retrieved = true
   | version = 41
   | version = 41.78.16
  | incver = 78.16
   | code =
   | code =
item SmokeBombSensorV3
item SmokeBombSensorV3
     {
     {
         DisplayCategory = Explosives,
         DisplayCategory = Explosives,
Line 333: Line 327:
   | source = newitems.txt
   | source = newitems.txt
   | retrieved = true
   | retrieved = true
   | version = 41
   | version = 41.78.16
  | incver = 78.16
   | code =
   | code =
item SmokeBombRemote
item SmokeBombRemote
     {
     {
         DisplayCategory = Explosives,
         DisplayCategory = Explosives,
Line 369: Line 362:
*[[Fire Bomb]]
*[[Fire Bomb]]


{{Navbox weapons}}
{{Navbox items|explosives}}
 


[[Category:Electricals and Transmission (Project)]]
[[Category:Electricals and Transmission (Project)]]

Revision as of 12:11, 14 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Smoke Bomb
Smokebomb Model.png
SmokeBombTimer Model.png
SmokeBombTimer Model.png
SmokeBombTimer Model.png
General
Category
Explosives
Encumbrance
Moodle Icon HeavyLoad.png
1.5
Equipped
One-handed
Performance
Range
0–10
Smoke range
5 tiles
Technical
Item ID
Base.SmokeBomb
Base.SmokeBombTriggered
Base.SmokeBombSensorV1
Base.SmokeBombSensorV2
Base.SmokeBombSensorV3
Base.SmokeBombRemote

A smoke bomb is a throwable bomb.

Usage

A smoke bomb pacifies zombies that are in the area of effect of the bomb when it explodes. It deals no damage to zombies.

Note that although it immediately pacifies zombies in its area, they may still be influenced by horde behavior and continue towards their target. This is especially prevalent if there are many zombies nearby that were unaffected by the smoke bomb which can cause its effects to be almost unnoticeable.

Upgrades

The smoke bomb has various upgrades allowing it to be triggered in several ways, rather than just when thrown.

Sensor upgrade

The smoke bomb with sensor has a motion sensor attached. It can be placed by moving to the desired location, then press RMB on the item in the player's inventory and selecting "Place Smoke Bomb with Sensor" (this is different to "Place Item", which just places the item without arming it). Once placed, it will slowly beep 4 times before beeping rapidly and stopping. Once the beeping stops, the smoke bomb is armed, and will be triggered if movement is detected within a certain distance from the smoke bomb (without any warning). It's important to note that the character that armed the bomb can also trigger it.

There are 3 versions of the sensor upgrade, each with a different range before triggering.

Version Sensor range
V1 3 tiles
V2 4 tiles
V3 5 tiles

Timer upgrade

The smoke bomb with timer has a crafted timer attached. Before placing, the timer can be set by pressing RMB on the item in the player's inventory and selecting "Set time before explosion". The time set is in real world seconds. The method of placing is identical to the sensor upgrade: move to location, RMB on item, and select "Place Smoke Bomb with Timer". It will begin to beep slowly, once for every second, and on the last second it will beep rapidly before exploding.

Remote upgrade

The remote smoke bomb has a crafted trigger attached, allowing it to be detonated remotely. To trigger, a remote controller must first be crafted. Then the remote controller and remote smoke bomb will need to be linked by having both items in the player's inventory and pressing RMB on either the remote or the smoke bomb and selecting "Link to ...". "(Linked)" will then appear next to the two items. If the wrong items have been linked, it can be reset by pressing RMB and selecting "Reset Remote Frequency" (both items must be reset in order to be linked to a new item). Once linked, the smoke bomb can then be placed: move to location, RMB on item, and select "Place Remote Smoke Bomb". Unlike the other upgrades, there will be no beeps, although it is armed. It is triggered by pressing RMB on the linked remote controller and selecting "Trigger".

There are 3 versions of the remote controller, each with a different range that they can be used to trigger the smoke bomb.

Version remote range
V1 7 tiles
V2 11 tiles
V3 15 tiles

Crafting

A smoke bomb requires several common items found in houses, and can be crafted by players that have chosen the engineer occupation or read Engineer Magazine Vol. 2.

Product Ingredients Tools Requirements Workstation XP
Smokebomb.png
Smoke Bomb
Coldpack.png Cold Pack ×1
Newspaper.png Newspaper ×2
Rag.png Ripped Sheets ×1
none
Profession engineer.png
Engineer occupation
(or)
MagazineMechanics.png
Engineer Magazine Vol.2
none none

Upgrades

The smoke bomb can be upgraded by attaching a crafted timer, motion sensor, or crafted trigger, each with their own method of triggering.

Product Ingredients Tools Requirements Workstation XP
SmokebombTimer.png
moke Bomb with Timer
Smokebomb.png Smoke Bomb ×1
TimerCrafted.png Crafted Timer ×1
ElectronicsScrap.png Scrap Electronics ×2
DuctTape.png Duct Tape ×1 unit(s)
none Electrical 2
(and)
MagazineElectronics03.png
Electronics Magazine Vol.3
none none
SmokebombTimer.png
moke Bomb with Sensor (V1)
Smokebomb.png Smoke Bomb ×1
MotionSensor.png Motion Sensor ×1
ElectronicsScrap.png Scrap Electronics ×2
DuctTape.png Duct Tape ×1 unit(s)
none Electrical 2
(and)
MagazineElectronics02.png
Electronics Magazine Vol.2
none none
SmokebombTimer.png
moke Bomb with Sensor (V2)
Smokebomb.png Smoke Bomb ×1
MotionSensor.png Motion Sensor ×1
ElectronicsScrap.png Scrap Electronics ×3
DuctTape.png Duct Tape ×1 unit(s)
none Electrical 4
(and)
MagazineElectronics03.png
Electronics Magazine Vol.3
none none
SmokebombTimer.png
moke Bomb with Sensor (V3)
Smokebomb.png Smoke Bomb ×1
MotionSensor.png Motion Sensor ×1
ElectronicsScrap.png Scrap Electronics ×4
DuctTape.png Duct Tape ×1 unit(s)
none Electrical 6
(and)
MagazineElectronics03.png
Electronics Magazine Vol.3
none none
SmokebombTimer.png
Remote Smoke Bomb
Smokebomb.png Smoke Bomb ×1
TriggerCrafted.png Crafted Trigger ×1
ElectronicsScrap.png Scrap Electronics ×2
DuctTape.png Duct Tape ×1 unit(s)
none Electrical 6
(and)
MagazineElectronics02.png
Electronics Magazine Vol.2
none none

Item IDs

Icon Item Item ID
Smokebomb.png Smoke Bomb Base.SmokeBomb
SmokebombTimer.png Smoke Bomb with Timer Base.SmokeBombTriggered
SmokebombTimer.png Smoke Bomb with Sensor (V1) Base.SmokeBombSensorV1
SmokebombTimer.png Smoke Bomb with Sensor (V2) Base.SmokeBombSensorV2
SmokebombTimer.png Smoke Bomb with Sensor (V3) Base.SmokeBombSensorV3
SmokebombTimer.png Remote Smoke Bomb Base.SmokeBombRemote

Gallery

Frame.png
This section contains outdated/low-quality images.
Reason: Replace with a build 41 screenshot
Please help the PZwiki by uploading an improved/updated version of the image(s) found on this page.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Smokebomb.png Smoke Bomb (Base.SmokeBomb)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item SmokeBomb
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Smoke Bomb,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	ExplosiveTrap,
        MinDamage	=	0,
        Weight	=	1.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	Smokebomb,
        TriggerExplosionTimer   =   50,
        SmokeRange  =   5,
        CanBePlaced = TRUE,
        PlacedSprite = constructedobjects_01_36,
        Tooltip = Tooltip_Trap,
        WorldStaticModel = SmokeBomb,
        ExplosionSound = SmokeBombExplode,
        SwingSound = SmokeBombThrow,
    }

SmokebombTimer.png Smoke Bomb with Timer (Base.SmokeBombTriggered)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item SmokeBombTriggered
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Smoke Bomb with Timer,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	ExplosiveTrap,
        MinDamage	=	0,
        Weight	=	1.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	SmokebombTimer,
        ExplosionTimer  =   10,
        SmokeRange  =   5,
        CanBePlaced = TRUE,
        PlacedSprite = constructedobjects_01_36,
        WorldStaticModel = SmokeBombSensor,
        ExplosionSound = SmokeBombExplode,
        SwingSound = SmokeBombThrow,
    }

SmokebombTimer.png Smoke Bomb with Sensor (Base.SmokeBombSensorV1)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item SmokeBombSensorV1
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Smoke Bomb with Sensor,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	ExplosiveTrap,
        MinDamage	=	0,
        Weight	=	1.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        SensorRange =   3,
        Icon	=	SmokebombTimer,
        SmokeRange  =   5,
        ExplosionTimer  =   5,
        CanBePlaced = TRUE,
        PlacedSprite = constructedobjects_01_36,
        WorldStaticModel = SmokeBombSensor,
        ExplosionSound = SmokeBombExplode,
        SwingSound = SmokeBombThrow,
    }

SmokebombTimer.png Smoke Bomb with Sensor (Base.SmokeBombSensorV2)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item SmokeBombSensorV2
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Smoke Bomb with Sensor,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	ExplosiveTrap,
        MinDamage	=	0,
        Weight	=	1.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        SensorRange =   4,
        Icon	=	SmokebombTimer,
        SmokeRange  =   5,
        ExplosionTimer  =   5,
        CanBePlaced = TRUE,
        PlacedSprite = constructedobjects_01_36,
        WorldStaticModel = SmokeBombSensor,
        ExplosionSound = SmokeBombExplode,
        SwingSound = SmokeBombThrow,
    }

SmokebombTimer.png Smoke Bomb with Sensor (Base.SmokeBombSensorV3)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item SmokeBombSensorV3
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Smoke Bomb with Sensor,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	ExplosiveTrap,
        MinDamage	=	0,
        Weight	=	1.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        SensorRange =   5,
        Icon	=	SmokebombTimer,
        SmokeRange  =   5,
        ExplosionTimer  =   5,
        CanBePlaced = TRUE,
        PlacedSprite = constructedobjects_01_36,
        WorldStaticModel = SmokeBombSensor,
        ExplosionSound = SmokeBombExplode,
        SwingSound = SmokeBombThrow,
    }

SmokebombTimer.png Remote Smoke Bomb (Base.SmokeBombRemote)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item SmokeBombRemote
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Remote Smoke Bomb,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	ExplosiveTrap,
        MinDamage	=	0,
        Weight	=	1.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	SmokebombTimer,
        SmokeRange  =   5,
        CanBePlaced = TRUE,
        CanBeRemote = TRUE,
        PlacedSprite = constructedobjects_01_36,
        WorldStaticModel = SmokeBombSensor,
        ExplosionSound = SmokeBombExplode,
        SwingSound = SmokeBombThrow,
    }

See also