Stone Axe: Difference between revisions

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{{languages}}
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Axes}}
{{header|The Game World|Items|Weapons|Melee Weapons|version=Version 41|incver=50}}{{Infobox weapon
{{Page version|41.78.16}}
|display_name=Stone Axe
{{Infobox item
|image=Model StoneAxe.png
|name=Stone Axe
|image_width=200px
|model=StoneAxe_Model.png
|alternate_image=AxeStone.png
|icon=AxeStone.png
|alternate_name=Stone Axe
|icon_name=Stone Axe
|alternate_link=
<!--GENERAL-->
<!--GENERAL-->
|category=Weapon
|category=Tool/Weapon
|weight=1.2
|weight=1.2
|function=Chop [[tree]]s
|equipped=Two-handed
|equipped=Two-handed
|attachment_type=Big Weapon
|function=Chop trees
|skill_type=Axe
<!--PROPERTIES-->
|material=<!-- E.g. Metal -->
|material_value=<!-- E.g. MetalValue attribute -->
|condition_max=5
|condition_max=5
<!--DAMAGE-->
<!--DAMAGE-->
|type=Axe
|damage_type=Slash
|swing_time=3.0
|min_damage=0.5
|max_damage=1.5
|min_range=0.61
|min_range=0.61
|max_range=1.2
|max_range=1.2
|min_damage=0.5
|base_speed=1
|max_damage=1.5
|push_back=0.3
|push_back=0.3
|knockdown=1.5
|knockdown=1.5
<!--TECHNICAL DETAILS-->
<!-- TECHNICAL -->
|ingredients=1 × [[Tree Branch]]<br>1 × [[Chipped Stone]]<br>1 × [[Ripped Sheets]] <br>or 1 × [[Twine]] <br>or 1 × [[Ripped Sheets|Dirty Rag]]
|item_id=Base.AxeStone
|class_name=Base.AxeStone
}}
}}A '''stone axe''', previously known as '''raw axe''', is a two-handed craftable melee weapon.
A '''stone axe''', previously known as '''raw axe''', is a two-handed craftable melee weapon.


==Usage==
===Weapon===
===Weapon===
The stone axe is a multi-attack weapon, capable of hitting two [[zombie]]s at a time in a swing. It is a two-handed weapon that has a max damage of 1.5.  
The stone axe is a multi-attack weapon, capable of hitting two [[zombie]]s at a time in a swing (if multi-hit is enabled). It is a two-handed weapon that has a max damage of 1.5.


The stone axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when overwhelmed.
The stone axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when overwhelmed.
Line 38: Line 43:
The stone axe is a useful harvesting tool when cutting down trees (10 damage) to collect [[Log|log]]s which can be cut with a [[Saw|saw]] to create [[Plank|wood planks]].
The stone axe is a useful harvesting tool when cutting down trees (10 damage) to collect [[Log|log]]s which can be cut with a [[Saw|saw]] to create [[Plank|wood planks]].


== Crafting ==
As the stone axe is easy to make, it is very useful once [[erosion]] starts to set in, as trees may hide zombies, making the player vulnerable to [[Health#Types of injuries|bites]].
[[Stone Axe|Stone axes]] are made up of items which are scavenged via [[Foraging]].[[Tree Branch|Tree branches]], [[Chipped Stone|chipped stones]] and [[Ripped Sheets|ripped sheets]] (or [[twine]]) are required.
<br>
{{Crafting header|ing=3}}
{{Crafting survivalist|007|ing=3}}
|}


==Condition==
==Condition==
The stone axe is an [[Skills#Axe|axe]] weapon, therefore being influenced by the axe skills: accuracy, guard and maintenance. It has a maximum condition of 5 and will be damaged depending on the player's Maintenance and Axe skill. With level 0 Maintenance and Axes the chance of losing condition is 1 in 5.
The stone axe has a maximum condition of 5. Its rate of degradation is influenced by the [[Skills|axe]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (5 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the axe and maintenance skills.<br>
=== Repairing ===
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|axe]] skills.
The stone axe cannot be repaired, and must be crafted again once broken.
{{Durability weapon|5}}


== Code ==
===Repairing===
'''''From Items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
The stone axe cannot be repaired.
{{Retrieved|version=41|incver=50}}
 
<pre>    item AxeStone
==Crafting==
Stone axes are made up of items which are scavenged via [[foraging]]. [[Tree Branch|Tree branches]], [[Chipped Stone|chipped stones]] and [[Ripped Sheets|ripped sheets]] (or [[twine]]) are required.
 
{{Crafting/sandbox2
|raw_axe
}}
 
==Code==
{{CodeBox
| {{CodeSnip
  | lang = java
  | line = true
  | start = 1634
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item AxeStone
     {
     {
MaxRange = 1.2,
        DisplayCategory = ToolWeapon,
MinAngle = 0.72,
        MaxRange = 1.2,
WeaponSprite = StoneAxe,
MinAngle = 0.72,
Type = Weapon,
WeaponSprite = StoneAxe,
MinimumSwingTime = 3.0,
Type = Weapon,
KnockBackOnNoDeath = TRUE,
MinimumSwingTime = 3.0,
Categories = Axe,
KnockBackOnNoDeath = TRUE,
ConditionLowerChanceOneIn = 5,
Categories = Axe,
Weight = 1.2,
ConditionLowerChanceOneIn = 5,
SplatNumber = 3,
Weight = 1.2,
PushBackMod = 0.3,
SplatNumber = 3,
SubCategory = Swinging,
PushBackMod = 0.3,
ConditionMax = 5,
SubCategory = Swinging,
MaxHitCount = 3,
ConditionMax = 5,
DoorDamage = 15,
MaxHitCount = 3,
IdleAnim = Idle_Weapon2,
DoorDamage = 15,
SwingAnim = Bat,
IdleAnim = Idle_Weapon2,
DisplayName = Raw Axe,
SwingAnim = Bat,
MinRange = 0.61,
DisplayName = Raw Axe,
SwingTime = 3.0,
MinRange = 0.61,
HitAngleMod = -30,
SwingTime = 3.0,
SplatSize = 5,
HitAngleMod = -30,
KnockdownMod = 1.5,
SplatSize = 5,
SplatBloodOnNoDeath = TRUE,
KnockdownMod = 1.5,
Icon = AxeStone,
SplatBloodOnNoDeath = TRUE,
RunAnim = Run_Weapon2,
Icon = AxeStone,
TwoHandWeapon = TRUE,
RunAnim = Run_Weapon2,
BreakSound  =  RawAxeBreak,
        TwoHandWeapon = TRUE,
TreeDamage  =  10,
        BreakSound  =  RawAxeBreak,
CriticalChance = 15,
        DoorHitSound = RawAxeHit,
CritDmgMultiplier = 5,
        HitSound = RawAxeHit,
MinDamage = 0.5,
        HitFloorSound = RawAxeHit,
MaxDamage = 1.5,
SwingSound = RawAxeSwing,
BaseSpeed = 1,
        TreeDamage  =  10,
DamageCategory = Slash,
        CriticalChance = 15,
DamageMakeHole = TRUE,
        CritDmgMultiplier = 5,
AttachmentType = BigWeapon,
        MinDamage = 0.5,
Tags = ChopTree;CutPlant,
        MaxDamage = 1.5,
     }</pre>
        BaseSpeed = 1,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigWeapon,
        Tags = ChopTree;CutPlant,
     }
}}
}}
 
==See also==
*[[Axe]]
*[[Foraging]]
*[[Wood Axe]]
 
{{Navbox items|axe}}




==See also==
* [[Foraging]]


{{Navbox/Tools}}
[[Category:Tools]]
{{Navbox/Weapons}}{{Navbox_weapons}}
[[Category:Carpentry tools]]
[[Category:Weapons]]
[[Category:Melee Weapons]]

Revision as of 12:26, 14 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Stone Axe
StoneAxe Model.png
General
Category
Tool/Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1.2
Equipped
Two-handed
Slot attached
Big Weapon
Function
Chop trees
Skill
Axe
Properties
Max condition
5
Performance
Damage type
Slash
Damage
0.5–1.5
Range
0.61–1.2
Attack speed
1
Knockback
0.3
Knockdown
1.5
Technical
Item ID
Base.AxeStone

A stone axe, previously known as raw axe, is a two-handed craftable melee weapon.

Usage

Weapon

The stone axe is a multi-attack weapon, capable of hitting two zombies at a time in a swing (if multi-hit is enabled). It is a two-handed weapon that has a max damage of 1.5.

The stone axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when overwhelmed.

Breaking doors

It is effective at breaking down doors, dealing 15 damage per hit.

Chopping trees

The stone axe is a useful harvesting tool when cutting down trees (10 damage) to collect logs which can be cut with a saw to create wood planks.

As the stone axe is easy to make, it is very useful once erosion starts to set in, as trees may hide zombies, making the player vulnerable to bites.

Condition

The stone axe has a maximum condition of 5. Its rate of degradation is influenced by the axe and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (5 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the axe and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and axe skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Durability lower chance
0 0 1/5 (20%)
0 4 1/7 (14%)
0 8 1/9 (11%)
4 0 1/9 (11%)
8 0 1/13 (8%)
4 4 1/11 (9%)
4 8 1/13 (8%)
8 8 1/17 (6%)
10 10 1/19 (5%)

Repairing

The stone axe cannot be repaired.

Crafting

Stone axes are made up of items which are scavenged via foraging. Tree branches, chipped stones and ripped sheets (or twine) are required.


Product Ingredients Tools Requirements Workstation XP
AxeStone.png
Stone Axe
One of:
Rag.png Ripped Sheets ×1
RagDirty.png Dirty Rag ×1
Twine.png Twine ×1
Each of:
Branch.png Tree Branch ×1
RockSharpened.png Chipped Stone ×1
none none none none

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item AxeStone
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.2,
		MinAngle	=	0.72,
		WeaponSprite	=	StoneAxe,
		Type	=	Weapon,
		MinimumSwingTime	=	3.0,
		KnockBackOnNoDeath	=	TRUE,
		Categories	=	Axe,
		ConditionLowerChanceOneIn	=	5,
		Weight	=	1.2,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	5,
		MaxHitCount	=	3,
		DoorDamage	=	15,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Raw Axe,
		MinRange	=	0.61,
		SwingTime	=	3.0,
		HitAngleMod	=	-30,
		SplatSize	=	5,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	AxeStone,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   RawAxeBreak,
        DoorHitSound = RawAxeHit,
        HitSound = RawAxeHit,
        HitFloorSound = RawAxeHit,
		SwingSound = RawAxeSwing,
        TreeDamage  =   10,
        CriticalChance	=	15,
        CritDmgMultiplier = 5,
        MinDamage	=	0.5,
        MaxDamage	=	1.5,
        BaseSpeed = 1,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigWeapon,
        Tags = ChopTree;CutPlant,
    }

See also