Sweater: Difference between revisions

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__NOTOC__
{{Header|Project Zomboid|Items|Clothing|Tops|Jackets}}
{{languages|Sweater}}
{{Page version|41.78.16}}
{{header|The Game World|Items|Clothing|version=Version 39|incver=53}}
{{Obsolete|build 41|item=true}}
{{Clothing
{{Infobox item
|image = ShirtAnim 120px.gif
|name=Sweater
|bodyarea = Torso
|icon=Sweater_Black.png
|weight = 1.0
|icon2=Sweater_Grey.png
|icon3=Sweater_White.png
|icon4=Sweater_Brown.png
|icon5=Sweater_Sand.png
|icon6=Sweater_DarkBlue.png
|icon7=Sweater_Blue.png
|icon8=Sweater_Green.png
|icon9=Sweater_Orange.png
|icon10=Sweater_Pink.png
<!-- General -->
|category=Clothing
|weight=1.0
|equipped=Top
<!--PROPERTIES-->
|material=Cotton
|condition_max=7
|condition_lower_chance=10
|insulation=0.65
<!-- Technical -->
|item_id=Base.Shirt
}}
}}
The '''sweater''' is an article of [[clothing]] equipable on the torso. It is commonly found in bedroom [[Containers#Bedroom Storage|wardrobes]] of many houses and on the corpses of dead [[NPC]]s and [[zombies]].
The '''sweater''' was an article of [[clothing]] equipable on the torso. It was commonly found in bedroom [[Containers#Bedroom Storage|wardrobes]] of many houses and on the corpses of dead [[NPC]]s and [[zombies]].
It is primarily used to protect the player from getting [[Moodles#Hypothermia|cold]], typically during the [[Weather#Winter|winter]] months. The player will often find themselves getting too [[Moodles#Hyperthermia|hot]] when wearing the sweater. This is due to the sweater currently having the greatest [[Player#Temperature|player temperature]] effect, having a value of 15.


Like the [[blouse]], there are currently 10 different variants of the sweater, with each variant looking identical to that of the blouse.  
It was primarily used to protect the player from getting [[Hypothermia|cold]], typically during the [[Weather#Winter|winter]] months. The player would often find themselves getting too [[Hyperthermia|hot]] when wearing the sweater. This was due to the sweater having the greatest [[Player#Temperature|player temperature]] effect, having a value of 15.


Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependant on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of [[Health#Types of Injuries|infection]] will increase. However, using [[soap]] and [[water]], the blouse can be cleaned.
Like the [[blouse]], there were 10 different variants of the sweater, with each variant looking identical to that of the blouse.
Each piece of clothing has durability, losing a little upon each hit. The blouse has a maximum condition of 7 and will lower one in 10 times the player gets hit.


A blouse can be torn into [[Ripped Sheets|ripped sheets]], yielding a total of 8. Due to the frequency in which they can be found, the blouse is an obvious source of [[bandage]]s. In an emergency, a dirty or bloody blouse can be torn into bandages, which will always yield 1 clean ripped sheet and 7 dirty ripped sheets.
Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependant on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of [[Health#Types of Injuries|infection]] will increase. However, using [[soap]] and [[water]], the sweater can be cleaned.
<br>
 
{| class="pztable sortable" style="text-align:center;"  
Each piece of clothing has durability, losing a little upon each hit. The sweater has a maximum condition of 7 and will lower one in 10 times the player gets hit.
|-  
 
A sweater could be torn into [[Ripped Sheets|ripped sheets]], yielding a total of 8. Due to the frequency in which they could be found, the sweater was an obvious source of [[bandage]]s. In an emergency, a dirty or bloody sweater could be torn into bandages, which always yielded 1 clean ripped sheet and 7 dirty ripped sheets.
 
{| class="wikitable theme-red sortable" style="text-align: center;"
|-
! class="sortable" | Item
! class="sortable" | Item
! class="unsortable" | Description
! class="unsortable" | Description
Line 26: Line 47:
! class="unsortable" | Classname
! class="unsortable" | Classname
|-
|-
| [[File:SHIRTBlack.png|32px|link=Blouse|Blouse]][[File:SHIRTLightGray.png|32px|link=Blouse|Blouse]][[File:SHIRTWhite.png|32px|link=Blouse|Blouse]][[File:SHIRTBrown.png|32px|link=Blouse|Blouse]][[File:SHIRTLightBrown.png|32px|link=Blouse|Blouse]]<br>[[File:SHIRTBlue.png|32px|link=Blouse|Blouse]][[File:SHIRTLightBlue.png|32px|link=Blouse|Blouse]][[File:SHIRTGreen.png|32px|link=Blouse|Blouse]][[File:SHIRTOrange.png|32px|link=Blouse|Blouse]][[File:SHIRTPink.png|32px|link=Blouse|Blouse]] <br> '''Sweater'''
| [[File:Sweater_Black.png|32px|link=Sweater|Sweater]][[File:Sweater_Grey.png|32px|link=Sweater|Sweater]][[File:Sweater_White.png|32px|link=Sweater|Sweater]][[File:Sweater_Brown.png|32px|link=Sweater|Sweater]][[File:Sweater_Sand.png|32px|link=Sweater|Sweater]]<br>[[File:Sweater_DarkBlue.png|32px|link=Sweater|Sweater]][[File:Sweater_Blue.png|32px|link=Sweater|Sweater]][[File:Sweater_Green.png|32px|link=Sweater|Sweater]][[File:Sweater_Orange.png|32px|link=Sweater|Sweater]][[File:Sweater_Pink.png|32px|link=Sweater|Sweater]]
| Provides some protection from the cold. Can be ripped into [[Ripped Sheets|ripped sheets]] or tied into a [[Sheet Rope|sheet rope]].
| Provides some protection from the cold. Can be ripped into [[Ripped Sheets|ripped sheets]] or tied into a [[Sheet Rope|sheet rope]].
| 1
| 1
| 15
| 15
| 7<br>Max<hr />10%<br>Degradation
| 7<br>Max<hr>10%<br>Degradation
| Base.Shirt
| Base.Shirt
|}
|}


==Crafting==
Clothing can be torn into [[Ripped Sheets|ripped sheets]], which is a makeshift [[bandage]], an essential first aid tool. Clothing can also be turned into [[Sheet Rope|sheet ropes]], which can be used to rappel down from (and also up, as long as the player doesn't have the [[Traits#Negatives|weak]] trait) a window.
{{Crafting/sandbox2
|ripped_sheets
|sheet_rope
}}


== Crafting ==
==Code==
{| class="pztable sortable" style="text-align:center;"
{{CodeBox
|-
| {{CodeSnip
! Name
  | lang = java
! class="unsortable" | Recipe
  | line = false
! class="unsortable" | Description
  | start =
! Skill Level
  | source = items.txt
{{RecipeLookup|4033}}
  | retrieved = true
{{RecipeLookup|4000}}
  | version = 41.78.16
{{RecipeLookup|4001}}
  | hidecat = true
|}
  | code =
 
item Shirt
 
{
== Code ==
Palettes = Shirt_White,
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''
BodyLocation = Top,
<nowiki>
PalettesStart = Shirt_,
item Shirt
Type = Clothing,
Palettes = Shirt_White,
Temperature = 15,
BodyLocation = Top,
SpriteName = Shirt,
PalettesStart = Shirt_,
DisplayName = Sweater,
Type = Clothing,
Icon = Sweater,
Temperature = 15,
        ConditionLowerChanceOneIn = 10,
SpriteName = Shirt,
        ConditionMax = 7,
DisplayName = Sweater,
        Insulation  = 0.65,
Icon = Sweater,
}
        ConditionLowerChanceOneIn = 10,
  }}
        ConditionMax = 7,
}}
</nowiki>
 


== See also ==
==See also==
* [[Clothing]]
*[[Clothing]]
* [[Blouse]]
*[[Blouse]]
* [[Vest]]
*[[Vest]]
* [[First Aid]]
*[[First Aid]]


{{Navbox/Clothing}}
{{Navbox items|tops}}

Latest revision as of 12:36, 14 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
BoxSmall.png
This item has been removed from the game in build 41.
It has been replaced by something else.
Sweater
Sweater
Sweater
Sweater
Sweater
Sweater
Sweater
Sweater
Sweater
Sweater
Sweater
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Equipped
Top
Properties
Material
Cotton
Max condition
7
Condition lower chance
10
Insulation
65%
Technical
Item ID
Base.Shirt

The sweater was an article of clothing equipable on the torso. It was commonly found in bedroom wardrobes of many houses and on the corpses of dead NPCs and zombies.

It was primarily used to protect the player from getting cold, typically during the winter months. The player would often find themselves getting too hot when wearing the sweater. This was due to the sweater having the greatest player temperature effect, having a value of 15.

Like the blouse, there were 10 different variants of the sweater, with each variant looking identical to that of the blouse.

Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependant on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of infection will increase. However, using soap and water, the sweater can be cleaned.

Each piece of clothing has durability, losing a little upon each hit. The sweater has a maximum condition of 7 and will lower one in 10 times the player gets hit.

A sweater could be torn into ripped sheets, yielding a total of 8. Due to the frequency in which they could be found, the sweater was an obvious source of bandages. In an emergency, a dirty or bloody sweater could be torn into bandages, which always yielded 1 clean ripped sheet and 7 dirty ripped sheets.

Item Description Weight Temperature Condition Classname
SweaterSweaterSweaterSweaterSweater
SweaterSweaterSweaterSweaterSweater
Provides some protection from the cold. Can be ripped into ripped sheets or tied into a sheet rope. 1 15 7
Max
10%
Degradation
Base.Shirt

Crafting

Clothing can be torn into ripped sheets, which is a makeshift bandage, an essential first aid tool. Clothing can also be turned into sheet ropes, which can be used to rappel down from (and also up, as long as the player doesn't have the weak trait) a window.

Product Ingredients Tools Requirements Workstation XP
Rag.png
Ripped Sheets
One of:
TshirtGeneric.png Clothing (cotton) ×1
Sheet.png Sheet ×1
none none none 0.25 Tailoring
SheetRope.png
Sheet Rope
One of:
Sheet.png Sheet ×1
Vest White.png Clothing (cotton) ×1
none none none none

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.78.16
item Shirt
	{
		Palettes	=	Shirt_White,
		BodyLocation	=	Top,
		PalettesStart	=	Shirt_,
		Type	=	Clothing,
		Temperature	=	15,
		SpriteName	=	Shirt,
		DisplayName	=	Sweater,
		Icon	=	Sweater,
        ConditionLowerChanceOneIn = 10,
        ConditionMax	=	7,
        Insulation  = 0.65,
	}

See also